Improving enchantment: it's written in the stars
Okay guys: the enchantment system in minecraft is powerful, but very frustrating. What Admiral would call "quirky" saying it "adds to the feeling of the game". I don't know why people think that shizzle is a good argument, but there we are. The problems with it are:
- Gathering experience can take a while and thus can necessitate grinders (not an issue to me, grinders are a decent part of the game and just hunting generally gets you enough for level 30).
- Enchantments are entirely random, with no way to choose which you want.
- Some enchantments are considerably worse than others but are just as likely to get.
- Experience cannot be stored, and it is thus dangerous to walk around as a high level (not too much of an issue, but not ideal).
Another issue with the game is that navigation isn't what it might be. You have a compass pointing to where you originally spawned and you have a map, but if you go too far out it's going to be very difficult to find your way back. A little like real life, but there is a solution: f3 gets you co-ordinates. Why don't we put them in game and solve enchanting too?
Here's the idea: enchantments should be controlled by the stars. Using two new items, a sextant and a telescope, you can gain co-ordinates in the day with the former (thus making it easy to navigate across large worlds) and look at constellations in the latter. You can set a telescope on a stand in the floor to make an observatory where the scope can even see through glass.
Set a telescope, or several, into the roof, and point them between the stars and your enchanting table. Look at the constellations: they represent different enchantments. For example, the silk worm constellation gives silk touch, while the fire constellation gives flaming enchantment, while the sword constellation gives sharpness. You get me.
Then, you can focus your telescope in the roof on different constellations and it will shine the correct light onto the pages of the book, making it magically turn to relevant pages. (This isn't quite a telescope...it's slightly more powerful, and probably requires a pearl for the lens and a diamond for the focusing crystal, like the oculory in Mzulft). So you do enchanting at night and with that stuff. That way, you can choose your enchantment, ensuring that you don't have to work way more than someone else to get something just because chance hates you. Focus the telescope on the moon for a random enchantment, I guess.
Unbalanced? Nay, it requires decent tech and makes sense. Also, storing experience: either we can go with bottles and brewing stands, or books. Why not books? Pop a book on the enchanting table and the moonlight should make it work as an XP holder. Read it, and you'll get your level back again.
Finally, unwritten books, written books, xp books, and half-written books should all be storable on bookshelves.
Yours,
Helm Lardar
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