God Wars Dungeon
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Quick Links: This is a large guide, so use this as a general idea for order of events. Overview and Introduction
Requirements and Introduction continued
Getting to God Wars Dungeon
The teleport trick, Your first trip to Godwars and Killcount
Killing the Generals and Bodyguards; and the rewards involved
Valuable boss drops
Bandos solo guide
Bandos duo guide
Bandos teaming guide
World 6 Bandos guide
Zamorak solo guide
Zamorak teaming guide
Saradomin solo guide
Saradomin melee guide
Armadyl solo guide
Armadyl teaming guide
Rings of Wealth
Commonly used terms
Take the utmost care in this dungeon, for a small mistake could be your death. Using higher quality items, and higher levels will make it safer, but a higher cost when you die. An Overview of the God Wars Dungeon
The God Wars Dungeon is comprised of five sections, one of them is the battleground, one containing representatives of each warring god, and each of the remaining four are ruled by a different god. These are: Armadyl Bandos Saradomin Zamorak
Each of these areas have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants. The generals and sergeants of each section will always act aggressively towards you, but if you wear an item of the god that the corresponding army represents, the lesser monsters of that faction will become unaggressive towards you. For example if you wore a Saradomin stole, you would not be attacked by followers of Saradomin, but still be attacked by followers of Armadyl, Bandos and Zamorak. Commander Zilyana, Bree, Starlight and Growler would still attack you. The God Wars Dungeon is comprised of several areas, these being the main area, Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, and Zamorak's Fortress. Each area will require a skill level to gain entry to, and perhaps a particular item. The requirements are: Armadyl's Eyrie: Level 70 ranged and a mithril grapple. Bandos's Stronghold: Level 70 strength and a hammer. Saradomin's Encampment: Level 70 agility and 2 ropes (only for your first trip). Zamorak's Fortress: Level 70 hitpoints, prayer is drained on entry. You cannot use stat boosting potions to gain entry to any of the god's areas.
Getting to God Wars Dungeon You have to have begun Troll Stronghold to be able to gain access to God Wars Dungeon. Completion of Eadgar's Ruse is recommended for the Trollheim Teleport.
The teleport trick Requirements:To be able to use the Trollheim teleport and maintain a full inventory Withdraw your complete inventory, as you would like it to appear. Bank 3 items, then withdraw 4x law rune, 4x fire rune, and a Ring of Dueling (or other teleportation jewelery that teleports near to a bank). Cast Trollheim teleport, drop two pieces of food or potions. Rub your Ring of Dueling, and teleport to castlewars. Now store your ring of dueling, and withdraw 3 pieces of food (or potions). Then cast trollheim teleport, leaving you with 2 inventory spaces. Now pick up the two pieces of food (or potions) you dropped here earlier for a complete inventory.
Your first trip to godwars On your first trip to godwars, bring a rope. Go to God Wars in the way suggested on the map, then speak to the fallen knight near the entrance. Complete the conversation, then use a rope on the entrance. The rope will stay there always. Killcount On your screen a killcount meter will be displayed. This is to show you how many followers of each god you have defeated.
To gain entrance to a general's room you require 40 killcount of the respective army. For example to gain access to K'ril Tsutsaroth's room you would need 40 kills of Zamorak followers. While using Loot- or Coin-share killcounts from minions will be given to the person with the lowest killcount. For example player a, b and c are in a team using lootshare. Player a and b both have 40 killcount, but player c has 10. If player a, b or c kill followers of a god player c would receive the killcount until he has reached 40. Then it would be distributed equally between each of them once they are equal. Killcount map:
Green:Bandos killcount (Goblins) Purple:Armadyl killcount (Aviansie) Blue:Saradomin killcount (Spiritual Warriors and Mages, Knights and Priests of Saradomin) Red:Zamorak killcount (Imps)
Killing the Generals and Bodyguards; and the rewards involved Each of the generals has two or three attacks. Melee attacks will only hit one person (the tank, who takes the main damage) while ranged and magical attacks will hit everybody in the room. Commander Zilyana: Melee and magical attacks General Graardor: Melee and ranged attacks K'ril Tsutsaroth: Melee, magical and extremely powerful magical attacks which he will use if you have been using protect from melee to fend from his attacks, it also drains your prayer. Kree'arra: Ranged, magical attacks and melee attacks (will only melee if you are not attacking her/him) The General of each god has a small chance of dropping the hilt of a godsword , which can be coupled with the three shards of the godsword (dropped by Generals and Sergeants) to create a godsword of the respective hilt. To smith godsword shards together requires 90 smithing. Hilts can be exchanged with blades by clicking 'dismantle' on a godsword, then using another hilt with the blade. Specific boss drops (valuable): Commander Zilyana: Saradomin hilt, Saradomin sword, Godsword shard 1, Godsword shard 2, Godsword shard 3 General Graardor: Bandos hilt, Bandos chestplate, Bandos tassets, Bandos boots, Godsword shards 1, 2 and 3 K'ril Tsutsaroth: Zamorak hilt, Zamorakian spear, Godsword shards 1, 2 and 3 Kree'arra: Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl plateskirt, Godsword shards 1, 2 and 3
GodWars is a risky, yet large source of income for skilled and lucky adventurers
Bandos's Stronghold Solo setup: 90+ attack, strength and defence 70+ prayer You can solo with lower levels, and fail with these, but this is what is recommended. Equipment:
You need a Bandos and a Zamorakian item, make sure of this in your setup. Weapon: Godsword or whip, if using whip wear Dragonfire shield. Helm: Helm of Neitiznot, Melee barrows helmet Chest: Karil's leathertop Legs: If using Bandos Godsword or Bandos boots use Verac's skirt, if not use Bandos's tassets. Boots: Dragon boots Shield: Dragonfire shield, obsidian, or empty. (Empty when using a two handed weapon, such as a godsword) Ring: Ring of Life, Berserker ring, Warrior ring, Ring of wealth Gloves: Barrows "Recipe for Disaster" gloves Amulet: Amulet of Fury, Glory or Strength. Cape: Zamorak mage arena cape (Zamorakian item) or cloak. Inventory: Prayer potion (4) Saradomin brew (4) Super restore (4) Super attack (4) Super strength (4) Hammer 23 sharks Tele Tab optional: Dragon halberd for spec. Method: Get 40 killcount on goblins north east of the entrance (near the Zamorak bridge) open the large door, and walk to General Graardor's room. Then drink potions in this order: 1x Saradomin brew, 1x super restore, 1x super attack, 1x super strength. Activate the special attack on your preferred weapon. Activate these prayers: protect from melee, piety, and protect item if you wish. Enter the room, and attack general Graardor. Eat sharks when required. After he is dead pray melee and kill the range minion, then the melee minion, and the mage if you have time. Duo Bandos 90+ attack, strength and defence 70+ prayer Both players should bring equipment to tank, to maximise the efficiency of the inventory Equipment: Whip:
Pros: More defence, so hit less by ranged attacks Cheaper Cons: Less accurate, so slower kills Less prayer bonus Godsword:
Pros: Harder, more accurate hits, so quicker kills Higher prayer bonus Cons: Lacks a shield, so less defence, and shorter trips Invetory: Extended trips: 1x 1 Click teleport (Elf crystal, tele orb, House teleport, Ectophial) 1x hammer (required to enter the Stronghold) Familiar (summoned): 52 summoning: Spirit Terrorbird (8 saras 4 rests), 67 summoning: War Tortoise (12 saras 6 rests), 96 summoning: Pack Yak (20 saras 10 rests). 9 super restores 17 Saradomin brews Cheaper, shorter trips: 1x 1 Click teleport 1x Hammer 1x Super attack (4) 1x Super strength (4) 3x Prayer potion (4) 21x Shark Familiar (summoned): 52 summoning: Spirit Terrorbird (12 sharks), 67 summoning: War Tortoise (18 sharks), 96 summoning: Pack Yak (30 sharks) Or for level 88 summoners: Unicorn Stallion and Healing Aura scrolls Method:After killcounts, both players meet at Graardor's door. Then first player to enter activates protect from melee and piety, the second to enter turns on protect from ranged and piety. Both players take turns at tanking (hitting bandos before he can damage the other), and healing until both inventories of food are used. Afterwards both players teleport out, restock inventories and get killcounts again. Tanking in a team situation: 85+ attack, strength and defence 70+ prayer You could do this with lower levels, keep in mind these are just recommendations. Same equipment as before, except in your inventory bring: Teleportation (1 click) Hammer Optional: familiar and scrolls Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with Them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer. Optional shields: Obsidian or Rune Defender Method: Enter the room before your team, ensuring everyone is ready to enter straight afterwards. Activate protect from melee, piety and protect item if you wish. Enter the room, and attack Graardor. As soon as you have attacked graardor your team should enter and attack him. After you have killed Graardor kill the melee, ranged and magic minions. After the general and the sergeants are dead the team should stack in the sw corner, the tank should stand out and scroll his screen down so he can see where Bandos spawns. When Bandos spawns attack him before he hits one of your teammates. Drink saradomin brews as you need (remember the dose of restore for every 2 doses of brew). Non-tanking at Bandos: Equipment: Remember you will need a Zamorakian and a Bandos item, you can wear an item during killcount and substitute it for another in the General's room.
This is optimum equipment, you can substitute it for what you have. Method: After the tank has entered, pray protect from ranged and piety, then enter. Attack Graardor after the tank has. When Graardor respawns, wait for the tank to attack him, then attack afterwards. Guthan Tanking at Bandos: 90+ attack, strength and defence 70+ prayer Equipment:
You must wear a full set of Guthans. Keep in mind your Bandos and Zamorak items. Inventory: Teleportation (1 click) Hammer Optional: familiar and scrolls Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer. Method: When Graardor spawns use the same prayers as before, attack him, then run to the range minion and attack it. Your teammates will be doing the damage to Graardor, while you will (hopefully) be using the Guthans set effect to heal from the range minion. Why use the range minion, and not Graardor? Graardor has far to much defence to get reliable hits on with a warspear, the ranged minion has far less defence. He also deals the least damage (considering your equipment), and the melee minions habit of walking around will often make Bandos switch opponents. 'World 6 Bandos' Introduction: World 6 Bandos is a non lootshare, non coinshare team where the intention is to hit harder than everybody else, and thus getting the drop. The pros of this is that you can stay for an extremely long time (there are many people) and that it is quite cheap. Also if you do get a drop the profit is all to yourself rather than being split between several people. The cons are that without 99 melees and maxed equipment you will rarely get kills. Equipment: There are two main setups for world 6 Bandos, these being the Void Knight melee set and bandos armor. Godswords are used in both cases. Void Knight melee robes:
Pros: Harder hit than Bandos (+10% accuracy and strength) Cheaper Cons: Far less defence (shorter trips) Less prayer bonus (shorter trips) Bandos armor:
Pros: Longer trips Cons: Weaker hits Inventory Super attack and strength potions OR Zamorak brews Saradomin brews and super restores (more restores than brews this time) Hammer 1 Click teleport Optional: healing familiar (elemental Titan or Unicorn Stallion) and scrolls OR beast of burden Weapon: Armadyl godsword -> Bandos godsword -> Zamorak godsword -> Saradomin godsword Method: After Graardor dies enter the room, wait standing around his spawn point, which is to the east of the center of the room. Before Graardor spawns, activate protect from ranged and piety. Now when Graardor dies, set a timer up and time how long it takes for him to respawn. Write this number down, and reset the timer after each kill. When the timer is down to 5 or 10 seconds till spawn activate your prayers/drink potions. Attack Graardor as soon as possible, using your special attack whenever possible.
Zamorak's Fortress Solo setup: 90+ attack, strength and defence 80+ magic 70+ prayer Equipment:
You will need a zamorak item during killcount Karils top and skirt -> Dragonhide Godsword -> whip + dfs Verac's helm -> barrows melee helm, neitiznot Inventory: Teleportation (1 click) Super antipoison (4) Saradomin brew (4) Super restore (4) Prayer potion (4) Super attack (4) Super strength (4) Rest sharks Method: Get 40 killcount on imps (there are 4 spawns in the Zamorak area, in the middle and near the door). After 40 killcount stand at the door and drink potions in this order: 1 dose Saradomin brew, 2 dose super restore, 1 dose super antipoison, 1 dose super attack, 1 dose super strength. Then activate prayers: protect from melee, piety and protect item if you wish. Then enter the room, and run to the North West corner. Attack K'ril, eating sharks and drinking prayer potion/restore when needed. When K'ril is dead activate protect from melee (should already be on) and kill the ranged minion, then the melee minion, and the mage minion if you have time. Tank setup: 85+ attack and strength 80+ mage 90+ defence 70+ prayer Equipment: Same as solo Inventory: Teleportation (1 click) 3 Super antipoison (4) Saradomin brews and super restores (1 restore for every 2 brews) Method: Enter before the rest of your team, drinking a super antipoison dose before entering, with the same prayers as before activated. Run to the North West corner, and attack K'ril. Once you are in the corner your team should enter, with protection from magic enabled. After K'ril is dead kill the ranged, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corner. When K'ril respawns attack him before he can attack your teammates. Non Tank setup: 90+ attack and strength 75+ defence Equipment:
Inventory: Same as tank, if you are high defence (90+) and have a healing familiar bring super attack and strength potions. Method: after the tank has run to the North-West corner enter and attack K'ril. Eating as you need. After K'ril is dead attack the range, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corners.
Saradomin's Encampment You will need a Saradomin and Zamorak item during the killcount. WARNING: DO NOT EVER, I REPEAT NEVER, EVER MELEE ZILYANA HEAD ON. NEVER EVER MELEE HER HEAD ON WHILE SHE IS FOCUSING ON YOU, AS YOU WILL BE DEAD IN THREE SECONDS. Sorry for the caps, but you just cannot melee Zilyana while she is focusing on you, it's a deathwish. Pure and simple. Recent modifications have been made to Commander Zilyana's ai, so she CANNOT be boxed anymore, making the range method quite ineffective, solo ranging still uses the same method without an issue. Solo setup: 90+ range 90+ defence 70+ prayer Equipment:
You can substitute this equipment with what you have. You must use a rune crossbow. Quiver: Diamond (e) bolts Inventory: Teleportation (1 click) Spirit terrorbird scrolls or purple sweets Optional: whip or godsword to kill minions with Rest Saradomin brews and super restores (1 super restore for every 2 Saradomin brews) The only way to effectively solo Zilyana is to ensure that she cannot melee you, so you will be constantly running away from her to avoid her melee attacks, ranging her as you go. You can shoot her once or twice on the short straights, and two to three times on the long straights. After Zilyana is dead kill Bree, then Star, and Growler if you have time. Run like this:
Pray protect from magic, eagle eye and protect item. Do not attempt this on a lag prone world, as it can become extremely difficult. Energy: as you're constantly running, your run energy will be constantly drained. To avoid this use a spirit terrorbird familiar, with the weightless run scrolls. They appear to stop you running, but Zilyana will still be unable to melee you. To get a full terrorbird past the waterfalls get your killcount in the upper area, then unsummon your familiar (which will drop it's 12 items) then run to the bottom floor and drop 12 items, then run back to the top floor and collect your items. Then run to the bottom floor, summon your spirit terrorbird, store the 12 items that were in it before and pick up the items you dropped. Melee saradomin guide (4-5 man+): 90+ attack, strength and defence 70+ prayer 52+ summoning OR purple sweets Equipment: Bandos equipment:
The two weapons that are effective are the Godsword and Verac's flail (with the helm, skirt and brassard.). Any other weapons are to inaccurate to be useful against Saradomin. If using the Guthan's method, use your Godsword to fight Zilyana, and use the spear if you need to heal on the sergeants. Inventory: 1 Click teleport If using the Guthans setup, a Guthan's Warspear. Tireless Run scrolls OR Purple sweets *Spirit Terrorbired summoned* Terrorbird inventory: Spare terrorbirds, rest Saradomin brews and Super restore (2 brew for every restore) Rest of inventory: Saradomin brews and Super restores (2 brew per restore) Method: Gain 40 killcount on your preferred Saradomin follower, and then use the Beast of Burden past waterfall trip above. The team activates protect from magic, and enters the room, attacking Zilyana. Whoever is being targeted by Zilyana follows this route:
Ensuring whoever is being focused on by Zilyana is not hit. When she is more than 4 seconds of movement away from who she is targeting, she will swap targets. The new target follows the same route (moving away from Zilyana, not through her, until she swaps.) After Zilyana has switched targets the next person she targets runs, and the previous target begins attacking her. Use Tireless Run scrolls when you are low on energy. If you need to heal, run and then eat, never stand still. A variation on this is to use a primarily ranged based armour, and using a godsword to fight her normally. When Zilyana focuses on you, run, equip your bow and shoot at her, while still running (like the solo method) until she focuses on somebody else. Then swap back to your godsword, and attack her again. This allows you to nearly be constantly hitting Zilyana, while taking minimal damage. If using Guthans, equip the spear after Zilyana dies and heal on the sergeants.
Armadyl's Eyrie You will need an Armadyl and a Zamorakian item during killcount. Solo setup: Equipment:
Inventory: Mithril grapple Teleportation (1 click) 300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish) Saradomin brews and super restores (bring 2 saradomin brews for every super restore). Familiar: BoB (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls. Method: Pray protect from ranged and eagle eye, then enter Kree'arras room. Run and stand on the wall near the altar (this will stop his attacks from pushing you backwards, but you'll still be stunned). Attack him, and when you need to heal STAND UNDERNEATH HIM. He will only melee if you are NOT attacking him, so if you eat he will melee you (it's a strong, accurate and fast attack, so best not to be hit by it). To avoid this stand underneath him and heal, he will be unable to attack you for a short time. Then quickly attack her after eating. After Kree is dead kill the range minion, then the melee and mage minions. Team setup: (4 people) Equipment:
Inventory: Mithril grapple Teleportation (1 click) 300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish) Saradomin brews and super restores (bring 2 saradomin brews for every super restore). Familiar: Bob (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls. Method: After entering (pray range and eagle eye) stand on the altar wall (to stop you being pushed back) and range Kree. With 4 people when you need to eat you do not need to stand on top of Kree unless he is directly next to you. After Kree is dead kill the ranged minion, then the melee and mage minion. Wait on the altar wall for Kree to respawn.
Death It's inevitable that at some stage, you or somebody in your team will lag, disconnect, or simply not know what their doing and die. Keep in mind that what they lost is worth more than the 2 prayer potion doses you would use to bless them, and how you would expect them to do the same for you if you were to die. Requirements to bless a grave: 70 prayer Maximum time a grave can protect items: 1 hour
Will a ring of wealth work here?
Aviansie: Introduction: Aviansie are graceful flying creatures of Armadyl, who can only be hit with ranged or magical attacks. They range in levels from the sixties to the one hundred and thirties. They have a common drop of 4 adamantite bars (noted) so they are a good, reliable source of money. They are skilled rangers so you will need to balance your ranged defence and ranged attack.
Cash per hour: 400k+ Ranged xp per hour (rapid): 30k+ There are two main methods to kill Aviansie with, these being Tanking and Prayer. Prayer setup:
Pros: Easier - Less attention required, semi afk Quicker Cons: Less profit Tank setup:
Pros: Longer trips More profit Slower kills Cons: More difficult and irritating You can substitute this equipment for what you have, but remember an Armadyl and a Zamorakian item. The Armadyl item is not required if you are praying. If you are tanking you can substitute the range legs for heavier armoured legs. Inventory: Prayer: 20 prayer potions (4) Teleport to house (1 click teletab) 2 law runes and 2 fire runes (for trollheim teleport, these spaces will be freed up after tele) 1-2 monkfish or shark for emergency healing. Tanking with no Familiar: 20 monkfish or shark for initial healing Bones to peaches tablets or runes for the spell (if you have unlocked it at mage training arena) 2 law runes and 2 fire runes (for the teleport, freed up afterwards) Teleport to house (1 click teletab) Tanking with familiar: 10-15 monkfish or shark for healing if you're low 3-4 Bunyip, Elemental titan or Unicorn stallion pouches If using Titan or Stallion bring Titan's constitution or Healing aura scrolls. Summoning potions ( 1 dose per familiar) Optional for all inventories: High alchemy runes or tabs Method: Prayer: Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. Move slightly soutwest of the entrance, activate protect from ranged and attack aviansie at your leisure (the lower levelled the better). Drink prayer potion doses when needed and collect any valuable drops. Once you have used your prayer potions teleport out, restock and go again. Tanking with no familiar: Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. When you kill an aviansie collect the drop and pick up the bones. Do not pick up the bones if you don't have space. Once you have used your starting food cast bones to peaches and use the peaches to heal, collecting bones as you go. Again, when you have a full inventory of bones and no other food cast bones to peaches. Tanking with familiar: Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. Attack Aviansies, allowing your bunyip to automatically heal you, or using Tian's constitution or Healing aura scrolls to heal yourself when damaged. If your familiar is out of special move points or you are on dangerously low hp use your spare food to heal. When your familiar expires drink a dose of summoning potion, and summon a new one. For 88+ summoners: As your emergency food source (using Unicorn Stallion) bring summoning potions instead of monkfish or sharks. When you are low hp and your familiars special points have been used, drink an entire summoning potion and the Unicorns special move points will be replensihed, allowing you to use the special attack 3 times, for more healing than a shark. (twice as much, for hardly any more cost)
Commonly used terms at God Wars Dungeon: Term | Meaning GS: Godsword SS: Saradomin sword Crashers: group of people who will attempt to steal your gwd world by getting more kills than your team. ZGS, BGS, AGS, SGS: Acronyms representing each type of godsword eg. 90+ or 80+: the levels a team (or player) is requesting you to be to join their team. Spec: Special attack Saras: Saradomin brews Rests: Super restores Bunnys: bunyip Pony: Unicorn Stallion Z Spear: Zamorakian spear Tank: person whom the main attacks of the general are focused on; takes most of the damage. Cubed: General has been hit with a Zamorak godsword spec, meaning the tank can move away for a short amount of time Pot: Potion, usually referring to super attack and strength potions in this situation. KC: Killcount Bless: Blessing of a grave to protect somebody's items GWD: God Wars Dungeon Leech(er): somebody who enters on your team solo and attacks the minions. DCed: Common term for losing an internet connection (or in correct terms, disconnected.) DD: Deathdot (all players stack on 1 square)- useful at Kree'arra so you can turn on prayer when Kree spawns, conserving prayer and nobody gets hit. AFK: Away from keyboard or not paying attention