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The Runescape Economy


Before I start, a huge shout out here to H Alger. He tracked down Teacuptime and gave him some Sara Brews for me, which Teacuptime duly delivered. ;) I am very touched by all of these gifts, though it really isn't necessary. They are very gratefully received, but I will be able to source my supplies for myself in time. I don't want to be sponging off everyone else's hard work. At this moment in time, my Nomad pwning supplies are: 700 ruby bolts (e); 102 Sara Brews (4); 21 super restores (4); 1 super restore (2); and 200 ordinary restore potions. In short, I could have at least a couple of attempts right now. I want to leave it though until I have mega supplies of Sara Brews and super restores. It's too frustrating to have a couple of attempts and then have to stop for a few days to replenish my supplies. My plan is to wait until I can seriously go for it time after time after time, until his backside is truly kicked. Thank you again to everyone who has been sending things. You're all very lovely. Now onto the business of this blog entry.

 

A lot of my thoughts just recently have turned to the Runescape economy. I think that it fascinates me so much because I don't understand economics in general and therefore it's a great opportunity to learn something new. Despite my lack of understanding, the economy affects us so deeply inside the game. Even though I attempt to be self-sufficient, it's still there at the back of my mind. For example, I looted a snapdragon seed from an impling the other day. That snapdragon seed was always going to be planted up Trollheim, then harvested to be turned into super restores. The super restores were always going to be put into my bank for future use. The economy should have had nothing to do with that, yet I still checked the price of the seed (93k) and then the price of the herbs once I'd harvested (155k). At the back of my mind, potential earnings bubbled up and sank. Many people could consider that I received those super restores free, with an extra bonus of xp. I tend to see it as costing me whatever I could have sold them for. I'm not convinced that my perception here is the healthy one. :(

 

Since June 2008, I've been buying items for my treasure chest, in my POH. This means that I've kept a baseline amount of 1m in my bank, but anything over that has gone on buying things that will immediately be stashed away never to see the light of day again. This has kept me poor, but has also given me an hitherto mostly ignored insight into inflation in the game. The ranger boots used to be 7m, they are now 14m; things like that. In recent months, I've been reading Sparhawke's blog and I've learned how to flip. I also have Egghebrecht and The RS Economist feeding me items to flip or information on the greater issues within the game's economy. Finally, I had a relative stung by the mint cake crash. All of these things have fuelled my desire to learn more about what's happening out there. This is a task made more difficult by the fact that I need a running jump to even start thinking about mathematics and market forces.

 

There is undoubtedly a lot of spare gold coins sloshing around the Runescape economy as a whole. I've read some quite rabid rants on the RSOF pointing the finger in various directions. Chief amongst these are:

 

a) The introduction of statuettes into PKing, which provide a greater revenue than the losses incurred by other players being pwned;

 

b) The existence of the 26k and 76k tricks, which heightened further the number of statuettes being gained and traded in for money;

 

c) The loss/reduction of the bots meaning that a mass of cheap labour disappeared, taking with them vast quantities of raw goods (ore, essence etc). As actual players were now collecting these, the supply went down considerably, while the price for which people were prepared to sell went up;

 

d) The merchanting clans... to be honest, I'm struggling here to understand how they've inflated the economy, as they are basically pyramid schemes that ensure that the vast majority of members will lose money. I'm sure that the answer here is somewhere within what Zach was trying to impress upon me about following the money. If money is simply changing hands, then it's still in the game and still in circulation. It's only losing money if that money is somehow taken out of the game;

 

e) The 'rares' market in W2 and its cousin the 'mint cake bubble'. As the rich become the mega-rich, then they have the personal funds to totally buy out certain markets. Hence the prices of things like party hats become so high as to be unbuyable. They demand more money for things, which causes players to work harder to accumulate junk (perhaps the stock piles which they were left holding after a merchanting clan dumped too early on them), which then becomes currency and... oh! I'm lost. Here is where my mind seems to go up against a brick wall of Economy and leaves me floundering somewhat;

 

f) High alching creates money from thin air. If essence is also mined and crafted into the required nature runes, then this money literally is from thin air. People have been alching for years and all that money has built up;

 

g) The GE price caps. I've heard conflicting views on this. Some people say that the caps have destroyed the market. Their existence means that items continue to be sold player to player in the trading worlds and therefore the street prices can fluctuate drastically. This is bad. Other people say that the caps are saving the economy. This is good;

 

h) The lack of effective money sinks. In the past, PKing used to take a lot of money out of the game, as people died frequently in their armour and had to replace it. Skills like Construction were added as money sinks, but they have failed. I'm level 84 and I'm in the top 9000 players in that skill. That means that only 9000 people, out of a game with 8m accounts, have forked out the money that I have. Even fewer have thrown away the millions required to reach 99. Similarly, as the price of dragon bones has risen, then fewer people train prayer. Runescape players, on the whole, do not like throwing away their cash. They hoard and stockpile items until they find a bargain.

 

Those are the main places where people seemed to be placing the blame.

 

I've been revisiting historical periods, like the Weimer Republic, where hyperinflation meant that people needed wheelbarrows to carry the cash necessary to buy a loaf of bread. I've been haunting Wikipedia, looking up precisely what words like hyperinflation and inflation generally mean. They all look very familiar. I was particularly struck by the realities of hyperinflation, where the governments attempt to stem it with price controls (GE anyone?), whilst printing money to cope with the spiralling costs of everything (drops, high alching, raw materials etc), resulting in a devaluing of the currency leading directly to people putting their trust in assets (like those items in my treasure chest?) and ignoring the usual flow of hard cash in order to barter with goods (mint cakes and junk trading). I was also looking at the causes of hyperinflation. This often occurs after a war, as in the case of Bosnia-Herzegovina, Hungary, Germany etc. While it may not look like we've been at war in Runescape, we most certainly have. We went to war on real world trading. I've drawn direct parallels here between the loss of mineral rich areas and means of production, after the Versailles Treaty, which so crippled the Weimar Republic, and the loss of the bots in Runescape, which has had an almost identical effect on the Runescape economy. The Germans in the 1920s were wallpapering their walls with marks; the modern Runescape equivalent would be to melt down down mint cakes to make a huge chocolate fountain in the middle of Varrock.

 

I didn't think that the Runescape economy affected me too much, except as general background noise. With all of this information buzzing around my head though, I've looked to my gameplay. I'm no great merchanter and I have no real awareness of market forces, so this, I think, would be the chronicle of many players. Those who are just reacting without considering the bigger pictures or trying to predict the future of their assets. I've found that I need more money. I had two things factored in here: unsuccessfully fighting Nomad nearly bankrupted me (was Nomad a money sink? He's cost a lot of players a lot of money); and my desire to buy ranger boots.

 

The former caused me to stop, take stock and then think about how I can create the supplies without spending so much money. If it was a money sink, therefore, it was temporary. It was a short, sharp shock to the economy, but the long term might even be detrimental. Why? Because if I defeat Nomad on my first attempt with all of these 'free' supplies, then what am I likely to do next? Flood the market with excess supplies, because they are all things that are currently selling at a premium and I have acquired the knowledge of sourcing them cheaply/free. Give a woman a Sara Brew and she will be good for one fight; give a woman the knowledge of sourcing her own Sara Brews and she will not only be good for life, but will also swamp an already saturated market with goods.

 

The ranger boots are in a different class. I've watched them shoot up from 7m to 14m in a short period of time. I momentarily watched them go to 18m, but then they settled back to 13m-15m and have stayed put. A year ago, I would have had to save up 7m. It would have taken time, but I would have got there eventually. The same could be said about 14m, you just double the time. But the damage comes in watching how quickly it rises. If I wait too long, will I have to save up 21m? That causes a low level panic, so I looked for other means to make money faster. Thus it is that, after 3 years of playing, I've finally been dabbling in merchanting. I've been flipping items and raking off the profit. I've also taken advice on managing my kingdom, which is a facet of the game that I've ignored for years. Merchanting has seen my initial investment of 1m grow into 12m over only a couple of months. Meanwhile, look at my second foray into Miscellania:

 

mtk.png

 

That represents two days outlay at 75k each and there was also a clue scroll, which netted me a blue elegant skirt and a studded leather body worth around 68k. In short, I just made about 1.1m after spending 150k. It's printing money!

 

I've also looked at my hoarding practices. With inflation having taken law and death runes over the 400gp each mark, I'm loathe to cash in mine now for much less. This had led to me still runecrafting, but stockpiling the resultant runes in my bank until the price is right. I'm guessing that I'm not alone in that. This means that the supply is becoming a little more scarce (until the runecrafting update caused a flux in the opposite direction, of course), but also means that one day, when I'm desperate, I'm going to flood the market with 1000s of runes.

 

I'm not quite sure what the solutions are. Zach suggested that everyone in game dump half of their money. Teacuptime came up with a wonderful idea about an auction room. I came up with the next holiday event giving us all party hats, so that the only way that you could tell that one was an original was to store it in a player owned house (with an update to facilitate that), hence loads of people would train Construction. You can see now why Zach and Teacuptime are seen as better sources of economic advice than I am. ;) I have heard a lot of people hoping and praying to their Gods that the next skill will be a money sink, but Andrew Gower's last Q&A said that it wouldn't be. I guess that we wait and see.

 

Simple's counter-argument is here: Economics.

10 Comments


Recommended Comments

Josh

Posted

Things that might help you with Nomad:

 

My strategy(for those who asked):

 

I tried mixing bits from different strategies I found from videos on youtube and this is what I cam up with.

 

-Wear Archer Helm, Amulet of Glory/Fury, Black d'hide, Barrows Gloves, Snakeskin boots, Unholy Book.

 

-Take about 200 Ruby Bolt(e) to be safe and 100 Diamon Bolt(e).

 

-If you can find someone to lend you one or if you own one, a bandos godsword is STRONGLY recommended to start the fight. It very may well have been what turned the tide for me. I'd like to thank whoever it was that lent me it for an hour lol.

 

-I filled my Terrorbird with 12 Saradomin Brews, put 6 Super Restores in my inventory, 12 Rocktail, and the rest Saradomin Brews. This way when you use up the 12 rocktail(which at low levels you will probably do quickly) you can retrieve the 12 Sara brews from your inventory without having to do any dropping.

 

-Set your quick prayers to Steel Skin and Eagle Eye. Also if you are using a bandos godsword wield it(make sure to leave a space for your unholy book in your inventory) and set your special attack on BEFORE entering the room

 

Upon beginning the fight you will use your special and reduce his defence(while hopefully doing some damage). Quickly switch to your crossbow and unholy book and move back one step and left one step(diagonally back one step to the left), this is imperative for evading the bombs.

 

When he says the dialogue indicating the dropping of the red bomb things QUICKLY run 3 or more steps to the west, if done correctly you will evade the falling red bomb. When he says "you can not hide from me" quickly hide behind a pillar until he charges. Remember not to stay behind a pillar for more than 5 seconds or he WILL heal COMPLETELY!!!

 

Stay near the pillar and when he summons the 3 clones DO NOT ATTACK! Quickly hide behind a pillar and stay for a minute or two until they disappear. Reorganize your inventory and do any needed healing while hiding.

 

When the clones disappear he will charge towards you again and say "Face me!". Go back to attacking him in the normal method until he teleports you to the center of the room. Quickly but calmly heal yourself to well over your maximum hitpoints. Heal WELL over them, for if you heal just to max or just a few over max and the ruby bolt(e) affect occurs before he launches you may die!(Trust me, it happened to me).

 

Continue this process until he goes berserk. When he does go berserk, quickly run to a pillar, add Protect from Mage, switch to diamond bolts, and follow this pattern:

 

Hide in safespot distance and launch 3 arrows.

Walk into his range and let him hit you once(he usually hits twice before you can react).

Walk back in safespot distance again and launch 3 more arrows.

 

Whenever you need to heal spend the safespot time doing instead of shooting arrows. If you do not feel confident in your fast-clicking abilities, only shoot 2 arrows before walking back; He WILL still fully heal if you stay out of his range for more than a few seconds.

 

Continue doing this until he is dead :) if you are using an attack familiar like a terrorbird it will attack him again after you kill him and he'll vanish and bones will appear. Completely pointless but kinda kool I guess.

 

P.S. -- Brewing must be done correctly! Before this quest I had never used brews before and that is why I died the 3rd time!(The first two were essentially practice; I didn't even use brews).

 

For every 3 sips of brew take 1 sip of Restore. Sometimes you may have to take more than 3 sips of brew at a time to keep yourself alive, if that be the case use at least 2 sips of restore afterwards. If you use 2 or more full brews without using a restore and you are not quick enough to be able to check your skills tab the safest thing to do is use 3 sips! 3 sips should get you to very close to your range level.

 

Hope this helps :)

 

He made a topic on RSOF, he's level 109 and those are the last 2 posts on first page.

 

questhelphintfornomad.png

 

QuestHelp Hint for Nomad.

 

:)

fred_lay

Posted

First, don't forget there's a free bgs waiting for you in my bank. When you need it, it's yours. No problem and please do me a huge favor.....Owned Nomad! You can do it. :starwars:

 

One of the problem I think, is that we are more and more players in RS, meaning that we generate more and more money everyday. Some players quite but also new players enter the game, but as far as the numbers released by Jagex, we are more and more playing. OK, new players can't generate as much cash as an older player who is quitting but the vast majority is mid range player who can make a lit of cash everyday.

Also merchand cc are really affecting the market, and true Merch, it's a pyramid but at least 1 guy at the top is making insane amount of money.

And we have all those minigame that we can play daily. As an example, yesterday I did my battlestaff, my kingdom, my flax, my rune ess in Ardy. How long it took me? 30 mn of not really playing, just tele all around & have have a little chat with NPC, It's over 1 M without effort. You could be making 365 M a year without doing much.

But the big problem of inflation appear in July 2009 when most of the products start rising (look at the Common Trade Index at Wiki) and for me, I might be wrong, that has do to with the 76 trick, with PVP.

 

And High Alch...And...And...Point is that the game is destined to have inflation. There is no way we can spend all the newly cash made everyday. We can make cash from everything...and people are buying anything...As long as someone is willing to spend 300M on a rare, you'll find some to sell it at that price.

 

In RL, I saw the other day in the news a guy selling the most expensive flat in the world, it was in Hong Kong I believe, for over 100M USD. That's just insane, but there was somebody willing to pay for it. So why not selling it? Greed -.-

 

And your ranger boots, well they will probably continue to raise, until Jagex create a new super range boots...Anyway, why keeping 100M in your bank. It is not as you could use it in RL, buy the stuff you want to. This is a game, enjoy yourself. Train, make cash, spend it...I bet the guy with most gp in his bank is not in the top players. There is no need of keeping money in RS. Gain it, spend it.

 

Have a great weekend :P

Easl

Posted

Actually another point you missed is the removal of items through pvp, it used to transfer the items to the killer, but now the items disapear causing the suppply to fall drastically, and be replaced by cash

Helm Lardar

Posted

The problem with having a new skill as a money sink, is that Jagex promised it would be available to free players. That, sadly for those who watch the economy, means it also has to be reasonably accessible to free players....to whom non-merchanting ways of making money at the very most would make 200k/hr :( .

Unlucky on the mint cakes thing....but I was thinking before it happened that "hang on a sec, why do Jagex want mints to be valuable? They don't!"

ZacharyB

Posted

I've thought up an auction room, but I was thinking more of a lottery. It'd be a great and efficient money sink, and it won't add a lot of items to the economy. :)

Simple013

Posted

Nope, I can't agree with this economic deduction. First of all Runescape has no economy in the classical sense you describe. There is no buying and selling for the basic reason of staying alive. That alone makes this virtual economy something completely different to 'real life' economy.

 

Sure, I'll agree with the statement: "There are similarities between real life economy and RS economy". But it are only similarities; you would die if, in real life economy, you would withdraw and try to be self sufficient, or at least, not many have the capacity to do that. In RS economy it is not only possible, but it is exactly the way I play the game. I don't want ranger boots if I have to buy them from the GE, nor Guthans, Dharoks, or any other item I have the opportunity to accquire myself. The obvious exception to this are discontinued items, I bought a santa a fairly long time ago.

 

The one thing that drives RS economy is the urge to own items/money: "Oh look at me what I got", "I'm gonna buy me 99 con" (sorry Eggh :P), "let me take a pic of my munny in the bank".

 

I guess I'm not impressed by all that, in the economic sense, is happening. What is more, I'm not affected by it because I am self sufficient. Basically I can do in-game what I want because I won't let myself be pressured by others to change goals I set. You see snapdragon as "a loss of x-gp" because you could have done something different. But there is a kicker to that: Why is snapdragon a loss, where the monetary loss of gold ore versus gold bars is not a loss...

Rachie

Posted

A very interesting read; I'm not entirely sure that I agree with all your statements - as Simple said, 'real life economy' is not the same as the RS economy.

 

Also, do you use the person who Josh Mack posted; he's the one who I learnt how to do Nomad myself from.

 

Good luck!

Massecure360

Posted

A well thought out post! I don't get much of economics either but this all seemed to make sense... And it is a big problem.

Simple013

Posted

A well thought out post! I don't get much of economics either but this all seemed to make sense... And it is a big problem.

I don't get it. Why is it a big problem? As far as I can see it it isn't. Hyperinflation? How about hyper money making? When playing Simple at the start I had a hard time to collect 10k, now, on the Gwalagwic account, started dec 13th, I own a bit over 1m. And I don't know what to do with it, rather I can, once again, do what my character is able to do without going through the 'economic process'. I bought my blue d-hide, sure, since I can't make it yet. But I am not buying zillions of it just because one might think it will raise in price.

 

Look at it this way: Why would anyone alch a blue d-hide set when he can sell it. Prices of those items will hardly drop below alch value. Thus the minimum price of it is fixed. That goes for most items people usually alch.

 

The economy a 'problem'? I don't think so; it will only be a problem if you let it be a problem, going along with the madness of it all.

 

EDIT: To give an example of how things are somewhat topsy-turvy. A few days ago Merch wanted 80 craft. For that some battle staves were needed to attach orbs. Now you can buy 64 of them each day. That would have been a wait for about 5 five days for Merch. At the end she bought 350 of them off Simple. That was around 3m? And the result? 4 days less to get to 80 craft... Helpfull? I don't know, all I can say is 'I would have crafted 64 per day until I had 80 craft'.

 

EDIT2: I don't know if you follow current economical events but you might want to take a look at what is happening to the Euro atm. It is slowly going down in value because of the 13-15% budget deficit of Greece. Apparently the expectations are Portugal and Spain will follow the Greeks. Basically this means the international financial institutions are not sure Greece will be able to repay the loans they have made. You now have the starting point of inflation. This is compounded by the fact most governments within the Euro-zone have stretched their own budgets to battle the financial crisis. That means the 'solidarity pact' whereby those within the Euro-zone have agreed on how to battle situations like occuring now, is somewhat on thin ice. Can you see the Germans, French, Dutch bail out Greece, Spain and Portugal?

 

Hence the monetary union will be around for some time... but not for long. Monetary unions between different countries, up to this point in time, have lasted for not longer than 25 years. The Euro now has 10 years under its belt, and, if history is anything to go by, has 15 years left.

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