The Golem
'The Golem' was a cute, little quest to do in a dinnerhour at work. It's probably the only quest in the entire of Runescape where you unlock a portal, leading to a ferocious elder demon, to find out that it's already dead without your help. Bless it.
I started off a little lost. Looking at the map in the guide, I assumed that the transport icon referred to the northern-most fairy ring. Out I stepped and headed south, then more south, hitting cachti as my waterskins emptied, until I reached the town-whose-name-I-forget-but-I-once-saved and knew that I'd missed it. I turned around and headed north again, noting wryly that the massive desert lizards no longer attack me, even when I blow raspberries at them. I found the ruins soon enough then, but never did ascertain what the transport icon near it refers to.
There was a little bit of running around, all of which could have been wiped out if I'd had my mind on it, instead of paying attention to a colleague trying to get information on her project budget for next year. I explained the situation to her and stupidly teleported to Varrock at the same time. I'd meant to use the ring of duelling to get to Al-Kharid, then use the glider to end up at the digsite. Instead I had to run. RUN! Me?!
In finding the phoenix, to the north of the desert, I also discovered bits of the terrain as I'd never explored before. Where did that door in the cliff lead to? I marked it for returning another day.
All in all though, a pleasant, short quest. If you are combat 84 and under, watch out for the massive desert lizards, otherwise there's nothing to harm you, as long as you remember your water.
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