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RuneScape: Providing reasons to hate humanity since forever

Amber Pyre

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So I got into a lengthy debate on how poorly designed World Event 2 is (which, of course, it is,), which included some of the following topics:

-PvP and Caravans

-Stuns

-Bandwagoning

-Jagex

-Free Construction xp (is good part)

 

The vast majority of it ended up being about stuns, anticipation, and freedom.

Basically, there was this one Bandos (who, I believe, is still top of the kills board) and this one Armadyl guy.

Essentially, soon as I start telling them about how stuns are the reason PvP is broken (I'll explain soon), that somehow equates to being anti-EoC.

 

So, I hold my stuns-broke-PvP position due entirely to this:

Freedom has a 30 second cooldown and prevents stuns for 6 seconds.

Anticipation has a 24 second cooldown and prevents all status problems for 10 seconds.

Using freedom, followed immediately upon deactivation by anticipation will give 16 seconds of stun immunity, with 20 seconds left for freedom to recharge once both have worn out, then another 4 for anticipation. Or 6, I don't know.

During these 20 seconds, you can be stunned again. Guess what you can do? Abso-fudgeing-lutely nothing.

Nothing.

At all.

Unless, of course, you stun the other guy first. But what if he's currently immune? What if it doesn't hit? What if it does hit and this just becomes a goddamn stun war?

That's why stuns broke PvP: there is no skill involved anymore. It's basically just "use stun-preventing abilities, then stun the other guy real quick while I'm weak to stuns, then use the stun-preventing abilities again, then stun the other guy when they run out..."

It's a stun war. The deciding factor in PvP battles is really who gets more stuns in. That's about it. Simple to understand, right? Well, here's an elaboration:

As stuns prevent you from doing anything during their duration, your natural response is to use Freedom, and then Anticipation, so as to get the maximum amount of stun immunity. While you're immune, what do you do? Well, certainly can't let the other guy get hits in, so should probably stun him. Oh, looks like he used freedom. Well, just beat him a little bit then use some other stunning ability, then he won't be able to do anything. Then wail on him while he can't do anything. And then he'll be ready to do more stuff, and he doesn't want you to hit him. So he stuns. Then I think you get the point.

 

So, now that that's all clear and understandable, on to why humans are dumb:

Got into an argument with the Bandos and Armadyl mentioned above, mostly about stuns.

Ended up explaining the situation to them basically exactly as described just above.

Turns out, somehow, disliking stuns in PvP automatically equates to being anti-EoC.

As a result, this not only means that the entire game is based around PvP, but also that such PKers admit to such combat being centered on stuns, as stuns in PvP is the equivalent of EoC, and if one supports EoC, then one does lots of PvP and thus uses lots of stuns.

 

Humans are dumb because they jump to these idiotic conclusions based on absolutely nothing, that in turn mean nothing and could easily be dismissed with one simple point of logic.

 

The point of logic that counters PvP = EoC is this:

The Evolution of Combat was based around PvM combat, which is why PvP experience gains were removed. As such, stuns were not designed for use in PvP settings, resulting in their presently devastating effect on any human being they touch. Oh, and there were other abilities introduced besides stuns, you two idiots I was arguing with.

 

The point of logic that proves that stuns did in fact ruin PvP is this:

Being that the Evolution of Combat and the abilities brought in alongside were designed for PvM immediately means that, as soon as people find a way to gain an advantage in a PvP environment that doesn't require more than the critical parts of the brain, they will use it. They will use it to death. As stuns prevent you from doing anything, and the stun-blocking abilities will still be half-charged while you are vulnerable, they must either be changed to Binds in PvP environments, thus blocking only the movement of the enemy, or else have all stun abilities blocked in PvP, and any abilities that include stuns have their stunning power removed in PvP. This change is necessary due to the fact that PvP fights are won simply by stunning your opponent the most. If your opponent has been stunned for longer than you have, then you can naturally deal more damage to him than he can to you. As a result, stuns MUST be changed.

 

Oh, and make PvP mandatory for participating in the World Event. At all.

I used to have the position that it should just be for convoy participation, but seriously, skillers don't make sense anyways. And there aren't that many of them. Why appeal to the vast minority like that? I'm literally considering just canceling membership and walking away if WE3 has PvP, but it's not mandatory.

 

Discuss if you want, but I won't argue back because all my points are already in here.



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Only thing you didn't address there that makes no sense to me in WE relates to caravans, in any realistic situation the caravan would be MORE vulnerable while travelling rather than "protected".

The people on it are strung out & seperated + vulnerable to being left behind, 95% of caravans shouldnt make it to the second stop unless extra protection appears & then you get the PvP... not getting into that part of the issue.

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Only thing you didn't address there that makes no sense to me in WE relates to caravans, in any realistic situation the caravan would be MORE vulnerable while travelling rather than "protected".

The people on it are strung out & seperated + vulnerable to being left behind, 95% of caravans shouldnt make it to the second stop unless extra protection appears & then you get the PvP... not getting into that part of the issue.

Ah, yeah, forgot about that one, thanks for bringing it up.

Though that can be tossed into poor design, regardless of the fact that I do understand why they did it. Still puts Armadyl at a huge advantage though, as they can have a bunch of non-PvPers sitting in the spot the caravan's gonna be at next, then fill it up or murder it. Make 'em attackable everywhere, boom, problem solved. Mostly.

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So somehow that comment had to be approved.

I'm gonna go look into that now.

I've looked into that as well, not much you can do I believe.

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Amber Pyre, on , said:

 

So somehow that comment had to be approved.

I'm gonna go look into that now.

I've looked into that as well, not much you can do I believe.

 

I just said for it to auto-accept all and disabled guest commenting. That's about all I can do.

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I've been complaining about stuns ever since I tried EoC PvP for the first time lol.

In a 1v1 fight I can live with them, but when it's team fights they are far too OP for the reasons you mentioned in this blog entry. It becomes pretty much impossible to last more than a minute fighting three or four people because of stuns, when before EoC any skilled tanker being piled by 10 or so players could stay alive for a considerable amount of time.

 

They don't bother me nowhere near as much as they used to now though, guess I just learned how to live with them. The only thing I dislike about the event is how uneven the teams are.

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