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Welcome to yet another banned member drama entry, for your entertainment. Typically, dealing with trouble-makers can be quite... unpleasant. Sure, sometimes (often) they end up banned, but it's hardly a satisfying result for anyone involved unless there's some very personal stakes at play. Was it nice when players like Macki got their deserved upcoming? Sure, but were we as individuals in a better position than before? Hardly, since one thing trolls / troublemakers were very good at doing was bringing down others to their level, unfortunately leading to many of the younger users who often lacked self-control to rack up punishments / warn levels / suspensions for rules broken while fighting the bullies. It didn't matter if the staff sympathized with you, they had their rules and guidelines to enforce, so if you went out of line you'd still get smacked. Many of you who were able to deal with the most unpleasant individuals, and remain untouched by warns / suspensions, kudos to you. You were probably a minority. I myself got suspended and warned a few times due to rowdy interactions with trolls, and even if I was in the right, I did inadvertently cause trouble to the staff, the forums and the clan chats. But sometimes, some feuds had very... satisfying finishes. Obviously a lot of bickering was still immature, especially by our standards of today as adults / young adults. But we were younger back then, were we not? RuneScape was a lot more important in our lives, and more than "out-arguing" a rival, beating them in the game we played was pretty sweet. This is the most 'satisfying' drama story I recall from my RuneScape and Sal's Realm days. The DenialOfService aka VBreaker saga There is too much that could be said about this drama ball. Unfortunately, it was so long ago I couldn't possibly remember most of it but the bare essentials. This is also just my personal experience, Vbreaker was very much disliked by everyone due to his attitude and behavior and there’s a lot more to his story. Vbreaker was a Sal's member. He was nothing but an average player, nothing special about him whatsoever. It sounds a bit mean when I put it like this, but it's not an insult. He was normal, like so many more of us. It was hard to stand out in a community of hundreds and hundreds of players, especially in the early days when we had so many celebrities and star players. Breaker was Breaker. He made some bad choices right away in the “beginning”, some may not recall because he wasn't as flashy as some others, but he was part of the Macki crew. But once Macki was gone, he went back to being just your average, ordinary everyday Sal's member. In such a big community, one way for members to stand out was having 'special' skills. They could be real life talents like graphic design, writing fan-stories, being fantastic debaters or just genuinely funny people who made others laugh. Other talents were more closely related to RuneScape, such as having a ton of money, high skill levels and skill logs, or being kick-ass player killers. My original claim to fame was my association to the long deceased Sal's Clan Discussion. This is a discussion for another entry, but let's just say while I became somewhat known there, I was far from celebrity status. I was liked because despite all my childish flaws, I still managed to be a pretty alright fella, especially in contrast with the highly toxic RuneScape clan world. My second and most known claim to fame, was my F2P PKing ability. When the clan section died, my attachment to Sal's had became so great that I refused to migrate to other fansites with the rest of the Sal's clan world. Sal's had became my home, I was no longer 'just' a Sal's clanner. So I found other ways to still be around, and not severe my attachment to the PvP aspect of the game we all played. Since clanning was no longer an option, I migrated to solo PKing. Why I choose to become a F2P PKer is also a story for another entry, but I can can explain it in a nutshell by saying I was never able to remain consistently a RuneScape membership owner, thus often I had no choice whatsoever but be F2P. But also, the Clan World at the time thrived in the F2P world. Things weren't as expensive, and the limited options in equipment allowed 'wars' to be more evenly matched and required more skill. Players could legitimately 'tank', and so matched wars could be decided by individual skill even if collective organization was of the utmost importance. F2P was the PvP style I was used to the most, and felt more comfortable PKing in. And boy, was I good at it. My first Kill log started small, it was just a fun little topic where I posted the occasional kill, and felt the indescribable feeling of a chest swollen with pride. Just like any first time PKer, I was irrelevant. Just a small fish in an Ocean of bigger fish. But then I got better. And better. And better again, consistently, to the point I had became the shark in the pond that was Sal's. Sure, sometimes people looked down on me as 'just' a F2P PKer, because according to many it's 'easier' and the stakes aren't as high. And pretty much every single one ended up bowing down (death animation) to me, anytime they felt they needed to teach me what PKing was like. And yeah, that was pretty satisfying. At some point my tiny log had hundreds of kills, and it became a Sal's Realm tradition between regulars to challenge me to fun fights, just to see who could beat Sal's resident PKer. Very few ever beat me, and those who did often had a level advantage. Once I maxed, I was never beaten again by any Sal's member. (F2P combat) Vbreaker treaded a similar path, but made very different choices. By the time Breaker became 'relevant', Sal's Clan section was long gone. I was already semi-famous. Breaker began as a PKer rather than a clanner, I don't know the exact circumstances that led him to it, but maybe he simply liked PvP. Maybe he liked the feeling of beating others. I wouldn't say he enjoyed 'competing' with others only because more than a terrible loser who lied to hide his defeats, he was an even worse winner who tried to make others feel like garbage. I was a F2P PKer, Breaker was a P2P Pker. I was a small/medium clan clanner (at the time), Breaker immediately joined the clan with the worst reputation that ever existed (RoT), and a top 5 clan. Their motto was "Always Cheat, Always Lie, Reign of Terror 'til I Die". You could tell easily the values by which they were (are?) governed. Fittingly, around this point Breaker changed his Sal's display name to 'DenialOfService' (DDOS), something RoT was famous for doing to rival clanners' accounts and TeamSpeak/Vent servers. I like to think I encouraged newbies and tried to make friends. Breaker mocked newbies and made enemies. Conflict between us arose for the first time after I returned from a period of long inactivity. I had been absent, but not forgotten. And during my time away, Breaker's reputation had increased, he had become semi-famous... and a downright prick. He'd bully other PKers in Sal's PvP section, mock them, diminish their achievements and attempts at learning. Same situation as Macki, this immediately made us clash. I didn't like bullies. Especially bullies in my turf. This led to very ugly situations, I believe at some point my warn level went as high as a positive 3, all while 'fighting' Breaker on the forums. Breaker ended up banned, because a very defining trait of online bullies is that they make several enemies, and fighting with so many people, moderators included, got him banned. First from the in-game clan chats, and eventually from the forums themselves. I believe the last straw was him threatening to DDOS Sal's with RoT's help (some of them joined to 'help' Breaker look more even like a clown). In terms of in-game competition, well, due to the fact I was a F2P expert and Breaker a P2P expert, it made things... complicated. Breaker wanted to settle our differences and drama in P2P combat. I wanted F2P combat. Understandably so - even if cowardly - Breaker would always refuse to fight where he felt he didn't have the advantage. And me, similarly, wasn't very fond of the idea fighting Breaker where he had the advantage. You could say we were equals, right? Wrong. First and foremost, RoT was a P2P clan BUT at the time they had become also one of the largest three F2P clans. After Damage Inc, their P2P rivals closed doors, RoT had no choice but hop to F2P to have anything to do in-game. So unlike me - I wasn't even P2P most of the time so literally could not even fight in P2P if I wanted - Breaker was in a position where he could have put his money in his mouth, and beat me at my own game which was also his own game now that RoT was finally F2P as well. And he still did not. Instead, he resorted to mocking me for not P2P fighting him when I couldn't (no membership), and still refused to F2P fight me (which everyone can do). Fair enough, nothing could be done. The drama continued. As previously mentioned both he and I were involved in the thriving RuneScape PvP clan world. He was part of RoT, one of the most hated clans at the time alongside Violent Resolution (VR). I was a member of Dark Dragon Breath, a former Sal's clan, consisting of members of multiple closed Sal's Clans. I joined as part of the legendary (by Sal's standards lol) 3xtermination (Sal's clan) group. One thing that needs to be explained to players who've never been part of or even heard of the PvP clan world, is that wars used to take place chiefly in The Wilderness. It was a free for all PvP area, where dying meant the loss of your items. It was dangerous, and that added to the thrill. Clans considered fighting there a superior experience to fighting in the safe Clan Arena. The problem is, it being a free for all area, it meant other players could intervene and 'crash' wars that were agreed between participants. Wars were usually (especially between large clans) PKRIs (player killing run ins) which was just a fancy acronym for "everyone who dies can keep returning and rejoining the fight until one of the clans has died too much and can't keep going, or is being dominated so bad they give up". PKRI's could last hours between large clans, and could be severely affected by 'crashers' attacking one or both of the clans. As such, participants often recruited other clans (normally allies) to anti-crash any crashing attempts. These clans functioned as guards, killing other clans attempting to crash and just random people interfering and looting. This is important to this story, because one day my small/medium sized clan was anti-crashing for two larger clans. I can't remember exactly who, but I believe a top 5 clan (The Titans) was involved. So all we were doing, as a small unit, was sticking around as volunteers killing crashers and looters, and ensuring other clans wouldn't ruin the action. And so was RoT. Sorta. I say sorta, because as previously explained, RoT was a NH (No Honor clan, in other words the clans that gave zero shizzle about respect) clan. They were there to create havoc, but I believe being involved in a crash war at the time, their goal wasn't making more enemies. They were just looking to attract their rivals to fight them in the same world a fight was already taking place. Huge pile of members as you can guess, but they were avoiding other anti-crash clans. After all, why piss off small/medium clans that could then feel petty and help their bigger enemies they were trying to attract? Of course, this meant absolutely nothing whatsoever to Vbreaker who was there. While he did not manage to kill me, he made sure to always leave the RoT fall in, and attack me in the DDB fall in, knowing perfectly there was nothing I could do in retaliation, because retaliating would give RoT (again a much, much LARGER clan than DDB) reason to crush us all to small pieces. So all I did was take it up my bum, over and over, while still not dying but having to constantly run and restock at the bank due to Breaker's (immature) actions. Fair enough Breaker. You did a funny. If only you had known how this was coming to bite you in the ass. A few days later I attended another war, as a watcher this time. No armour, no items, just looting and watching the action. RoT was fighting their bitter enemies VR. Massive scale war, people everywhere. Chaos. Still Breaker couldn't help himself again. Left RoT's pile and killed me, an armorless watcher right there and then. No big deal, no loss for me. But this is where Breaker's dishonesty shined once more. He added my death message to his Sal's Realm signature. For those unaware, when you kill someone in the Wilderness, you get a fancy/funny message saying you killed the player [name here]. And Breaker now had my name in his signature. Wouldn't also be much of a big deal, were it not for the fact... Breaker decided to lie about it and claim he killed me fully armoured and crashing his fight. Yep. And this pissed me off. Immensely. I don't like bullies, and the only other thing I dislike as much as bullies are liars. I quit DDB, they could no longer be associated to me and pay for what I was about to do. At the first opportunity I got, I myself became a crasher. A RoT crasher in particular, I had no qualms with any other clans or people. I just wanted to mess with RoT and Breaker in particular. You know, an eye for an eye and all of that except I wasn't satisfied with just an eye. I crashed what was likely the largest war I ever attended. VR was at the time in a bit of a losing streak against RoT. But this one fight that lasted hours, boy it was a massive beating that RoT took. It was so massive that they lost all will to keep going. Two more fights and they closed. We're talking about hundreds of players, VR and allies, RoT and allies, crashers, anti-crashers, random looters and solo crashers. And I was there. For hours. With my bow permanently pointed at Breaker's ass. By the end of the historical loss, Breaker (already banned from Sal's at this point) was spewing propaganda much like every other RoT member in the RSC war topic. "We didn't lose, was ez, died 0 times". Zero times. He made a post claiming to have died zero times, when I alone screenshoted 9 of the 20+ times I killed his sore ass in the beating he took that day. That was the greatest satisfaction I ever felt playing RuneScape if you're wondering, knowing this absolutely despicable guy had to resort to lie to save face, when he knew he had suffered an absolute humiliation not only in his clan's loss, but dying to his 'rival' more times than he himself was able to keep a count on.
A not-so-brief-introduction: Back in the day players who considered themselves "PvPers" (or the most used word: "PKers") were essentially split in two very basic main categories: the F2P PKers, and the P2P PKers. P2P PKing usually involved more risk, as the equipment was more valuable, and weapons more overpowered and dangerous. It made for quick and deadly duels, usually with considerable amounts of gold being gambled. F2P on the other hand was looked down upon by the P2Pers - who considered anyone who did F2P PKing was "below" their tier and level - as well as by a considerable portion of the non-PvP community who merely did not understand it. F2P PKing, however, despite not as expensive with a rough average of 200k in armour being risked, arguably required more skill. And why was this the case? F2P fights had a mix of high defense armour and only average damage-dealing weapons. Meaning with appropriate food, and equally armoured/armed foes, fights could last a long time. Much longer than P2P encounters. Because it was impossible to KO your opponent if they were at full Hitpoints or near full, and players would run after expending all their food, an unofficial rule was introduced in the F2P PKing community: the "no-safing rule". What was the no-safing rule? Safing was the action of 'eating' / using healing food while above the amount of lifepoints considered 'safe' or free of risk that could cause the player to get 'KOed'. 'Honorable' PKers (or at least smart ones who wanted a chance to earn kills and loot) were expected to maintain their lifepoints at around a low, albeit reasonable amount; so that an opponent could lower their lifepoints with their primary weapon, and with a quick switch of weapons to a secondary, usually much slower but harder hitting weapon, potentially inflict a large hit and KO/defeat their foe. It depended heavily on luck to inflict the important final hit, and fights consisted of minutes doing this 'dance' trying to KO their adversary. It required better timing, stress control, prayer points allocation and timing, luck and everything else than almost everything P2P PKing required; where damage was consistently high and brutal and less dependent on skill and timing, and rellying far more on specials and luck. What were/are 'Corrupt Weapons'? Corrupt Weapons were introduced after the free-trade removal; a system introduced by Jagex to combat RWT/RMT. Essentially - as many of you surely remember - Jagex removed the concept of gifts, free trades/exchanges or item drops to limit/eliminate the perceived threat of RWT/RMT to their game, without any care or second thoughts on how it'd impact the manner the game and it's community functioned. It was highly damaging to the PvP community as a whole, who no longer received as a reward for killing their opponents said fallen opponent's 'gear', usually expensive. The drops became randomly generated, in a tremendously unfair system that relied on pure luck for the most part, and a weird and unreasonable kill/death average formula. With the new system now in place, Corrupt Weapons were added as potential drops not just for P2Pers but also for F2Pers, adding a new layer of difficulty to F2P PKing. And why's that? Corrupt Weapons were/are the 'corrupt' versions (aka degradable after x uses) of the famed P2P Dragon Weapons, weapons and armor previously unnacessible to F2Pers. They hit harder and faster than Rune weapons, and gave a massive advantage to anyone using them, thus becoming highly sough after by the top F2P PKers as KO weapons. Getting a Corrupt Weapon drop was a guaranteed couple mils, and bank made. The chief of which was the Corrupt Dragon Battleaxe, the dream of any F2P PKer. Personal opinion / disclaimer: I by no means wish to offend or bellitle P2P PKing and P2P PKers. It does require skill, and considerably more risk given that you can get killed much faster and easily, completely out of nowehere with the added bonus of risking more wealth. I have personally however tried both, and always felt F2P appealed more to me, and reminded me more of the RuneScape of old. Both types of PKing similar mainly in the basis that you had to kill your opponent, but very different in the way you went about doing so. Excellent F2P PKers could fail utterly doing P2P PKing the same way expert P2Pers would get their behinds handed to them in a glorious manner trying F2P PKing.
Wild Pirates OSRS PKing Community Clan is Recruiting levels 60-118 Are you looking to PK and cant Join a Pure or Main Clan due to IRL commitments? Then this Clan you've been waiting for. Hello my name is John [I ate a Pure] | [Wrathlord90] I started playing Runescape in late 2006 PKing as a small team of 6 Mature Non-Toxic Trustworthy Players. In 2013 I was in an LPC called Empire for about 3 months before joining LPC/MPC Sudden Knock Out which had closed due to Irl Family Commitment in 2014. In 2014-2015 I Had joined the MPC/HPC ConTrol which had closed as no one was stepping up to run the clans future. In 2015-2016 I was in the MPC/HPC FatalIty. I had to retire as I didn't have enough free time to attend events due to IRL Commitments and work. In 2021 I decided to Open a PKing Community Clan for combat levels 60-118 with 1-80 defence. Our Focus is to be a 24/7 Mature, Trustworthy, Non Toxic, PKing Community Clan without the usual commitment clans used to require to be considered a member. We aim to make all events fun and memorable that can be attended with one’s leisure time. We have strong in game Knowledge from skilling to PKing and Bossing from New Players to Veterans and are always willing to offer help and support with questions and knowledge. With respect to the Pure PKing Scene to Preserve the natural flow and not destroy the Pure PKing Scene our trip times will vary as we all have different IRL commitments these times can vary, however we are always willing to PK or Bossing when available to. /!\WARNING/!\ : If you have alt accounts we require that 1 of them is 1-25 defence should we have enough players online on a Saturday or Sunday otherwise you will not be permitted to enter the PKing discord channel or the corresponding trip Clan Chat. Violations will result in warnings and continuation will result termination from Wild Pirates Community Clan. Our Community is OSRS based, However many of our members are into many other competitive and non-competitive games such as League of Legends. Thank you for taking your time to Read this Post its greatly appreciated. Ive probably even PKed with some in the past too. I ate a Pure | Wrathlord90 Retired of FI and Proud Member of Control and Sudden Knockout [Clan Requirements to join the PK Community Clan] ———————————————————————————————————————————————— Combat level: 60-118 Magic level: 70+ Ranged: 40+ Defence: 1-80 43+ prayer reccomended (We PK Deep Wilderness) however we respect your decisions to be whatever prayer level you like (some like 43 some like 34 you know ;) ) Dessert Treasure completed Must have or can afford 20 P2P and 20 F2P Return Sets Must have access to or downloaded Discord [Clan Requirements to join the Bossing Community] ———————————————————————————————————————————————— Combat level: 60-126 Attack 60+ Strength: 60+ Defence: 1-99 Ranged: 70+ Prayer: 43+ Magic: 70+ Dessert Treasure Completed Must have access to or downloaded Discord [Connect] ———————————————————————————————————————————————— Home world: 320 | Hat: Black/Red | Team Cape: 42 | Clan Chat: Wild Pirates | Discord: https://discord.gg/VW8hvCkgd9 | Forums: https://wildpirates.boards.net/
Merch Gwyar posted a blog entry in Merch Gwyar's BlogThe subject of luring has been a hot topic recently in Canting Away. But are we all talking about the same thing? Our clan was targeted by people (or person, on multiple accounts, as some suspect), who sought to take advantage of the famous generosity of Canting members. Alongside inconsistencies in stories, or retelling the same one in private with several different people, it soon became clear what was happening. The guilty party was immediately banned, but the sense of betrayal remained. It's hardly surprising, therefore, that some Canters are vigilantly watching new members, in case it's the same scammer returned. I've been approached with a request to ban all item loaning and present giving within our clan. I've resisted, because that's not Canting's way. We've survived since 2007 with the minimum of rules (and those largely matters of IRL protection and in-game equality). The family that we've built has been forged around genuine friendship, compassion and kindness. It would be a shame to even attempt to smack a sledgehammer response down over there, just because of one bad egg. Especially since that person was only in the clan for a week. But that isn't all. These conversations have been using the word 'luring' a lot. The trouble is that no-one has defined what that means within the context. Luring can be a clever PKing strategy, which even I can respect. Or it can be a heinous PKing abuse, which I most certainly do not. Let me give examples of these two things. Imagine for a moment that Cossack says to Gri3f that he wants to fight him in the Wilderness. They should both bring their best fighting outfits, with spiky bits everywhere, and as much food and potions as they wish to take. Gri3f says, 'Kk!', gets changed and rushes off to the ditch. Coss follows him, but at the 11th hour doesn't jump the ditch. Gri3f does and finds, to his horror, that Warlock and I are waiting with runes and arrows at the ready. Warlock binds him. I shoot arrows at him. Gri3f dies in a screaming fit of pixels and we all share his Bandos and rocktails between us. Coss would have lured him, but this is fine, because Gri3f is a pwnage PKer and he knew precisely what he was getting into. He was fully aware of the (no) rules of the Wilderness and how to defend himself in it. It would have been his own stupidity that got him killed. (And also the fact that this little scenario is pure fantasy, as Gri3f could PK the crap out of the three of us put together; and there's no way I'd even be in the Wilderness to be shooting arrows.) My feeling is that PKing is fine for those who want to do it. The story above told sounds to me like PKing strategy. I don't like it, but then again, I don't like PKing. That's no reason for me to want other people to abstain from it. The strength of Canting is that we each do our own thing. This gives us a lot of great in-game expertise to fall back on. Take the Sal's clan wars at Xmas. We'd have been in trouble if Gri3f hadn't been there to help us. To me, luring is when someone who doesn't know the dangers is being taken where (s)he can be PKed. In my scenario, Gri3f knew from the outset that he was crossing into the Wildy for a PKing session. He knew what the Wildy is. At least that's how I would read it. But then you get the other sort of luring. When I was a mithril noob, being told to pull the Ardy lever because it takes me somewhere good, I didn't know what the Wilderness was. I had no idea what PKing was. I was told in advance that it wasn't dangerous on the other side of that lever. That is luring in its worst form; and that is what I'd not like to see in Canting. What happened to us, with regards the scamming individual, is being called luring, but is it that? It was malicious greed, but it had nothing to do with PKing. For the sake of Canting's PKers, I think we should be clarifying exactly what we're trying to say here. <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 I now want to hand over to Warlock. As a member of Canting practically since its inception, he knows well the ethos there. He's also long been a general of the clan, which is a decision that I have never regretted. He is very used to overseeing queries and complaints, though we get few enough of those in such a laid-back clan as Canting Away. Moreover, he has experience of PKing itself. Personally I think what he has to say is very valuable here. Consider him a guest blogger hereon. Warlock's Take on Canting and Luring Firstly, I'm not entirely certain that I agree with some Canters' view of lurers, While I don't necessarily approve of them, and they try to take advantage of less experienced players by playing off their lack of knowledge and potential greed, there are fundamental differences. In the vast majority of cases, lures depend on the player being lured entering the Wilderness (or dangerous Clan Wars arena), despite the multiple warning by Jagex that other players can (and, most likely, will) attack them, and not to bring anything at all that they are not prepared to lose. This step is always made by the player being lured, it is always their choice to take the metaphorical 'leap of faith', as it were; it is extremely difficult to be lured if you listen to the warnings, since starting RuneScape in 2004, I have not once fallen victim to a lure, almost solely because I've read the warnings presented to me. and not given other players I've just met the opportunity to do so. While I'm not necessarily supporting luring, I see it as little different from any other form of PKing, if I were to go to the Mage Arena in level 52 Wilderness to get my God cape back, I wouldn't expect people not to attack me on the way merely because my aim was not to fight with them, the Wilderness is supposed to provide a balance of risk vs. reward, and lurers will almost always use the allure of a massive reward, the player being lured being the one to decide themselves that the risk is worth it. We have to consider both how banned lurers might react (potentially launching a 'luring vendetta' against Canting members as a form of vengeance?) as well as what any judgement might mean to the message Canting is sending out to other members. If we condemn lurers, do we also condemn RC PKers? What about people who PK KBD killers or Green Dragon hunters? The list goes on. Ultimately, the line between luring and other forms of PKing is often so thin, distinguishing between them in order to condemn luring often tends to a highly controversial and hypocritical rule being passed. I am aware that Merch Gwyar is not a great fan of PKing, but I'd like to think that even she sees that PKing has its place, and while being killed is often frustrating at best, it is a vital part of the game, and something many players enjoy greatly, training skills or even boss hunting merely doesn't provide the same thrill as PKing, nothing in RuneScape has a higher risk and, potentially, higher reward. This having been said, I would strongly recommend not taking disciplinary action against luring Canters, mostly because of the effect it could have on Canting's prosperity and growth as a clan, as well as the open and inviting atmosphere we intend to provide, rather than unfounded hostility against those who choose to partake in a perfectly legitimate aspect of the game. It may be worth reminding you that dicing, while also viewed as an atrocity by many people, was something that (a Canting member*) often partook in after his return, and, in my personal opinion, although I am evidently guilty of much bias, I still believe he's one of the greatest members Canting has ever had the privilege to have. I completely agree with Merch's feelings about diversity within the clan and it keeping us strong. I think what has kept me with Canting for so long is just that, there are no forced requirements, people are pretty much free to do as they please within the rules of the game, joining Canting doesn't mean you have to change your playing style at all if you don't want to, and I love that about it. It was for these reasons that, admittedly, I was initially skeptical about Canting becoming an official clan when the system was first released. I honestly thought that the lack of clan-like structure would cause massive problems within our ranks and that we should have stayed as a friend's chat. Since then, however, watching Canting develop as a clan has changed my mind. While, in the first few months, I still feared the structural differences from the conventional clan system would prove to be detrimental, having seen the bonds of friendship between our members tried and tested by updates alienating F2Pers or those who dislike skilling such as citadels, I'm confident that the right choice was made. Canting has grown in a way even I could never have imagined, it's no longer just a group of friends chatting, yet it's unlike any clan I've ever witnessed as well; in my mind, at least, it's become more of an international community than anything else, even stretching outside the boundaries of the virtual world with the meetup last year. While my rambling has deviated somewhat away from the issue of villanising luring, the underlying principle is interlinked. The diversity and accepting nature of our community is one of our greatest strengths, and to take that away would be little short of criminal. * Redacted by Merch Gwyar, as I didn't know if had that member's permission to include his name. ;)