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Getting Around Runescape - 100% Complete!

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Getting Around RuneScape

Written By, Dragonclaw8 and Stevo

Originally Written By, Evonis

Special Thanks To, Dragon 27, Evonis, SpySatUpLink, Kraid, Lempytush, Ploksox, Blueblade, Money Lover, Grazer Magic, Cookthechef, Doomcreator0, Roy, iFree, KOM, -The Who-, Spybot, Tezzamonkey, Pikahound94, Desireful, Bboyjyoung, xmoneyx, Le Breaker, Beret, Chocolate, Magic Of Woodcut, Tyr0n3 Templar, Victory Guy8,Deadstone, Kiana

 

The world of RuneScape can be rather frightening to new players; huge and unfamiliar - we've all been through it. Getting around a certain place is supposedly easy. Many would hope. However, in most cases, it isn't. There is by some means a way of transporting yourself around the crazy world we call RuneScape. This guide will show you all the tips and tricks to getting around easily!'

 

 

The Basics:

First off, you need to know how to move around RuneScape. The most basic factor is to walk. This is done by either left of right clicking anywhere on the screen you'd like to walk to. If you left click, you get instant access to where you'd like to go. If you right click, you get an option of walking there. Select this option to move to your area. However, there is also running. To activate your running ability, there are several methods. The first one is to click on your Player Controls menu (which looks like a wrench). Once there, click on the boot icon and you will be able to run.

 

runenergycq4.png

 

Another method to run is to click on the running icon by your minimap at the top right corner of your screen. Alternatively, you can hold down the control button (you will only run as long as you are holding the button though).

 

Now when you click on the space you would like to go to, you will get there faster than you would have if you walked. But beware - your energy will decrease as you run. Your energy will start as 100% and slowly decrease until it reaches 0%. When it reaches 0%, you your character will automatically start walking.

 

There is a way to make you run longer, Agility! The higher your agility level, the longer you will be able to run. If your agility level is high, your energy will not reach 0% as fast as it normally would. That is another reason to train agility. For tips on how to raise it, visit the Agility Help Guide.

 

You can also recharge your energy by eating a Strange Fruit, aquired from the Strange Plant random event. Purple Sweets, aquired from Treasure Trails, are stackable and heal 10% of your energy. Energy Potions, as well as Super Energy Potions, restore run energy based on your agility level.

 

Keeping your Run high is fairly simple; either wear light armor, or clothing that decreases your characters weight. Mithril is light and durable and helps free players, as well as members, run for longer periods of time (compared to, let’s say, rune). Another recommendation in apparel is Spotty Capes, Spottier Capes, Spottiest Capes and Boots Of Lightness (all members only). These are recommended because they bring your weight down and, therefore, allow you to run for a longer amount of time.

 

Your energy does recharge overtime, however, the higher your agility level, the faster it will recharge. Your run energy will only recharge when you are walking or standing still. You will learn how to run when you start some of the very first moments of your game play, on Tutorial Island! If you wish to see how much energy you have left, check your player control interface or check the upper right corner of your screen (next to the logout button where your prayer points, hitpoints, and summoning points are located.) Your energy is the 2nd icon from the bottom.

You should see your Run here:

 

runenergy2dt0.png

 

Teleports:

 

Teleportations are one of the most used ways to get around the entire world of RuneScape in the blink of an eye, here's a reason to get you magic up, move around RuneScape with the quickest way possible with teleportation! There are many places to teleport, and some runes are required, foundated on Law Runes which could cost around 300-435gp each, so stock up on those the next time you go on a shopping spree! One of the most basic teleports is, of course, The Lumbridge Home Teleport, although teleportation is often used quickly, this could be the only exception to that. Lumbridge Home Teleport is not usually used for a quick method of teleportation, well, because it's just plain old slow. It takes a long time to teleport and may be interrupted by any form of combat, so don't use this to get out of a bad situation, it's just suicide! Secondly, it takes a long time to recharge, 30 minutes! Other teleports aren't like that because, they teleport much faster, and don't need time to recharge, they just need the necessary runes. Keep in mind teleporting can and will cost you money one way or another so make sure you have the money to support yourself.

 

Modern Magics

 

The first teleportation method we will go over is teleporting through the modern teleport spell-book. This is the spell-book you start with, as soon as you have finished Tutorial Island. There are 13 different spells in this spell-book.

 

The first teleport we will learn about is called the Lumbridge Home Port spell.

* Denotes a Members-only spell

The red squares and circles show where you will teleport with that specific teleportation spell.

 

hometownnx5.gifLumbridge Home Port - Level 1 magic needed

2lumbridgeteleportmk2.png

Runes Needed: None - However you can only do this spell every 30 minutes.

Exp Given: None

The Lumbridge teleport looks different than other teleports. Here is what it looks like:

 

pivoty.gif

 

After successfully using the Lumbridge Home Teleport, a message will appear in your chatbox:

 

home.png

 

varrocktelepz7.gifVarrock Teleport - Level 25 magic needed

1varrokteleportnh1.png

Runes Needed: 1 law, 3 airs and, 1 fire

Exp Given: 35

 

lumbyteleyx5.gifLumbridge Teleport - Level 31 magic needed

2lumbridgeteleportmk2.png

Runes Needed: 1 law, 3 airs, and 1 earth

Exp Given: 41

 

2h7hw8h.gifBounty Locate Teleport - Level 32 magic needed

Runes Needed: 1 law, 3

airs and 1 earth

Exp Given: 45

Notes: Bounty Locate will teleport you to your target in Bounty Hunter. There is no specific location as to where you may teleport.

 

fallytelemr0.gifFalador Teleport - Level 37 magic needed

3faladorteleportqr5.png

Runes Needed: 1 law, 3 airs and, 1 water

Exp Given: 48

 

housetelemw7.gif*House Teleport - Level 40 magic needed and you must have a house

4houseteleportts6.png

Runes Needed: 1 law, 1 air and, 1 earth

Exp Given: 30

 

cammytelecc6.gif*Camelot Teleport - Level 45 magic needed

5camelotteleportcx3.png

Runes Needed: 1 law, 5 airs

Exp Given: 55.5

 

ardytelerg5.gif*Ardougne Teleport - Level 51 magic needed and must have completed Plague City quest.

6ardoungeteleportzf3.png

Runes Needed: 2 laws, 2 waters

Exp Given: 61

 

watchtelenr2.gif*Watchtower Teleport - Level 58 magic needed and must have completed *Watch Tower quest.

tele7ob.png

Runes Needed: 2 laws, 2 earths

Exp Given: 68

 

teletroll.gifTrollhielm Teleport - Level 61 magic needed and must have completed Eadgar's Ruse quest.

wow4cd.png

Runes Needed: 2 laws, 2 fires

Exp Given: 68

 

apeatollteleaz6.gifApe Atoll teleport - Level 64 magic needed and must have completed the Awowegei part of Recipe For Disaster quest.

7apeatollteleportjb5.png

Runes Needed: 2 laws, 2 fires, 2 waters and 1 banana

Exp Given: 74

 

You have the option to turn accept aid on or off. If accept aid is off, and someone casts a teleother spell on you, nothing will happen to your character. If accept aid is turned on, and someone casts a teleother spell on you, a screen will pop up asking you if you wish to be teleported. If you click "no", nothing will happen. If you click "yes", you will appear in that area as if you teleported there yourself.

 

teleolummy5re.gif Teleother to Lumbridge*

Runes Needed: 1 law, 1 soul, 1 earth

Exp Given: 84

Required Magic Level: 74

 

teleofally9yv.gif Teleother to Falador*

Runes Needed: 1 law, 1 soul, 1 water

Exp Given: 92

Required Magic Level: 82

 

teleocam0uv.gif Teleother to Camelot*

Runes Needed: 1 law, 2 souls

Exp Given: 100

Required Magic Level: 90

 

 

Ancient Magicks Teleports

 

The extremely difficult Desert Treasure quest must be completed to use this spell book!

 

telepadd.gifPaddewwa teleport

Level 54 magic needed

Runes needed: 2 laws, 1 fire, 1 Air

Exp Given: 64

Teleports to Edgeville Dungeon

 

telesenn.gifSenntisten teleport

Level 60 magic needed

Runes needed: 2 laws, 1 soul

Exp Given: 70

Teleports to west of Digsite

 

telekhar.gifKharyrll teleport

Level 66 Magic needed

Runes needed: 2 laws, 1 Blood

Exp Given: 76

Teleports to Canifis

 

telelass.gifLassar teleport

Level 72 magic needed

Runes needed: 2 laws, 4 waters

Exp Given: 82

Teleports to Ice Mountain

 

teledare.gifDareeyak teleport

Level 78 magic needed

Runes needed: 2 laws, 3 fires, 2 airs

Exp Given: 88

Teleports to level 22 wilderness west of Bandit Camp

 

telecarr.gifCarrallangar teleport

Level 84 magic needed

Runes needed: 2 laws, 2 souls

Exp Given: 94

Teleports to Wilderness Graveyard

 

teleanna.gifAnnakarl teleport

Level 90 magic needed

Runes needed: 2 laws, 1 Blood

Exp Given: 100

Teleports to Demonic Ruins

 

telegho.gifGhorrock teleport

Level 96 magic needed

Runes needed: 2 laws, 8 waters

Exp Given: 106

Teleports to level 44 wilderness of Ice Platue

 

Teleporting Through Your Player Owned House

 

To teleport within a house you need to be a member and must have bought a house. Or be at a friends. But there are two rooms which allow you to make teleporting tablets or portals. The Study allows you to make tablets which are like stackable teleporting cards and in the Portal Chamber you can make 4 different teleportation portals.

 

Portal Chamber - In this room there are 4 portals, all of which can teleport you to Varrock, Lumbridge, Falador, Camelot, Ardougne, Watchtower and, Kharyrll. The same teleporting rules apply like the requirements for each teleportation. The room looks like this.

09pohteleportco7.png

Also here are the prices for making each teleport portal.

 

(Teleport - Cost - Requirements)

Varrock - 100 law runes, 300 air runes, 100 fire runes - NONE

Lumbridge - 100 law runes, 300 air runes, 100 earth runes - NONE

Falador - 100 law runes, 300 air runes - NONE

Camelot - 100 law runes, 500 air runes - NONE

Ardougne - 200 law runes, 200 water runes - Must have completed Plague City quest

Watchtower - 200 law runes, 200 earth runes - Must have completed the Watch Tower quest

Kharyrll - 200 law runes, 100 blood runes - Must have completed Desert Treasure

 

The Study Room - Uses tablets to let you teleport. You need soft clay and the runes required to make a tablet, also the correct lectern. When you use the lectern a screen shows up showing you your available tablets you can make, the screen looks like this.

 

10tabletsay2.png

 

The tablets then turn into something like which are stackable!

tele0aa.png

 

Lunar Magics Teleports

After a new spell book you can now do more group related spells on your fellow party, but to use Lunar magic you need to have completed the Lunar Diplomacy quest and have 65+ magic level. For a more detail and in-depth guide on Lunar Magic Go here to the Lunar Magic Guide.

 

moonclaneb2.gifMoonClan Teleport

Level 69 magic needed

Runes needed: 2 Astrals, 1 laws, 2 earths

Exp Given: 50

 

telemoonclanht6.gifTele Group Moonclan

Level 70 magic needed

Runes needed: 2 Astrals, 1 laws, 4 earths

Exp Given: 51

 

waterbirthcy5.gifWaterbirth Teleport

Level 72 magic needed

Runes needed: 2 Astrals, 1 laws, 1 waters

Exp Given: 51

 

groupwaterbirthvb2.gifTele Group Waterbirth

Level 73 magic needed

Runes needed: 2 Astrals, 1 laws, 5 waters

Exp Given: 53

 

barbms1.gifBarbarian Teleport

Level 75 magic needed

Runes needed: 2 Astrals, 2 laws, 3 fires

Exp Given: 53

 

groupbarbab6.gifTele Group Barbarian

Level 76 magic needed

Runes needed: 2 Astrals, 2 laws, 6 fires

Exp Given: 55

 

khaztelech8.gifKhazard Teleport

Level 78 magic needed

Runes needed: 2 Astrals, 2 laws, 4 waters

Exp Given: 54

 

telegroupkhazardvy7.gifTele Group Khazard

Level 79 magic needed

Runes needed: 2 Astrals, 2 laws, 8 waters

Exp Given: 56

 

fishinguildgv9.gifFishing Guild Teleport

Level 85 magic needed

Runes needed: 3 Astrals, 3 laws, 10 waters

Exp Given: 65

 

groupfishingguilduh8.gifTele Group Fishing Guild

Level 86 magic needed

Runes needed: 3 Astrals, 3 laws, 14 waters

Exp Given: 70

 

catherbysm2.gifCatherby Teleport

Level 87 magic needed

Runes needed: 3 Astrals, 3 laws, 10 waters

Exp Given: 78

 

groupcatherbyzd0.gifTele Group Catherby

Level 88 magic needed

Runes needed: 3 Astrals, 3 laws, 15 waters

Exp Given: 80

 

iceplateunu3.gifIce Plateau Teleport

Level 89 magic needed

Runes needed: 3 Astrals, 3 laws, 8 waters

Exp Given: 96

 

iceplateugroupxy9.gifTele Group Ice Plateau

Level 90 magic needed

Runes needed: 3 Astrals, 3 laws, 16 waters

Exp Given: 99

 

When teleporting via all three kinds of magicks, this is how it looks like to teleport:

 

pivoty2.gif

 

Here are the three teleportation spell books...

 

modernteleportlistuz1.pngancientmagicteleportid1.pnglunarspellbookal8.png

 

Enchanted Jewelry:

 

These are enchanted rings and amulets available to members to teleport across the world of Runescape. They are exactly like teleporting, but they DON'T NEED runes! Now you can save up your money rather than spending it on all those Law Runes! To use the enchanted item right click on the item and select "Rub" or when equipped; go to equip menu. Then right click on enchanted item and select "Operate." Read below to see what they can do,

 

Games Necklace

blueneckco5.gif

 

Teleports user to Burthrope Games Room, Barbarian Assault, Bounty Hunter, and Clan wars.

Charges: 8 before breaking

 

Ring Of Duelling

greenringgb5.gif

 

Teleports user to Al Kharid Duel Arena or Castle wars.

Charges: 8 before breaking

 

Digsite Pendant

digsitependantws1.gif

 

Teleports user to Digsite.

Charges: 5 before breaking

 

Ring Of Life

whiteringxb7.gif

 

When the user's health is reduced past 10% they will be teleported to the place of respawn and healed of all poison.

Charges: 1 before breaking

 

Slayer Ring

2s69dt0.gif

 

The user of the ring when rubbed is teleported to either

  1. Canifis Slayer Tower
  2. Fremennik Slayer Dungeon
  3. Pollnivneach
  4. Tarn's Lair (If you have killed him already)

Charges: 8

 

Amulet Of Glory

gloryamuletoi0.gif

 

Allows user to teleport to Al Kharid, Draynor Village, Edgeville, or Karamja.

Charges: 4 may be recharged at Hero's Guild

 

Bracelet Of Combat

combbraceqt0.gif

 

Allows user to teleport to Warrior's, Champion's, or Ranging guild as well as the Monastery.

Charges: 4 may be recharged at Legend's Guild (requires quest completion of Legends Quest)

 

Explorer's Ring

explorersringcq9.gif

 

Teleports user to cabbage patch south-east of Falador

Charges: 3 per day.

Notes: Obtained by completing all three difficulty levels of Lumbridge/Draynor Acheivement Diaries.

 

Necklace Of Skills

30uwfpx.gif

 

Teleports user to Cooking, Crafting, Fishing, and Mining Guild.

Charges: 4 may be recharged at Legend's Guild (requires quest completion of Legends Quest)

 

Other Moving Methods:

These items are exactly like enchanted jewelry, they teleport you to places and require no runes,

 

elfteleportcrystal.gif Elf Teleport Crystal

Teleports you to: Lletya

Notes: It has 3 uses before it must be recharged at Ilfeen for a price. When you first recharge it it costs 750 gp, 2 times equals 600 gp, 3 times equals 450 gp, 4 times equals 300 gp and 5 and over times equals 150 gp.

 

ectophial.gif Ectophial

Teleports you to: Ectofunctus just North of Port Phasmatys

Notes: Must have completed Ghost's Ahoy Quest. To teleport just click the vial and to recharge it just use it with the Ectofunctus.

 

camuletae5.gifAkthanakos' Camulet

Teleports you to: The temple you uncover in the quest.

Notes: Must have completed Enakhra's Lament Quest. It also only has 4 uses, and when it runs out you will need to use a bucket of Camel Dung on it to recharge it

 

i2ss3q.gifSkull Sceptre

Teleports you to: The Barbarian Village Stronghold of Security

Notes: From Security Stronghold: Flesh crawlers drop the bottom half, catablepons drop the top half, Minotaurs drop the right half of the skull, and Ankous drop the left half of the skull.

 

whitefruit.pngWhite Tree Fruit - When eaten, this fruit replenishes 8% of your energy. Can be picked from the White Tree after completing Garden of Tranquility.

summerpie.gifSummer Pie - When eaten, restores 10% of your energy and temporarily increases your Agility level by 5. Can be cooked.

energypot.gifEnergy Potion - Restores 10% of your energy (per dose) when drank. Made with your Herblore skill.

supenergypot.gifSuper Energy Potion - Restores 20% of your energy (per dose) when drank. Made with your Herblore skill.

strangefruit.gifStrange Fruit - When eaten, this odd fruit restores 30% of your energy. Obtained from the Strange Plant Random Event.

goutweed.gifGoutweed Tuber - Restores 50% of your energy when eaten. Obtained from the Tai Bwo Wannai Cleanup mini-game.

mintcake.gifGnome Mint Cake - Restore 50% of your energy when eaten. Obtained from the Gnome Restaurant mini-game.

 

akaat2.gif Pharoah's Sceptre

Teleports you to: Jaldraocht (The Desert Treasure Pyramid), Jaleustrophos (The Agility Pyramid), and Jalsavrah (The Pyramid Plunder Pyramid)

Notes: It's located in the Pyramid Plunder, it could be in a chest or a sarcophagi and after finding it you will be teleported out. After 3 charges it must be recharged by the Guardian Mummy for either 6 gold artifacts, 24 clay/ivory artifacts or 12 stone artifacts. For more information on this sceptre click here.

 

lyre.gifEnchanted Lyre

Enchanted Lyre

Teleports you to: Rellekka

Recharges: Pick from the following: one raw shark, one raw manta ray, one raw sea turtle or while wearing ring of charos(a), one raw bass. Each one also has 2 charges if used with a shark or a bass, 3 charges if used with a sea turtle, and 4 charges if used with a manta ray.

 

ardytab2qo4.gifcammyteletabff1.giffallyteletabci8.gifhouseteletabsy6.giflumbyteletabsi6.gifvarrockteletabfx1.gif- Teleportation Tabs

 

Since the release of the Construction skill, players have been able to make these teleportation tabs, so players won't have to use runes, or aquire a magic level to do a specific teleport. The only thing needed to use a teleportaion tab, is the tab its self. Just break it open and you will be where you want to be. Ardougne, Camelot, Falador, House, Lumbridge, and Varrock are the available places to go to.

 

airtabmy0.gifastraltabqz9.gifbloodtabcf8.gifbodytabtg0.gifchaostabog5.gifcosmictabyy5.gifdeathtabjt1.gifearthtabcc2.giffiretabrb4.gifguildtabnx7.giflawtabme8.gifmindtabct6.gifnaturetabfn0.gifwatertabpd0.gif- Runecrafting Teleportation Tabs

 

Ever since the release of the Runecrafting guild, new teleportation "tablets" have been released to RuneScape. These teleports when broken allow you to teleport to the Runecrafting altar of the type of tablet you break open. If you break open the guild tablet, you will be teleported to the Runecrafting guild.

 

ankbd0.gifnzlt8g.gif33dw45h.gif Goblin Teleport Spheres

 

Another method of teleporting is from Spheres. These are obtained from Oldak in Dorgesh-Kaan. You need to give him two law runes and some molten glass, and you can choose if you want one to teleport you to the Goblin Village or back to Dorgesh-Kaan. They are stackable like Teleport Tabs, and are broken to teleport. The blue one will teleport you to Dorgesh-kaan, the brown one will teleport you to the Goblin Village and the green one will teleport you to the Plain of Mud

 

rumteleportdd3.gifbluerumteleporttn3.gif Rum Teleport

Teleports: Trouble Brewing

Obtained: From the Trouble Brewing Mini-Game by paying 20 "pieces of eight"

Uses: One charge

 

grandseedpodrm6.gif Grand Seed Pod

Teleports: The Grand Tree

Obtained: Gnome Delivery Mini-Game

Uses: One charge

(Note) The Grand Seed Pod has two options for transportation. You can "launch" it, or "squash" it. The launch option only works outdoors. If you launch it you will send a signal into the sky which, a gnome pilot will see, then fly down to you and take you to the glider in the Grand Tree. This does take a while, but, you also gain 100 farming experience in the process. If you squash it then the roots of the tree will from around you and take you to the bottom of the grand tree. However for destroying a pod so precious, you will temporarily lose 5 Farming levels. The grand seed pod is also stackable.

 

karamjagloves3oc0.gif Karamja Gloves 3

Teleports: The Gem Mine beneath Shilo Village

 

Drop Parties

 

teletopartyroomcy1.png

 

Who: Bankers of RuneScape

What: Drop Party Event in your World

Teleports: Falador Party Room

Cost: None

 

Magic Guild Portals

 

magicguildportalde0.png

 

Where: Magic Guild

Required Level: Magic Level 66 or 63 if using a Magic Potion

Teleports: Dark Wizard Tower, Wizard Tower and Sorcerors House near Seers Village

 

Ardougne Lever

 

ardyteleleverja5.png

 

Where: Near Ardougne Castle

Teleports: High Level Wilderness

 

Random Events

 

If you have played RuneScape long enough, you would know that RuneScape is never at peace. At any given time you may receive what is called a "random event". Two specific random events that get you around to places are The Sandwich Lady and Molly's Sister. If you pick the wrong sandwich during the Sandwich Lady's event, she will knock you out cold and teleport you to a random area.

 

dll2ed.png

sandwichladyhh2.png

 

 

If you fail to capture Molly's Sister in that random event, you will also be teleported to a different location away from the place you last were.

 

idk.png

 

Niles, Miles and Giles are business partners who run around the world of RuneScape requesting players' help. You need to answer their questions wisely, or you will be teleported away from your current area. If you ignore them, you will also be teleported.

 

The Wise Old Man sometimes appears and asks for you to speak with him. Ignore him and he will teleport you away.

 

Agility::

Observe the image below to see where you are able to go with agility.

 

agilityareasme9.png

 

Spirit Trees:

 

Spirit Trees are another good method of teleportation around RuneScape. They don't require any runes, and can get you around important places in a members world. To use a spirit tree, walk up to one and right click on it, once there you should see the options box, with five options, "Talk to Spirit Tree", "Teleport Spirit Tree", "Walk here", "Examine Spirit Tree", and "Cancel"

 

optionclickspririttreexr5.png

 

Once there click on Talk To Spirit Tree, and then you will see the spirit tree talk to you. Click yes to continue and go to the Tree Gnome Village, click no to remain in your area. If you've clicked yes, then you will appear in the Tree Gnome Village,

 

villagespirittreerr2.png

 

Once there, there are many places you could travel... Unless of course you took the spirit tree to go there. Talk to the spirit tree, (which is the foundation of spirit trees in the game, you cannot use another spirit tree without coming here first, unless you finish the Path Of Glouphrie Quest) And again you will see the"Hello gnome friend, would you like to travel anywhere?" chat screen. You can travel to four different locations or back to the Tree Gnome Village.

 

spirittreetelesxz4.png

 

The Grand Exchange...

 

grandexchangespirittreehf1.png

 

Battlefield Of Khazard...

 

khazardspirittreemt9.png

 

Mountains East Of The Poison Waste

 

spirittreemountainseastbs9.png

 

Note: You need to finish The Path Of Glouphrie quest to have this spirit tree added to your spirit tree system.

 

Tree Gnome Stronghold...

 

strongholdspirittreerg0.png

 

Upon finishing the Tree Gnome Village Quest, you may use all of the Spirit Trees to teleport to the village's tree, for the exeption of the one in the Tree Gnome Stronghold, which may not be used to teleport anywhere until finishing the The Grand Tree quest. Then, that spirit tree is able to teleport you to all of the locations, although, until you finish the Path Of Glouphrie Quest, you must teleport to the Tree Gnome Village first, and then arrive at your destination. With the Path Of Glouphrie quest finished you may teleport from any spirit tree to the other, without going to the Tree Gnome Village first.

 

(Note:) You can farm a spirit tree with level 83 farming to use the spirit tree method of teleportation.

 

Gnome Gliders:

 

The Spirit Trees aren't the only things you could use from the gnomes, you could also use Gnome Gliders. They are found all over RuneScape, and are primarily used to get to places in RuneScape to reach in a short period of time. One quest you have to do to use the Gnome Gliders transportation method is complete the Tree Gnome Village Quest. An easy way to use the system is only approach the Gnome Captain, right click on him and click the "Glider" option for a faster way.

 

Note: You need to finish the The Grand Tree Quest to use this method of getting around.

 

Then, once clicked on, a map will show up. Examine the one below.

 

mapwf5.png

 

You will see the six choices, if you are not familiar with their language then there is the translations below.

 

1. Sindarpos (White Wolf Mountain)

 

2. Ta Quir Priw (The Grand Tree)

 

3. Kar-Hewo (Al-Kharid)

 

4. Gandius (Karamja)

 

5. Lemantolly Undri (Feldip Hills)

After doing the One Small Favour quest.

 

6. Lemanto Andra (Digsite)

 

Now that you have the translations you should meet your captain, and the glider he's flying,

 

Al-Kharid Captain-

Captain Dalbur

 

dalburlp4.png

 

Gnome Stronghold Captain-

Captain Errdo

 

errdozi9.png

 

White Wolf Mountain Captain-

Captain Bleemadge

 

bleemadgexx2.png

 

Karamja Shipyard Captain-

Captain Klemfoodle

 

klemfoodletl3.png

 

Feldip Hills Captain

Captain Alvafrim

 

captainavlafrimfeldiphioo6.png

 

Digsite Captian

Captain Errdo

 

captainerrdodigsiteglidtj5.png

 

Another area to go to using the gnome glider method is Crash Island, if you've at least started the Monkey Madness quest. Please note that when you go to the Digsite by gnome glider, it crashes and you can't use it to go anywhere else. Also note that the Grand Tree captain and the Digsite captain is the same gnome.

 

The only way you can arrive at your destination on the map is if you start your journey at the Gnome Stronghold. Example: If you would like to pay a visit to Karamja and you are at Al-Kharid at the time, you must first go to the Tree Gnome Stronghold, then you may go to Karamja.

 

whereyoucangowithgnomegzt4.png

 

That may be a set back but, on the brighter side it's much faster than walking and doesn't cost any money either.

 

Fairy Rings:

 

Fairy rings are a good method of teleportation that has most of the RuneScape members world covered. To use Fairy rings you need to approach one after the completion of the A Fairy Tale Part Two: Cure a Queen quest. Once approached you need to type in a certain combination to be transported to a certain area. So, if you want to see all the diffferent places you may go, visit the Fairy Rings guide on the site.

 

fairyringgs4.jpg

 

Grappling:

 

Have you ever seen the James Bond movies where he'll escape an exploding building by grappling to the flag pole just outside the window? Well now you can do the same (minus the exploding building and the flag pole of course)! A grappling hook can be made by Smithing a mithril grapple and attaching some mithril bolts. Add a rope and voila! You have a grappling hook! It can be used to scale walls and pass over certain agility obstacles, while wielding a crossbow made of mithril or better. Here are all the shortcuts you can use with a grappling hook...(all shortcuts require a specific Agility, Ranging and Strength level as well as the hook and crossbow)

 

Karamja...requires levels: 53 Agility, 42 Ranging and 21 Strength.

Scale Yanille wall...requires levels: 39 Agility, 21 Ranging and 38 Strength.

Escape from the water obelisk island...requires levels: 36 Agility, 39 Ranging and 22 Strength.

Scale the Catherby cliff...requires levels: 32 Agility, 35 Ranging, 35 Strength and completion of The Fishing Contest.

Scale Falador wall...requires levels: 11 Agility, 19 Ranging and 37 Strength.

Cross the river Lum to Al Kharid...requires levels: 8 Agility, 37 Ranging and 19 Strength.

 

grapplingcf1.png

 

Sneaky Shorcuts:

 

There are many sneaky shortcuts around RuneScape... Here is a few to get you moving around it pretty quickly,

 

1. A simple shortcut, requiring no agility levels or runes, is the shortcut east of Draynor Manor to get to Barbarian Village. Once you have walked/ran to the entrance of Draynor Manor (where Veronica is) begin walking East. Follow the fence north from the manor and you will arrive at Barbarian Village. Turn east to get to Varrock, North to get to Edgeville or West to get to Falador.

 

barbvillagemapvu7.png

 

2. A great, yet simple shortcut, requiring no agility levels or runes, is the shortcut starting at Rimmington, but taking you to Taverly. All that is need is to follow up to the pathway and make a left turn, then from there head up towards the makeover mage, after that, go through the gate and continuously head north until you arrive at a lake. From there, go West, then North to arrive in Taverly.

 

map3.png

 

3. Another great freeplay shortcut, requiring no agility levels or runes, is the shortcut going behind Lumbridge Castle and going to the Wizard's Tower. It starts in the great small village of Lumbridge, and then you follow the castle wall to behind the castle and follow the path west until you arrive at a North-South turn. From there, take the South way, and follow the way down to the Wizard Tower Bridge, and go to the Wizard's Tower!

 

map2.png

 

map1.png

 

4. To get to Port Sarim can always be a pain since there are no teleports to it. However, this useful trick will teach you otherwise, and the best part about it is, you need no runes, or agility levels! If you just happen to be in the sweaty desert city of Al-Kharid you should make your way to Shantay Pass. It is in the very southern part of Al-Kharid just before the desert.

 

Talk to Shantay, and ask him, "What is this place?"

 

whatisthisplacebb6.png

 

After you click, he will ask whether or not you are an outlaw. Click yes, then this message will appear,

 

imanoutlawhw7.png

 

Then, Shantay will put you in a small prison in Shantay Pass,

 

shantayprisonad4.png

 

If you pay him 5 coins you may walk out, refuse this offer,

 

nothanksyournothavingmyxz2.png

 

Shantay will then tell you, "You will be placed in a maximum security prison",

 

maxsecurityprisonbk8.png

 

You will then end up in the jail in Port Sarim,

 

helpimlockedinwj5.pngpicklockdoorfl9.png

 

No matter how high ranked you are on the most-wanted list, you can still simply right-click your door, click "pick-lock" and you will find yourself on your merry way just west of the docks.

 

5. Dark Wizard Tower-Lumbridge Swamp shortcut:

Going from the west side of Asgarnia to South of Misthalin can be a pain. However, If you are a member, Zandar in Dark Wizard Tower west of Falador teleports you to Lumbridge Swamp if you refuse to leave the tower.

 

zandarqa5.png

 

Sailing Around:

 

There are many docks located all around the world of RuneScape. In a free world, sailing is usually one of the only ways to travel. Although sometimes it requires a small fee, you use it in many freeplay quests, like Pirate's Treasure, and Dragon Slayer. Sailing is not a very effiecient way to travel, although sometimes it's the only way.

 

Here are the options of places you may travel...

 

maptokarajamakv2.png

 

Freeplay Areas,

1. Karamja

2. Crandor (only during Dragon Slayer quest)

3. Port Sarim

 

Members Areas,

1. Karamja

2. Crandor (only during Dragon Slayer quest)

3. Port Sarim

4. Karamja Shipyard

5. Entrana

6. Brimhaven

7. Feldip Hills

8. Port Khazard

9. Ardougne

10. Cairn Isle

11. Port Tyras

12. Moss Le Harmless

13. Oo'glog

 

The Abyss:

 

The Abyss is a strange place filled with odd creatures, however it can be used to get around very quickly. Before using the Abyss, however, you will have to complete a small mini-quest for the Mage of Zamorak. He will then give you access to The Abyss. Once you have completed the mini-quest you can speak to the mage of zamorak in around level 5-8 wilderness, north of Edgeville; he will then teleport you to this different dimension. Once inside, you will be on the outside ring with your prayer drained to 0 and skulled. To gain access to the inner ring you will have to find a way through. There are many ways to do this, including: chopping tendrils, squeezing through tight gaps and distracting eyes. Once you have gotten through you will be right outside many "rifts". These are entrances to to the many Rune Crafting altars throughout RuneScape. However, now comes the part about getting around, once through the altar you can walk out of it and appear next to the specific Rune Crafting altar opening back in the Runescape World.

 

mageofzamorakrj7.png

 

Canoeing:

Canoeing is a good way to get to places you need to get to. It doesn't have very many options but it helps members very well. The only item needed for this process is, your woodcutting axe! To use a canoe is quite simple, approach one of the five locations on the River Lum and use you woodcutting axe to chop the canoe stand. Then, depending on your woodcutting level, you may make different types of canoes. Shape it, and then float it on the river. Right click option "Paddle" or just left click the canoe and choose your location from the following...

 

canoemaphg7.png

 

1. Lumbridge

2. Champion's Guild

3. Barbarian Village

4. Edgeville

5. Wilderness

 

While you are in the canoe, you can't move anywhere, communicate or do any emotions, your player just paddles the canoe to your destination. Here is what it looks like to be in a canoe...

 

canoeingwy3.png

 

Note: You must be a member to use this feature. And when you are in the Wilderness there is no canoe stand to chop. So if you are ready to embark into the deep level 35 wilderness, don't bring any items you fear to lose.

 

For more information on canoes, visit the Canoe guide!

 

Magic Carpets:

 

carpetpicgj6.png

 

Magic Carpets are a good way to travel the Al-Kharidian desert. Simply approach a rug merchant, and click to use his carpet. There are many places to travel with these carpets, observe the map below to see all of the places you may go...

 

carpetmapsw9.png

 

For more information on Magic Carpets visit the Magic Carpets guide on the site!

 

Mine Carts:

 

There are two types of Mine Carting transportation systems in the game. Read below to see them both and where they are located.

 

One of the first types of Mine Carting Transportation in the game belongs to the lovers of mining, dwarves! Although first, the Giant Dwarf quest must be finished before using the dwarves type. This system connects major dwarf locations Keldagrim, under the White Wolf Mountain, and The Dwarven Mines under the Ice Mountain. Using this method is rather simple, and for you mining lovers, it can help you get to MASSIVE mining locations only for the small fee of 100-150gp.

 

60500369jd5.png

 

Just buy a ticket from the conductor and hop on the cart!

 

cartrideks2.png

 

You should also meet your conductors, the pictures below will show you them.

 

82348595ia0.png

 

keldagrimcartjl4.png

 

whitewolfmtnga4.png

 

The other type of carting is the Jungle Carts located on Karamja. It connects Shilo Village and Brimhaven. So, if you want to get around that crazy jungle faster, use this method for only the fee of 10-200gp! If you don't have enough money with you, they will charge you less. It is ran by two very nice brothers, Vigroy and Hajedy. This method can be used after the completion of the Shilo Village quest. The circles on the map represent where you can use the carts and where to find them.

 

karamjaminecartsba4.png

 

Eagles:

 

After completion of the Eagle's Peak quest you will be able to use those 4 giant eagles to get around to 4 different hunting locations.

 

Jungle: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Jungle. If you exit this area, you may not turn around because you will fall a little ways from a cliff, that is unreachable unless you have a Thatching Spar obtained from Tai Bwo Wannai Cleanup or a Teasing Stick that you can use with the young vine to help it grow, making it able for you to climb back up into the cave.

 

Polar: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Snow region. When you exit this dungeon you will appear on a crevice and must use handholds to get down, and this time you can go back up to use the Eagle again, to return to the Woodland.

 

Desert: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Desert region, however you cannot exit this dungeon unless you have entered it from the desert at a point in time beforehand, and moved the boulder out of the way. The entrance to this dungeon is located north of the desert phoenix and west of the clay mines of the Ruins of Uzer.

 

 

Now, lets show you your feathery friend that you will be piloting, in all locations,

 

Desert Eagle

 

deserteagleln4.png

 

Polar Eagle

 

polareaglesa6.png

 

Jungle Eagle

 

jungleeaglexz3.png

 

Karamjan Jungle Eagle

 

karamjajungleeagleln3.png

 

 

Summoning:

In the member's skill, Summoning, certain familiars of yours will teleport you to certain locations in-game. Read on to see which...

  • Spirit Larupia
     
    SpiritLarupia.gif
     
    Teleports you to: The Feldip Hunter Area
     
  • Spirit Kyatt
     
    SpiritKyatt.gif
     
    Teleports you to: The Piscatoris Hunter area
     
  • Spirit Graahk
     
    SpiritGraahk.gif
     
    Teleports you to: The Horned Graahk area
     
  • Arctic Bear
     
    SpiritArticBear.gif
     
    Teleports you to: The Trollweiss and Rellekka Hunter area

Hot Air Balloons:

 

If you want to fly high, although not with magic carpets or gnome gliders, then, there is only about one solution, Ballooning! After completion of the Enlightened Journey quest you will be able to use the hot-air balloon transportation network. It can take you to many important places in a members world. Read below for the price you need to pay for the certain area.

 

1. Entrana: none

2. Taverly: none

3. Crafting Guild: 10 oak logs

4. Varrock: 10 willow logs

5. Castle Wars: 10 yew logs

6. The Grand Tree: 3 magic logs

 

balloonmappn9.png

 

(Note:) These are the prices to "unlock" a route. Once unlocked that destination will only cost 1 log (of the same kind). To unlock a track you will need to complete a 3-screen puzzle like you did in the quest.

 

Obelisks:

 

Obelisks are located in the wilderness. There are a total of 6 obelisks in all. To activate an obelisk, click on the surrounding poles and select the activate option. Run back to the center of the obelisk and your character will be whisked away to another obelisk. Where you go to is random so be prepared for what lies in out there in the wilderness!

 

obelisklocationsmapch9.png

 

1. South of the Graveyard of Shadows, near the Clan Wars lobby.

2. South of the Bounty Hunter volcano and west of the Chaos Temple. It is surrounded by two ponds.

3. North of the Bandit Camp.

4. South of the Frozen Waste Plateau and west of the entrance to the King Black Dragon lair.

5. North-west of the Bounty Hunter volcano and south of the Lava Maze.

6. South-east of the Rogue's Castle.

 

Gnome Copters:

Gnomecopters can take you to view members only places in a free-play world. They can be found in Northern Lumbridge. For more information, visit the Gnome Copters guide on the site.

 

gnomecopterxn0.png

 

 

Dying:

 

Sometimes when you wander around, you may find your hitpoints go to 0! Well, It just means you have died. Dying is one of the fastest methods to get around RuneScape. It requires no runes, magic or agility level and you may do it as often as you wish. It's not reccomended though, because should you be carrying more than 3 items with you when you die, you will lose everything except your 3 most valuable items.

There are many ways to get killed, the first is with a monster attacking you and getting you down to 0 hitpoints. Another is to get poisoned. There are also many other ways: you can use the "nitro-glygerin" from the digsite quest to make an explosion thus hurting you or you can walk through the wilderness and get a revenent to attack you. After getting killed by one method or another you will end up at your re-spawn point. This is the part of traveling around. You can change your respawn point! The options are Lumbridge, Falador, and Camelot. Upon finishing the Recruitment Drive quest, you may speak to Sir Tiffy Cashien to change your respawn point to Falador. Upon finishing the King's Ransom quest and the completion of the mini game, Knight Wave's Training Ground, you may speak to Merlin to set your respawn point to Camelot. Once you die you will apear at this spot with your best 3 items and then you will be able to continue with your daily life...but next time don't be so careless, and, try not to die!

 

dyingplayerimagego2.png

 

When you die, a message will come up in your chat box, saying "Oh dear, you are dead" and so will an interface show up on your screen.

 

ohdearyouaredeadiy5.png

Edited by Dragonclaw8

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Colors: Don't use colors in your guide. It makes it difficult to read, and they WILL NOT appear on the site even if the guide gets accepted.

There you go. >.<

It is not like anyother teleport spell, because it is much slower, and takes a lot of time to recharge, and may be interupted by combat.

any other

 

Other than that, I can't see any other spelling mistakes. :confused:

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The written by name must be your display name, not your runescape name. >.<

 

Also, be sure to add everyone that helped out, even those that fixed little mistakes.

 

Other than that, good guide so far.

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The beginning should be this:

Getting Around

Written by:Dragonclaw8

Originally written by:Evonis

Special Thanks To:Jodragonfire, Evonis, SpySatUpLink, Kraid, Lempytush, Ploksox

Don't make the title size 7, try size 3 or 4.

Put the required runes next to the spells.

Add to running about strange fruit(heals 30% run energy or something like that), energy potions(heal 20%energy), and super energy potions(heal 30% energy).

You can only center pictures, not the text.

Edited by Moneylover

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What about Games necklace, Ring of Dueling, [Forget ruby ones name], the Ring of life and Glory amulet?

 

Spirit tree and Gnome glider guy?

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What about Games necklace, Ring of Dueling, [Forget ruby ones name], the Ring of life and Glory amulet?

 

Spirit tree and Gnome glider guy?

The ruby ring is ring of forging, which is not teleportation related.

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No the necklace is teleportation to Digsite I think

Edited by Cookthechef

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No the necklace is teleportation to Digsite I think

No ruby enchanted items have teleports. Bracelet of Inoculation protects from disease, ring of forging gives 100% chance of iron ore into bars, and strength amulet gives a +10 strength bonus.

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Good, but imcomplete and not straightforward.

 

Ill see if I can dig up some screenies for you.

 

EDIT: Heres two screenies.

gettingaroundscr1bc1.th.png

 

gettingaroundscr2yn3.th.png

Edited by Grazer Magic

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Ill see if I can dig up some screenies for you.

 

EDIT: Heres two screenies.

gettingaroundscr1bc1.th.png

 

gettingaroundscr2yn3.th.png

Thank you! :o I'll finally get some good progress done =P

 

Along with this guide being written I need a lot of help, first off I need the runes for ancient magicks teleport spells, many screen shots (to get a picture of what kind of images you need check the normal guide of Getting Around RuneScape) It is also nesscessary that everything is up to date, so if you see something out of date let me know. Also if you want to add anything, just type up a mini guide, if its not already there, there is a possiblility that your mini guide will go on the guide. I would appriciate if anyone could help :P. Thank you to all who already did!

Edited by Dragonclaw8
Try not to double post please. I've merged them now. ~Xaria

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Enchanted Jewelery

These are enchanted rings and amulets available to members to teleport across the world of Runescape. To use the enchanted item right click on the item and select "Rub" or when equipped; go to equip menu. Then right click on enchanted item and select "Operate."

 

blueneckco5.gif

Games Necklace

 

Teleports user to Burthrope Games Room, Bounty Hunter, and Clan wars.

Charges: 8 before breaking

 

greenringgb5.gif

Ring of Dueling

 

Teleports user to Al Kharid Duel Arena or Castle wars.

Charges: 8 before breaking

 

digsitependantws1.gif

Digsite Pendant

 

Teleports user to Digsite.

Charges: 5 before breaking

 

whiteringxb7.gif

Ring of Life

 

When the user's health is reduced past 10% they will be teleported to the place of respawn and healed of all poison.

Charges: 1 before breaking

 

gloryamuletoi0.gif

Amulet of Glory

 

Allows user to teleport to Al Kharid, Draynor Village, Edgeville, or Karajama.

Charges: 4 may be recharged at Hero's Guild

 

combbraceqt0.gif

Bracelet of Combat

 

Allows user to teleport to Warrior's, Champion's, or Ranging guild as well as the Monastery.

Charges: 4 may be recharged at Legend's Guild (requires quest completion of Legends Quest)

 

skillsneckkb5.gif

Necklace of Skills

 

Teleports user to Cooking, Crafting, Fishing, and Mining Guild.

Charges: 4 may be recharged at Legend's Guild (requires quest completion of Legends Quest)

Edited by Cookthechef

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A big thanks goes to cookthechef, on making the mini guide for getting around, I will get it in there as soon as I possibly can, but, in the meantime, I still need a lot more help... and screenshots :D. Please keep submitting your mini guides.

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I looked at the pictures in the guide and found that they're in low quality.

72u2m1g.gif

[IMG=http://i2.tinypic.com/72u2m1g.gif]

73kidk8.png

[IMG=http://i15.tinypic.com/73kidk8.png]

7x98e35.jpg

[IMG=http://i16.tinypic.com/7x98e35.jpg]

Edited by Roy

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teleportsod9.png

 

Here is a screenshot of all the regular teleport spells

 

Also bold the title of each section so it's easier to tell the difference.

I write some other things later today.

Edited by Cookthechef

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teleportsod9.png

 

Here is a screenshot of all the regular teleport spells

 

Also bold the title of each section so it's easier to tell the difference.

I write some other things later today.

You forgot ape atol teleport.

 

Also I saw that I posted a jpg picture here's the png version.

running2dh7.png

[img=http://img217.imageshack.us/img217/7412/running2dh7.png]

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You have missed a few teleports

Modern Magics:

Teleport apeatoll

Lunar spells

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teleportsuf1.png

 

There it is

Lumbridge? (srry didn't c at the first time).

 

o and I've added the skills necklace to my fist post because there was a pixels in it wrong.

Edited by Roy

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Ok I'll do that later. If someone can get my a screen shot of the Teleother spells I will edit them in

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It's looking good so far. Perhaps you want to put them in paragraph tags? That helps organize them better. :P Other than that, it's coming along nicely. :)

 

I'm making the spells transparent so you can put them next to the info. I'll update this post with them when I get them done.

 

Homeport

Home6063346763-iaza.gif

[img=http://www.iaza.com/work/080120C/Home6063346763-iaza.gif]

 

Varock1228782089-iaza.gif

[img=http://www.iaza.com/work/080120C/Varock1228782089-iaza.gif]

 

Lumbridge

Lumby4454075086-iaza.gif

[img=http://www.iaza.com/work/080120C/Lumby4454075086-iaza.gif]

 

Falador

Fally6859125624-iaza.gif

[img=http://www.iaza.com/work/080120C/Fally6859125624-iaza.gif]

 

More coming later

Edited by Doomcreator0

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Thank you Doomcreator0 and Cookthechef for your extremely hard efforts, work, and dedication put toward this guide, I've been working on a few other things lately, so the guide hasn't been worked on in a while, I am getting back to work today :D, I will try to start some formating on the guide to start making it a little neater, and probobly the teleportation part of the guide will be almost completed. I also wanted to thank everyone else for their dedication toward this guide. :o

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Spellcheck:

 

possiblilities -> possibilities

obsticles -> obstacles

strage -> strange

nesscessary -> necessary

Karajama -> Karamja

 

note: Use ctr+f to find the wrong words.

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Thank you Roy, and thank you for the dedication toward the guide, I will edit those spell check areas soon! >.< Our guide is a success and is really moving along! We are getting near the end of it, we just need a few more things

1. Lunar Teleports

2. Transparencies On Spells

3. All the spirit tree location screen shots

4. Magic Carpet

5. Dieing Player Image

 

Thats all we pretty much need for now! If you could donate anything else to add to the guide, please do! :sick: I'm more than happy to put them in!

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