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mole leader

Toktz-ket-dill Quest Guide

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TokTz-Ket-Dill

Written by: Mole Leader

Thanks to: Penguin, Fury_Ranger, Jeremy, Roy, Yuanrang, Karz, Blueblade, Cxkslei

 

 

Start: Talk to one of the three TzHaar in gathered outside the collapsed tunnel in TzHaar city. (East of the entrance)

Skills: 40 Attack, 50 Construction, 43 Crafting, 41 Mining, 45 Strength

What you need: A rune pickaxe, a crush weapon, 14 Oak Planks, Hammer, Chisel, the ability to fight a level 100 monster with Melee, and to kill level 47 monsters with Ranged and Magic.

Recommended Items: Varrock teleport, Charged Glory Amulet (for teleporting to Karamja), Rune Pickaxe, Runes for Water/Ice Spells

 

Scroll down to the end of the guide to find a 'Fast Quest Walkthrough'.

 

Getting started

 

[/name]To begin the quest, head to TzHaar City, found on Musa Point on Karamja, then head to the north-east to the collapsed tunnel. Talk to TzHaar-Hur-Frok, TzHaar-Xil-Tog or TzHaar-Mej-Malk, who will then tell you about the TokTz-Ket-Dill, a large armadillo-like creature that has dug tunnels under the city.

 

speech2pn0.png

speech1kj7.png

 

They will tell you that, despite being strong and skilled enough to break through the blockage, such an act could collapse the tunnels and ruin the entire city! Of course, it is left to you, the only one small enough to get into the tunnels, to find and kill the TokTz-Ket-Dill.

 

Getting your supplies

 

Go south and talk to TzHaar-Ket-Grol, who, after stubbornly refusing to change his language to suit you, will give you a stone tablet. translationbookuf2.png

 

Since you cannot understand the tablet, TzHaar-Ket-Grol tells you to go and see TzHaar-Mej-Lor, the librarian, who is found by going through the cave entrance south-west of the furnace.

 

Head to Reldo in the Varrock Library, who will tell you to search the shelves until you find the Tzhaar tourist guide. 30boh7s.gif

 

After reading the guide and the note on the inside, you will be able to translate the numbers and words on your tablet, which tells you that you need a rune pickaxe, 18 rocks (mined in TzHaar) and 14 Oak treated planks. You must talk to TzHaar-Ket-Grol again and select the correct options (a pickaxe, oak planks and rock) before being able to continue.

 

To have your planks treated, talk to TzHaar-Hur-Frok (where you started the quest), and he will treat any oak planks you have in your inventory. treatedplanklc0.gif (You can bank these, for now - you will not need them until later on.)

 

Learning how to mine magma

 

Head north-east to the cave entrance and enter the mines.

 

Talk to TzHaar-Hur-Brekt, and after explaining why you must be the one to go into the tunnels yet again, he will ask you for a favour - convincing the other TzHaar miners that theatre can be good! Tough call.

 

speech5rq0.png

 

The Play

 

Talk to him again, and tell him to change the plot to "no one gets killed, he merely robs" and then "the humans started it."

 

Then talk to TzHaar-Hur-Klag, asking him how to make the play better. Select the second option, so that it is a TzHaar-Hur that gets robbed.

 

Next, talk to TzHaar-Mej-Kol, repeating what you did before and selecting "one is a TzHaar-Mej who is aware of the situation."

 

Ask the same question to TzHaar-Xil-Mor, and say "the criminal could be a TzHaar-Xil."

 

Speak to Brekt again, and tell him that it needs an ending of "the criminal gets caught through joint efforts." Then tell him that the ending should be changed to "the criminal's plans are foiled," and tell TzHaar-Xil-Mor that the plans are not always foiled. You now have a good plot to the play, so tell Brekt that the other TzHaar are all happy with the plot.

 

Now I know why directors get paid so much...

 

The next stage is to assign the roles. Simply match the following roles to each of the TzHaar (by talking to each one individually), and if they are not happy, modify them:

 

TokTz-Ket-Ek-Mack - TzHaar-Xil-Mor

KetKul-Schmul - TzHaar-Mej-Kol - you will need to modify his role, so that the criminal is tricked and only gets away with a small amount of Tokkul.

JalYt-Jenny -TzHaar-Ket-Jok - you will need to change the role so that he is a TzHaar-Ket that gets defeated, but survives the attack (reject his second request of defeating the criminal).

TzHaar-Hur - TzHaar-Hur-Klag - you will need to change the role so that he is robbed, not assaulted, and is called TzHaar-Hur-Klag.

 

When they are all happy with their roles, tell Brekt that the roles have been given out, and hey presto, your job is done! (That wasn't too hard, was it?)

 

Brekt now teaches you how to safely mine through magma, and you will need to mine 18 stone slabs from the Obsidian walls in the cave (yielding 40 mining experience per slab - each part of the wall can be mined twice before you have to move to another, or wait for it to respawn). 2mzgk0j.png

 

speech6kz3.png

magmaminingnm0.png

 

To make these slabs usable, take your chisel and hammer and use either one with each slab, making it into a pillar (yielding 20 crafting experience per pillar). pillarff9.gif

 

pillarmakeok7.png

 

The tunnel

 

Now to repair the tunnels (if you log out whilst inside the caves, you will return to the entrance). Take a decent amount of each the treated planks and pillars, your hammer and pickaxe and your Ranged/Magic attacks (the attacks are optional for now - you can come back for them later), then enter the crack beside TzHaar-Ket-Grol.

 

The first thing that you will notice is a rock blocking your way - push it over to give access to a cavern with four wall cave-ins and three ceiling cave-ins.

 

 

Ceiling cave-ins

 

These are found on the floor, with the "jump-over Cave-in" option. You must judge the damage for each cave-in, and you can do this by examining them, to get one of three results:

 

damage2zz2.png

 

For the badly and very badly damaged cave-ins, use a stone pillar to repair it; for the others, two treated planks (your character will automatically put them both into place). If you try to use the wrong item for repair, you will be damaged by a few hitpoints.

 

Wall cave-ins

 

These are found on the walls of the cavern. You must do the same to these as you did to the ceiling cave-ins, with one exception - you must use a pillar only on the ones that are very badly damaged, and planks on the others.

 

damagejt7.png

 

Note: Be careful not to wall yourself in when repairing with pillars! If you do find yourself stuck, you can click "push-over" to knock it over, but you will have to get another pillar to repair the tunnel.

 

pillarrepairmr0.pngplankrepairfs4.png

 

(Making any repair, with a pillar or planks, will yield 40 Construction experience)

 

When you have stabilised all of the cave-ins, you will be able to mine-through the tunnel to the east. Go through this tunnel, and, if you do not have your Ranged/Magic attacks ready (and a couple of pieces of food if you think you'll get hurt in the fight), head back through the tunnel (this is where you will come out the next time you enter the tunnels).

 

Re-enter the tunnel (if you left to re-stock), and you will find yourself in a second cavern, with a level 47 Fire monster on the other side of some stepping stones - you cannot cross these until you defeat the monster. It will attack with fire spells, similar to Fire Blast, and it is advised that you attack back with Water-based spells. After you have defeated it, repair the three wall and one ceiling cave-ins before crossing the stepping stones, to repair the two wall and three ceiling cave-ins (being careful not to wall yourself in). When you are done, mine through the collapsed tunnel to the north and go through.

 

The next cavern you must repair has another Fire monster, and two Lava monster, all level 47 (if you wish to restock on building supplies and food/runes/ammo, do so now). The first Fire and Lava monsters are found to the north, and can be fought without interference from the other Lava monster. Lava monsters must be defeated with Ranged attacks, and the Fire monster with more Magic attacks. You may wish to use Protection Prayers - Protect from Missiles if you have good Magic defence, and Protect from Magic if you have good Ranged defence. However, a couple of pieces of food should see you through the fight.

 

When you have finished those two off, go back to where you entered the cavern, and head north, jumping over the cave-in to the east. Kill the Lava monster with Ranged attacks.

 

Now it is just a case of repairing the damage, without walling yourself in. Make sure you have the remaining 8 pillars and 2 planks in your inventory (possibly bring some spare pillars in case you get stuck). Head as far west as you can on the first side, and then a little to the north to find a not-very-badly damaged ceiling cave-in, repairing it with your remaining planks (the rest of the damage can be repaired with pillars). Head out of the room, sealing it off with a pillar, and repair the cave-in to the south. Go east until you see another tunnel leading north (where you fought the second Lava monster), and repair the wall cave-in. Jump over the ceiling cave-in to the south, and repair it. Go further south, following the tunnel until you reach the second wall cave-in, which you should repair before heading out and repairing the cave-in you just passed. Go east, repairing the wall cave-in, and cross the stepping stones, before mining the collapsed tunnel to the east. Go through, and you'll be glad to hear that there will be no more repairing from now on!

 

The TokTz-Ket-Dill

 

Now is the time to prepare yourself for the fight. Talking to one of the TzHaar-Hurs will reveal that the TokTz-Ket-Dill lives in the cave to the north, but you can head south and clear the collapsed tunnel to restock (the tunnel leads to where you started the quest).

 

speech7qe0.png

 

Taking out armour with good Melee and Ranged defence (Rune armour+ advised), some good food (monkfish+ advised), a Rune pickaxe, a crush weapon (if you have no better weapon, the pickaxe can be used) and a couple of Prayer potions if you think you'll need them, head back to the mining area with the TzHaar-Hurs, and go to the cave to the north. Turn on Protect from Missiles, equip your pickaxe and prepare for a fight...

 

fight1lc4.png

 

TokTz-Ket-Dill is a level 100 creature that attacks with Melee and Ranged, but without the Ranged Protection Prayer, his Ranged attacks can hit 20+ frequently. The first thing you must do is to attack with your pickaxe, slowly breaking through Dill's armour. After the 10th strike, his armour will break.

 

fight2gg5.png

fight3jt0.png

 

Switch to your weapon with a Crush attack, and continue to attack, keeping an eye on your health and healing/drinking your Prayer potion when needed. Eventually, you will kill it, and it will drop 1000 Tokkul and Big bones.

 

Head back to where you started the quest (you will notice that the tunnels you worked your way through earlier are now sealed off), and talk to one of the three TzHaar. After giving thanks and, surprisingly, compliments (for the first time during the quest!), they will reward you.

 

Quest complete!

 

adn9sl.gif

 

Rewards

 

  • 5000 Attack and Strength experience
  • 10,000 Crafting experience
  • 15,000 Mining experience
  • 20,000 Construction experience
  • Three new music tracks - Dillo-gence is Key Arma Gonna Get You, and TokTz-Ket-Ek-Mack (if you choose to watch the play - see below).
  • Access to a new Mining area
  • 1,000 Tokkul (dropped by the TokTz-Ket-Dill)
  • 1 Quest Point

 

The Finished Play

 

After you have finished the quest, you can talk to TzHaar-Hur-Brekt again, and ask to watch his play, unlocking a new sound track and showing a rather amusing Opera. You will be very glad to hear that you can watch the play again by talking to Brekt at any time.

 

playjs4.png

 

 

Fast Quest Walkthrough

 

  1. [^] Talk to one of the three TzHaar
  2. [^] Talk to TzHaar-Ket-Grol
  3. [^] Talk to TzHaar-Mej-Lor in Library
  4. [^] Talk to Reldo in Varrock Palace, find Tourism Guide
  5. [^] Read Tourism Guide and note
  6. [^] Talk to TzHaar-Ket-Grol
  7. [^] Get planks treated my TzHaar-Hur-Frok
  8. [^] Talk to TzHaar-Hur-Brekt
  9. [^] Change the plot until everyone's happy
  10. [^] Talk to TzHaar-Hur-Brekt
  11. [^] Change the roles until everyone's happy
  12. [^] Talk to TzHaar-Hur-Brekt
  13. [^] Mine 18 stone slabs
  14. [^] Use Hammer and Chisel on slabs
  15. [^] Enter the tunnel
  16. [^] Push over rock
  17. [^] Repair all cave-ins
  18. [^] Mine-through collapsed tunnel
  19. [^] Kill Fire monster, repair all cave-ins
  20. [^] Mine-through collapsed tunnel
  21. [^] Kill Fire monster and 2 Lava monsters, repair all cave-ins
  22. [^] Mine-through collapsed tunnel
  23. [^] Kill TokTz-Ket-Dill
  24. [^] Talk to one of the three TzHaar
  25. [^] Quest complete!

 

[name=fqw]

 

Complete - proofreaders appreciated

Edited by mole leader

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Can't wait to see this finised, Mole. :)

 

If it'll be just as good as the other guides you've written, you'll need no help. :aware:

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Can't wait to see this finised, Mole. :wub:

 

If it'll be just as good as the other guides you've written, you'll need no help. :)

 

Thankies, let's hope I don't get killed whilst making it! :aware:

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A level 100 monster can't be too hard, can it? :aware: Except if it attacks the Jad way, but even then it should be still quite easy.

 

 

One small tip: instead of 'What you need:', say 'Requirements:'. Also add that you need to be able to defeat a level 100 monster.

Edited by Penguin

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I found out what the translation means.

 

 

1 Rune Pick

18 addy and mith ore

13 oak planks

 

 

 

 

translationbookuf2.png

Stone Tablet(just because I'm bored.)

Edited by Fury_Ranger

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I got the number thingy page all transparentied and stuff. Here it is:

 

tzhaarnumbersev6.png

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I hope you finish it and not that someone posts a guide on the last moment and that someone would accept it when no one has looked at it because that second someone thinks the first someone is perfect...

 

I'll post some images of the quest later.

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I found out what the translation means.

 

 

1 Rune Pick

18 addy and mith ore

13 oak planks

 

 

 

 

translationbookuf2.png

Stone Tablet(just because I'm bored.)

 

Just took the pic myself, but thanks :wizard:

 

Can someone find out whether you have to go and see Reldo? Or can you just bring the required materials?

 

Also, how did you figure out the bit about the ores?

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I found out what the translation means.

 

 

1 Rune Pick

18 addy and mith ore

13 oak planks

 

 

 

 

translationbookuf2.png

Stone Tablet(just because I'm bored.)

 

Just took the pic myself, but thanks :wizard:

 

Can someone find out whether you have to go and see Reldo? Or can you just bring the required materials?

 

Also, how did you figure out the bit about the ores?

 

It was in the translation book. It mentioned the materials they used- Mithril and Adamantite ores.

 

 

EDIT: Mmm.. hold on.

 

My mistake. You need to go mine magma in the northeast mines.

Edited by Fury_Ranger

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Here's the image of the book:

30boh7s.gif

[IMG=http://i32.tinypic.com/30boh7s.gif]

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Thanks, I uploaded that too, but I'm having internet problems... :aware:

 

I think you got the numbers wrong, Fury - if you read the guide and the note, it explains their counting system.

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^ Yeah. I was rushing through.

I'm at the play, which no one seems to get.

 

 

EDIT:

1 Rune Picaxe,

18 Oak Planks,

13 Stone, which is mined in the TzHaar mine.

Edited by Fury_Ranger

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sp3220080513183016yx7.png

 

 

 

 

Quest complete scroll if you need, but you should also add 1k Tokkul as a reward since that's a drop when killing the boss. :wizard:

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Wait...how can you put 15 Planks, 20 Ores and 1 Pickaxe in an inventory? It's like 36 items :aware:

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Wait...how can you put 15 Planks, 20 Ores and 1 Pickaxe in an inventory? It's like 36 items :aware:

 

You do realize there's a bank in the Tzhaar city, right?

 

Besides, once you exit the cave and re-enter the repair-area, you're taken back to the area you had yet to complete, so you'll skip whatever area you properly repaired. :)

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YES! Got the play.

 

1. Change plot to They only get robbed.

2. Change plot to Humans start.

3. Talk to Tzhaar-Hur-Klag. Make it so tzhaar-hur gets robbed (second option)

4. Talk to Tzhaar-Mej- Kol. Choose the second option.

5. Speak to Tzhaar- Xil-Mor. Tell him the Tzhaar-Xil is the criminal.

6. Speak to Brekt.

7. Say it needs an ending.

8. Say it needs a join effort.

9. Change the ending to Criminal is foiled.

10. Talk to Tzhaar-Xil-Mor and tell him that it's not always foiled.

 

 

 

 

Rough copy. Missing a few details, though.

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The Theater part is pretty hard.

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Fury Ranger:

 

Are you sure that's everything you did? I tweaked the roles far more then that, which might mean it's possible with different solutions or you got didn't have it fully complete.

 

I know for a fact that I convinced the one I gave the victim-role the chance to be a Tzhaar and also, upon request, allowed that actor to have his character survive the assault. :aware:

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^ Yeah. That was only the basic play. I got the roles down, and it changed a bit.

 

 

ROLES:

 

TokTz-Ket-Ek-Mack = TzHaar -Xil criminal --> TZHAAR-XIL-MOR

KetKul-Schmul = Rich TzHaar-Mej who gets robbed by ^ --> TZHAAR-MEJ-KOL

JalYt-Jenny = Jalyt who gets killed in self-defence --> TZHAAR-KET-JOK

TzHaar-Hur = assaulted in its home --> TZHAAR-HUR-KLAG

 

 

 

Note: After you assign the roles and they are not happy with it, say We should modify your current role. Follow through, and they should be happy.

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Oh I think I forgot to mention: The mining area consist of (from what I counted) 8 Coal rocks, 3 Mithril rocks and 2 Adamantite rocks, all accessible through the cave-entrance right near the quest giver, so it's about 15-20 seconds to run to the bank. :aware:

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How to make the plot good? I mean i'm standing there for a half an hour and can't understand how to make the plot good. If one guy likes a plot then other one doesn't. Grrr this is driving me mad.

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How to make the plot good? I mean i'm standing there for a half an hour and can't understand how to make the plot good. If one guy likes a plot then other one doesn't. Grrr this is driving me mad.

I posted the plot on the other page.

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