King Of The Dwarves
The King of the Dwarves quest came out yesterday, so I'm a little behind here. I was on yesterday, but it was with Lunar Magicks, a bank full to busting and 'The Wonders of the Solar System' on a tiny screen next to Runescape. It takes so long to set up for the ZMI altar, that I was loathe to shift, even for a quest. But today, I was here and ready to go.
It's hard to know what to write about 'King of the Dwarves'. It was a decent enough quest, that didn't go on for too long and kept me engaged, but for a significant hiccup in the middle. It didn't stir up raging emotions and it had a boss that was laughably simple to defeat. All good! But nothing that I can really report back on.
The bit in the middle was the moment when I was told that I couldn't use a furnace in Keldagrim to forge some keys. It was no biggie in itself. I probably gloried to Edgeville, and then used the cart back to Keldagrim, faster than I could have run over the bridge to the Blast Furnace anyway. But it put me out of the location. Until then, I'd been entrenched in the story, gasping and ooohing along with its twists and turns. Then I was in Edgeville, back in 'real life', where people were doing ordinary things, in an ordinary day. It had the narrative effect of putting a good book down and suddenly realising that you quite fancy a cup of tea. I can't see any good reason for them having done that either.
I logged back on, 10 minutes later, with a cuppa and a nice fairy cake. Back in Keldagrim, the rest of the quest didn't grab me quite so much. The second half of a quest is often the practical side, while the beginning is the story side. Having had that break, I just went through the paces. This isn't to knock the quest too much. It was a good quest. Just with an unfortunate break in the middle.
But nevertheless, quest completed and cape once again on my back. Hurrah.
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