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Improving enchantment: it's written in the stars


Okay guys: the enchantment system in minecraft is powerful, but very frustrating. What Admiral would call "quirky" saying it "adds to the feeling of the game". I don't know why people think that shizzle is a good argument, but there we are. The problems with it are:

  • Gathering experience can take a while and thus can necessitate grinders (not an issue to me, grinders are a decent part of the game and just hunting generally gets you enough for level 30).
  • Enchantments are entirely random, with no way to choose which you want.
  • Some enchantments are considerably worse than others but are just as likely to get.
  • Experience cannot be stored, and it is thus dangerous to walk around as a high level (not too much of an issue, but not ideal).

Another issue with the game is that navigation isn't what it might be. You have a compass pointing to where you originally spawned and you have a map, but if you go too far out it's going to be very difficult to find your way back. A little like real life, but there is a solution: f3 gets you co-ordinates. Why don't we put them in game and solve enchanting too?

 

Here's the idea: enchantments should be controlled by the stars. Using two new items, a sextant and a telescope, you can gain co-ordinates in the day with the former (thus making it easy to navigate across large worlds) and look at constellations in the latter. You can set a telescope on a stand in the floor to make an observatory where the scope can even see through glass.

 

Set a telescope, or several, into the roof, and point them between the stars and your enchanting table. Look at the constellations: they represent different enchantments. For example, the silk worm constellation gives silk touch, while the fire constellation gives flaming enchantment, while the sword constellation gives sharpness. You get me.

 

Then, you can focus your telescope in the roof on different constellations and it will shine the correct light onto the pages of the book, making it magically turn to relevant pages. (This isn't quite a telescope...it's slightly more powerful, and probably requires a pearl for the lens and a diamond for the focusing crystal, like the oculory in Mzulft). So you do enchanting at night and with that stuff. That way, you can choose your enchantment, ensuring that you don't have to work way more than someone else to get something just because chance hates you. Focus the telescope on the moon for a random enchantment, I guess.

 

Unbalanced? Nay, it requires decent tech and makes sense. Also, storing experience: either we can go with bottles and brewing stands, or books. Why not books? Pop a book on the enchanting table and the moonlight should make it work as an XP holder. Read it, and you'll get your level back again.

 

Finally, unwritten books, written books, xp books, and half-written books should all be storable on bookshelves.

 

Yours,

 

Helm Lardar

4 Comments


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Kemosabe

Posted

Wow look, it's Helm Lardar complaining about a game and suggesting ways to fix it. What a surprise.

 

Gathering experience can take a while and thus can necessitate grinders (not an issue to me, grinders are a decent part of the game and just hunting generally gets you enough for level 30).

Don't know what your problem is. The recent changes to enchanting has made getting to max level much faster and easier. It doesn't take long at all. In fact, the biggest trouble I have with enchanting is taking the time to get all the bookcases needed to enchant at max level.

  • Enchantments are entirely random, with no way to choose which you want.
  • Some enchantments are considerably worse than others but are just as likely to get.

And I quote Jeb on this:

First of all, the randomness of enchanting is here to stay. You will not be allowed to pick and chose your enchantments. This is to maintain Notch's "gambling" vision for enchantments, and I'm going to try to keep it that way.

 

Experience cannot be stored, and it is thus dangerous to walk around as a high level (not too much of an issue, but not ideal).

The only people who will have this problem is someone who dies a lot. Once you get any type of armour and a weapon it's practically a non-issue. And again, armour and a weapon would be faster to get than the bookcases required for enchanting.

 

Another issue with the game is that navigation isn't what it might be. You have a compass pointing to where you originally spawned and you have a map, but if you go too far out it's going to be very difficult to find your way back. A little like real life, but there is a solution: f3 gets you co-ordinates. Why don't we put them in game and solve enchanting too?

It's why people have a memory. Because that's too much of an issue for some, there's the ability to make more maps. Problem solved.

 

 

And then for your suggestion on fixing it, I post once again:

First of all, the randomness of enchanting is here to stay. You will not be allowed to pick and chose your enchantments. This is to maintain Notch's "gambling" vision for enchantments, and I'm going to try to keep it that way.
Dimosthimise

Posted

With all the mods I use, I almost never enchant. And there are ways around your problems with a lot of them that I use.

 

Storing exp - Equivalent Exchange's Mind Stone

Choosing Enchants - ThaumCraft's Occultic Enchanter

Getting Lost - Rei's mini-map, or Portal Gun + Wireless Redstone

 

When you have a problem with something in MC, mod it.

 

~Dimos

Helm Lardar

Posted

Wow look, it's Helm Lardar complaining about a game and suggesting ways to fix it. What a surprise.

Gathering experience can take a while and thus can necessitate grinders (not an issue to me, grinders are a decent part of the game and just hunting generally gets you enough for level 30).
Don't know what your problem is. The recent changes to enchanting has made getting to max level much faster and easier. It doesn't take long at all. In fact, the biggest trouble I have with enchanting is taking the time to get all the bookcases needed to enchant at max level.
  • Enchantments are entirely random, with no way to choose which you want.
  • Some enchantments are considerably worse than others but are just as likely to get.

And I quote Jeb on this:
First of all, the randomness of enchanting is here to stay. You will not be allowed to pick and chose your enchantments. This is to maintain Notch's "gambling" vision for enchantments, and I'm going to try to keep it that way.
Experience cannot be stored, and it is thus dangerous to walk around as a high level (not too much of an issue, but not ideal).
The only people who will have this problem is someone who dies a lot. Once you get any type of armour and a weapon it's practically a non-issue. And again, armour and a weapon would be faster to get than the bookcases required for enchanting.
Another issue with the game is that navigation isn't what it might be. You have a compass pointing to where you originally spawned and you have a map, but if you go too far out it's going to be very difficult to find your way back. A little like real life, but there is a solution: f3 gets you co-ordinates. Why don't we put them in game and solve enchanting too?
It's why people have a memory. Because that's too much of an issue for some, there's the ability to make more maps. Problem solved. And then for your suggestion on fixing it, I post once again:
First of all, the randomness of enchanting is here to stay. You will not be allowed to pick and chose your enchantments. This is to maintain Notch's "gambling" vision for enchantments, and I'm going to try to keep it that way.

 

Wow look, it's Kemosabe complaining about Helm Lardar suggesting ways to fix a game. What a surprise. Still, if you want to avoid these types of posts, just avoid anything I put anywhere on these forums with a "suggestions" tag :) . Nice to have feedback, anyway.

 

Gathering experience can take a while and thus can necessitate grinders (not an issue to me, grinders are a decent part of the game and just hunting generally gets you enough for level 30).
Don't know what your problem is.

 

I don't have one. Which is why I don't suggest an improvement.

 

So Jeb's reasoning is that it fulfills Notch's "gambling" vision. Didn't know that. What a stupid idea. Can't see anything good about that over than some people having a shizzlety time with the system. Randomness is only good in some things, and enchantments don't seem to be one of them.

 

it is thus dangerous to walk around as a high level (not too much of an issue, but not ideal).
The only people who will have this problem is someone who dies a lot.

 

Well, yeah. Not too much of an issue, but not ideal, and it'd also be excellent to be able to transfer experience on, say, servers, without god mode. Also, if you're going into, say, the end, and you want to enchant later, wouldn't it be great to be able to store your xp? You might spawn off the island and die in one lag-induced hit from the dragon.

 

 

maps. Problem solved.

 

Maps, unfortunately, are unable to correlate a variety of things that co-ordinates can. The inability to annotate maps means that smaller features, such as portals or cave entrances, can easily be missed (or just very thin things) and they also can't track cave systems, or the nether (although sextants would be useless there too. Indeed, maps are a lot better at showing where you are than where something is, and are useless if they haven't been filled in very much and you end up in an unfamiliar location due to, say, cave systems and nether burrowing. As a result, a set of co-ordinates in a book would still be extremely helpful, especially while navigating across a vast and uncharted area.

 

Anyway, thanks for the info! I wasn't aware of Jeb's disappointing stance, but it's always nice to receive a long comment. Unless it's nasty, which this wasn't.

Toto

Posted

1. The reason it takes a decent bit of time is because you can just afk it. If it only took 15 minutes to get max level then no one would ever use a tool that wasn't enchanted.

2. The randomness is so that everyone isn't running around with the best enchants all the time. The way I see it is like you're playing and rpg and you get a drop that could either be an upgrade or worse than what you already have.

3. Same as above.

4. First of all if you die in minecraft after you have the tools required to make an enchanting table then you are just bad. By the time you get diamonds you should have more than enough iron for armor. Also again you can just afk to get the xp you lost back.

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