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Sal's RuneScape Forum
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If it works. A game like, say Guild Wars 2 has beautiful environments but I feel no need to walk to the other side of the map. I think it'd have to be far more travel-based, ie. they'd have to put much more work into the normal travel.

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It does not work at all.

 

Since most MMOs today is of such a magnitude that running across one zone by foot would basically take ages, running through the entire game to go to specific spots would be hassle. When I play an MMO, I want to do stuff, not run for ages just to do stuff, being bored with the game before I get there.

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It does not work at all.

 

Since most MMOs today is of such a magnitude that running across one zone by foot would basically take ages, running through the entire game to go to specific spots would be hassle. When I play an MMO, I want to do stuff, not run for ages just to do stuff, being bored with the game before I get there.

 

But what about an MMO that is about the journey itself? Or maybe a Just Cause 2 esque MMO where you can travel in multiple ways? Conceptually that would work, I think, though it's probably not doable.

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Morrowind didn't have Fast Travel like the rest of the Elder Scrolls games, but it's not an MMO.

Just thought I'd remind people.

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yeah i was going to say if it's something like skyrim i would be cool with it because i took my time with everythaaanggg and walked roads and shizzle and it was chill

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MMO's are very different to The Elder Scrolls (and other such games). For starters, one has multiplayer and if you're wanting to play with other people, you're not going to want to spend a few hours running to the objective.

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I think there is a big difference between the parts of the game you play mostly by yourself to the multiplayer experiences. If the gameplay is good enough for me to quest my way to another part of the map, or change up gameplay in some way I'm going to be happy with my single playing experience. But multiplayer requires an immediate reaction. You can't dungeon and have variety if you can't teleport :P.

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A game as such would be nice, but it has to be moulded around that concept, which would reduce flexibility in other features. For example, in the early levels of World of Warcraft it's difficult to travel around (and attempting to do so is dangerous), so a succession of quests gradually brings players through the game. Eventually, the player can choose to go to multiple zones in order to advance, and at higher levels travel becomes easy enough that multiplayer is easy to organize.

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