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mole leader

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Everything posted by mole leader

  1. mole leader

    All Fired Up.

    Not having done the quest myself yet, I'm not sure if this is correct: Shouldn't it be the Inferno Axe?
  2. mole leader

    Rocking Out

    Wonderful guide as always! I'm afraid I didn't use it for the quest, however - the thought of escaping a prison was much too fun, and even though the puzzle isn't to escape, I had a huge amount of fun figuring the puzzle out! :)
  3. mole leader

    Rocking Out

    Yes
  4. mole leader

    Rocking Out

    Should be mark. I managed to escape without a guide - man it was fun! :) EDIT: The servers appear to be down, so I can't finish the quest (was very close ), but an addition to the "useful items" would be money for Charter ships, although you'd have to keep getting it out what with the trips to The Rock.
  5. mole leader

    Rocking Out

    Should be "breath" Wonderful guide as always, can't wait to see it up!
  6. mole leader

    New Guides!

    Kudos to Razorlike for the Summoning Help guide - it's great! :) I think there should be a "none of these" option on the poll, though - I don't think any of them should be removed...
  7. mole leader

    Smoking Kills - Complete

    Jeez louise, the rewards are great! Great guide, although the first paragraph seems a little...iffy...I think the grammar's a little off, maybe? Anyhow, I'm going to do it now, get my Quest Cape back, and get Slaying!
  8. mole leader

    Smoking Kills

    I'm liking the look of this guide - prefer it to the others that are out, in any case! Keep up the good work, can't wait to see it done
  9. During the guide "Fyre" shades are mentioned three times. This should be "Fiyr". The first instance is in the "Shades" table. The second is under the "The Keys" section: And the last is a little further down: It may also be a good idea to change the name of the guide; changing it to something like "burning shades" would be more appropriate, and if someone searches for splitbark armour, the key tags should mean they are still directed to this guide.
  10. mole leader

    Summoning & New Poll

    Yup, Razorlike spent quite a long time on it - I'm definitely going to be using it
  11. mole leader

    Summoning & New Poll

    Again, thanks for all the thanks :) Sure but as far as I know there is no way to renew your familiars timer now . There isn't - but the warning's still pop up. EDIT: Ohh, I see what you mean now - sorry about all the fuss :P
  12. mole leader

    Cooking Skill Calculator Error

    There is a spelling mistake on one of the items: "Jubly" should be "Jubbly"
  13. mole leader

    Summoning Skill Guide

    I was just about to post the one about Charms Cxcslei has a few, hopefully these can be corrected soon
  14. mole leader

    Summoning & New Poll

    @Ckxslei, Could you post these in Website Corrections and Updates? I've spotted another myself And the messages for timers do still come up. Try it and see. As for iron fish, that was obviously a mistake when I was adding the new stuff for Batch #2 :) Glad that the guide is finally up, despite needing these corrections.
  15. mole leader

    Summoning Guide - Complete

    Correct
  16. mole leader

    Toktz-ket-dill Correction

    There was a flaw with the rewards - there are three music tracks, as I originally posted. Instead of: Should be: There also appears to be some dispute on the best way to defeat TokTz-Ket-Dill - I had no problems with Protect from Missiles and decent armour, but it appears some people are.
  17. mole leader

    Toktz-ket-dill Quest

    you actually get THREE new music tracks. "Dillo-gence is the key", "Arma gonna get you" and "TokTz-Ket-Ek-Mack". not 2 lol Good guide tho. If you have a look in the topic for the guide, I did originally say three music tracks. I posted it on the corrections forum already :)
  18. mole leader

    Toktz-ket-dill Quest

    I used Protect from Missiles, as did three other people I asked about it at the time, and got hit every now and then - if there is a better method, please suggest it politely... There are a couple of mistakes that I would like to correct, and I will post that separately. EDIT: Hawk, I meant "wall" as in "wall cave in" - it was to save unneccessary waffle. It could be clearer, though
  19. mole leader

    Toktz-ket-dill Quest

    Thanks for all the thanks, guys! I did try my best
  20. mole leader

    Toktz-ket-dill Quest Guide

    TokTz-Ket-Dill Written by: Mole Leader Thanks to: Penguin, Fury_Ranger, Jeremy, Roy, Yuanrang, Karz, Blueblade, Cxkslei Start: Talk to one of the three TzHaar in gathered outside the collapsed tunnel in TzHaar city. (East of the entrance) Skills: 40 Attack, 50 Construction, 43 Crafting, 41 Mining, 45 Strength What you need: A rune pickaxe, a crush weapon, 14 Oak Planks, Hammer, Chisel, the ability to fight a level 100 monster with Melee, and to kill level 47 monsters with Ranged and Magic. Recommended Items: Varrock teleport, Charged Glory Amulet (for teleporting to Karamja), Rune Pickaxe, Runes for Water/Ice Spells Scroll down to the end of the guide to find a 'Fast Quest Walkthrough'. Getting started [/name]To begin the quest, head to TzHaar City, found on Musa Point on Karamja, then head to the north-east to the collapsed tunnel. Talk to TzHaar-Hur-Frok, TzHaar-Xil-Tog or TzHaar-Mej-Malk, who will then tell you about the TokTz-Ket-Dill, a large armadillo-like creature that has dug tunnels under the city. They will tell you that, despite being strong and skilled enough to break through the blockage, such an act could collapse the tunnels and ruin the entire city! Of course, it is left to you, the only one small enough to get into the tunnels, to find and kill the TokTz-Ket-Dill. Getting your supplies Go south and talk to TzHaar-Ket-Grol, who, after stubbornly refusing to change his language to suit you, will give you a stone tablet. Since you cannot understand the tablet, TzHaar-Ket-Grol tells you to go and see TzHaar-Mej-Lor, the librarian, who is found by going through the cave entrance south-west of the furnace. Head to Reldo in the Varrock Library, who will tell you to search the shelves until you find the Tzhaar tourist guide. After reading the guide and the note on the inside, you will be able to translate the numbers and words on your tablet, which tells you that you need a rune pickaxe, 18 rocks (mined in TzHaar) and 14 Oak treated planks. You must talk to TzHaar-Ket-Grol again and select the correct options (a pickaxe, oak planks and rock) before being able to continue. To have your planks treated, talk to TzHaar-Hur-Frok (where you started the quest), and he will treat any oak planks you have in your inventory. (You can bank these, for now - you will not need them until later on.) Learning how to mine magma Head north-east to the cave entrance and enter the mines. Talk to TzHaar-Hur-Brekt, and after explaining why you must be the one to go into the tunnels yet again, he will ask you for a favour - convincing the other TzHaar miners that theatre can be good! Tough call. The Play Talk to him again, and tell him to change the plot to "no one gets killed, he merely robs" and then "the humans started it." Then talk to TzHaar-Hur-Klag, asking him how to make the play better. Select the second option, so that it is a TzHaar-Hur that gets robbed. Next, talk to TzHaar-Mej-Kol, repeating what you did before and selecting "one is a TzHaar-Mej who is aware of the situation." Ask the same question to TzHaar-Xil-Mor, and say "the criminal could be a TzHaar-Xil." Speak to Brekt again, and tell him that it needs an ending of "the criminal gets caught through joint efforts." Then tell him that the ending should be changed to "the criminal's plans are foiled," and tell TzHaar-Xil-Mor that the plans are not always foiled. You now have a good plot to the play, so tell Brekt that the other TzHaar are all happy with the plot. Now I know why directors get paid so much... The next stage is to assign the roles. Simply match the following roles to each of the TzHaar (by talking to each one individually), and if they are not happy, modify them: TokTz-Ket-Ek-Mack - TzHaar-Xil-Mor KetKul-Schmul - TzHaar-Mej-Kol - you will need to modify his role, so that the criminal is tricked and only gets away with a small amount of Tokkul. JalYt-Jenny -TzHaar-Ket-Jok - you will need to change the role so that he is a TzHaar-Ket that gets defeated, but survives the attack (reject his second request of defeating the criminal). TzHaar-Hur - TzHaar-Hur-Klag - you will need to change the role so that he is robbed, not assaulted, and is called TzHaar-Hur-Klag. When they are all happy with their roles, tell Brekt that the roles have been given out, and hey presto, your job is done! (That wasn't too hard, was it?) Brekt now teaches you how to safely mine through magma, and you will need to mine 18 stone slabs from the Obsidian walls in the cave (yielding 40 mining experience per slab - each part of the wall can be mined twice before you have to move to another, or wait for it to respawn). To make these slabs usable, take your chisel and hammer and use either one with each slab, making it into a pillar (yielding 20 crafting experience per pillar). The tunnel Now to repair the tunnels (if you log out whilst inside the caves, you will return to the entrance). Take a decent amount of each the treated planks and pillars, your hammer and pickaxe and your Ranged/Magic attacks (the attacks are optional for now - you can come back for them later), then enter the crack beside TzHaar-Ket-Grol. The first thing that you will notice is a rock blocking your way - push it over to give access to a cavern with four wall cave-ins and three ceiling cave-ins. Ceiling cave-ins These are found on the floor, with the "jump-over Cave-in" option. You must judge the damage for each cave-in, and you can do this by examining them, to get one of three results: For the badly and very badly damaged cave-ins, use a stone pillar to repair it; for the others, two treated planks (your character will automatically put them both into place). If you try to use the wrong item for repair, you will be damaged by a few hitpoints. Wall cave-ins These are found on the walls of the cavern. You must do the same to these as you did to the ceiling cave-ins, with one exception - you must use a pillar only on the ones that are very badly damaged, and planks on the others. Note: Be careful not to wall yourself in when repairing with pillars! If you do find yourself stuck, you can click "push-over" to knock it over, but you will have to get another pillar to repair the tunnel. (Making any repair, with a pillar or planks, will yield 40 Construction experience) When you have stabilised all of the cave-ins, you will be able to mine-through the tunnel to the east. Go through this tunnel, and, if you do not have your Ranged/Magic attacks ready (and a couple of pieces of food if you think you'll get hurt in the fight), head back through the tunnel (this is where you will come out the next time you enter the tunnels). Re-enter the tunnel (if you left to re-stock), and you will find yourself in a second cavern, with a level 47 Fire monster on the other side of some stepping stones - you cannot cross these until you defeat the monster. It will attack with fire spells, similar to Fire Blast, and it is advised that you attack back with Water-based spells. After you have defeated it, repair the three wall and one ceiling cave-ins before crossing the stepping stones, to repair the two wall and three ceiling cave-ins (being careful not to wall yourself in). When you are done, mine through the collapsed tunnel to the north and go through. The next cavern you must repair has another Fire monster, and two Lava monster, all level 47 (if you wish to restock on building supplies and food/runes/ammo, do so now). The first Fire and Lava monsters are found to the north, and can be fought without interference from the other Lava monster. Lava monsters must be defeated with Ranged attacks, and the Fire monster with more Magic attacks. You may wish to use Protection Prayers - Protect from Missiles if you have good Magic defence, and Protect from Magic if you have good Ranged defence. However, a couple of pieces of food should see you through the fight. When you have finished those two off, go back to where you entered the cavern, and head north, jumping over the cave-in to the east. Kill the Lava monster with Ranged attacks. Now it is just a case of repairing the damage, without walling yourself in. Make sure you have the remaining 8 pillars and 2 planks in your inventory (possibly bring some spare pillars in case you get stuck). Head as far west as you can on the first side, and then a little to the north to find a not-very-badly damaged ceiling cave-in, repairing it with your remaining planks (the rest of the damage can be repaired with pillars). Head out of the room, sealing it off with a pillar, and repair the cave-in to the south. Go east until you see another tunnel leading north (where you fought the second Lava monster), and repair the wall cave-in. Jump over the ceiling cave-in to the south, and repair it. Go further south, following the tunnel until you reach the second wall cave-in, which you should repair before heading out and repairing the cave-in you just passed. Go east, repairing the wall cave-in, and cross the stepping stones, before mining the collapsed tunnel to the east. Go through, and you'll be glad to hear that there will be no more repairing from now on! The TokTz-Ket-Dill Now is the time to prepare yourself for the fight. Talking to one of the TzHaar-Hurs will reveal that the TokTz-Ket-Dill lives in the cave to the north, but you can head south and clear the collapsed tunnel to restock (the tunnel leads to where you started the quest). Taking out armour with good Melee and Ranged defence (Rune armour+ advised), some good food (monkfish+ advised), a Rune pickaxe, a crush weapon (if you have no better weapon, the pickaxe can be used) and a couple of Prayer potions if you think you'll need them, head back to the mining area with the TzHaar-Hurs, and go to the cave to the north. Turn on Protect from Missiles, equip your pickaxe and prepare for a fight... TokTz-Ket-Dill is a level 100 creature that attacks with Melee and Ranged, but without the Ranged Protection Prayer, his Ranged attacks can hit 20+ frequently. The first thing you must do is to attack with your pickaxe, slowly breaking through Dill's armour. After the 10th strike, his armour will break. Switch to your weapon with a Crush attack, and continue to attack, keeping an eye on your health and healing/drinking your Prayer potion when needed. Eventually, you will kill it, and it will drop 1000 Tokkul and Big bones. Head back to where you started the quest (you will notice that the tunnels you worked your way through earlier are now sealed off), and talk to one of the three TzHaar. After giving thanks and, surprisingly, compliments (for the first time during the quest!), they will reward you. Quest complete! Rewards 5000 Attack and Strength experience 10,000 Crafting experience 15,000 Mining experience 20,000 Construction experience Three new music tracks - Dillo-gence is Key Arma Gonna Get You, and TokTz-Ket-Ek-Mack (if you choose to watch the play - see below). Access to a new Mining area 1,000 Tokkul (dropped by the TokTz-Ket-Dill) 1 Quest Point The Finished Play After you have finished the quest, you can talk to TzHaar-Hur-Brekt again, and ask to watch his play, unlocking a new sound track and showing a rather amusing Opera. You will be very glad to hear that you can watch the play again by talking to Brekt at any time. Fast Quest Walkthrough [^] Talk to one of the three TzHaar [^] Talk to TzHaar-Ket-Grol [^] Talk to TzHaar-Mej-Lor in Library [^] Talk to Reldo in Varrock Palace, find Tourism Guide [^] Read Tourism Guide and note [^] Talk to TzHaar-Ket-Grol [^] Get planks treated my TzHaar-Hur-Frok [^] Talk to TzHaar-Hur-Brekt [^] Change the plot until everyone's happy [^] Talk to TzHaar-Hur-Brekt [^] Change the roles until everyone's happy [^] Talk to TzHaar-Hur-Brekt [^] Mine 18 stone slabs [^] Use Hammer and Chisel on slabs [^] Enter the tunnel [^] Push over rock [^] Repair all cave-ins [^] Mine-through collapsed tunnel [^] Kill Fire monster, repair all cave-ins [^] Mine-through collapsed tunnel [^] Kill Fire monster and 2 Lava monsters, repair all cave-ins [^] Mine-through collapsed tunnel [^] Kill TokTz-Ket-Dill [^] Talk to one of the three TzHaar [^] Quest complete! [name=fqw] Complete - proofreaders appreciated
  21. mole leader

    Toktz-ket-dill Quest Guide

    I fought and completely nailed that big armadillo with a Verac's Flail. 'Nuff said. That reminds me ifree has made a map about that place, maybe you could ask him if you can sue it to add it to the guide as a little extra info. When that guide is added, I can put a note under the corrections forum.
  22. mole leader

    Toktz-ket-dill Quest Guide

    Again, thanks for correcting another daft mistake
  23. mole leader

    Toktz-ket-dill Quest Guide

    Really? Wow, didn't know that Thanks, fixed - the guide should be done, now :)
  24. mole leader

    Toktz-ket-dill Quest Guide

    I correct the error, but I'm not American Thankies! Having a bit of trouble with the FQW (anchors aren't working for some reason...), could anyone take a look?
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