Search the Community
Showing results for tags 'Runescape'.
-
Hey guys! Just recently made a 1 defence pure guide video. Check it out! Please like, comment, and subscribe! Thanks ]
-
Runescape 2007: Back to the Beginning of it All
Merch Gwyar posted a blog entry in Merch Gwyar's Blog
Zach and I stood fishing on the shores of Port Sarim, rushing our catch to the range at Rimmington. A few yards away, Tabt raised her combat level on over-sized rats. Miles away in Falador and Varrock, MFI and Low-Ki were busily fighting for mining spots. Their ores were smelted into armour for us all. Someone died halfway across the world. Helm Larder called out in dismay, "I can't get to you! It's hard when you can't get anywhere much in two minutes." It was a sentiment echoed throughout Canting Away. But it wasn't enough to dent the bonhomie. The good-natured reply came back, "It's ok. I didn't lose anything much." Sour notes couldn't last long, when everyone was having so much fun. Adjustments in our reason to be were happening hourly, generally to shrieks of delight. Respirte was doing us proud. Each time he logged off he moved to the top of mining. The number one miner in the whole of 2007 Runescape - a Canting man! But then someone else would log off and the registered XP would knock him off his perch again. He'd mine more ore and the great dance went on. Meanwhile Warlock, Kicker and Alex were putting themselves through the toughest challenges. They were completing quests like Galadriel's Amulet, charging past bosses with little in the way of combat levels. Laughter, cheers of triumph and smug victory awaited. They emerged as high leveled players at just level 24 combat. Plus Warlock had another mission, which he'd vowed to accomplish. He needed the combat levels to get through Paterdomus - to complete Priest in Peril - because on the other side of that dreadful river is Canifis. And in Canifis, there is a shop. And in that shop, there is a hat. There was a prize of freshly caught cooked shrimp for the first person to reunite me with my hat. But that was all in the future. First there was this. The utter freaking delight of that music, that screen, those flaming torches and the old, old interface. I was bouncing in my seat here, thrilled to bits and mistyping what came next in my bid to be inside. I made it in eventually and gleefully skipped towards the first tutor on Tutorial Island. I remembered this back then, and how long it took me to walk out how to range a rat. The past was superimposed upon the present; and it was wonderful. I had to restrain myself from giggling, 'I know!', as the cooking tutor told me how to make a loaf of bread. I wanted to hug the blissfully unaware mining and smithing tutor, as he reeled off his speil about furnaces and ores. They were ghosts and I was amongst them. They were living reincarnations of something thought lost forever. An historian's dream to be there, moving amongst them, interacting with the past. There were so many people there! Even from Tutorial Island, you knew that the worlds would be vibrant and full. We couldn't talk on there, except with the tutors, but out in Gielinor we would. There the happiness was given expression in the constant exclaimations, as each old familiar sight was viewed once more. Oh! Lumbridge! I could log onto 2013 and walk along its beautifully rendered, high graphics streets, but I still missed it. This was the Lumbridge which I wished to see. MFI called it correctly. He said that 2007 looked like something a third year university student knocked up in his bedroom; and that was brilliant. Yes! That is precisely it! There is a friendliness to the 2007 graphics, which couldn't be carried into the high polish of 2013. It felt like something we were all in together. I danced on the streets of Lumbridge. I leapt for joy alongside the castle walls. I followed the fence off into Draynor, because that's what I did back then! Only then it was so I wouldn't lose my way. The fence led back to Lumbridge, where it was safe. As for the rest of Gielnor, here there be dragons. I followed the fence now because I was chasing nostalgia, not because I didn't know my way. Warlock had already diverted the old Canting crowd into the original clan chat. They were all there waiting, like the party had never been over, like the chairs had never been stacked against the wall and the lights switched off. And when Zach logged on, I admit that there were tears in my eyes. Something lost came back. After the horrible losses of the last few years - in a much wider scope than Runescape - the universe handed something back. Perhaps it's not too hyperbolic to call it a balm to the soul right now, at least for me; and, judging by the happy calls all around, for others too. When I think of 2007 now, I forget the long hours spent working off a year long redundancy notice at the university; the pain of a sprained knee is finally receding in my memory, along with the mud of that year's Glastonbury Festival. Instead I remember Runescape, during the year that I found it, and all that's wrapped up in recollections of selling rings of life in Edgeville Bank. Low-Ki humouring me through a nostalga kick reconstruction. The beauty in walking through Gielinor, or fishing, wood-cutting, fighting, coooking, mining, smithing and questing, was not only in the sense that we can somehow go back in time and do it all again. It was in witnessing everyone else feeling the same. Like sins, time and trauma could be washed away in a virtual time machine. Every time another Canting person joined us and went 'wow', I grinned that little harder. Doing the quests too took on a new gleaming layer of delight. The first time I ventured into the Stronghold of Security, it was with decent enough stats, but alone. This time, it was with Tabt, MFI and Low-Ki, with hardly a stat to rub between us. But Low-Ki and MFI had made our armour; MFI had plotted our course; Tabt had trained the combat to lead us through; and me... well.. it was combat, so I was as useless as ever. I provided the confusion, the screams and the extra challenge for the rest of them in keeping me safe. Completing it was almost as satisfying as getting through a decent grandmaster quest in the main game. It was certainly much more fun! This was gaming at its finest. No-one standing on street corners yelling out gold farming URLs. No-one yet being nasty to froobs and noobs (because we all WERE froobs and noobs). The worst kind of PKers not yet strong enough to enact an effective lure of the innocent. The best sort of PKers already realizing in ecstasy that they can now repeat all of the old tactics, the death dot and more. People helped one another in Gielnor last night. Strangers joined in quests. The original taxis between the towns moved in snaking congo lines along the byways. Even the competition was friendly. As Respirte mined his way to number one, his main competitor joined Canting too. They were chatting amongst us, even as their pixel pick-axes strove to strike the other from the head of the hiscores. And as for Warlock, he got his combat levels. He did his quest. He brought me flowers and collected enough gp to make a purchase on my behalf. Once, back in the day, I'd stepped into the Wild wearing my first hat; and I'd lost it. Warlock swore then that I would never be without my hat in Runescape for as long as he was still playing. He bought me ten hats to stick in my bank to replace that one which was lost. But 2007 made it so much harder to fulfill that oath. In truth my offer of a prize of shrimp was half in jest. I didn't think anyone would actually put themselves through the rigors necessary to claim it. Until one did. Warlock went to Canifis and he brought back my hat. And another as a place-holder for my bank. What can I say to something like that? Other than thank you and here's fifty caught and cooked shrimp. But what do I mean by that? I mean that I'm back so long as this is included in the price of the main game. Right now, it's pretty much free, because a vote gives you your first month free of charge. In short, voting now means that you don't have to pay for a single month of gameplay, in the main game or 2007. Fiscal sense, really; as the money that you do spend pays for the second month. I'm struggling to make ends meet IRL. I haven't got the extra $15 nor $5 to spend on any game. I could just about meet the normal membership rate. That will take 500k votes on the poll. It's currently at 323k. If we don't meet that, then I'll milk the experiences of having 2007 back for all its worth during the next month, then try to gracefully bow out. It's the graceful part which will take the effort. The rest gives me no choice. I also want F2P in 2007. It's not the same without them, though Jagex's anti-F2P stance of the past few years is going to make this a Herculean effort. I wish I had money enough to buy them all membership, but I'm more likely to be joining them. The world isn't fair and not everyone has the same recourse to funding. There are parents out there who have a choice between feeding their kid or buying a Runescape game-card. Which parent in the world wouldn't opt for the bread on the table? It will take 750k votes to extend a hand to our F2P friends. I'm not at all confident that will happen. Even if we got 500k, then it would take an extra 250k people to want to be that kind. The push will be for 500k and then it'll fizzle out. As a society, we've never been that brilliant at reaching out to lift up the poor. Finally, I would have the clan chats interlinked, so 2007 can talk with 2013. Tanya came in yesterday, bitterly disappointed because hardly anyone was in Canting. Well, we were, but in the old style one. There it was vibrant and bursting at the seams. But back in 2013, there were just three individuals - Tanya, a refugee from Sal's and a third whom many suspect may be a bot. This divide and conquer may be one blow too many for those loyal players who prefer the 2013 model. Link them up, so that the clans may talk across the ages. As for right now, Warlock fetched my hat. It would be rude not to wear it. -
Hi guys, I am attempting to start up my YouTube channel with a quest guide series, Please give me your feedback on the videos! Thanks! ~~~~~ Playlist ~~~~~ Cook's Assistant Doric's Quest Restless Ghost
-
TheEdBoys are going to be posting videos about what monsters you should fight while training combat if you're trying to also gain summoning exp. Keep in mind this guide is not about the most charms per hour, but if you;re just trying to do normal combat these are the guys to fight, Here is the intro video.
-
This friday on 2/15/2013 on runescape.com jagex is having a vote/poll whether or not to bring back servers from 2007... the poll is accessible only to members. if we don't get at least 250,000 votes they don't bring it back, if we do they will bring it back, so for the love of runescape please vote on friday, if your not a member please buy a membership and vote, we need as many votes as possible to do this. if you wont do it for runescape, then please do it for the people who quit after runescape started to go downhill, if you had more fun with 2007 servers, or want to relive your childhood if you were a child while 2007 servers were still online. thank you! BRING BACK THE CHILDHOOD!
-
One for the gamer art historians. The Museum of Modern Art in New York has acquired 14 of 40 games they want for a display on games as Art and Design. The game has to fit both criteria. Here is the list so far... I'll try find out what is on their wishlist. "We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future. This initial group, which we will install for your delight in the Museum’s Philip Johnson Galleries in March 2013, features: • Pac-Man (1980) • Tetris (1984) • Another World(1991) • Myst (1993) • SimCity 2000 (1994) • vib-ribbon (1999) • The Sims (2000) • Katamari Damacy (2004) • EVE Online (2003) • Dwarf Fortress (2006) • Portal (2007) • flOw (2006) • Passage (2008) • Canabalt (2009) Some of the wish list... Spacewar! (1962), Pong (1972), Asteroids (1979), Super Mario Bros. (1985), The Legend of Zelda (1986), Street Fighter II (1991), Grim Fandango (1998), Minecraft (2011)
-
I am starting up a clan, but unfortunately I do not have anyone to start it up with. I am looking for one or two other people who would like to help me make this happen. The main focus of the clan would be Skilling, but it would include some combat events and social gatherings (House Parties, Giveaways, Ect). I'm not going to be too specific when it comes to requirements for a leader, but here's what I'm looking for: -1,000+ Skill Level (Not very high) -Friendly to other players -Frequently active on RS -Above average knowledge of RS, preferably in Skills -Live in the U.S. (For communication reasons) As you can see, the requirements aren't too high. Even if you don't meet one, if you seem like a cool guy I can definitely look past them. I'm not trying to create a clan that will compete with the Top 10 Clans on RS. All I am looking for in this clan is to form a group of pretty cool people who can chill out and skill together. I've been a part of multiple clans in the past, and I find the most fun ones to be relaxed ones, versus clans who are super serious. Recruitment, though, will be in a sense serious, because I'd rather not have a bunch of nine year-olds being annoying and trying to "Troll". One last thing is I do not currently have a name for the clan (I'm not a very creative person), so I am 100% open to suggestions. Even if you are reading this and don't want to be a part of the clan, I am still open to suggestions on what to call it. Please PM me in game if you are interested. I have my Private chat set to Friends (To avoid spamming from random people) so if you would like to be a part of this clan, make sure to post a reply including your RSN. Thanks, and have a nice day :D
-
To start out with, our rules! RULES 1. Cursing is NOT allowed in clan chat 2. You MUST cap out in the citadel weekly 3. If a player needs help you must help them, no exceptions 4. If a new member joins the clan be sure to welcome them! 5. ALWAYS be friendly, remember bad behavior will make the clan look bad! 6. Please do not beg, we have many members that will help you with money making guides 7. Each member will have a job, you MUST do your job daily 8. You must be loyal in order to keep your place in this clan 9. You must respect EVERYONE 10. You must ALWAYS be honest These rules should be how you normally play the game anyway, so it shouldn't be so hard right? A little info on the clan! Hello everyone, I would like to tell you just what Ascended Alliance is all about! Firstly I would like to say we are a Semi-Roleplay clan which means we each have a job ( We take on the role of our job and we do it daily) Secondly we are a social clan ( This means we are very chatty, we love newcomers and everyone is welcomed to join in on the conversation! ) And lastly we are a helping clan ( This means all members are required to help your fellow RS players, and clan members of course! If you see someone in need do not hesitate to take a second of your time just to ask if there is any way you can help! ) Now that we have that settled I must say that we are a newly formed clan though I have high hopes for us! We are currently in the beta stage of the whole roleplay process ( Basically nobody has a job just yet, though this will change soon! ) The leader of the clan is "Miss Sophiax" ( Me! ) There is currently no co-leader though I do have my eyes on someone for that position. If you're looking to join the clan just for an officer role then you are wasting your time! All ranks must be earned fairly. ( Recruiting, Capping in the Citadel, Being active and loyal, Etc. ) We are here to help people, that is our main goal. We are hoping to grow large, and help players all over Runescape! If you would love to join a friendly community with a lovely atmosphere and helpful members then we are for you. Now here is some information on future events! Future events for Ascended Alliance! I plan to host several events, ranging from skilling, the monster killing, all the way to misc hide and seek hunts, etc. Now for a little info. I do for sure plan to host some sort of fishing event, each event will have a reward either cash or some great item that will entice you all. For more information on this feel free to chat with me ingame, I will also make a forum section just for events! Also on a side note we currently have a recruitment event going on! Please check out our website for more info! Website: http://ascendedalliance.enjin.com/home (if it's not okay to add our site please remove this link) Leaders ingame name: Blissard
-
Check this video of Dak and Cloud getting 99's together. http://www.youtube.com/watch?v=yoc5t1OvraI If you like this vid check out the channel: http://www.youtube.c...xF80MY9dez3Oquw
-
My Confidence, shattered. Make a move?!
NeckChamp posted a blog entry in Moosley's Economist Complex
Judging by the title of this entry... you probably think this is a story about how I tried to ask a girl out, but she gave me a signal that indicated she was not interested in me, but should I still make a move?! NOPE. That's not it. (; In fact, this is my FIRST entry, of my NEW blog that explores my endeavors in the Runescape Economy. How did I get interested? I read a merchanting guide that explained the ideas of flipping, investing, and predicting. It's pretty cool actually, but for me... there was a turn-off. (link to the guide is below) I just didn't know how to start. And that was my problem. So! Reading all of these things about investing, I decided to read a few graphs from the Grand Exchange (ge). I popped in a few items that interested me, lobsters, fire runes, air runes, swordfish, tuna, iron ore, coal, etc. Read their graphs. And had no clue what any of them meant. So the next day passed, I watched again. Those items, all decreased in price by a few percent... So the next day passed, I watched again, again. AND, those items, still descreased... So the next day passed, I watched again, and woah! Some items leveled out! Niceee. So I'm finally starting to see the patterns in prices dropping, leveling, and rising again... And I know the key is to buy at the lowest price... then sell at the highest. But is it really that easy? As I watched these prices fall and level, I decided to make my first move TODAY! So, fire runes sell at 6gp each now.. I'm going to make a move, buy 1k fire runes for 6k gp, and see when it starts to rise. (fire rune graph below) So i did it, and I feel so accomplished for doing so, so i tell everyone on my friends list! Then I was shot down. As I explained to everyone that I was waiting for the price to jump back up... someone echoed these words: Someone: "It won't." Me: "Why not?" Someone: "Botters." DANG BOTTERS. RUINING MY CHANCE TO MAKE A PROFIT. Then and there, my confidence was shattered. If you notice, all of those items that I listed before are declining drastically in price for the past... 10-20 days. Botters. Botters have those items, and are selling them. And we truly don't know if this problem will be fixed, so fire runes is a no-go for me. But! I'm optimistically waiting! Rules to remember: High supply, low demand = low prices. Low supply, high demand = high prices. But! There's hope! Some kind advice from you guys on this forum made me aware that the player owned ports will require planks! Therefore, I search Oak Logs, (For oak planks) and found that it is a good item to invest in! It rises and falls quite a bit in the past 30 days, and it just continues to rise, and will continue to rise because of the new update! So! I plan on making a move quite soon on that! Thanks guys for reading! -Moos Find me on RS! Nike Hoops I am interested in starting a clan based on Runescape Investing, interested? Message me. Follow me on twitter: @AndrooKnech Advanced Trading Guide: http://runescape.wikia.com/wiki/Advanced_Trading_Guide -
Kinda sounds stupid , but i still cant figure out why some players show their total skill levels and others show their combat levels. Can i please have an explanation? Thanks :D Cheers
- 3 replies
-
- combat
- combat level
-
(and 4 more)
Tagged with:
-
Introduction: Have you been interested in being more than just a member in a clan? Have you been a member but have never been recognized for all you achieved? Have you always been interested in being a founder and leading a clan to greatness? I am currently looking for four talented, friendly, and energetic founders who are willing to take the time to not only start a clan and lead it to greatness, but to help those in need, rather they be clan member or stranger. The Clan: This clan would be focusing on Skills and Questing. How is this clan going to be different from any other clan? Simple. The members. We were all new to this game once. Do you remember how hard it was to figure out how to play? How frustrating it was to find shops, quest items, and good places to fish and mine? This is because there wasn’t a clan to give us a hand and help us out. Until now. We will be focusing on skills and quests while helping those who are need, member or stranger; beginner to expert. Requirements to be a founder: 1. Be active 2. Mature 3. Friendly 4. Have the same ideals as covered above 5. Be able to help plan/hold events 6. Have ideas to help bring the clan to greatness Interested? Add me as a friend on runescape: Daskatza Or post here. Don’t be afraid to ask questions or get to know me first.
-
Dorgesh-Kaan: a how to on avoiding abandonment, with pictures
Helm Lardar posted a blog entry in Helm Lardar's blog:
Dorgesh-Kaan is a bit of an abandoned place, which is a shame because it's got a collection of cracking quests and a lot of work has gone into it. Here's how to revitalise the city: 1. Put it all on one level. I'm not saying don't have cliffs, I'm saying make it like castle wars so that it's easy to navigate. We don't have to be able to explore every house. Move Oldak's place if necessary. This shows all the facilities clearly on the map. It's on three levels at the moment, which seems madness. 2. Make it sell more things that are useful, preferrably for cash. At the moment, we have frog leather armour, mining lamps, and teleportation spheres (which are a pain because they cost molten glass). Why not sell some other things that might be useful, like molten glass, light bulbs, wire, sand, ores, spheres for cash, molanisk bells, bone armour decorations, bullseye lanterns, oil fuel, ropes, cosmetic clothes, food and potions (by the entrance to the swamp caves) and so on. A few of these are actually in stores but not in stock, an infuriating issue that could easily be fixed by Jagex. I don't think fixing shops would be hard, and if you disagree, feel free to let me know and I'll argue with you. 3. Give it a few more skill training locations. At the moment, it's not bad for agility and combat (throne room and molanisks). You could add a decent way to train mining in the city (one tier below lava flow mine, say), and also perhaps a bit of a crafting area: an artisan's workshop for that particular skill (that's what cave goblins are, after all). Cave goblins are some of the best crafters in the world, so a centre for crafting excellence there would be great. 4. Transport. You've got a train, a fairy ring, spheres, and a cave run under lumbridge. To make it more accessible, you could make the spheres tradeable and buyable in cash, move the fairy ring closer to the centre, and make the train more accessible too (frankly, I think minecarts would have worked well, as that would link you to the GE too). 5. Add another bank, so that all areas are close to banking in the city. It's quite large for just one northern bank. 6. Advertise Dorgesh-Kaan in the rest of the game, so people know it exists. It's done for Keldagrim, and that worked well. -
As most people have decided, i took a few of my Deathtouched Darts to nex yesterday. To my absolute shock i came upon this... This line inside the nex dungeon gives me hope for the future of the community, it's nice to see that people can still work together and that everything doesn't have to be absolute chaos. I read so many negative posts and comments about the state of the game and where it is going, seeing this has helped restore the faith that the game won't be as bad as everyone makes it out to be. :) There was nobody being a wiener trying to ninja kills, all 12+ (and more as time went on) were all cooperative and respectful of each other. Each time i person killed nex, everyone would move up the line 1 spot. I stayed with the line and it was still going on by the time i got my kill in. 'Mazing!
-
I started playing Runescape about 4 years ago. When I first started playing there was the whole tutorial island and the game seemed to be pretty basic and not complicated to play. I played on and off for a few years and I always watched the number of players online on the home page. I remember that I looked at it and at most time there was anywhere from 125,000 to over 200,000 people online. Now when I get on sometimes the number doesn't even reach to 50,000. My question: Is Runescape becoming so complicated that new players don't want to play, because there is so much stuff to learn? I know when exposed to new things it's sometimes really hard to learn how to do it. Are the new players thinking this? Why are Runescape's numbers falling?
-
Hey everybody here at Sal's! I've been lurking in the background for quite a while, but only just got round to posting. I'd like to say thanks for all the great advice and help I've stolen whilst browsing the forums! I've recently started a Blog, dedicated to teaching people how to make money on runescape. Sal's has a wealth of knowledge, and is great for just about anything, but it's not dedicated to making money which can make finding new methods amongst the thousands of other threads challenging. I have a few methods already, and I'd be hugely grateful if any of you would take a look at my blog and tell me if anything is incorrect or needs changing! I know for a fact that one of my methods DOES make over 1m an hour with no skills required, but if any of you could test it and add a comment that would be great :). The real reason for this post is that I need some more ideas for money making tutorials. I've got a few more planned, but knowing me I've missed something somewhere! If there's a method you use to make Money on Runescape that you'd be happy for me to try and do a tutorial video for, please let me know! I'll be sure to credit you in the video AND article, so rest assured I won't be taking all the credit! Here's a link anyway, and I hope there's something on here that can help somebody! http://get-rich-on-r...blogspot.co.uk/ EDIT: Apologies for linking to an external site in my first ever post - I understand this may look dodgy! Here's a link to my Youtube channel (most of my videos are uploaded here) for those of you smart enough to avoid dodgy looking links! :P. http://www.youtube.com/user/TheBigFriendlyGinger Many thanks, GEEtotheMAX. (Add me in game - I'm friendly!)
-
It's funny how games get press. When Runescape is mentioned in gaming media (places like r/games and pcgamer and joystiq and so on), it's not always for updates that ended up being good. Of the two content updates released this week, I think the one players were most interested in was Al Kharid. By far. Botany bay is just a bit of 5 minute content that you visit, think 'that's cool, I might come back if I ever see someone banned', and then leave. Al Kharid is a place you'll enjoy for ages. The botwatch and bot detections system is great, and I'm sure most players are big fans of that, but that's a technical change that would be unlikely to be reported unless you've got something interesting to go with it, like an astounding set of numbers. Runescape did get good press for banning so many bots at once in the nuke, but I'm still not sure if that was good or bad, because while it showed the company's commitment, it didn't really look good that the game had just so many bots in the first place, to the point that Jagex lost of a lot of money not just developing it but banning them all as well. I can think of 3 clear recent examples where Runescape's got press: no, four. 200M accounts, Clan Battlefields, Evolution of Combat, and Botany Bay. Of those, only the Evolution of Combat interested Runescape player that much, and loads of them were tremendously sceptical. 200M accounts was a non-issue, because vast numbers of them had to have been made by bots. Clan Battlefields were abandoned shortly after release as the aesthetic was unpleasant and players just don't seem to be that creative (also, Citadels must have been considered less accessible than clan wars), and Botany Bay is, as I said, fairly uninteresting...it's the tech that people like. The best updates Jagex does go largely unnoticed. Ritual of the Majharrat. One Piercing Note. Runespan. Dungeoneering. Temple Trekking's revamp. That sort of stuff. Why? Because they improve. They're relatively uninteresting if you don't care about Runescape generally. They fix certain broken mechanics. In fact, the one that surprises me most is Dungeoneering. Nary a whisper, and yet this was a fantastic skill with a great concept that I haven't heard of elsewhere: randomly generated dungeons with puzzles, monsters, challenges, and a final boss in each one along with kick-ass rewards in the main game. What's my point? I don't really have one, I just think it's interesting. Also, have you noticed that there's less fresh content than there used to be? It's all of a vastly higher quality but I feel like there used to be the following: Quests Skill updates Monster updates Now, we have: New Quests Old Quests being redone New monsters Old areas being redone Skill updates Holiday content (much more frequent) Temporary content, like parties Graphical update I'm glad Jagex did a second quest with Al Kharid, because if they hadn't, I don't think we would have had anything new. Feel free to disagree. Almost finished Crime and Punishment!
-
I was directed to this random glitch in edgeville by Wartoc. Looked cool, so I posted.
-
I have been making Combat Beta PvM videos on my YouTube channel, and it came time for me to take on the Kalphite Queen. However, the last thing I was expecting to happen while making this video was to get a Dragon Chainbody drop, lol. All Like ratings and Comments are greatly appreciated. I'd like to get my channel a little bit more known :). My YouTube channel name is HumblexTurtle, and I want to go to all the bosses in the Beta and kill them with each combat style. If you are interested in experiencing the adventure with me, feel free to subscribe. Channel Here Subscribe Here If you want to see the KBD get completely wrecked (I believe I have a great Action Bar setup for him), check out either my KBD Melee or Range video ;). Thanks for checking out this thread!
-
Well, first you need to go to this link, here you make your signature.... http://www.webestool...-photoshop.html You can customize it with a wide range of graphics and stoof like that. When you are done, click Get the URL under the preview, from their you need to copy the link that says forum above it. Then you're done. :3
-
What makes a settlement in RuneScape popular?
Helm Lardar posted a blog entry in Helm Lardar's blog:
I've been thinking about this for ages, and now I'll make it a blog post: how can Jagex make new cities popular, make old abandoned cities popular, and improve the spread of players throughout currently existing and semi-popular areas? Let's justify that: making a city is an enormous amount of work, and sometimes it seems that adventurers don't really go to them that much. In many ways, the wilderness can seem more attractive, and even when they do visit a city, they tend to stick to two or three areas: for example, in Varrock the player areas are in the two banks and the ge, with a few in the palace and museum. Actually, Falador and Varrock are pretty good examples of good cities: apart from a few abandoned areas, they are relatively well populated and quests are spread nicely through them. However, a textbook example of an abandoned city is Dorgesh-Kaan. Nobody goes there. Nobody. There are only four reasons you would ever want to go there: first, for the wire machine that gives okay thieving xp, second, for the light bulb way to train firemaking, which I've never seen anyone do, third to see Oldak, who gives spheres specifically useful for getting to the bandos throne room, and fourth, for the agility course. I have never seen anybody at Dorgesh-Kaan while I am doing any of those things. So what does a city need to prosper? Accesibility. If it is a pain to get to a place, I probably won't go there very often. It is laughably easy to get to almost everywhere else. To get to Dorgesh-Kaan, I have to run from Lumbridge, or much longer from a fairy ring, to get to the centre. Or take a train from some weird station in Keldagrim that I can't remember the location of. Comparably, Varrock, Falador, and so on have close lodestone teleports, spellbook teleports, and access from a bunch of other cities like Keldagrim, Tree Gnome villages, Zanaris, etc. Banking. If a city doesn't have a bank, it's not a helpful place to be, because it's hard to train most skills without eventually reaching a bank if you want to get anything other than xp. Even Darkmeyer has a bank, and the lack of banking in Dorgesh-Kaan that is actually close to any of its facilities, like its smithy, means I don't use it. Shops. The Grand Exchange is the biggest shop in the world, but Varrock also has a bunch of lower level shops around the place that are useful. Zaff's staff shop, for example, helps most people (though latterly, staves have stopped profiting very much). The key to a shop being useful is that it sells items that are hard to get or in high demand: falador, for example, sells proselyte gear, woad leaves, and also a bunch of cannon parts...but see point 4. Skill training. There are lots of skills. A city doesn't have to train all of them (in fact, having all skills makes for a horrible city, far too crowded, and discourages exploration: see Burthoverly), but having 2 or 3 skills (not inc. bank skills) makes a massive difference. Edgeville, for example, has slayer and woodcutting, varrock has woodcutting, low level mining, smithing, and used to have firemaking and runecrafting as well. Falador has mining and smithing, and also farming. Hell, even Shilo Village has slayer, fishing, mining and smithing. A city that doesn't let you train at least 2 or 3 skills will not thrive. Combat. Players like doing it, and it's not too hard to provide. Varrock has guards and armored zombies. Falador has guards and the giant mole. Ardougne has a bunch of people, including paladins and so on (though stealing from those is the main draw). Shilo has zombies, Lletya has elves, and so on: having said that, combat right in the middle of the city can lead to overcrowding and be annoying and not at all lore-friendly. Better to keep things in dungeons. That way, players visit the city to stock up and prepare. Quests. Making players visit the area to do various quests ensurers that players see the facilities, see the graphics, and see that it's populated. This makes them more likely to visit the area for other reasons. Something unique. Generally speaking, this is tied to a skill: it's a minigame or a dnd, but it has to be something that almost no other city has. Keldagrim, for example, has the lava flow mine, the blast furnace, and a brewing vat (along with port Phasmatys). Meanwhile, Varrock has the grand exchange and Falador has the artisan's workshop. Now that we have this, we can start to look at different cities and work out how they might be improved. Something that I think would be great would be an improved reason to use shops or houses, as this is in the real world one of the key reasons to be in a settlement. Back before the GE and in RSC, you could use beds and shops were some of the easiest ways to get anything. Would it be possible for that to happen again? That's for another article.- 2 comments
-
Improving Shops: not a suggestion, just some thoughts
Helm Lardar posted a blog entry in Helm Lardar's blog:
Note: this blog post follows on from What makes a settlement popular, and should be viewed as such. Shops are a key part to cities and should be looked at if we want to make cities more popular, which is something I think would be cool. However, they are more thoughts than fully fleshed out and considered suggestions. I believe our cousins across the atlantic might call this 'spitballing', but I refuse to consider the use of such a vulgar term. One that I often feel could and should be made more of in RuneScape are shops. Being the real reason most people enter cities (that, and jobs, but that's another thing entirely and doesn't necessarily make sense within the framework of travelling adventurers more than quests), there is clearly a lot of potential. Before the GE, I understand that shops were one of the most sensible ways to get any item. If you didn't have a rune platebody, for example, you probably wouldn't wait around in Falador trying to buy one from a player-you'd go to Oziach in Edgeville. However, that is not the case now. Shops are used for the following: Untradeable items. Items that are more expensive on the GE, often to sell to the GE. Items that are convenient to get there, e.g. buckets, planks, or feathers. Selling items. This use is more occasional, but is there, possibly with fishing. The other use of shops is that their buildings have facilities. Clothing shops, for example, often have a spinning wheel. However, as you may or may not have seen in a recent blog post (which I published as draft then published fully recently, and which will thus have passed you by), shops are often all there is to a city. Unique city-based content would not be a reasonable expectation in all cities, and so many of them have almost only shops, along with a couple of quests and a skill area. This is fine, but it means that shops could do with a bit more exploiting. This isn't a suggestion. These are just some thoughts on what might be possible to do with shops. First, what about a system within which you could be rewarded for training an appropriate skill in a particular way by the shop-master? Take crafting, for example: by selling green dragonhide chaps to the champion's guild, you could be rewarded. However, the economy doesn't seem to need a lot more coins: what about an xp reward or a mix of xp and low alch value? Of course, it would have to be balanced by the xp gained from selling and buying more skilling supplies. Perhaps another possibility might be to make shop produce more worthwhile within a certain context? What about a system where you could buy supplies from a shopkeeper and use them in his shop for more xp, and then sell them to him for a low alch value or whatever? Third, reasonable pricing. One reason nobody will visit a shop is because it's cheaper to go the GE. Why not make a system where some supplies (notably armour and weapons, not things where the shop price helps keep the GE price down in bulk supplies that players will not make or find) are automatically updated to be GE price? I'm not sure that that would hurt the economy, but it would remove a disincentive to visit shops. Another possibility is that shops could be able to note things, for a cost. This makes sense and could give rise to more location-based skilling: sure, a bank is ideal, but if I'm fishing in Port Sarim, perhaps that could be effective as well? That would be much better for many people than selling their fish, although perhaps people would all stick to the new 'efficient spot'. Maybe you could have a dynamic system where the shopkeeper could eventually run out of notes, encouraging spreading out, but that could be more annoying and world-hoppy than handy. I certainly think all shops could do with some more stock. In particular, a huge number of shops sell literally nothing, instead acting as areas to sell things like gems and jewellery for shizzle all. That, in my opinion, is stupid: every shop should sell 1 of everything it offers, and if that means less shops, so be it: they're artificial and useless. If I have to go to a specific marketplace that's the only area in the world to get diamond amulets, and they only have one a day, so be it. It won't vastly affect the economy (few enough people can be bothered to do an average shop run, though bots are changing that), but it will make towns more worth visiting in a quest. Make marketplaces marketplaces. This may seem obvious, but I'll put it anyway: if Ardougne square (circus, whatever, that word has a rather different implication as well) actually had the produce of a marketplace a city as big as Ardougne should logically have assuming scale theory, I think I might often stop by. The place could easily work on a dynamic basis, with a changing series of stocks. I should be able to buy at least reasonable quantities of the most basic supplies for quests, which means small amounts of timber, fish, potions, seeds, traps, etc, etc. Ideally, the GE should be the place you go to buy things in bulk, while if you need to buy just a couple of bits and bobs, you head to your nearest marketplace. This goes for Varrock and Burthoverly as well. Don't be afraid to put a bit of everything there, Jagex! It doesn't make sense that I can't buy minutiae except on the GE! Centralised locations for small goods are an excellent thing! General stores should contain player stock. They are useful for pots and buckets, but that appears to be their key role. In this case, general stores should not delete expensive items sold to them, but instead keep the top 10, 20, or 50 until a buyer is found. The shopkeeper could shout them out. If somebody sells an item worth more than 40k on the GE to a general store, it should not dissapear but stay as something another adventurer might be able to buy, unless somebody has dumped a lot of stuff into a shop at once. Another solution is that general stores send their valuable produce on to other NPCs. Not sure if this would work, but if somebody sells 500 potato seeds to the general store, why not pass it on to seeds inc. across the square? In exchange for cash, but we don't need to see that bit. That would keep things organised and spread the marketplace out. I think this is relevant in a shop-based discussion: make Tokkul tradeable. It works well for trading sticks: those who don't want them but like helping Tai Bwo can sell them, those that are in the opposite situation can buy them. This would get rid of this absurd situation where I can't use my fancy ring but I have lots of cash...and besides, what harm could it possibly do? Make some level 60 equipment marginally cheaper? If 1 Tokkul= 1 Gold Piece, that's good! What could encourage players to sell to shops, other than possible xp rewards (which I'm uncertain about-you'd have to make sure they'd made it themselves)? Perhaps that's not necessary: I suppose the most important thing is that they are encouraged to buy from shops. Here's another thought: bring wilderness shops in, but in lesser quantity. I don't mean the actual wilderness, I mean "areas outside settlements". Have businesses send representatives. Here's an example: Varrock has nearby the paterdomus limestone mine, the sawmill, the lumberjack (cutting bits of the forest), farmers with cattle, farmers with crops, and barbarians that mine and fish, right on its borders. So, in the marketplace, set up representatives with barbarian ore, oak, yew and wood logs, limestone, planks, seeds, cabbages, onions, grain, cowhides, beef, fleeces, feathers, eggs, and milk. Immediately, you have a thriving marketplace, and you only need to sell 10 of each thing to make an extremely helpful and worthwhile market area for adventurers who will buy bulk items off the GE but convenience items from Varrock, or if they want to get bulk items for free will skill themselves. These aren't solid, thought out suggestions: they're just a series of ideas, thrown together to try and figure out what could be done with shops. Please, do post critiques and ideas, but do be constructive rather than aggressive. The fact that most shops are useless is not fine, whichever way you look at it: it is broken, and should ideally be fixed. -
I killed Vanstrom Klause, arranger of the blood tithes across Morytania and arch-enemy of the Myreque, in a well planned assassination mission that took place over the course of several days, infiltrating darkmeyer, gaining a costume that made me look like a vampyre (it didn't, but whatever) and getting to know the vampyres until they trusted me as one of their own before nicking some sacred wood and making weapons with it to kill him. In the interests of recording information for posterity and helping anyone else that passes along the way, here is what I learnt about how to defeat him along with a few bits of info I wasn't told, but that was particularly helpful. Here was my method: Gear: Karil's top, coif, and skirt. Dragon boots. No ring (ring of life does more harm than good, I would have been teleported the time I won and it was very easy to be teleported while still having a chance to win. Not hard to get to your grave). Amulet of glory. Ardougne cloak. Blessed spirit shield. Bloodwood stakes. Attack style: rapid. You get damage in much faster, and it also lines you up nicely so that you always have room to turn for his darkness and blood attacks. I stood by the desk and got into a good routine there. Inventory: holy water, medallion, prayer renewal potion, ranging potion, 2x prayer potion, and the rest rocktails. 12 Rocktails in terrorbird as well. I did try brews, but they proved an expensive waste of time: although they had more health overall, my chief problem was suriviving rapid damage, which rocktails are better for. You also need to drink restores with brews, and it's just a pain generally. If I can get them to work, I'll give them a go, but for now they aren't worth the time to me. Sold the ones I had left. I had some rocktails left over. Boosts etc: I used the vampyrism aura (ha), eagle eye, and a ranging potion. I might have used the firemaking hp boost if I'd remembered, Oo'glog spa is unnecessary (my agility was 66, and you don't have to run too far in the flying attack: you must stay reasonably near to deal damage). Protect from range is also unnecessary, with Karil's blocking every magical hit that wouldn't have gone through prayer anyway, like blood. Notes on Vanstrom's attacks: During the flying attack, you can get great damage done. He fires two bombs, one under your feet, another in a seemingly random location. Avoid both, you never need to click very far though, so don't run across the room if you don't need to. Run and gun. You can really get loads of damage here, but if your health isn't full, attend to that first and do run across the room so you have lots of time to eat without any bombs under you. During the 'let the blood consume you', your best chance of avoiding it is to go in a straight line. This is harder to avoid than the darkness. During 'stare into the darkness', set yourself up in a straight line to Vanstrom and always have your camera facing his back, so you just have to tilt it down. You must be directly facing away: diagonals won't work as well, so be in a straight line. Standing near the desk works very well for avoiding this: it is not a hard attack to avoid and I think Vanstrom teleports before he does it. Minions: if you don't kill one immediately, switch to the other: your rapid attack will kill the first (hopefully) and then the second will die. If for some reason you're hitting badly on them, attract them to you, but make sure you kill them quickly as Vanstrom will continue to use other attacks once they are no longer going towards him. Other: Teleport to your house, then use the portal to canifis to set your hub there before using the medallion. This ensures that you will not use a medallion charge to get back to Darkmeyer if you die (as you'll spawn in Canifis). You don't want to run out of medallion charges: Merch did, and kindly told me on Skype. Remember this, and be wary: if you're on your last charge, use it to Burgh de Rott. Killing the boss will give you a great sense of acheivement and a very handsome amount of xp. You'll also get two spins on the squeal of fortune, so don't miss. Ava's accumulator will attract stakes, but you'll lose it when you die. Similarly, Tokkul-Zo is useful until you realise that it'll cost 48k tokkul to get it back again. Just make lots of stakes: I used about a thousand and used pretty much that many as well over the course of my fights. If you're having difficulty, ask someone who has done the fight for any tips. They'll doubtless be able to provide you with valuable information and (in the case of merch) also be able to calm you down. TL;DR new stuff I wasn't told: use eagle eye and a ranged pot instead of protect prayers, use rapid style, get karils. And lots of other stuff, but that is the really important stuff that I didn't know. ~Helm Lardar~
- 7 comments
-
Much like those that have gone before me, I am now struggling to beat Nomad, renegade servant of...well, I dunno...the dragonkin? Lucien? The Kinshra? I haven't done enough quests to be sure. The reward, a great sense of achievement, a chunk of xp, and a fancy cape, will I'm sure be worthwhile. After 10 attempts using the setup described at the bottom of the sal's guide, using a terrorbird, kyatt, and pillar, I feel slightly stuck: I have gradually been getting better at killing him but I think I've hit a wall. How do I deal with his berserk mode? He damages extraordinarily fast, protect from melee doesn't help me that much, and I can't properly range him. His melee is extraordinarily strong, in part because my defence from it is very weak (I'm using karils, archer helm, and other generic range gear). Should I be using a defence potion just beforehand, thereby sacrificing a piece of food, or getting a bandos godsword, or what? I am genuinely feeling stuck: on my latest attempt, I had 3 pieces of food at the end and I ran around the room while he caught up with me and killed me on the turns. I didn't seem to have a chance! And I was praying! Stats are to the right: do I desperately need to train summoning for a tortoise or something? I'm using rocktails, not brews, because the last time I tried brews (a few days ago, Vanstrom) they were horrendously expensive, didn't heal much more, and got me killed. So I can't afford them and I can't use them well. Advice, please. I'm reading through Merch's documentation (thank you!), but I haven't seen much to help me on berserk yet.