Combat: What Does It All Mean?
I've never really paid too much attention to combat in the game. To me, combat levels are something that mysteriously happen while I'm busy doing slayer. However, all of this stuff with Nomad has had me looking into it.
My combat levels are currently: Attack 83; Strength 83; Defence 83; Range 84; Magic 84; Prayer 83; and Summoning 77. Overall, my combat level is 115.
Looking at those, I would assume that I'd be viewed as a ranger or a mage. A little more digging would tell you that I am 60k away from 85 range and that a bow and arrows are my weapons of choice. It would also inform you that mage levels also happen mysteriously somewhere between crafting air orbs, alching air battlestaffs, teleporting everywhere and the circus. In my own head, I'm a ranger first and a balanced combat woman second. I've been looking at combat calculators, which uniformly tell me that I'm melee based. O.O So there's my first question: why am I melee based? I'm assuming that only attack deals with melee, as I need strength to draw back a bowstring and I need defence to stop the enemy pwning me while I'm reloading.
I also looked at where my next combat level is coming from. This made interesting reading. Range doesn't figure at all. I can go ahead and get that 60k xp, but I won't be 116 combat at the end. The same story for mage. Another mage level won't make a difference either. However, I can get a single level in any one of the others (att, str, def, prayer and summoning) and I will be 116 combat. Why? Are mage and range somehow handicapped in the reckoning?
My big 'what does it all mean?' is in the difference that combat levels make. I understand that a level 3 hitting something won't cause as much damage as a level 138 hitting the same thing. But what is the difference between just one or two levels? Say we've got a moss giant in front of us. If I had level 50 in all combat skills, would I hit that moss giant half as accurately and with only half the strength of someone with 99 in all the same? Assuming that the level 99 will be accurate with all of his/her hits, then should the level 50 be accurate with half of the hits? What then for the level 51? And the level 52? Or can they be rendered as percentages? The person with level 51 attack will be accurate 51% of the time?
Finally, as I've crafted my air orbs and mused on the revscape below, I've been pondering the different colours. The obelisk of air is in level 7 Wilderness. In the old days, I could have been pwnt there by anyone with level 98-122, as that is 115 give or take 7. I understand that the colours are a representation of this. Can I just clarify that I'm therefore safe from any revenant who is green or red? However, I'm in trouble if there are any shades of orange in their name and combat level?
Here's hoping that anyone reading this is more knowledgable than me!
Incidentally, I got 79 crafting today! Woot! I had to then go and do a nature rune run, so that I could alch the resultant battlestaves. That, at least, gave me enough money to give Den the Men his warrior ring back. (Its value and the value of my dwarf cannon had a 100k difference. -.-) I'd literally got down to my last 30k in the bank, through the endless buying of Sara Brews.
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