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God Wars Dungeon

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God Wars Dungeon



By Nonickname



Special thanks to: Light, Daddy, Josh, Cxkslei, Alkrinoth, Dmxdawg4321, Sourecerer4321, Falconr, Roy, Kemosabe, Sp0rtsrule, Spybot, Im zachary, Reaver, Penguin mafia, Deekay, Sea Rayn, Neo Avatars, I Lyk Toast, jokerrulz, Cyril the Cyndaquil, Razorlike, iFree





Take the utmost care in this dungeon, for a small mistake could be your death. Using higher quality items, and higher levels will make it safer, but a higher cost when you die.

An Overview of the God Wars Dungeon

30wpf88.png



The God Wars Dungeon is comprised of five sections, one of them is the battleground, one containing representatives of each warring god, and each of the remaining four are ruled by a different god. These are:
107tl38.gif Armadyl
15dqc7t.gif Bandos
de5ge9.gif Saradomin
21oy6on.gif Zamorak



Each of these areas have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants. The generals and sergeants of each section will always act aggressively towards you, but if you wear an item of the god that the corresponding army represents, the lesser monsters of that faction will become unaggressive towards you. For example if you wore a Saradomin stole, you would not be attacked by followers of Saradomin, but still be attacked by followers of Armadyl, Bandos and Zamorak. Commander Zilyana, Bree, Starlight and Growler would still attack you.

The God Wars Dungeon is comprised of several areas, these being the main area, Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, and Zamorak's Fortress. Each area will require a skill level to gain entry to, and perhaps a particular item. The requirements are:

Armadyl's Eyrie: Level 70 ranged and a mithril grapple.
Bandos's Stronghold: Level 70 strength and a hammer.
Saradomin's Encampment: Level 70 agility and 2 ropes (only for your first trip).
Zamorak's Fortress: Level 70 hitpoints, prayer is drained on entry.

You cannot use stat boosting potions to gain entry to any of the god's areas.



Getting to God Wars Dungeon

You have to have begun Troll Stronghold to be able to gain access to God Wars Dungeon.
Completion of Eadgar's Ruse is recommended for the Trollheim Teleport.
290xvs6.png



The teleport trick

Requirements:To be able to use the Trollheim teleport and maintain a full inventory

Withdraw your complete inventory, as you would like it to appear. Bank 3 items, then withdraw 4x law rune, 4x fire rune, and a Ring of Dueling (or other teleportation jewelery that teleports near to a bank). Cast Trollheim teleport, drop two pieces of food or potions. Rub your Ring of Dueling, and teleport to castlewars. Now store your ring of dueling, and withdraw 3 pieces of food (or potions). Then cast trollheim teleport, leaving you with 2 inventory spaces. Now pick up the two pieces of food (or potions) you dropped here earlier for a complete inventory.



Your first trip to godwars

On your first trip to godwars, bring a rope. Go to God Wars in the way suggested on the map, then speak to the fallen knight near the entrance. Complete the conversation, then use a rope on the entrance. The rope will stay there always.

Killcount

On your screen a killcount meter will be displayed. This is to show you how many followers of each god you have defeated.

killcountns7.png



To gain entrance to a general's room you require 40 killcount of the respective army. For example to gain access to K'ril Tsutsaroth's room you would need 40 kills of Zamorak followers. While using Loot- or Coin-share killcounts from minions will be given to the person with the lowest killcount. For example player a, b and c are in a team using lootshare. Player a and b both have 40 killcount, but player c has 10. If player a, b or c kill followers of a god player c would receive the killcount until he has reached 40. Then it would be distributed equally between each of them once they are equal.

Killcount map:

2q9l37s.png


Green:Bandos killcount (Goblins)
Purple:Armadyl killcount (Aviansie)
Blue:Saradomin killcount (Spiritual Warriors and Mages, Knights and Priests of Saradomin)
Red:Zamorak killcount (Imps)



Killing the Generals and Bodyguards; and the rewards involved

Each of the generals has two or three attacks. Melee attacks will only hit one person (the tank, who takes the main damage) while ranged and magical attacks will hit everybody in the room.

Commander Zilyana: Melee and magical attacks
General Graardor: Melee and ranged attacks
K'ril Tsutsaroth: Melee, magical and extremely powerful magical attacks which he will use if you have been using protect from melee to fend from his attacks, it also drains your prayer.
Kree'arra: Ranged, magical attacks and melee attacks (will only melee if you are not attacking her/him)

The General of each god has a small chance of dropping the hilt of a godsword 2dsl0dv.gif, which can be coupled with the three shards 29w4gtw.gif of the godsword (dropped by Generals and Sergeants) to create a godsword of the respective hilt. To smith godsword shards together requires 90 smithing. Hilts can be exchanged with blades by clicking 'dismantle' on a godsword, then using another hilt with the blade.

Specific boss drops (valuable):

Commander Zilyana: Saradomin hilt, Saradomin sword, Godsword shard 1, Godsword shard 2, Godsword shard 3
General Graardor: Bandos hilt, Bandos chestplate, Bandos tassets, Bandos boots, Godsword shards 1, 2 and 3
K'ril Tsutsaroth: Zamorak hilt, Zamorakian spear, Godsword shards 1, 2 and 3
Kree'arra: Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl plateskirt, Godsword shards 1, 2 and 3

The bodyguards of each general have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item.


GodWars is a risky, yet large source of income for skilled and lucky adventurers
2wq7rll.png





Bandos's Stronghold

Solo setup:

90+ attack, strength and defence
70+ prayer
You can solo with lower levels, and fail with these, but this is what is recommended.

Equipment:
j9y25l.gif


You need a Bandos and a Zamorakian item, make sure of this in your setup.
Weapon: Godsword or whip, if using whip wear Dragonfire shield.
Helm: Helm of Neitiznot, Melee barrows helmet
Chest: Karil's leathertop
Legs: If using Bandos Godsword or Bandos boots use Verac's skirt, if not use Bandos's tassets.
Boots: Dragon boots
Shield: Dragonfire shield, obsidian, or empty. (Empty when using a two handed weapon, such as a godsword)
Ring: Ring of Life, Berserker ring, Warrior ring, Ring of wealth
Gloves: Barrows "Recipe for Disaster" gloves
Amulet: Amulet of Fury, Glory or Strength.
Cape: Zamorak mage arena cape (Zamorakian item) or cloak.

Inventory:
Prayer potion (4)
Saradomin brew (4)
Super restore (4)
Super attack (4)
Super strength (4)
Hammer
23 sharks
Tele Tab
optional: Dragon halberd for spec.

Method:
Get 40 killcount on goblins north east of the entrance (near the Zamorak bridge) open the large door, and walk to General Graardor's room. Then drink potions in this order: 1x Saradomin brew, 1x super restore, 1x super attack, 1x super strength. Activate the special attack on your preferred weapon. Activate these prayers: protect from melee, piety, and protect item if you wish. Enter the room, and attack general Graardor. Eat sharks when required. After he is dead pray melee and kill the range minion, then the melee minion, and the mage if you have time.

Duo Bandos

90+ attack, strength and defence
70+ prayer

Both players should bring equipment to tank, to maximise the efficiency of the inventory

Equipment:

Whip:

2zpmn80.gif


Pros:
More defence, so hit less by ranged attacks
Cheaper
Cons:
Less accurate, so slower kills
Less prayer bonus

Godsword:

2rothn7.gif


Pros:
Harder, more accurate hits, so quicker kills
Higher prayer bonus
Cons:
Lacks a shield, so less defence, and shorter trips

Invetory:
Extended trips:
1x 1 Click teleport (Elf crystal, tele orb, House teleport, Ectophial)
1x hammer (required to enter the Stronghold)
Familiar (summoned): 52 summoning: Spirit Terrorbird (8 saras 4 rests), 67 summoning: War Tortoise (12 saras 6 rests), 96 summoning: Pack Yak (20 saras 10 rests).
9 super restores
17 Saradomin brews

Cheaper, shorter trips:
1x 1 Click teleport
1x Hammer
1x Super attack (4)
1x Super strength (4)
3x Prayer potion (4)
21x Shark
Familiar (summoned): 52 summoning: Spirit Terrorbird (12 sharks), 67 summoning: War Tortoise (18 sharks), 96 summoning: Pack Yak (30 sharks)

Or for level 88 summoners: Unicorn Stallion and Healing Aura scrolls

Method:After killcounts, both players meet at Graardor's door. Then first player to enter activates protect from melee and piety, the second to enter turns on protect from ranged and piety. Both players take turns at tanking (hitting bandos before he can damage the other), and healing until both inventories of food are used. Afterwards both players teleport out, restock inventories and get killcounts again.

Tanking in a team situation:

85+ attack, strength and defence
70+ prayer
You could do this with lower levels, keep in mind these are just recommendations.

Same equipment as before, except in your inventory bring:
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with Them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

Optional shields: Obsidian or Rune Defender

Method:
Enter the room before your team, ensuring everyone is ready to enter straight afterwards. Activate protect from melee, piety and protect item if you wish. Enter the room, and attack Graardor. As soon as you have attacked graardor your team should enter and attack him. After you have killed Graardor kill the melee, ranged and magic minions. After the general and the sergeants are dead the team should stack in the sw corner, the tank should stand out and scroll his screen down so he can see where Bandos spawns. When Bandos spawns attack him before he hits one of your teammates. Drink saradomin brews as you need (remember the dose of restore for every 2 doses of brew).

Non-tanking at Bandos:

Equipment:
Remember you will need a Zamorakian and a Bandos item, you can wear an item during killcount and substitute it for another in the General's room.

kb2lwk.gif


This is optimum equipment, you can substitute it for what you have.

Method:
After the tank has entered, pray protect from ranged and piety, then enter. Attack Graardor after the tank has. When Graardor respawns, wait for the tank to attack him, then attack afterwards.

Guthan Tanking at Bandos:

90+ attack, strength and defence
70+ prayer

Equipment:

sb4vfo.gif


You must wear a full set of Guthans. Keep in mind your Bandos and Zamorak items.

Inventory:
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

Method:
When Graardor spawns use the same prayers as before, attack him, then run to the range minion and attack it. Your teammates will be doing the damage to Graardor, while you will (hopefully) be using the Guthans set effect to heal from the range minion.
Why use the range minion, and not Graardor?
Graardor has far to much defence to get reliable hits on with a warspear, the ranged minion has far less defence. He also deals the least damage (considering your equipment), and the melee minions habit of walking around will often make Bandos switch opponents.

'World 6 Bandos'

Introduction:

World 6 Bandos is a non lootshare, non coinshare team where the intention is to hit harder than everybody else, and thus getting the drop. The pros of this is that you can stay for an extremely long time (there are many people) and that it is quite cheap. Also if you do get a drop the profit is all to yourself rather than being split between several people. The cons are that without 99 melees and maxed equipment you will rarely get kills.

Equipment:
There are two main setups for world 6 Bandos, these being the Void Knight melee set and bandos armor. Godswords are used in both cases.
Void Knight melee robes:

21931uf.gif


Pros:
Harder hit than Bandos (+10% accuracy and strength)
Cheaper
Cons:
Far less defence (shorter trips)
Less prayer bonus (shorter trips)
Bandos armor:

sm692p.gif


Pros:
Longer trips
Cons:
Weaker hits

Inventory
Super attack and strength potions OR Zamorak brews
Saradomin brews and super restores (more restores than brews this time)
Hammer
1 Click teleport
Optional: healing familiar (elemental Titan or Unicorn Stallion) and scrolls OR beast of burden

Weapon:
Armadyl godsword -> Bandos godsword -> Zamorak godsword -> Saradomin godsword

Method:
After Graardor dies enter the room, wait standing around his spawn point, which is to the east of the center of the room. Before Graardor spawns, activate protect from ranged and piety. Now when Graardor dies, set a timer up and time how long it takes for him to respawn. Write this number down, and reset the timer after each kill. When the timer is down to 5 or 10 seconds till spawn activate your prayers/drink potions. Attack Graardor as soon as possible, using your special attack whenever possible.





Zamorak's Fortress

Solo setup:

90+ attack, strength and defence
80+ magic
70+ prayer

Equipment:
2ue1mwz.gif



You will need a zamorak item during killcount

Karils top and skirt -> Dragonhide
Godsword -> whip + dfs
Verac's helm -> barrows melee helm, neitiznot

Inventory:
Teleportation (1 click)
Super antipoison (4)
Saradomin brew (4)
Super restore (4)
Prayer potion (4)
Super attack (4)
Super strength (4)
Rest sharks

Method:
Get 40 killcount on imps (there are 4 spawns in the Zamorak area, in the middle and near the door). After 40 killcount stand at the door and drink potions in this order: 1 dose Saradomin brew, 2 dose super restore, 1 dose super antipoison, 1 dose super attack, 1 dose super strength. Then activate prayers: protect from melee, piety and protect item if you wish. Then enter the room, and run to the North West corner. Attack K'ril, eating sharks and drinking prayer potion/restore when needed. When K'ril is dead activate protect from melee (should already be on) and kill the ranged minion, then the melee minion, and the mage minion if you have time.

Tank setup:

85+ attack and strength
80+ mage
90+ defence
70+ prayer

Equipment:
Same as solo

Inventory:
Teleportation (1 click)
3 Super antipoison (4)
Saradomin brews and super restores (1 restore for every 2 brews)

Method:
Enter before the rest of your team, drinking a super antipoison dose before entering, with the same prayers as before activated. Run to the North West corner, and attack K'ril. Once you are in the corner your team should enter, with protection from magic enabled. After K'ril is dead kill the ranged, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corner. When K'ril respawns attack him before he can attack your teammates.

Non Tank setup:

90+ attack and strength
75+ defence

Equipment:

a422gy.gif



Inventory:
Same as tank, if you are high defence (90+) and have a healing familiar bring super attack and strength potions.

Method: after the tank has run to the North-West corner enter and attack K'ril. Eating as you need. After K'ril is dead attack the range, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corners.



Saradomin's Encampment

You will need a Saradomin and Zamorak item during the killcount.

WARNING: DO NOT EVER, I REPEAT NEVER, EVER MELEE ZILYANA HEAD ON. NEVER EVER MELEE HER HEAD ON WHILE SHE IS FOCUSING ON YOU, AS YOU WILL BE DEAD IN THREE SECONDS.

Sorry for the caps, but you just cannot melee Zilyana while she is focusing on you, it's a deathwish. Pure and simple.

Recent modifications have been made to Commander Zilyana's ai, so she CANNOT be boxed anymore, making the range method quite ineffective, solo ranging still uses the same method without an issue.

Solo setup:
90+ range
90+ defence
70+ prayer

Equipment:
112g651.gif


You can substitute this equipment with what you have. You must use a rune crossbow.
Quiver: Diamond (e) bolts

Inventory:
Teleportation (1 click)
Spirit terrorbird scrolls or purple sweets
Optional: whip or godsword to kill minions with
Rest Saradomin brews and super restores (1 super restore for every 2 Saradomin brews)

The only way to effectively solo Zilyana is to ensure that she cannot melee you, so you will be constantly running away from her to avoid her melee attacks, ranging her as you go. You can shoot her once or twice on the short straights, and two to three times on the long straights.

After Zilyana is dead kill Bree, then Star, and Growler if you have time.

Run like this:

j73jmr.png



Pray protect from magic, eagle eye and protect item. Do not attempt this on a lag prone world, as it can become extremely difficult.

Energy: as you're constantly running, your run energy will be constantly drained. To avoid this use a spirit terrorbird familiar, with the weightless run scrolls. They appear to stop you running, but Zilyana will still be unable to melee you.

To get a full terrorbird past the waterfalls get your killcount in the upper area, then unsummon your familiar (which will drop it's 12 items) then run to the bottom floor and drop 12 items, then run back to the top floor and collect your items. Then run to the bottom floor, summon your spirit terrorbird, store the 12 items that were in it before and pick up the items you dropped.

Melee saradomin guide (4-5 man+):

90+ attack, strength and defence
70+ prayer
52+ summoning OR purple sweets

Equipment:
Bandos equipment:

f_11m_9e7474f.gif


Guthan's:

1goxsk.gif


Verac's:

2eanpl3.gif



The two weapons that are effective are the Godsword and Verac's flail (with the helm, skirt and brassard.). Any other weapons are to inaccurate to be useful against Saradomin. If using the Guthan's method, use your Godsword to fight Zilyana, and use the spear if you need to heal on the sergeants.

Inventory:
1 Click teleport
If using the Guthans setup, a Guthan's Warspear.
Tireless Run scrolls OR Purple sweets
*Spirit Terrorbired summoned*
Terrorbird inventory: Spare terrorbirds, rest Saradomin brews and Super restore (2 brew for every restore)
Rest of inventory: Saradomin brews and Super restores (2 brew per restore)

Method:
Gain 40 killcount on your preferred Saradomin follower, and then use the Beast of Burden past waterfall trip above.
The team activates protect from magic, and enters the room, attacking Zilyana. Whoever is being targeted by Zilyana follows this route:

j73jmr.png


Ensuring whoever is being focused on by Zilyana is not hit. When she is more than 4 seconds of movement away from who she is targeting, she will swap targets. The new target follows the same route (moving away from Zilyana, not through her, until she swaps.) After Zilyana has switched targets the next person she targets runs, and the previous target begins attacking her. Use Tireless Run scrolls when you are low on energy. If you need to heal, run and then eat, never stand still.

A variation on this is to use a primarily ranged based armour, and using a godsword to fight her normally. When Zilyana focuses on you, run, equip your bow and shoot at her, while still running (like the solo method) until she focuses on somebody else. Then swap back to your godsword, and attack her again. This allows you to nearly be constantly hitting Zilyana, while taking minimal damage.

If using Guthans, equip the spear after Zilyana dies and heal on the sergeants.



Armadyl's Eyrie

You will need an Armadyl and a Zamorakian item during killcount.

Solo setup:

Equipment:
5ca6nr.gif



Inventory:
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: BoB (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

Method:
Pray protect from ranged and eagle eye, then enter Kree'arras room. Run and stand on the wall near the altar (this will stop his attacks from pushing you backwards, but you'll still be stunned). Attack him, and when you need to heal STAND UNDERNEATH HIM. He will only melee if you are NOT attacking him, so if you eat he will melee you (it's a strong, accurate and fast attack, so best not to be hit by it). To avoid this stand underneath him and heal, he will be unable to attack you for a short time. Then quickly attack her after eating. After Kree is dead kill the range minion, then the melee and mage minions.

Team setup: (4 people)

Equipment:

5ca6nr.gif



Inventory:
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: Bob (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

Method:
After entering (pray range and eagle eye) stand on the altar wall (to stop you being pushed back) and range Kree. With 4 people when you need to eat you do not need to stand on top of Kree unless he is directly next to you. After Kree is dead kill the ranged minion, then the melee and mage minion. Wait on the altar wall for Kree to respawn.



Death

It's inevitable that at some stage, you or somebody in your team will lag, disconnect, or simply not know what their doing and die. Keep in mind that what they lost is worth more than the 2 prayer potion doses you would use to bless them, and how you would expect them to do the same for you if you were to die.

Requirements to bless a grave: 70 prayer
Maximum time a grave can protect items: 1 hour

If I die and log out (for any reason) will my grave disappear?
Yes, and the items will be destroyed. If your grave was blessed before you log out the items will remain on the ground for the time the bless would have extended, but the grave will have dissapeared. If you die before you have looted your previous grave the original grave will be destroyed along with the items for the new grave.




Will a ring of wealth work here?

No, a ring of wealth has NO effect while using Loot or CoinShare in a team. As for soloing it's effect is one of personal preference




Aviansie:

Introduction:
Aviansie are graceful flying creatures of Armadyl, who can only be hit with ranged or magical attacks. They range in levels from the sixties to the one hundred and thirties. They have a common drop of 4 adamantite bars (noted) so they are a good, reliable source of money. They are skilled rangers so you will need to balance your ranged defence and ranged attack.

aviansie.gif



Cash per hour: 400k+
Ranged xp per hour (rapid): 30k+

There are two main methods to kill Aviansie with, these being Tanking and Prayer.

Prayer setup:

ckuvq.gif


Pros:
Easier - Less attention required, semi afk
Quicker
Cons:
Less profit


Tank setup:

2i6kxg2.gif


Pros:
Longer trips
More profit
Slower kills
Cons:
More difficult and irritating

You can substitute this equipment for what you have, but remember an Armadyl and a Zamorakian item. The Armadyl item is not required if you are praying. If you are tanking you can substitute the range legs for heavier armoured legs.

Inventory:
Prayer:
20 prayer potions (4)
Teleport to house (1 click teletab)
2 law runes and 2 fire runes (for trollheim teleport, these spaces will be freed up after tele)
1-2 monkfish or shark for emergency healing.

Tanking with no Familiar:
20 monkfish or shark for initial healing
Bones to peaches tablets or runes for the spell (if you have unlocked it at mage training arena)
2 law runes and 2 fire runes (for the teleport, freed up afterwards)
Teleport to house (1 click teletab)

Tanking with familiar:
10-15 monkfish or shark for healing if you're low
3-4 Bunyip, Elemental titan or Unicorn stallion pouches
If using Titan or Stallion bring Titan's constitution or Healing aura scrolls.
Summoning potions ( 1 dose per familiar)

Optional for all inventories: High alchemy runes or tabs

Method:

Prayer:
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. Move slightly soutwest of the entrance, activate protect from ranged and attack aviansie at your leisure (the lower levelled the better). Drink prayer potion doses when needed and collect any valuable drops. Once you have used your prayer potions teleport out, restock and go again.

Tanking with no familiar:
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. When you kill an aviansie collect the drop and pick up the bones. Do not pick up the bones if you don't have space. Once you have used your starting food cast bones to peaches and use the peaches to heal, collecting bones as you go. Again, when you have a full inventory of bones and no other food cast bones to peaches.

Tanking with familiar:
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. Attack Aviansies, allowing your bunyip to automatically heal you, or using Tian's constitution or Healing aura scrolls to heal yourself when damaged. If your familiar is out of special move points or you are on dangerously low hp use your spare food to heal. When your familiar expires drink a dose of summoning potion, and summon a new one.

For 88+ summoners:
As your emergency food source (using Unicorn Stallion) bring summoning potions instead of monkfish or sharks. When you are low hp and your familiars special points have been used, drink an entire summoning potion and the Unicorns special move points will be replensihed, allowing you to use the special attack 3 times, for more healing than a shark. (twice as much, for hardly any more cost)



Commonly used terms at God Wars Dungeon:

Term | Meaning
GS: Godsword
SS: Saradomin sword
Crashers: group of people who will attempt to steal your gwd world by getting more kills than your team.
ZGS, BGS, AGS, SGS: Acronyms representing each type of godsword
eg. 90+ or 80+: the levels a team (or player) is requesting you to be to join their team.
Spec: Special attack
Saras: Saradomin brews
Rests: Super restores
Bunnys: bunyip
Pony: Unicorn Stallion
Z Spear: Zamorakian spear
Tank: person whom the main attacks of the general are focused on; takes most of the damage.
Cubed: General has been hit with a Zamorak godsword spec, meaning the tank can move away for a short amount of time
Pot: Potion, usually referring to super attack and strength potions in this situation.
KC: Killcount
Bless: Blessing of a grave to protect somebody's items
GWD: God Wars Dungeon
Leech(er): somebody who enters on your team solo and attacks the minions.
DCed: Common term for losing an internet connection (or in correct terms, disconnected.)
DD: Deathdot (all players stack on 1 square)- useful at Kree'arra so you can turn on prayer when Kree spawns, conserving prayer and nobody gets hit.
AFK: Away from keyboard or not paying attention



Edited by nonickname

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Just a couple spelling mistakes

 

Unagressive should be Unaggressive here: "but if you wear an item of the god that the faction represents the lesser monsters of that faction will become unagressive towards you"

 

and,

 

Reccomended should be Recommended here: "Completion of Eadgar's Ruse is reccomended for the Trollheim Teleport."

 

It really just looks like you were typing too fast, especially since you spelled unaggressive correctly in the sentance above the error.

 

I don't play God Wars but have been interested in starting some combat mini-games so clicked on your post to find out more about GW. As I know nothing about it I can't comment on the overall accurateness of the guide but it looks well put together and overall you have good spelling/grammar.

 

-Rayn.

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Thanks rayn, i'll correct those errors. I'll also be adding basic guides on equipment, inventories and stratergies for each boss.

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At last. We've gone too long without a GWD guide.

Doesn't Graardor also drop Bandos Boots?

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Fixed some spelling:

 

Note: this is the beta stage, so it is incomplete. This has been written in notepad so far, and any pictures or colourings are signified by [] boxes.

 

the God Wars Dungeon before, take only items you are willing to lose. This is not a warning that should be taken lightly...

 

An Overview of God Wars Dungeon

 

[god wars dungeon main.png]

 

The God Wars Dungeon is comprised of four factions (gods). These are:

[armadylgodsword.png] Armadyl <~[Yellow]

[bandosgodsword.png] Bandos <~[Green]

[saradomingodsword.png] Saradomin <~[blue]

[zamorakgodsword.png] Zamorak <~[Red]

 

Each of these factions have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants. The generals and sergeants of each faction will always act aggressively towards you, but if you wear an item of the god that the faction represents the lesser monsters of that faction will become unaggressive towards you. For example if you wore a Saradomin stole, you would not be attacked by followers of Saradomin, but still be attacked by followers of Armadyl, Bandos and Zamorak. Commander Zilyana, Bree, Starlight and Growler would still attack you.

 

The God Wars Dungeon is comprised of several areas, these being the main area, Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, and Zamorak's Fortress. Each area will require a skill level to gain entry to, and perhaps a particular item. The requirements are:

 

Armadyl's Eyrie: <~[Green] Level 70 ranged and a mithril grapple.

Bandos's Stronghold: <~[Yellow] Level 70 strength and a hammer.

Saradomin's Encampment: <~[blue] Level 70 agility and 2 ropes (only for your first trip).

Zamorak's Fortress: <~[Red] Level 70 hitpoints, no item.

 

You cannot use stat boosting potions to gain entry to any of the god's areas.

 

Getting to God Wars Dungeon

 

You have to have begun Troll Stronghold to be able to gain access to God Wars Dungeon.

Completion of Eadgar's Ruse is recommended for the Trollheim Teleport.

 

[rs burth-gwd.png]

 

The teleport trick

 

To be able to use the Trollheim teleport and mantain a full inventory do this:

 

Withdraw your complete inventory, as you would like it to appear. Bank 3 items, then withdraw 4x law rune, 4x fire rune, and a Ring of Dueling (or other teleportation jewelery that tp's near a bank). Cast Trollheim teleport,drop two pieces of food or potions. Rub your Ring of Dueling, and teleport to castlewars. Now store your ring of dueling, and withdraw 3 pieces of food (or potions). Then cast trollheim teleport, leaving you with 2 inventory spaces. Now pick up the two pieces of food (or potions) you dropped here earlier for a complete inventory.

 

Your first trip to godwars

 

On your first trip to godwars, bring 1x rope. Go to God Wars in the way suggested on the map, then speak to the fallen knight near the entrance. Complete the conversation, then use a rope on the entrance. The rope will stay there always.

 

Killcount

 

On your screen a killcount meter will be displayed. This is to show you how many followers of each god you have defeated.

 

[killcount.png]

 

To gain entrance to a general's room you require 40 killcount of the respective faction. For example to gain access to K'ril Tsutsaroth's room you would need 40 kills of Zamorak followers. While using Loot or Coinshare killcounts from minions will be given to the person with the lowest killcount. For examply player a, b and c are in a team using lootshare. Player a and b both have 40 killcount, but player c has 10. If player a, b or c kill followers of a god player c would receive the killcount until he has reached 40. Then it would be distributed equally between each of them once they are equal.

 

Killing the bosses and rewards

 

Each boss has two or three attacks (Kree 'arra). Melee attacks will only hit one person (the tank, who takes the main damage) while ranged and magical attacks will hit everybody in the room.

 

Commander Zilyana: <~[blue] Melee and magical attacks

General Graardor: <~[Green] Melee and ranged attacks

K'ril Tsutsaroth: <~[Red] Melee, magical and prayer ignoring melee attacks

Kree'arra: <~[Yellow] Ranged, magical attacks and melee attacks (will only melee if you are not attacking her/him)

 

The General of each god has a small chance of dropping the hilt of a godsword [godswordhilt.png], which can be coupled with the three shards [godswordshard.png] of the godsword (dropped by Generals and Sergeants) to create a godsword of the respective hilt. To smith godsword shards together requires 90 smithing. Hilts can be exchanged with blades by clicking 'dismantle' on a godsword, then using another hilt with the blade.

 

Specific boss drops (valuable):

 

Commander Zilyana: <~[blue] Saradomin hilt, Saradomin sword, Godsword shard 1, Godsword shard 2, Godsword shard 3

General Graardor: <~[Green] Bandos hilt, Bandos chestplate, Bandos tassets, Godsword shards 1, 2 and 3

K'ril Tsutsaroth: <~[Red] Zamorak hilt, Zamorakian spear, Godsword shards 1, 2 and 3

Kree'arra: <~[Yellow] Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl plateskirt, Godsword shards 1, 2 and 3

 

*The Sergeants of each god have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item. *

 

 

reserved

 

 

 

 

Note: this is the beta stage, so it is incomplete. This has been written in notepad so far, and any pictures or colourings are signified by [] boxes.

the God Wars Dungeon before, take only items you are willing to lose. This is not a warning that should be taken lightly... 

An Overview of God Wars Dungeon

[god wars dungeon main.png]

The God Wars Dungeon is comprised of four factions (gods). These are:
[armadylgodsword.png] Armadyl <~[Yellow]
[bandosgodsword.png] Bandos <~[Green]
[saradomingodsword.png] Saradomin <~[Blue]
[zamorakgodsword.png] Zamorak <~[Red]

Each of these factions have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants. The generals and sergeants of each faction will always act aggressively towards you, but if you wear an item of the god that the faction represents the lesser monsters of that faction will become unaggressive towards you. For example if you wore a Saradomin stole, you would not be attacked by followers of Saradomin, but still be attacked by followers of Armadyl, Bandos and Zamorak. Commander Zilyana, Bree, Starlight and Growler would still attack you.

The God Wars Dungeon is comprised of several areas, these being the main area, Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, and Zamorak's Fortress. Each area will require a skill level to gain entry to, and perhaps a particular item. The requirements are:

Armadyl's Eyrie: <~[Green] Level 70 ranged and a mithril grapple.
Bandos's Stronghold: <~[Yellow] Level 70 strength and a hammer.
Saradomin's Encampment: <~[Blue] Level 70 agility and 2 ropes (only for your first trip).
Zamorak's Fortress: <~[Red] Level 70 hitpoints, no item.

You cannot use stat boosting potions to gain entry to any of the god's areas.

Getting to God Wars Dungeon

You have to have begun Troll Stronghold to be able to gain access to God Wars Dungeon.
Completion of Eadgar's Ruse is recommended for the Trollheim Teleport.

[rs burth-gwd.png]

The teleport trick

To be able to use the Trollheim teleport and mantain a full inventory do this:

Withdraw your complete inventory, as you would like it to appear. Bank 3 items, then withdraw 4x law rune, 4x fire rune, and a Ring of Dueling (or other teleportation jewelery that tp's near a bank). Cast Trollheim teleport,drop two pieces of food or potions. Rub your Ring of Dueling, and teleport to castlewars. Now store your ring of dueling, and withdraw 3 pieces of food (or potions). Then cast trollheim teleport, leaving you with 2 inventory spaces. Now pick up the two pieces of food (or potions) you dropped here earlier for a complete inventory.

Your first trip to godwars

On your first trip to godwars, bring 1x rope. Go to God Wars in the way suggested on the map, then speak to the fallen knight near the entrance. Complete the conversation, then use a rope on the entrance. The rope will stay there always.

Killcount

On your screen a killcount meter will be displayed. This is to show you how many followers of each god you have defeated.

[killcount.png]

To gain entrance to a general's room you require 40 killcount of the respective faction. For example to gain access to K'ril Tsutsaroth's room you would need 40 kills of Zamorak followers. While using Loot or Coinshare killcounts from minions will be given to the person with the lowest killcount. For examply player a, b and c are in a team using lootshare. Player a and b both have 40 killcount, but player c has 10. If player a, b or c kill followers of a god player c would receive the killcount until he has reached 40. Then it would be distributed equally between each of them once they are equal.

Killing the bosses and rewards

Each boss has two or three attacks (Kree 'arra). Melee attacks will only hit one person (the tank, who takes the main damage) while ranged and magical attacks will hit everybody in the room.

Commander Zilyana: <~[Blue] Melee and magical attacks
General Graardor: <~[Green] Melee and ranged attacks
K'ril Tsutsaroth: <~[Red] Melee, magical and prayer ignoring melee attacks
Kree'arra: <~[Yellow] Ranged, magical attacks and melee attacks (will only melee if you are not attacking her/him)

The General of each god has a small chance of dropping the hilt of a godsword [godswordhilt.png], which can be coupled with the three shards [godswordshard.png] of the godsword (dropped by Generals and Sergeants) to create a godsword of the respective hilt. To smith godsword shards together requires 90 smithing. Hilts can be exchanged with blades by clicking 'dismantle' on a godsword, then using another hilt with the blade.

Specific boss drops (valuable):

Commander Zilyana: <~[Blue] Saradomin hilt, Saradomin sword, Godsword shard 1, Godsword shard 2, Godsword shard 3
General Graardor: <~[Green] Bandos hilt, Bandos chestplate, Bandos tassets, Godsword shards 1, 2 and 3
K'ril Tsutsaroth: <~[Red] Zamorak hilt, Zamorakian spear, Godsword shards 1, 2 and 3
Kree'arra: <~[Yellow] Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl plateskirt, Godsword shards 1, 2 and 3

*The Sergeants of each god have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item. *


reserved

 

 

 

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You have some pictures with a blue background. I made them transparent:

 

 

Armadyl Godsword:

107tl38.gif

[IMG=http://i34.tinypic.com/107tl38.gif]

 

Bandos Godsword:

15dqc7t.gif

[IMG=http://i37.tinypic.com/15dqc7t.gif]

 

Saradomin Sword:

de5ge9.gif

[IMG=http://i37.tinypic.com/de5ge9.gif]

 

Zamorak Godsword:

21oy6on.gif

[IMG=http://i37.tinypic.com/21oy6on.gif]

 

"Hilt of a Godsword":

2dsl0dv.gif

[IMG=http://i36.tinypic.com/2dsl0dv.gif]

 

"Three Shards of the Godsword":

29w4gtw.gif

[IMG=http://i38.tinypic.com/29w4gtw.gif]

 

 

 

 

Also, in many points of the guide, you used colors. Try not to do this, as it says not to in the Guidelines for Submitting Content.

 

I'll check the grammar/spelling later :wizard:.

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Thanks Sp0rts

 

Colors removed, transperancies added. Any suggestions on what to do with the title?

 

:aware:

Edited by nonickname20

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[p][center][b][u][font="hobo std"][size=6]God Wars Dungeon[/size][/u][/b][/p][/center][/font]

[center][b][u]By Nonickname[/u][/b][/center]

[center][b]Special thanks to: Light, Ming, Daddy, Josh, Cxkslei, Alkrinoth, Dmxdawg4321, Sourecerer4321, Falconr, Roy, Kemosabe, Sp0rtsrule[/b][/center]

[center][b]Index[/b][/center]
[center][i]This is a large guide, so use this as a general idea for order of events.[/i][/center]
[center][list]
[*]Overview and Introduction
[*]Requirements and Introduction continued
[*]Getting to God Wars Dungeon
[*]The teleport trick, Your first trip to Godwars and Killcount
[*]Killing the Generals and Bodyguards; and the rewards involved
[*]Valuable boss drops
[*]Bandos's Stronghold
[*]Bandos solo guide
[*]Bandos duo guide
[*]Bandos teaming guide
[*]World 6 Bandos guide
[*]Zamorak's Fortress
[*]Zamorak solo guide
[*]Zamorak teaming guide
[*]Saradomin's Encampment
[*]Saradomin solo guide
[*]Saradomin teaming guide
[*]Armadyl's Eyrie
[*]Armadyl solo guide
[*]Armadyl teaming guide
[*]Death
[*]Rings of Wealth
[*]Aviansie
[/list][/center]

[quote]the God Wars Dungeon, take only items you are willing to lose. This is not a warning that should be taken lightly...[/quote]

[b]An Overview of the God Wars Dungeon[/b]

[center][img=http://i266.photobucket.com/albums/ii259/nonicknameowns/godwarsdungeonmain-1.png][/center]

The God Wars Dungeon is comprised of five sections, one of them is the battleground, containing representatives of each warring god, while each of the remaining four are ruled by a different god. These are:
[img=http://i34.tinypic.com/107tl38.gif] Armadyl
[img=http://i37.tinypic.com/15dqc7t.gif] Bandos
[img=http://i37.tinypic.com/de5ge9.gif] Saradomin
[img=http://i37.tinypic.com/21oy6on.gif] Zamorak

[hr]

Each of these areas have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants. The generals and sergeants of each section will always act aggressively towards you, but if you wear an item of the god that the corresponding army represents, the lesser monsters of that army will become unaggressive towards you. For example if you wore a Saradomin stole, you would not be attacked by followers of Saradomin, but still be attacked by followers of Armadyl, Bandos and Zamorak. Commander Zilyana, Bree, Starlight and Growler would still attack you.

The God Wars Dungeon is comprised of several areas, these being the main area, Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, and Zamorak's Fortress. Each area will require a skill level to gain entry to, and perhaps a particular item. The requirements are:

Armadyl's Eyrie: Level 70 ranged and a mithril grapple.
Bandos's Stronghold: Level 70 strength and a hammer.
Saradomin's Encampment: Level 70 agility and 2 ropes (only for your first trip).
Zamorak's Fortress: Level 70 hitpoints, prayer is drained on entry.

You cannot use stat boosting potions to gain entry to any of the god's areas.

[hr]

[b]Getting to God Wars Dungeon[/b]

You have to have begun Troll Stronghold to be able to gain access to God Wars Dungeon.
Completion of Eadgar's Ruse is recommended for the Trollheim Teleport.

[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/rsburth-gwd.jpg]

[b]The teleport trick[/b]

[i]To be able to use the Trollheim teleport and mantain a full inventory do this:[/i]

Withdraw your complete inventory, as you would like it to appear. Bank 3 items, then withdraw 4x law rune, 4x fire rune, and a Ring of Dueling (or other teleportation jewelery that tp's near a bank). Cast Trollheim teleport,drop two pieces of food or potions. Rub your Ring of Dueling, and teleport to castlewars. Now store your ring of dueling, and withdraw 3 pieces of food (or potions). Then cast trollheim teleport, leaving you with 2 inventory spaces. Now pick up the two pieces of food (or potions) you dropped here earlier for a complete inventory.

[hr]

[b]Your first trip to godwars[/b]

On your first trip to godwars, bring 1x rope. Go to God Wars in the way suggested on the map, then speak to the fallen knight near the entrance. Complete the conversation, then use a rope on the entrance. The rope will stay there always.

[b]Killcount[/b]

On your screen a killcount meter will be displayed. This is to show you how many followers of each god you have defeated.

[img=http://img145.imageshack.us/img145/7708/killcountns7.png]

To gain entrance to a general's room you require 40 killcount of the respective army. For example to gain access to K'ril Tsutsaroth's room you would need 40 kills of Zamorak followers. While using Loot or Coinshare killcounts from minions will be given to the person with the lowest killcount. For examply player a, b and c are in a team using lootshare. Player a and b both have 40 killcount, but player c has 10. If player a, b or c kill followers of a god player c would recieve the killcount until he has reached 40. Then it would be distributed equally between each of them once they are equal.

[hr]

[b]Killing the Generals and Bodyguards; and the rewards involved[/b]

Each of the generals has two or three attacks. Melee attacks will only hit one person (the tank, who takes the main damage) while ranged and magical attacks will hit everybody in the room.

Commander Zilyana: Melee and magical attacks
General Graardor: Melee and ranged attacks
K'ril Tsutsaroth: Melee, magical and prayer ignoring melee attacks
Kree'arra: Ranged, magical attacks and melee attacks (will only melee if you are not attacking her/him)

[i]The General of each god has a small chance of dropping the hilt of a godsword [img=http://i36.tinypic.com/2dsl0dv.gif], which can be coupled with the three shards [img=http://i38.tinypic.com/29w4gtw.gif] of the godsword (dropped by Generals and Sergeants) to create a godsword of the respective hilt. To smith godsword shards together requires 90 smithing. Hilts can be exchanged with blades by clicking 'dismantle' on a godsword, then using another hilt with the blade.[/i]

[b]Specific boss drops (valuable):[/b]

Commander Zilyana: [i]Saradomin hilt, Saradomin sword, Godsword shard 1, Godsword shard 2, Godsword shard 3[/i]
General Graardor: [i]Bandos hilt, Bandos chestplate, Bandos tassets, Bandos boots, Godsword shards 1, 2 and 3[/i]
K'ril Tsutsaroth: [i]Zamorak hilt, Zamorakian spear, Godsword shards 1, 2 and 3[/i]
Kree'arra: [i]Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl plateskirt, Godsword shards 1, 2 and 3[/i]

[quote]The bodyguards of each general have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item.[/quote]

[quote][b]Does godwars make me m0neyz?[/quote]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/godwarswall.png]
[i]Yes.[/i]

[hr]

Bandos's Stronghold[/b]

[i]90+ attack, strength and defence
70+ prayer
You can solo with lower levels, and fail with these, but this is what I reccomend.[/i]

[b]Solo setup:[/b]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandossoloequip.png]
You need a Bandos and a Zamorakian item, make sure of this in your setup.
Weapon: Godsword or whip, if using whip wear Dragonfire shield.
Helm: Helm of Neitiznot, Melee barrows helmet
Chest: Karil's leathertop
Legs: If using Bandos Godsword or Bandos boots use Verac's skirt, if not use Bandos's tassets.
Boots: Dragon boots
Shield: Dragonfire shield, obsidian, or empty. (Empty when using a two handed weapon, such as a godsword)
Ring: Ring of Life, Berserker ring, Warrior ring, Ring of wealth
Gloves: Barrows "Recipe for Disaster" gloves
Amulet: Amulet of Fury, Glory or Strength.
Cape: Zamorak mage arena cape (Zamorakian item) or cloak.

[b]Inventory:[/b]
Prayer potion (4)
Saradomin brew (4)
Super restore (4)
Super attack (4)
Super strength (4)
Hammer
23 sharks
Tele Tab
optional: Dragon halberd for spec.

[b]Method:[/b]
Get 40 killcount on goblins north east of the entrance (near the Zamorak bridge) open the large door, and walk to general Graardor's room. Then drink potions in this order: 1x Saradomin brew, 1x super restore, 1x super attack, 1x super strength. Activate the special attack on your preferred weapon. Activate these prayers: protect from melee, piety, and protect item if you wish. Enter the room, and attack general Graardor. Eat sharks when required. After he is dead pray melee and kill the range minion, then the melee minion, and the mage if you have time.

[b]Duo Bandos[/b]

[i]90+ attack, strength and defence
70+ prayer[/i]

[i]Both players should bring equipment to tank, to maximise the efficiency of the inventory[/i]

[b]Equipment:[/b]

[i]Whip:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosduoequip1.png]
Pros:
More defence, so hit less by ranged attacks
Cheaper
Cons:
Less accurate, so slower kills
Less prayer bonus

[i]Godsword:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosduoequip2.png]
Pros:
Harder, more accurate hits, so quicker kills
Higher prayer bonus
Cons:
Lacks a shield, so less defence, and shorter trips

[b]Invetory:[/b]
[i]Extended trips:[/i]
1x 1 Click teleport (Elf crystal, tele orb, House teleport, Ectophial)
1x hammer (required to enter the Stronghold)
Familiar (summoned): 52 summoning: Spirit Terrorbird (8 saras 4 rests), 67 summoning: War Tortoise (12 saras 6 rests), 96 summoning: Pack Yak (20 saras 10 rests).
9 super restores
17 Saradomin brews

[i]Cheaper, shorter trips:[/i]
1x 1 Click teleport
1x Hammer
1x Super attack (4)
1x Super strength (4)
3x Prayer potion (4)
21x Shark
Familiar (summoned): 52 summoning: Spirit Terrorbird (12 sharks), 67 summoning: War Tortoise (18 sharks), 96 summoning: Pack Yak (30 sharks)

Or for level 88 summoners: Unicorn Stallion and Healing Aura scrolls

[b]Method[/b]
After killcounts, both players meet at the Bandos door. Then first player to enter activates protect from melee and piety, the second to enter turns on protect from ranged and piety. Both players take turns at tanking (hitting bandos before he can damage the other), and healing until both inventories of food are used. Afterwards both players teleport out, restock inventories and get killcounts again.

[b]Tanking in a team situation:[/b]

[i]85+ attack, strength and defence
70+ prayer
again, you can do this with lower..this is just reccomended[/i]

[b]Same equipment as before, except in your inventory bring:[/b]
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with Them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

[b]Method:[/b]
Enter the room before your team, ensuring everyone is ready to enter straight afterwards. Activate protect from melee, piety and protect item if you wish. Enter the room, and attack Graardor. As soon as you have attacked graardor your team should enter and attack him. After you have killed Graardor kill the melee, ranged and magic minions. After the general and the sergeants are dead the team should stack in the sw corner, the tank should stand out and scroll his screen down so he can see where Bandos spawns. When Bandos spawns attack him before he hits one of your teammates. Drink saradomin brews as you need (remember the dose of restore for every 2 doses of brew). 

[b]Non-tanking at Bandos:[/b]

[b]Equipment:[/b]
Remember you will need a Zamorakian and a Bandos item, you can wear an item during killcount and substitute it for another in the General's room.
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosnontanksetup.png]
This is optimum equipment, you can substitute it for what you have.

[b]Method:[/b]
After the tank has entered, pray protect from ranged and piety, then enter. Attack Graardor after the tank has. When Graardor respawns, wait for the tank to attack him, then attack afterwards.

[b]Guthan Tanking at Bandos:[/b]

[i]90+ attack, strength and defence
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/guthantanksetup.png]
You must wear a full set of Guthans. Keep in mind your Bandos and Zamorak items.

[b]Inventory:[/b]
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

[b]Method:[/b]
When Graardor spawns use the same prayers as before, attack him, then run to the range minion and attack it. Your teammates will be doing the damage to Graardor, while you will (hopefully) be using the Guthans set effect to heal from the range minion.
[i]Why use the range minion, and not Graardor?[/i]
[b]Graardor has far to much defence to get reliable hits on with a warspear, the ranged minion has far less defence. He also deals the least damage (considering your equipment), and the melee minions habit of walking around will often make Bandos switch opponents.[/b]

[b]'World 6 Bandos'[/b]

[b]Introduction:[/b]

[i]World 6 Bandos is a non lootshare, non coinshare team where the intention is to hit harder than everybody else, and thus getting the drop. The pros of this is that you can stay for an extremely long time (there are many people) and that it is quite cheap. Also if you do get a drop the profit is all to yourself rather than being split between several people. The cons are that without 99 melees and maxed equipment you will rarely get kills.[/i]

[b]Equipment:[/b]
[i]There are two main setups for world 6 Bandos, these being the Void Knight melee set and bandos armor. Godswords are used in both cases.[/i]
Void Knight melee robes:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosw6setupvk.png]
Pros:
Harder hit than Bandos (+10% accuracy and strength)
Cheaper
Cons:
Far less defence (shorter trips)
Less prayer bonus (shorter trips)
Bandos armor:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosw6setupba.png]
Pros:
Longer trips
Cons:
Weaker hits

[b]Inventory[/b]
Super attack and strength potions OR Zamorak brews
Saradomin brews and super restores (more restores than brews this time)
Hammer
1 Click teleport
Optional: healing familiar (elemental Titan or Unicorn Stallion) and scrolls OR beast of burden

[b]Weapon:[/b]
Armadyl godsword -> Bandos godsword -> Zamorak godsword -> Saradomin godsword

[b]Method:[/b]
After Graardor dies enter the room, wait standing around his spawn point:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosstandhereonspawn.png]
Before Graardor spawns, activate protect from ranged and piety. Now when bandos dies, set a timer up and time how long it takes for him to respawn. Write this number down, and reset the timer after each kill. When the timer is down to 5 or 10 seconds till spawn activate your prayers/drink potions. Attack bandos as soon as possible, using your special attack whenever possible.



[hr]

[b]Zamorak's Fortress[/b]

[b]Solo setup:[/b]

[i]90+ attack, strength and defence
80+ magic
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/zamoraksoloequip.png]

[b]You will need a zamorak item during killcount[/b]

[i]Karils top and skirt -> Dragonhide
Godsword -> whip + dfs
Verac's helm -> barrows melee helm, neitiznot[/i]

[b]Inventory:[/b]
Teleportation (1 click)
Super antipoison (4)
Saradomin brew (4)
Super restore (4)
Prayer potion (4)
Super attack (4)
Super strength (4)
Rest sharks

[b]Method:[/b]
Get 40 killcount on imps (there are 4 spawns in the Zamorak area, in the middle and near the door). After 40 killcount stand at the door and drink potions in this order: 1 dose Saradomin brew, 2 dose super restore, 1 dose super antipoison, 1 dose super attack, 1 dose super strength. Then activate prayers: protect from melee, piety and protect item if you wish. Then enter the room, and run to the North West corner. Attack K'ril, eating sharks and drinking prayer potion/restore when needed. When K'ril is dead activate protect from melee (should already be on) and kill the ranged minion, then the melee minion, and the mage minion if you have time.

[b]Tank setup:[/b]

[i]85+ attack and strength
80+ mage
90+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[i]Same as solo[/i]

[b]Inventory:[/b]
Teleportation (1 click)
3 Super antipoison (4)
Saradomin brews and super restores (1 restore for every 2 brews)

[b]Method: [/b]
Enter before the rest of your team, drinking a super antipoison dose before entering, with the same prayers as before activated. Run to the North West corner, and attack K'ril. Once you are in the corner your team should enter, with protection from magic enabled. After K'ril is dead kill the ranged, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corner. When K'ril respawns attack him before he can attack your teammates.

[b]Non Tank setup:[/b]

[i]90+ attack and strength
75+ defence[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosnontanksetup.png]

[b]Inventory:[/b]
Same as tank, if you are high defence (90+) and have a healing familiar bring super attack and strength potions.

Method: after the tank has run to the North-West corner enter and attack K'ril. Eating as you need. After K'ril is dead attack the range, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corners.

[hr]

[b]Saradomin's Encampment[/b]

[i]You will need a Saradomin and Zamorak item during the killcount.[/i]

[b]WARNING: DO NOT EVER, I REPEAT NEVER, EVER MELEE ZILYANA HEAD ON. NEVER EVER MELEE HER HEAD ON WHILE SHE IS FOCUSING ON YOU, AS YOU WILL BE DEAD IN THREE SECONDS.[/b]

[i]Sorry for the caps, but you just cannot melee Zilyana while she is focusing on you, it's a deathwish. Pure and simple.[/i]

[b]Solo setup:[/b]

[i]90+ range
90+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]
[i]You can substitute this equipment with what you have. You must use a rune crossbow.
Quiver: Diamond (e) bolts[/i]

[b]Inventory:[/b]
Teleportation (1 click)
Spirit terrorbird scrolls or purple sweets
Optional: whip or godsword to kill minions with
Rest Saradomin brews and super restores (1 super restore for every 2 Saradomin brews)

The only way to effectively solo Zilyana is to ensure that she cannot melee you, so you will be constantly running away from her to avoid her melee attacks, ranging her as you go. You can shoot her once or twice on the short straights, and two to three times on the long straights.

After Zilyana is dead kill Bree, then Star, and Growler if you have time.

[b]Run like this:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsolo.png]

Pray protect from magic, eagle eye and protect item. Do not attempt this on a lag prone world, as it can become extremely difficult.

Energy: as your constantly running, your run energy will be constantly drained. To avoid this use a spirit terrorbird familiar, with the weightless run scrolls. They appear to stop you running, but Zilyana will still be unable to melee you.

To get a full terrorbird past the waterfalls get your killcount in the upper area, then unsummon your familiar (which will drop it's 12 items) then run to the bottom floor and drop 12 items, then run back to the top floor and collect your items. Then run to the bottom floor, summon your spirit terrorbird, store the 12 items that were in it before and pick up the items you dropped.

[b]Team setup (4 man):[/b]

[i]85+ range
80+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]
You can substitue this equipment with what you have. You must use a rune crossbow.

[b]Inventory:[/b]
Same as in the solo method.

[b]Method:[/b]
The most effective way to team Zilyana is to use her poor A.I. against her and trap her in a 'box' where she will hopelessly wander around, not meleeing anybody. If you cannot get her boxed, the person who she is focusing on should run (same as solo), until she swaps, when you can try to box her again.

Getting Zilyana boxed is not an easy feat, as it has to be done nearly perfectly. Each of the team members would take a corner, then when she goes for somebody the other 3 should move in to make a box on that corner.

[b]For example:[/b]

[i]On spawn:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/zilyanaspawn.png]

[i]When she targets:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/zilyanatarget.png]

[i]Boxing:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/boxingzilyana.png]

[b]Blue:[/b] Zilyana
[b]Red:[/b] Team members
[b]Black:[/b] Course of movement
[b]Pink:[/b] Box outline
[b]Green:[/b] Ending positions

[i]After Zilyana is dead kill Bree, then Starlight, then Growler. Always pray protect from magic while Zilyana is alive, eagle eye if you want.[/i]

[hr]

[b]Armadyl's Eyrie[/b]

[i]You will need an Armadyl and a Zamorakian item during killcount.[/i]

[b]Solo setup:[/b]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]

[b]Inventory:[/b]
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: BoB (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

[b]Method:[/b]
Pray protect from ranged and eagle eye, then enter Kree'arras room. Run and stand on the wall near the altar (this will stop her attacks from pushing you backwards, but you'll still be stunned). Attack her, and when you need to heal STAND UNDERNEATH HER. She will only melee if you are NOT attacking her, so if you eat she will melee you (it's a strong, accurate and fast attack, so best not to be hit by it). To avoid this stand underneath her and heal, she will be unable to attack you for a short time. Then quickly attack her after eating. After Kree is dead kill the range minion, then the melee and mage minions.

[b]Team setup: (4 people)[/b]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]

[b]Inventory:[/b]
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: Bob (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

[b]Method:[/b]
After entering (pray range and eagle eye) stand on the altar wall (to stop you being pushed back) and range Kree. With 4 people when you need to eat you do not need to stand on top of Kree unless she is directly next to you. After Kree is dead kill the ranged minion, then the melee and mage minion. Wait on the altar wall for Kree to respawn.

[hr]

[b]Death[/b]

[i]It's inevitable that at some stage, you or somebody in your team will lag, disconnect, or simply not know what their doing and die. Keep in mind that what they lost is worth more than the 2 prayer potion doses you would use to bless them, and how you would expect them to do the same for you if you were to die.[/i]

Requirements to bless a grave: 70 prayer
Maximum time a grave can protect items: 1 hour

[quote][b]If I die and log out (for any reason) will my grave dissapear?[/b]
Yes, and the items will be destroyed. If your grave was blessed before you log out the items will remain on the ground for the time the bless would have extended, but the grave will have dissapeared. If you die before you have looted your previous grave the original grave will be destroyed along with the items for the new grave.[/quote]

[hr]

[b]Will a ring of wealth work here?[/b]

[quote]No, a ring of wealth has [b]NO[/b] effect while using Loot or CoinShare in a team. As for soloing it's effect is one of personal preference[/quote]

[hr]

[b]Aviansie:[/b]

[b]Introduction:[/b]
Aviansie are graceful flying creatures of Armadyl, who can only be hit with ranged or magical attacks. They range in levels from the sixties to the one hundred and thirties. They have a common drop of 4 adamantite bars (noted) so they are a good, reliable source of money. They are skilled rangers so you will need to balance your ranged defence and ranged attack.

[img=http://www.runescape.com/img/main/kbase/npc/area_guides/aviansie.gif]

Cash per hour: 400k+
Ranged xp per hour (rapid): 30k+

There are two main methods to kill Aviansie with, these being Tanking and Prayer.

Prayer setup:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/aviansiesetupprayer.png]
Pros:
Easier
Cons:
Less profit
Quicker


Tank setup:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/aviansiesetuptanking.png]
Pros:
Longer trips
More profit
Slower kills
Cons:
More difficult and irritating

[i]You can substitute this equipment for what you have, but remember an Armadyl and a Zamorakian item. The Armadyl item is not required if you are praying. If you are tanking you can substitute the range legs for heavier armoured legs.[/i]

[b]Inventory:[/b]
[i]Prayer:[/i]
20 prayer potions (4)
Teleport to house (1 click teletab)
2 law runes and 2 fire runes (for trollheim teleport, these spaces will be freed up after tele)
1-2 monkfish or shark for emergency healing.

[i]Tanking with no Familiar:[/i]
20 monkfish or shark for initial healing
Bones to peaches tablets or runes for the spell (if you have unlocked it at mage training arena)
2 law runes and 2 fire runes (for the teleport, freed up afterwards)
Teleport to house (1 click teletab)

[i]Tanking with familiar:[/i]
10-15 monkfish or shark for healing if you're low
3-4 Bunyip, Elemental titan or Unicorn stallion pouches
If using Titan or Stallion bring Titan's constitution or Healing aura scrolls.
Summoning potions ( 1 dose per familiar)

[b]Optional for all inventories: High alchemy runes or tabs[/b]

[b]Method:[/b]

[i]Prayer:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. Move slightly soutwest of the entrance, activate protect from ranged and attack aviansie at your leisure (the lower levelled the better). Drink prayer potion doses when needed and collect any valuable drops. Once you have used your prayer potions teleport out, restock and go again.

[i]Tanking with no familiar:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. 
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. When you kill an aviansie collect the drop and pick up the bones. Do not pick up the bones if you don't have space. Once you have used your starting food cast bones to peaches and use the peaches to heal, collecting bones as you go. Again, when you have a full inventory of bones and no other food cast bones to peaches.

[i]Tanking with familiar:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. Attack Aviansies, allowing your bunyip to automatically heal you, or using Tian's constitution or Healing aura scrolls to heal yourself when damaged. If your familiar is out of special move points or you are on dangerously low hp use your spare food to heal. When your familiar expires drink a dose of summoning potion, and summon a new one.

[b]For 88+ summoners:[/b]
[i]As your emergency food source (using Unicorn Stallion) bring summoning potions instead of monkfish or sharks. When you are low hp and your familiars special points have been used, drink an entire summoning potion and the Unicorns special move points will be replensihed, allowing you to use the special attack 3 times, for more healing than a shark. (twice as much, for hardly any more cost)[/i]

[hr]

 

 

 

 

wut wut?

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You didnt put how to achieve Saradomin Killcount, and I would add DCed to the common terms.

 

Great guide otherwise, you might want to put kc maps as well though.

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K'ril Tsutsaroth: Melee, magical and prayer ignoring melee attacks

 

K'ril only has a Melee attack if you don't use prayer. If you do use prayer he hits through your prayer with a MAGICAL attack. This is why when tanking vs K'ril it's best to concentrate on high Mage defence, he often splashes on 130+ with 90+ Magic.

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in armadyl, 'dd' means stand under the place where boss spawns so you can put prayer on after the spawning, thus saving pray points, everyone must stand there, if one of the team is not there, everyone takes the first hit at the same time, instantly after it spawns, usually ending up in someone getting killed.

 

hopefully any of this makes sense :aware:

Edited by Spybot

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Method

After killcounts, both players meet at the Bandos door. Then first player to enter activates protect from melee and piety, the second to enter turns on protect from ranged and piety. Both players take turns at tanking (hitting bandos before he can damage the other), and healing until both inventories of food are used. Afterwards both players teleport out, restock inventories and get killcounts again.

 

Bandos=Graardor.

 

Overall I think it's a pretty good guide though. :aware:

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I was getting a bit lost in your guide so I added some anchors

 

 

God Wars Dungeon

 

By Nonickname

 

Special thanks to: Light, Ming, Daddy, Josh, Cxkslei, Alkrinoth, Dmxdawg4321, Sourecerer4321, Falconr, Roy, Kemosabe, Sp0rtsrule

 

 

the God Wars Dungeon, take only items you are willing to lose. This is not a warning that should be taken lightly...

 

An Overview of the God Wars Dungeon

 

godwarsdungeonmain-1.png

 

The God Wars Dungeon is comprised of five sections, one of them is the battleground, containing representatives of each warring god, while each of the remaining four are ruled by a different god. These are:

107tl38.gif Armadyl

15dqc7t.gif Bandos

de5ge9.gif Saradomin

21oy6on.gif Zamorak

 

 

Each of these areas have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants. The generals and sergeants of each section will always act aggressively towards you, but if you wear an item of the god that the corresponding army represents, the lesser monsters of that army will become unaggressive towards you. For example if you wore a Saradomin stole, you would not be attacked by followers of Saradomin, but still be attacked by followers of Armadyl, Bandos and Zamorak. Commander Zilyana, Bree, Starlight and Growler would still attack you.

 

The God Wars Dungeon is comprised of several areas, these being the main area, Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, and Zamorak's Fortress. Each area will require a skill level to gain entry to, and perhaps a particular item. The requirements are:

 

Armadyl's Eyrie: Level 70 ranged and a mithril grapple.

Bandos's Stronghold: Level 70 strength and a hammer.

Saradomin's Encampment: Level 70 agility and 2 ropes (only for your first trip).

Zamorak's Fortress: Level 70 hitpoints, prayer is drained on entry.

 

You cannot use stat boosting potions to gain entry to any of the god's areas.

 

 

Getting to God Wars Dungeon

 

You have to have begun Troll Stronghold to be able to gain access to God Wars Dungeon.

Completion of Eadgar's Ruse is recommended for the Trollheim Teleport.

 

rsburth-gwd.jpg

 

The teleport trick

 

To be able to use the Trollheim teleport and mantain a full inventory do this:

 

Withdraw your complete inventory, as you would like it to appear. Bank 3 items, then withdraw 4x law rune, 4x fire rune, and a Ring of Dueling (or other teleportation jewelery that tp's near a bank). Cast Trollheim teleport,drop two pieces of food or potions. Rub your Ring of Dueling, and teleport to castlewars. Now store your ring of dueling, and withdraw 3 pieces of food (or potions). Then cast trollheim teleport, leaving you with 2 inventory spaces. Now pick up the two pieces of food (or potions) you dropped here earlier for a complete inventory.

 

 

Your first trip to godwars

 

On your first trip to godwars, bring 1x rope. Go to God Wars in the way suggested on the map, then speak to the fallen knight near the entrance. Complete the conversation, then use a rope on the entrance. The rope will stay there always.

 

Killcount

 

On your screen a killcount meter will be displayed. This is to show you how many followers of each god you have defeated.

 

killcountns7.png

 

To gain entrance to a general's room you require 40 killcount of the respective army. For example to gain access to K'ril Tsutsaroth's room you would need 40 kills of Zamorak followers. While using Loot or Coinshare killcounts from minions will be given to the person with the lowest killcount. For examply player a, b and c are in a team using lootshare. Player a and b both have 40 killcount, but player c has 10. If player a, b or c kill followers of a god player c would recieve the killcount until he has reached 40. Then it would be distributed equally between each of them once they are equal.

 

 

Killing the Generals and Bodyguards; and the rewards involved

 

Each of the generals has two or three attacks. Melee attacks will only hit one person (the tank, who takes the main damage) while ranged and magical attacks will hit everybody in the room.

 

Commander Zilyana: Melee and magical attacks

General Graardor: Melee and ranged attacks

K'ril Tsutsaroth: Melee, magical and prayer ignoring melee attacks

Kree'arra: Ranged, magical attacks and melee attacks (will only melee if you are not attacking her/him)

 

The General of each god has a small chance of dropping the hilt of a godsword 2dsl0dv.gif, which can be coupled with the three shards 29w4gtw.gif of the godsword (dropped by Generals and Sergeants) to create a godsword of the respective hilt. To smith godsword shards together requires 90 smithing. Hilts can be exchanged with blades by clicking 'dismantle' on a godsword, then using another hilt with the blade.

 

Specific boss drops (valuable):

 

Commander Zilyana: Saradomin hilt, Saradomin sword, Godsword shard 1, Godsword shard 2, Godsword shard 3

General Graardor: Bandos hilt, Bandos chestplate, Bandos tassets, Bandos boots, Godsword shards 1, 2 and 3

K'ril Tsutsaroth: Zamorak hilt, Zamorakian spear, Godsword shards 1, 2 and 3

Kree'arra: Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl plateskirt, Godsword shards 1, 2 and 3

 

The bodyguards of each general have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item.

 

Does godwars make me m0neyz?

godwarswall.png

Yes.

 

 

Bandos's Stronghold

 

Solo setup:

 

90+ attack, strength and defence

70+ prayer

You can solo with lower levels, and fail with these, but this is what I reccomend.

 

Equipment:

bandossoloequip.png

You need a Bandos and a Zamorakian item, make sure of this in your setup.

Weapon: Godsword or whip, if using whip wear Dragonfire shield.

Helm: Helm of Neitiznot, Melee barrows helmet

Chest: Karil's leathertop

Legs: If using Bandos Godsword or Bandos boots use Verac's skirt, if not use Bandos's tassets.

Boots: Dragon boots

Shield: Dragonfire shield, obsidian, or empty. (Empty when using a two handed weapon, such as a godsword)

Ring: Ring of Life, Berserker ring, Warrior ring, Ring of wealth

Gloves: Barrows "Recipe for Disaster" gloves

Amulet: Amulet of Fury, Glory or Strength.

Cape: Zamorak mage arena cape (Zamorakian item) or cloak.

 

Inventory:

Prayer potion (4)

Saradomin brew (4)

Super restore (4)

Super attack (4)

Super strength (4)

Hammer

23 sharks

Tele Tab

optional: Dragon halberd for spec.

 

Method:

Get 40 killcount on goblins north east of the entrance (near the Zamorak bridge) open the large door, and walk to general Graardor's room. Then drink potions in this order: 1x Saradomin brew, 1x super restore, 1x super attack, 1x super strength. Activate the special attack on your preferred weapon. Activate these prayers: protect from melee, piety, and protect item if you wish. Enter the room, and attack general Graardor. Eat sharks when required. After he is dead pray melee and kill the range minion, then the melee minion, and the mage if you have time.

 

Duo Bandos

 

90+ attack, strength and defence

70+ prayer

 

Both players should bring equipment to tank, to maximise the efficiency of the inventory

 

Equipment:

 

Whip:

bandosduoequip1.png

Pros:

More defence, so hit less by ranged attacks

Cheaper

Cons:

Less accurate, so slower kills

Less prayer bonus

 

Godsword:

bandosduoequip2.png

Pros:

Harder, more accurate hits, so quicker kills

Higher prayer bonus

Cons:

Lacks a shield, so less defence, and shorter trips

 

Invetory:

Extended trips:

1x 1 Click teleport (Elf crystal, tele orb, House teleport, Ectophial)

1x hammer (required to enter the Stronghold)

Familiar (summoned): 52 summoning: Spirit Terrorbird (8 saras 4 rests), 67 summoning: War Tortoise (12 saras 6 rests), 96 summoning: Pack Yak (20 saras 10 rests).

9 super restores

17 Saradomin brews

 

Cheaper, shorter trips:

1x 1 Click teleport

1x Hammer

1x Super attack (4)

1x Super strength (4)

3x Prayer potion (4)

21x Shark

Familiar (summoned): 52 summoning: Spirit Terrorbird (12 sharks), 67 summoning: War Tortoise (18 sharks), 96 summoning: Pack Yak (30 sharks)

 

Or for level 88 summoners: Unicorn Stallion and Healing Aura scrolls

 

Method

After killcounts, both players meet at the Bandos door. Then first player to enter activates protect from melee and piety, the second to enter turns on protect from ranged and piety. Both players take turns at tanking (hitting bandos before he can damage the other), and healing until both inventories of food are used. Afterwards both players teleport out, restock inventories and get killcounts again.

 

Tanking in a team situation:

 

85+ attack, strength and defence

70+ prayer

again, you can do this with lower..this is just reccomended

 

Same equipment as before, except in your inventory bring:

Teleportation (1 click)

Hammer

Optional: familiar and scrolls

Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with Them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

 

Method:

Enter the room before your team, ensuring everyone is ready to enter straight afterwards. Activate protect from melee, piety and protect item if you wish. Enter the room, and attack Graardor. As soon as you have attacked graardor your team should enter and attack him. After you have killed Graardor kill the melee, ranged and magic minions. After the general and the sergeants are dead the team should stack in the sw corner, the tank should stand out and scroll his screen down so he can see where Bandos spawns. When Bandos spawns attack him before he hits one of your teammates. Drink saradomin brews as you need (remember the dose of restore for every 2 doses of brew).

 

Non-tanking at Bandos:

 

Equipment:

Remember you will need a Zamorakian and a Bandos item, you can wear an item during killcount and substitute it for another in the General's room.

bandosnontanksetup.png

This is optimum equipment, you can substitute it for what you have.

 

Method:

After the tank has entered, pray protect from ranged and piety, then enter. Attack Graardor after the tank has. When Graardor respawns, wait for the tank to attack him, then attack afterwards.

 

Guthan Tanking at Bandos:

 

90+ attack, strength and defence

70+ prayer

 

Equipment:

guthantanksetup.png

You must wear a full set of Guthans. Keep in mind your Bandos and Zamorak items.

 

Inventory:

Teleportation (1 click)

Hammer

Optional: familiar and scrolls

Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

 

Method:

When Graardor spawns use the same prayers as before, attack him, then run to the range minion and attack it. Your teammates will be doing the damage to Graardor, while you will (hopefully) be using the Guthans set effect to heal from the range minion.

Why use the range minion, and not Graardor?

Graardor has far to much defence to get reliable hits on with a warspear, the ranged minion has far less defence. He also deals the least damage (considering your equipment), and the melee minions habit of walking around will often make Bandos switch opponents.

 

'World 6 Bandos'

 

Introduction:

 

World 6 Bandos is a non lootshare, non coinshare team where the intention is to hit harder than everybody else, and thus getting the drop. The pros of this is that you can stay for an extremely long time (there are many people) and that it is quite cheap. Also if you do get a drop the profit is all to yourself rather than being split between several people. The cons are that without 99 melees and maxed equipment you will rarely get kills.

 

Equipment:

There are two main setups for world 6 Bandos, these being the Void Knight melee set and bandos armor. Godswords are used in both cases.

Void Knight melee robes:

bandosw6setupvk.png

Pros:

Harder hit than Bandos (+10% accuracy and strength)

Cheaper

Cons:

Far less defence (shorter trips)

Less prayer bonus (shorter trips)

Bandos armor:

bandosw6setupba.png

Pros:

Longer trips

Cons:

Weaker hits

 

Inventory

Super attack and strength potions OR Zamorak brews

Saradomin brews and super restores (more restores than brews this time)

Hammer

1 Click teleport

Optional: healing familiar (elemental Titan or Unicorn Stallion) and scrolls OR beast of burden

 

Weapon:

Armadyl godsword -> Bandos godsword -> Zamorak godsword -> Saradomin godsword

 

Method:

After Graardor dies enter the room, wait standing around his spawn point:

bandosstandhereonspawn.png

Before Graardor spawns, activate protect from ranged and piety. Now when bandos dies, set a timer up and time how long it takes for him to respawn. Write this number down, and reset the timer after each kill. When the timer is down to 5 or 10 seconds till spawn activate your prayers/drink potions. Attack bandos as soon as possible, using your special attack whenever possible.

 

 

 

 

Zamorak's Fortress

 

Solo setup:

 

90+ attack, strength and defence

80+ magic

70+ prayer

 

Equipment:

zamoraksoloequip.png

 

You will need a zamorak item during killcount

 

Karils top and skirt -> Dragonhide

Godsword -> whip + dfs

Verac's helm -> barrows melee helm, neitiznot

 

Inventory:

Teleportation (1 click)

Super antipoison (4)

Saradomin brew (4)

Super restore (4)

Prayer potion (4)

Super attack (4)

Super strength (4)

Rest sharks

 

Method:

Get 40 killcount on imps (there are 4 spawns in the Zamorak area, in the middle and near the door). After 40 killcount stand at the door and drink potions in this order: 1 dose Saradomin brew, 2 dose super restore, 1 dose super antipoison, 1 dose super attack, 1 dose super strength. Then activate prayers: protect from melee, piety and protect item if you wish. Then enter the room, and run to the North West corner. Attack K'ril, eating sharks and drinking prayer potion/restore when needed. When K'ril is dead activate protect from melee (should already be on) and kill the ranged minion, then the melee minion, and the mage minion if you have time.

 

Tank setup:

 

85+ attack and strength

80+ mage

90+ defence

70+ prayer

 

Equipment:

Same as solo

 

Inventory:

Teleportation (1 click)

3 Super antipoison (4)

Saradomin brews and super restores (1 restore for every 2 brews)

 

Method:

Enter before the rest of your team, drinking a super antipoison dose before entering, with the same prayers as before activated. Run to the North West corner, and attack K'ril. Once you are in the corner your team should enter, with protection from magic enabled. After K'ril is dead kill the ranged, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corner. When K'ril respawns attack him before he can attack your teammates.

 

Non Tank setup:

 

90+ attack and strength

75+ defence

 

Equipment:

bandosnontanksetup.png

 

Inventory:

Same as tank, if you are high defence (90+) and have a healing familiar bring super attack and strength potions.

 

Method: after the tank has run to the North-West corner enter and attack K'ril. Eating as you need. After K'ril is dead attack the range, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corners.

 

 

Saradomin's Encampment

 

You will need a Saradomin and Zamorak item during the killcount.

 

WARNING: DO NOT EVER, I REPEAT NEVER, EVER MELEE ZILYANA HEAD ON. NEVER EVER MELEE HER HEAD ON WHILE SHE IS FOCUSING ON YOU, AS YOU WILL BE DEAD IN THREE SECONDS.

 

Sorry for the caps, but you just cannot melee Zilyana while she is focusing on you, it's a deathwish. Pure and simple.

 

Solo setup:

90+ range

90+ defence

70+ prayer

 

Equipment:

saradominsetup.png

You can substitute this equipment with what you have. You must use a rune crossbow.

Quiver: Diamond (e) bolts

 

Inventory:

Teleportation (1 click)

Spirit terrorbird scrolls or purple sweets

Optional: whip or godsword to kill minions with

Rest Saradomin brews and super restores (1 super restore for every 2 Saradomin brews)

 

The only way to effectively solo Zilyana is to ensure that she cannot melee you, so you will be constantly running away from her to avoid her melee attacks, ranging her as you go. You can shoot her once or twice on the short straights, and two to three times on the long straights.

 

After Zilyana is dead kill Bree, then Star, and Growler if you have time.

 

Run like this:

saradominsolo.png

 

Pray protect from magic, eagle eye and protect item. Do not attempt this on a lag prone world, as it can become extremely difficult.

 

Energy: as your constantly running, your run energy will be constantly drained. To avoid this use a spirit terrorbird familiar, with the weightless run scrolls. They appear to stop you running, but Zilyana will still be unable to melee you.

 

To get a full terrorbird past the waterfalls get your killcount in the upper area, then unsummon your familiar (which will drop it's 12 items) then run to the bottom floor and drop 12 items, then run back to the top floor and collect your items. Then run to the bottom floor, summon your spirit terrorbird, store the 12 items that were in it before and pick up the items you dropped.

 

Team setup (4 man):

 

85+ range

80+ defence

70+ prayer

 

Equipment:

saradominsetup.png

You can substitue this equipment with what you have. You must use a rune crossbow.

 

Inventory:

Same as in the solo method.

 

Method:

The most effective way to team Zilyana is to use her poor A.I. against her and trap her in a 'box' where she will hopelessly wander around, not meleeing anybody. If you cannot get her boxed, the person who she is focusing on should run (same as solo), until she swaps, when you can try to box her again.

 

Getting Zilyana boxed is not an easy feat, as it has to be done nearly perfectly. Each of the team members would take a corner, then when she goes for somebody the other 3 should move in to make a box on that corner.

 

For example:

 

On spawn:

zilyanaspawn.png

 

When she targets:

zilyanatarget.png

 

Boxing:

boxingzilyana.png

 

Blue: Zilyana

Red: Team members

Black: Course of movement

Pink: Box outline

Green: Ending positions

 

After Zilyana is dead kill Bree, then Starlight, then Growler. Always pray protect from magic while Zilyana is alive, eagle eye if you want.

 

 

Armadyl's Eyrie

 

You will need an Armadyl and a Zamorakian item during killcount.

 

Solo setup:

 

Equipment:

saradominsetup.png

 

Inventory:

Mithril grapple

Teleportation (1 click)

300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)

Saradomin brews and super restores (bring 2 saradomin brews for every super restore).

Familiar: BoB (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

 

Method:

Pray protect from ranged and eagle eye, then enter Kree'arras room. Run and stand on the wall near the altar (this will stop her attacks from pushing you backwards, but you'll still be stunned). Attack her, and when you need to heal STAND UNDERNEATH HER. She will only melee if you are NOT attacking her, so if you eat she will melee you (it's a strong, accurate and fast attack, so best not to be hit by it). To avoid this stand underneath her and heal, she will be unable to attack you for a short time. Then quickly attack her after eating. After Kree is dead kill the range minion, then the melee and mage minions.

 

Team setup: (4 people)

 

Equipment:

saradominsetup.png

 

Inventory:

Mithril grapple

Teleportation (1 click)

300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)

Saradomin brews and super restores (bring 2 saradomin brews for every super restore).

Familiar: Bob (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

 

Method:

After entering (pray range and eagle eye) stand on the altar wall (to stop you being pushed back) and range Kree. With 4 people when you need to eat you do not need to stand on top of Kree unless she is directly next to you. After Kree is dead kill the ranged minion, then the melee and mage minion. Wait on the altar wall for Kree to respawn.

 

 

Death

 

It's inevitable that at some stage, you or somebody in your team will lag, disconnect, or simply not know what their doing and die. Keep in mind that what they lost is worth more than the 2 prayer potion doses you would use to bless them, and how you would expect them to do the same for you if you were to die.

 

Requirements to bless a grave: 70 prayer

Maximum time a grave can protect items: 1 hour

 

If I die and log out (for any reason) will my grave dissapear?

Yes, and the items will be destroyed. If your grave was blessed before you log out the items will remain on the ground for the time the bless would have extended, but the grave will have dissapeared. If you die before you have looted your previous grave the original grave will be destroyed along with the items for the new grave.

 

 

Will a ring of wealth work here?

 

No, a ring of wealth has NO effect while using Loot or CoinShare in a team. As for soloing it's effect is one of personal preference

 

 

Aviansie:

 

Introduction:

Aviansie are graceful flying creatures of Armadyl, who can only be hit with ranged or magical attacks. They range in levels from the sixties to the one hundred and thirties. They have a common drop of 4 adamantite bars (noted) so they are a good, reliable source of money. They are skilled rangers so you will need to balance your ranged defence and ranged attack.

 

aviansie.gif

 

Cash per hour: 400k+

Ranged xp per hour (rapid): 30k+

 

There are two main methods to kill Aviansie with, these being Tanking and Prayer.

 

Prayer setup:

aviansiesetupprayer.png

Pros:

Easier

Cons:

Less profit

Quicker

 

 

Tank setup:

aviansiesetuptanking.png

Pros:

Longer trips

More profit

Slower kills

Cons:

More difficult and irritating

 

You can substitute this equipment for what you have, but remember an Armadyl and a Zamorakian item. The Armadyl item is not required if you are praying. If you are tanking you can substitute the range legs for heavier armoured legs.

 

Inventory:

Prayer:

20 prayer potions (4)

Teleport to house (1 click teletab)

2 law runes and 2 fire runes (for trollheim teleport, these spaces will be freed up after tele)

1-2 monkfish or shark for emergency healing.

 

Tanking with no Familiar:

20 monkfish or shark for initial healing

Bones to peaches tablets or runes for the spell (if you have unlocked it at mage training arena)

2 law runes and 2 fire runes (for the teleport, freed up afterwards)

Teleport to house (1 click teletab)

 

Tanking with familiar:

10-15 monkfish or shark for healing if you're low

3-4 Bunyip, Elemental titan or Unicorn stallion pouches

If using Titan or Stallion bring Titan's constitution or Healing aura scrolls.

Summoning potions ( 1 dose per familiar)

 

Optional for all inventories: High alchemy runes or tabs

 

Method:

 

Prayer:

Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. Move slightly soutwest of the entrance, activate protect from ranged and attack aviansie at your leisure (the lower levelled the better). Drink prayer potion doses when needed and collect any valuable drops. Once you have used your prayer potions teleport out, restock and go again.

 

Tanking with no familiar:

Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.

You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. When you kill an aviansie collect the drop and pick up the bones. Do not pick up the bones if you don't have space. Once you have used your starting food cast bones to peaches and use the peaches to heal, collecting bones as you go. Again, when you have a full inventory of bones and no other food cast bones to peaches.

 

Tanking with familiar:

Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.

You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. Attack Aviansies, allowing your bunyip to automatically heal you, or using Tian's constitution or Healing aura scrolls to heal yourself when damaged. If your familiar is out of special move points or you are on dangerously low hp use your spare food to heal. When your familiar expires drink a dose of summoning potion, and summon a new one.

 

For 88+ summoners:

As your emergency food source (using Unicorn Stallion) bring summoning potions instead of monkfish or sharks. When you are low hp and your familiars special points have been used, drink an entire summoning potion and the Unicorns special move points will be replensihed, allowing you to use the special attack 3 times, for more healing than a shark. (twice as much, for hardly any more cost)

 

 

Commonly used terms at God Wars Dungeon:

 

Term | Meaning

GS: Godsword

SS: Saradomin sword

Crashers: group of people who will attempt to steal your gwd world by getting more kills than your team.

ZGS, BGS, AGS, AGS: Acronyms representing each type of godsword

eg. 90+ or 80+: the levels a team (or player) is requesting you to be to join their team.

Spec: Special attack

Saras: Saradomin brews

Rests: Super restores

Bunnys: bunyip

Pony: Unicorn Stallion

Z Spear: Zamorakian spear

Tank: person whom the main attacks of the general are focused on; takes most of the damage.

Cubed: General has been hit with a Zamorak godsword spec, meaning the tank can move away for a short amount of time

Pot: Potion, usually referring to super attack and strength potions in this situation.

KC: Killcount

Bless: Blessing of a grave to protect somebody's items

GWD: God Wars Dungeon

Leech(er): somebody who enters on your team solo and attacks the minions.

 

Any more to add here are welcome ^^

 

 

 

 

 

 

 

 

[p][center][b][u][font="hobo std"][size=6]God Wars Dungeon[/size][/u][/b][/p][/center][/font]

[center][b][u]By Nonickname[/u][/b][/center]

[center][b]Special thanks to: Light, Ming, Daddy, Josh, Cxkslei, Alkrinoth, Dmxdawg4321, Sourecerer4321, Falconr, Roy, Kemosabe, Sp0rtsrule[/b][/center]

[center][p]Quick Links:
[i]This is a large guide, so use this as a general idea for order of events.[/i]
[list]
[anchor=oai][*]Overview and Introduction[/anchor]
[anchor=raic][*]Requirements and Introduction continued[/anchor]
[anchor=gtgwd][*]Getting to God Wars Dungeon[/anchor]
[anchor=tttyfttgak][*]The teleport trick, Your first trip to Godwars and Killcount[/anchor]
[anchor=ktgabatri][*]Killing the Generals and Bodyguards; and the rewards involved[/anchor]
[anchor=vbd][*]Valuable boss drops[/anchor]
[anchor=bs][*]Bandos's Stronghold[/anchor]
[anchor=bsg][*]Bandos solo guide[/anchor]
[anchor=bdg][*]Bandos duo guide[/anchor]
[anchor=btg][*]Bandos teaming guide[/anchor]
[anchor=w6bg][*]World 6 Bandos guide[/anchor]
[anchor=zf][*]Zamorak's Fortress[/anchor]
[anchor=zsg][*]Zamorak solo guide[/anchor]
[anchor=ztg][*]Zamorak teaming guide[/anchor]
[anchor=se][*]Saradomin's Encampment[/anchor]
[anchor=ssg][*]Saradomin solo guide[/anchor]
[anchor=stg][*]Saradomin teaming guide[/anchor]
[anchor=ae][*]Armadyl's Eyrie[/anchor]
[anchor=asg][*]Armadyl solo guide[/anchor]
[anchor=atg][*]Armadyl teaming guide[/anchor]
[anchor=d][*]Death[/anchor]
[anchor=row][*]Rings of Wealth[/anchor]
[anchor=a][*]Aviansie[/anchor]
[/list][/p][/center]

[quote]the God Wars Dungeon, take only items you are willing to lose. This is not a warning that should be taken lightly...[/quote]

[name=oai][b]An Overview of the God Wars Dungeon[/b][/name]

[center][img=http://i266.photobucket.com/albums/ii259/nonicknameowns/godwarsdungeonmain-1.png][/center]

The God Wars Dungeon is comprised of five sections, one of them is the battleground, containing representatives of each warring god, while each of the remaining four are ruled by a different god. These are:
[img=http://i34.tinypic.com/107tl38.gif] Armadyl
[img=http://i37.tinypic.com/15dqc7t.gif] Bandos
[img=http://i37.tinypic.com/de5ge9.gif] Saradomin
[img=http://i37.tinypic.com/21oy6on.gif] Zamorak

[hr]

[name=raic]Each of these areas have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants. The generals and sergeants of each section will always act aggressively towards you, but if you wear an item of the god that the corresponding army represents, the lesser monsters of that army will become unaggressive towards you. For example if you wore a Saradomin stole, you would not be attacked by followers of Saradomin, but still be attacked by followers of Armadyl, Bandos and Zamorak. Commander Zilyana, Bree, Starlight and Growler would still attack you.[/name]

The God Wars Dungeon is comprised of several areas, these being the main area, Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, and Zamorak's Fortress. Each area will require a skill level to gain entry to, and perhaps a particular item. The requirements are:

Armadyl's Eyrie: Level 70 ranged and a mithril grapple.
Bandos's Stronghold: Level 70 strength and a hammer.
Saradomin's Encampment: Level 70 agility and 2 ropes (only for your first trip).
Zamorak's Fortress: Level 70 hitpoints, prayer is drained on entry.

You cannot use stat boosting potions to gain entry to any of the god's areas.

[hr]

[name=gtgwd][b]Getting to God Wars Dungeon[/b][/name]

You have to have begun Troll Stronghold to be able to gain access to God Wars Dungeon.
Completion of Eadgar's Ruse is recommended for the Trollheim Teleport.

[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/rsburth-gwd.jpg]

[b]The teleport trick[/b]

[i]To be able to use the Trollheim teleport and mantain a full inventory do this:[/i]

Withdraw your complete inventory, as you would like it to appear. Bank 3 items, then withdraw 4x law rune, 4x fire rune, and a Ring of Dueling (or other teleportation jewelery that tp's near a bank). Cast Trollheim teleport,drop two pieces of food or potions. Rub your Ring of Dueling, and teleport to castlewars. Now store your ring of dueling, and withdraw 3 pieces of food (or potions). Then cast trollheim teleport, leaving you with 2 inventory spaces. Now pick up the two pieces of food (or potions) you dropped here earlier for a complete inventory.

[hr]

[name=tttyfttgak][b]Your first trip to godwars[/b][/name]

On your first trip to godwars, bring 1x rope. Go to God Wars in the way suggested on the map, then speak to the fallen knight near the entrance. Complete the conversation, then use a rope on the entrance. The rope will stay there always.

[b]Killcount[/b]

On your screen a killcount meter will be displayed. This is to show you how many followers of each god you have defeated.

[img=http://img145.imageshack.us/img145/7708/killcountns7.png]

To gain entrance to a general's room you require 40 killcount of the respective army. For example to gain access to K'ril Tsutsaroth's room you would need 40 kills of Zamorak followers. While using Loot or Coinshare killcounts from minions will be given to the person with the lowest killcount. For examply player a, b and c are in a team using lootshare. Player a and b both have 40 killcount, but player c has 10. If player a, b or c kill followers of a god player c would recieve the killcount until he has reached 40. Then it would be distributed equally between each of them once they are equal.

[hr]

[name=ktgabatri][b]Killing the Generals and Bodyguards; and the rewards involved[/b][/name]

Each of the generals has two or three attacks. Melee attacks will only hit one person (the tank, who takes the main damage) while ranged and magical attacks will hit everybody in the room.

Commander Zilyana: Melee and magical attacks
General Graardor: Melee and ranged attacks
K'ril Tsutsaroth: Melee, magical and prayer ignoring melee attacks
Kree'arra: Ranged, magical attacks and melee attacks (will only melee if you are not attacking her/him)

[i]The General of each god has a small chance of dropping the hilt of a godsword [img=http://i36.tinypic.com/2dsl0dv.gif], which can be coupled with the three shards [img=http://i38.tinypic.com/29w4gtw.gif] of the godsword (dropped by Generals and Sergeants) to create a godsword of the respective hilt. To smith godsword shards together requires 90 smithing. Hilts can be exchanged with blades by clicking 'dismantle' on a godsword, then using another hilt with the blade.[/i]

[name=vbd][b]Specific boss drops (valuable):[/b][/name]

Commander Zilyana: [i]Saradomin hilt, Saradomin sword, Godsword shard 1, Godsword shard 2, Godsword shard 3[/i]
General Graardor: [i]Bandos hilt, Bandos chestplate, Bandos tassets, Bandos boots, Godsword shards 1, 2 and 3[/i]
K'ril Tsutsaroth: [i]Zamorak hilt, Zamorakian spear, Godsword shards 1, 2 and 3[/i]
Kree'arra: [i]Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl plateskirt, Godsword shards 1, 2 and 3[/i]

[quote]The bodyguards of each general have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item.[/quote]

[quote][b]Does godwars make me m0neyz?[/quote]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/godwarswall.png]
[i]Yes.[/i]

[hr]

[name=bs]Bandos's Stronghold[/name][/b]

[name=bsg][b]Solo setup:[/b][/name]

[i]90+ attack, strength and defence
70+ prayer
You can solo with lower levels, and fail with these, but this is what I reccomend.[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandossoloequip.png]
You need a Bandos and a Zamorakian item, make sure of this in your setup.
Weapon: Godsword or whip, if using whip wear Dragonfire shield.
Helm: Helm of Neitiznot, Melee barrows helmet
Chest: Karil's leathertop
Legs: If using Bandos Godsword or Bandos boots use Verac's skirt, if not use Bandos's tassets.
Boots: Dragon boots
Shield: Dragonfire shield, obsidian, or empty. (Empty when using a two handed weapon, such as a godsword)
Ring: Ring of Life, Berserker ring, Warrior ring, Ring of wealth
Gloves: Barrows "Recipe for Disaster" gloves
Amulet: Amulet of Fury, Glory or Strength.
Cape: Zamorak mage arena cape (Zamorakian item) or cloak.

[b]Inventory:[/b]
Prayer potion (4)
Saradomin brew (4)
Super restore (4)
Super attack (4)
Super strength (4)
Hammer
23 sharks
Tele Tab
optional: Dragon halberd for spec.

[b]Method:[/b]
Get 40 killcount on goblins north east of the entrance (near the Zamorak bridge) open the large door, and walk to general Graardor's room. Then drink potions in this order: 1x Saradomin brew, 1x super restore, 1x super attack, 1x super strength. Activate the special attack on your preferred weapon. Activate these prayers: protect from melee, piety, and protect item if you wish. Enter the room, and attack general Graardor. Eat sharks when required. After he is dead pray melee and kill the range minion, then the melee minion, and the mage if you have time.

[name=bdg][b]Duo Bandos[/b][/name]

[i]90+ attack, strength and defence
70+ prayer[/i]

[i]Both players should bring equipment to tank, to maximise the efficiency of the inventory[/i]

[b]Equipment:[/b]

[i]Whip:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosduoequip1.png]
Pros:
More defence, so hit less by ranged attacks
Cheaper
Cons:
Less accurate, so slower kills
Less prayer bonus

[i]Godsword:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosduoequip2.png]
Pros:
Harder, more accurate hits, so quicker kills
Higher prayer bonus
Cons:
Lacks a shield, so less defence, and shorter trips

[b]Invetory:[/b]
[i]Extended trips:[/i]
1x 1 Click teleport (Elf crystal, tele orb, House teleport, Ectophial)
1x hammer (required to enter the Stronghold)
Familiar (summoned): 52 summoning: Spirit Terrorbird (8 saras 4 rests), 67 summoning: War Tortoise (12 saras 6 rests), 96 summoning: Pack Yak (20 saras 10 rests).
9 super restores
17 Saradomin brews

[i]Cheaper, shorter trips:[/i]
1x 1 Click teleport
1x Hammer
1x Super attack (4)
1x Super strength (4)
3x Prayer potion (4)
21x Shark
Familiar (summoned): 52 summoning: Spirit Terrorbird (12 sharks), 67 summoning: War Tortoise (18 sharks), 96 summoning: Pack Yak (30 sharks)

Or for level 88 summoners: Unicorn Stallion and Healing Aura scrolls

[b]Method[/b]
After killcounts, both players meet at the Bandos door. Then first player to enter activates protect from melee and piety, the second to enter turns on protect from ranged and piety. Both players take turns at tanking (hitting bandos before he can damage the other), and healing until both inventories of food are used. Afterwards both players teleport out, restock inventories and get killcounts again.

[name=btg][b]Tanking in a team situation:[/b][/name]

[i]85+ attack, strength and defence
70+ prayer
again, you can do this with lower..this is just reccomended[/i]

[b]Same equipment as before, except in your inventory bring:[/b]
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with Them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

[b]Method:[/b]
Enter the room before your team, ensuring everyone is ready to enter straight afterwards. Activate protect from melee, piety and protect item if you wish. Enter the room, and attack Graardor. As soon as you have attacked graardor your team should enter and attack him. After you have killed Graardor kill the melee, ranged and magic minions. After the general and the sergeants are dead the team should stack in the sw corner, the tank should stand out and scroll his screen down so he can see where Bandos spawns. When Bandos spawns attack him before he hits one of your teammates. Drink saradomin brews as you need (remember the dose of restore for every 2 doses of brew).

[b]Non-tanking at Bandos:[/b]

[b]Equipment:[/b]
Remember you will need a Zamorakian and a Bandos item, you can wear an item during killcount and substitute it for another in the General's room.
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosnontanksetup.png]
This is optimum equipment, you can substitute it for what you have.

[b]Method:[/b]
After the tank has entered, pray protect from ranged and piety, then enter. Attack Graardor after the tank has. When Graardor respawns, wait for the tank to attack him, then attack afterwards.

[b]Guthan Tanking at Bandos:[/b]

[i]90+ attack, strength and defence
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/guthantanksetup.png]
You must wear a full set of Guthans. Keep in mind your Bandos and Zamorak items.

[b]Inventory:[/b]
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

[b]Method:[/b]
When Graardor spawns use the same prayers as before, attack him, then run to the range minion and attack it. Your teammates will be doing the damage to Graardor, while you will (hopefully) be using the Guthans set effect to heal from the range minion.
[i]Why use the range minion, and not Graardor?[/i]
[b]Graardor has far to much defence to get reliable hits on with a warspear, the ranged minion has far less defence. He also deals the least damage (considering your equipment), and the melee minions habit of walking around will often make Bandos switch opponents.[/b]

[name=w6bg][b]'World 6 Bandos'[/b][/name]

[b]Introduction:[/b]

[i]World 6 Bandos is a non lootshare, non coinshare team where the intention is to hit harder than everybody else, and thus getting the drop. The pros of this is that you can stay for an extremely long time (there are many people) and that it is quite cheap. Also if you do get a drop the profit is all to yourself rather than being split between several people. The cons are that without 99 melees and maxed equipment you will rarely get kills.[/i]

[b]Equipment:[/b]
[i]There are two main setups for world 6 Bandos, these being the Void Knight melee set and bandos armor. Godswords are used in both cases.[/i]
Void Knight melee robes:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosw6setupvk.png]
Pros:
Harder hit than Bandos (+10% accuracy and strength)
Cheaper
Cons:
Far less defence (shorter trips)
Less prayer bonus (shorter trips)
Bandos armor:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosw6setupba.png]
Pros:
Longer trips
Cons:
Weaker hits

[b]Inventory[/b]
Super attack and strength potions OR Zamorak brews
Saradomin brews and super restores (more restores than brews this time)
Hammer
1 Click teleport
Optional: healing familiar (elemental Titan or Unicorn Stallion) and scrolls OR beast of burden

[b]Weapon:[/b]
Armadyl godsword -> Bandos godsword -> Zamorak godsword -> Saradomin godsword

[b]Method:[/b]
After Graardor dies enter the room, wait standing around his spawn point:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosstandhereonspawn.png]
Before Graardor spawns, activate protect from ranged and piety. Now when bandos dies, set a timer up and time how long it takes for him to respawn. Write this number down, and reset the timer after each kill. When the timer is down to 5 or 10 seconds till spawn activate your prayers/drink potions. Attack bandos as soon as possible, using your special attack whenever possible.



[hr]

[name=zf][b]Zamorak's Fortress[/b][/name]

[name=zsg][b]Solo setup:[/b][/name]

[i]90+ attack, strength and defence
80+ magic
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/zamoraksoloequip.png]

[b]You will need a zamorak item during killcount[/b]

[i]Karils top and skirt -> Dragonhide
Godsword -> whip + dfs
Verac's helm -> barrows melee helm, neitiznot[/i]

[b]Inventory:[/b]
Teleportation (1 click)
Super antipoison (4)
Saradomin brew (4)
Super restore (4)
Prayer potion (4)
Super attack (4)
Super strength (4)
Rest sharks

[b]Method:[/b]
Get 40 killcount on imps (there are 4 spawns in the Zamorak area, in the middle and near the door). After 40 killcount stand at the door and drink potions in this order: 1 dose Saradomin brew, 2 dose super restore, 1 dose super antipoison, 1 dose super attack, 1 dose super strength. Then activate prayers: protect from melee, piety and protect item if you wish. Then enter the room, and run to the North West corner. Attack K'ril, eating sharks and drinking prayer potion/restore when needed. When K'ril is dead activate protect from melee (should already be on) and kill the ranged minion, then the melee minion, and the mage minion if you have time.

[name=ztg][b]Tank setup:[/b][/name]

[i]85+ attack and strength
80+ mage
90+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[i]Same as solo[/i]

[b]Inventory:[/b]
Teleportation (1 click)
3 Super antipoison (4)
Saradomin brews and super restores (1 restore for every 2 brews)

[b]Method: [/b]
Enter before the rest of your team, drinking a super antipoison dose before entering, with the same prayers as before activated. Run to the North West corner, and attack K'ril. Once you are in the corner your team should enter, with protection from magic enabled. After K'ril is dead kill the ranged, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corner. When K'ril respawns attack him before he can attack your teammates.

[b]Non Tank setup:[/b]

[i]90+ attack and strength
75+ defence[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosnontanksetup.png]

[b]Inventory:[/b]
Same as tank, if you are high defence (90+) and have a healing familiar bring super attack and strength potions.

Method: after the tank has run to the North-West corner enter and attack K'ril. Eating as you need. After K'ril is dead attack the range, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corners.

[hr]

[name=se][b]Saradomin's Encampment[/b][/name]

[i]You will need a Saradomin and Zamorak item during the killcount.[/i]

[b]WARNING: DO NOT EVER, I REPEAT NEVER, EVER MELEE ZILYANA HEAD ON. NEVER EVER MELEE HER HEAD ON WHILE SHE IS FOCUSING ON YOU, AS YOU WILL BE DEAD IN THREE SECONDS.[/b]

[i]Sorry for the caps, but you just cannot melee Zilyana while she is focusing on you, it's a deathwish. Pure and simple.[/i]

[name=ssg][b]Solo setup:[/b][/name]
[i]90+ range
90+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]
[i]You can substitute this equipment with what you have. You must use a rune crossbow.
Quiver: Diamond (e) bolts[/i]

[b]Inventory:[/b]
Teleportation (1 click)
Spirit terrorbird scrolls or purple sweets
Optional: whip or godsword to kill minions with
Rest Saradomin brews and super restores (1 super restore for every 2 Saradomin brews)

The only way to effectively solo Zilyana is to ensure that she cannot melee you, so you will be constantly running away from her to avoid her melee attacks, ranging her as you go. You can shoot her once or twice on the short straights, and two to three times on the long straights.

After Zilyana is dead kill Bree, then Star, and Growler if you have time.

[b]Run like this:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsolo.png]

Pray protect from magic, eagle eye and protect item. Do not attempt this on a lag prone world, as it can become extremely difficult.

Energy: as your constantly running, your run energy will be constantly drained. To avoid this use a spirit terrorbird familiar, with the weightless run scrolls. They appear to stop you running, but Zilyana will still be unable to melee you.

To get a full terrorbird past the waterfalls get your killcount in the upper area, then unsummon your familiar (which will drop it's 12 items) then run to the bottom floor and drop 12 items, then run back to the top floor and collect your items. Then run to the bottom floor, summon your spirit terrorbird, store the 12 items that were in it before and pick up the items you dropped.

[name=stg][b]Team setup (4 man):[/b][/name]

[i]85+ range
80+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]
You can substitue this equipment with what you have. You must use a rune crossbow.

[b]Inventory:[/b]
Same as in the solo method.

[b]Method:[/b]
The most effective way to team Zilyana is to use her poor A.I. against her and trap her in a 'box' where she will hopelessly wander around, not meleeing anybody. If you cannot get her boxed, the person who she is focusing on should run (same as solo), until she swaps, when you can try to box her again.

Getting Zilyana boxed is not an easy feat, as it has to be done nearly perfectly. Each of the team members would take a corner, then when she goes for somebody the other 3 should move in to make a box on that corner.

[b]For example:[/b]

[i]On spawn:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/zilyanaspawn.png]

[i]When she targets:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/zilyanatarget.png]

[i]Boxing:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/boxingzilyana.png]

[b]Blue:[/b] Zilyana
[b]Red:[/b] Team members
[b]Black:[/b] Course of movement
[b]Pink:[/b] Box outline
[b]Green:[/b] Ending positions

[i]After Zilyana is dead kill Bree, then Starlight, then Growler. Always pray protect from magic while Zilyana is alive, eagle eye if you want.[/i]

[hr]

[name=ae][b]Armadyl's Eyrie[/b][/name]

[i]You will need an Armadyl and a Zamorakian item during killcount.[/i]

[name=asg][b]Solo setup:[/b][/name]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]

[b]Inventory:[/b]
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: BoB (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

[b]Method:[/b]
Pray protect from ranged and eagle eye, then enter Kree'arras room. Run and stand on the wall near the altar (this will stop her attacks from pushing you backwards, but you'll still be stunned). Attack her, and when you need to heal STAND UNDERNEATH HER. She will only melee if you are NOT attacking her, so if you eat she will melee you (it's a strong, accurate and fast attack, so best not to be hit by it). To avoid this stand underneath her and heal, she will be unable to attack you for a short time. Then quickly attack her after eating. After Kree is dead kill the range minion, then the melee and mage minions.

[name=atg][b]Team setup: (4 people)[/b][/name]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]

[b]Inventory:[/b]
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: Bob (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

[b]Method:[/b]
After entering (pray range and eagle eye) stand on the altar wall (to stop you being pushed back) and range Kree. With 4 people when you need to eat you do not need to stand on top of Kree unless she is directly next to you. After Kree is dead kill the ranged minion, then the melee and mage minion. Wait on the altar wall for Kree to respawn.

[hr]

[name=d][b]Death[/b][/name]

[i]It's inevitable that at some stage, you or somebody in your team will lag, disconnect, or simply not know what their doing and die. Keep in mind that what they lost is worth more than the 2 prayer potion doses you would use to bless them, and how you would expect them to do the same for you if you were to die.[/i]

Requirements to bless a grave: 70 prayer
Maximum time a grave can protect items: 1 hour

[quote][b]If I die and log out (for any reason) will my grave dissapear?[/b]
Yes, and the items will be destroyed. If your grave was blessed before you log out the items will remain on the ground for the time the bless would have extended, but the grave will have dissapeared. If you die before you have looted your previous grave the original grave will be destroyed along with the items for the new grave.[/quote]

[hr]

[name=row][b]Will a ring of wealth work here?[/b][/name]

[quote]No, a ring of wealth has [b]NO[/b] effect while using Loot or CoinShare in a team. As for soloing it's effect is one of personal preference[/quote]

[hr]

[name=a][b]Aviansie:[/b][/name]

[b]Introduction:[/b]
Aviansie are graceful flying creatures of Armadyl, who can only be hit with ranged or magical attacks. They range in levels from the sixties to the one hundred and thirties. They have a common drop of 4 adamantite bars (noted) so they are a good, reliable source of money. They are skilled rangers so you will need to balance your ranged defence and ranged attack.

[img=http://www.runescape.com/img/main/kbase/npc/area_guides/aviansie.gif]

Cash per hour: 400k+
Ranged xp per hour (rapid): 30k+

There are two main methods to kill Aviansie with, these being Tanking and Prayer.

Prayer setup:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/aviansiesetupprayer.png]
Pros:
Easier
Cons:
Less profit
Quicker


Tank setup:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/aviansiesetuptanking.png]
Pros:
Longer trips
More profit
Slower kills
Cons:
More difficult and irritating

[i]You can substitute this equipment for what you have, but remember an Armadyl and a Zamorakian item. The Armadyl item is not required if you are praying. If you are tanking you can substitute the range legs for heavier armoured legs.[/i]

[b]Inventory:[/b]
[i]Prayer:[/i]
20 prayer potions (4)
Teleport to house (1 click teletab)
2 law runes and 2 fire runes (for trollheim teleport, these spaces will be freed up after tele)
1-2 monkfish or shark for emergency healing.

[i]Tanking with no Familiar:[/i]
20 monkfish or shark for initial healing
Bones to peaches tablets or runes for the spell (if you have unlocked it at mage training arena)
2 law runes and 2 fire runes (for the teleport, freed up afterwards)
Teleport to house (1 click teletab)

[i]Tanking with familiar:[/i]
10-15 monkfish or shark for healing if you're low
3-4 Bunyip, Elemental titan or Unicorn stallion pouches
If using Titan or Stallion bring Titan's constitution or Healing aura scrolls.
Summoning potions ( 1 dose per familiar)

[b]Optional for all inventories: High alchemy runes or tabs[/b]

[b]Method:[/b]

[i]Prayer:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. Move slightly soutwest of the entrance, activate protect from ranged and attack aviansie at your leisure (the lower levelled the better). Drink prayer potion doses when needed and collect any valuable drops. Once you have used your prayer potions teleport out, restock and go again.

[i]Tanking with no familiar:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. When you kill an aviansie collect the drop and pick up the bones. Do not pick up the bones if you don't have space. Once you have used your starting food cast bones to peaches and use the peaches to heal, collecting bones as you go. Again, when you have a full inventory of bones and no other food cast bones to peaches.

[i]Tanking with familiar:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. Attack Aviansies, allowing your bunyip to automatically heal you, or using Tian's constitution or Healing aura scrolls to heal yourself when damaged. If your familiar is out of special move points or you are on dangerously low hp use your spare food to heal. When your familiar expires drink a dose of summoning potion, and summon a new one.

[b]For 88+ summoners:[/b]
[i]As your emergency food source (using Unicorn Stallion) bring summoning potions instead of monkfish or sharks. When you are low hp and your familiars special points have been used, drink an entire summoning potion and the Unicorns special move points will be replensihed, allowing you to use the special attack 3 times, for more healing than a shark. (twice as much, for hardly any more cost)[/i]

[hr]

[b]Commonly used terms at God Wars Dungeon:[/b]

Term | Meaning
GS: Godsword
SS: Saradomin sword
Crashers: group of people who will attempt to steal your gwd world by getting more kills than your team.
ZGS, BGS, AGS, AGS: Acronyms representing each type of godsword
eg. 90+ or 80+: the levels a team (or player) is requesting you to be to join their team.
Spec: Special attack
Saras: Saradomin brews
Rests: Super restores
Bunnys: bunyip
Pony: Unicorn Stallion
Z Spear: Zamorakian spear
Tank: person whom the main attacks of the general are focused on; takes most of the damage.
Cubed: General has been hit with a Zamorak godsword spec, meaning the tank can move away for a short amount of time
Pot: Potion, usually referring to super attack and strength potions in this situation.
KC: Killcount
Bless: Blessing of a grave to protect somebody's items
GWD: God Wars Dungeon
Leech(er): somebody who enters on your team solo and attacks the minions.

Any more to add here are welcome ^^

[hr]

 

 

 

 

 

I suggest that you make the index and the titles of the sections correspond with each other. I had trouble trying to figure out where to place the anchor.

 

also, make all of the titles the same size and bolded and such...

You have the titles bolded but so are many other things in your guide.

I suggest you make the main titles a bit bigger

 

(I know sal will fix it up the way he wants, so this is not needed)

Edited by ninjablade22

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Finished, any corrections or additions are still welcome. Thanks to all that helped, and remind me if you helped and didn't recieve a mention.

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fruit bat at 69 summoning is also useful in arma/sara, makes food that heals 8 with each scroll,great for healing between boss respawns and filling empty inventory slots with food for the next boss, in sara, 2 bat pouches and about 250 scrolls help me get 50+ kills without using any brews.

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About the team inventory setups for Bandos and Zamorak trips, I'd really recommend taking a defender instead of a shield. On a 5-people team you rarely get hit, and killing the bosses faster makes for a longer trip.

Concerning Saradomin, melee is also an option. The trick is hit and run, and for longer staying times a healer can be added.

Edited by DeeKay

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About the team inventory setups for Bandos and Zamorak trips, I'd really recommend taking a defender instead of a shield. On a 5-people team you rarely get hit, and killing the bosses faster makes for a longer trip.

Concerning Saradomin, melee is also an option. The trick is hit and run, and for longer staying times a healer can be added.

 

As a tank, generally the preference is towards more defence. A shield is personal preference though, but i'll add it in. EVen though range is more effective, melee sara is viable, so i'll add a guide

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Boos room pictures throughout the guide are still Kbase images.

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Punctuation corrections. I need a map of each boss room (the minimap). Compass rose needs to be facing North, run to the middle of the room so you can see the room in your minimap, and press print screen. Then post the picture here, and i'll crop it and edit out npc and player dots. When I'm back from grandmas (slow computer) I'll get this done, but if you have some spare time please do this, it would be a great help. (special thanks given)

Edited by nonickname20

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[p][center][b][u][font="hobo std"][size=6]God Wars Dungeon[/size][/u][/b][/p][/center][/font]

[center][b][u]By Nonickname[/u][/b][/center]

[center][b]Special thanks to: Light, Daddy, Josh, Cxkslei, Alkrinoth, Dmxdawg4321, Sourecerer4321, Falconr, Roy, Kemosabe, Sp0rtsrule, Spybot, Im zachary, Reaver, Penguin mafia, Deekay, Sea Rayn, Neo Avatars, Mano[/b][/center]

[center][p]Quick Links:
[i]This is a large guide, so use this as a general idea for order of events.[/i]
[list][anchor=oai]
[*]Overview and Introduction[/anchor]
[anchor=raic]
[*]Requirements and Introduction continued[/anchor]
[anchor=gtgwd]
[*]Getting to God Wars Dungeon[/anchor]
[anchor=tttyfttgak]
[*]The teleport trick, Your first trip to Godwars and Killcount[/anchor]
[anchor=ktgabatri]
[*]Killing the Generals and Bodyguards; and the rewards involved[/anchor]
[anchor=vbd]
[*]Valuable boss drops[/anchor]
[anchor=bs]
[*]Bandos's Stronghold[/anchor]
[anchor=bsg]
[*]Bandos solo guide[/anchor]
[anchor=bdg]
[*]Bandos duo guide[/anchor]
[anchor=btg]
[*]Bandos teaming guide[/anchor]
[anchor=w6bg]
[*]World 6 Bandos guide[/anchor]
[anchor=zf]
[*]Zamorak's Fortress[/anchor]
[anchor=zsg]
[*]Zamorak solo guide[/anchor]
[anchor=ztg]
[*]Zamorak teaming guide[/anchor]
[anchor=se]
[*]Saradomin's Encampment[/anchor]
[anchor=ssg]
[*]Saradomin solo guide[/anchor]
[anchor=stg]
[*]Saradomin teaming guide[/anchor]
[anchor=smg]
[*]Saradomin melee guide[/anchor]
[anchor=ae]
[*]Armadyl's Eyrie[/anchor]
[anchor=asg]
[*]Armadyl solo guide[/anchor]
[anchor=atg]
[*]Armadyl teaming guide[/anchor]
[anchor=d]
[*]Death[/anchor]
[anchor=row]
[*]Rings of Wealth[/anchor]
[anchor=a]
[*]Aviansie[/anchor]
[anchor=cut]
[*]Commonly used terms[/anchor]
[anchor=map]
[*]Mapping[/anchor]
[/list][/p][/center]

The God Wars Dungeon; take only items you are willing to lose. This is not a warning that should be taken lightly.

[u][name=oai][b]An Overview of the God Wars Dungeon[/b][/name][/u]

[center][img=http://i266.photobucket.com/albums/ii259/nonicknameowns/gwdmap-1.png][/center]

The God Wars Dungeon is comprised of five sections, one of them is the battleground, one containing representatives of each warring god, and each of the remaining four are ruled by a different god. These are:
[img=http://i34.tinypic.com/107tl38.gif] Armadyl
[img=http://i37.tinypic.com/15dqc7t.gif] Bandos
[img=http://i37.tinypic.com/de5ge9.gif] Saradomin
[img=http://i37.tinypic.com/21oy6on.gif] Zamorak

[hr]

[name=raic]Each of these areas have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants. The generals and sergeants of each section will always act aggressively towards you, but if you wear an item of the god that the corresponding army represents, the lesser monsters of that faction will become unaggressive towards you. For example if you wore a Saradomin stole, you would not be attacked by followers of Saradomin, but still be attacked by followers of Armadyl, Bandos and Zamorak. Commander Zilyana, Bree, Starlight and Growler would still attack you.[/name]

The God Wars Dungeon is comprised of several areas, these being the main area, Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, and Zamorak's Fortress. Each area will require a skill level to gain entry to, and perhaps a particular item. The requirements are:

Armadyl's Eyrie: Level 70 ranged and a mithril grapple.
Bandos's Stronghold: Level 70 strength and a hammer.
Saradomin's Encampment: Level 70 agility and 2 ropes (only for your first trip).
Zamorak's Fortress: Level 70 hitpoints, prayer is drained on entry.

You cannot use stat boosting potions to gain entry to any of the god's areas.

[hr]

[u][name=gtgwd][b]Getting to God Wars Dungeon[/b][/name][/u]

You have to have begun Troll Stronghold to be able to gain access to God Wars Dungeon.
Completion of Eadgar's Ruse is recommended for the Trollheim Teleport.

[img=http://i37.tinypic.com/mbhf2g.png]
Tangerine (red): From Burthrope
Blue: From Trollheim teleport location

[u][b]The teleport trick[/b][/u]

[i]Requirements:To be able to use the Trollheim teleport and mantain a full inventory[/i]

Withdraw your complete inventory, as you would like it to appear. Bank 3 items, then withdraw 4x law rune, 4x fire rune, and a Ring of Dueling (or other teleportation jewelery that teleports near to a bank). Cast Trollheim teleport, drop two pieces of food or potions. Rub your Ring of Dueling, and teleport to castlewars. Now store your ring of dueling, and withdraw 3 pieces of food (or potions). Then cast trollheim teleport, leaving you with 2 inventory spaces. Now pick up the two pieces of food (or potions) you dropped here earlier for a complete inventory.

[hr]

[u][name=tttyfttgak][b]Your first trip to godwars[/b][/name][/u]

On your first trip to godwars, bring a rope. Go to God Wars in the way suggested on the map, then speak to the fallen knight near the entrance. Complete the conversation, then use a rope on the entrance. The rope will stay there always.

[u][b]Killcount[/b][/u]

On your screen a killcount meter will be displayed. This is to show you how many followers of each god you have defeated.

[img=http://img145.imageshack.us/img145/7708/killcountns7.png]

To gain entrance to a general's room you require 40 killcount of the respective army. For example to gain access to K'ril Tsutsaroth's room you would need 40 kills of Zamorak followers. While using Loot- or Coin-share killcounts from minions will be given to the person with the lowest killcount. For examply player a, b and c are in a team using lootshare. Player a and b both have 40 killcount, but player c has 10. If player a, b or c kill followers of a god player c would recieve the killcount until he has reached 40. Then it would be distributed equally between each of them once they are equal.

[b][u][i]Killcount map:[/i][/b][/u]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/gwdkcmap-1.png]
[b]Green:[/b]Bandos killcount (Goblins)
[b]Yellow:[/b]Armadyl killcount (Aviansie)
[b]Blue:[/b]Saradomin killcount (Spiritual Warriors and Mages, Knights and Priests of Saradomin)
[b]Red:[/b]Zamorak killcount (Imps)

[hr]

[u][name=ktgabatri][b]Killing the Generals and Bodyguards; and the rewards involved[/b][/name][/u]

Each of the generals has two or three attacks. Melee attacks will only hit one person (the tank, who takes the main damage) while ranged and magical attacks will hit everybody in the room.

Commander Zilyana: Melee and magical attacks
General Graardor: Melee and ranged attacks
K'ril Tsutsaroth: Melee, magical and extremely powerful magical attacks which he will use if you have been using protect from melee to fend from his attacks, it also drains your prayer.
Kree'arra: Ranged, magical attacks and melee attacks (will only melee if you are not attacking her/him)

[i]The General of each god has a small chance of dropping the hilt of a godsword [img=http://i36.tinypic.com/2dsl0dv.gif], which can be coupled with the three shards [img=http://i38.tinypic.com/29w4gtw.gif] of the godsword (dropped by Generals and Sergeants) to create a godsword of the respective hilt. To smith godsword shards together requires 90 smithing. Hilts can be exchanged with blades by clicking 'dismantle' on a godsword, then using another hilt with the blade.[/i]

[u][name=vbd][b]Specific boss drops (valuable):[/b][/name][/u]

Commander Zilyana: [i]Saradomin hilt, Saradomin sword, Godsword shard 1, Godsword shard 2, Godsword shard 3[/i]
General Graardor: [i]Bandos hilt, Bandos chestplate, Bandos tassets, Bandos boots, Godsword shards 1, 2 and 3[/i]
K'ril Tsutsaroth: [i]Zamorak hilt, Zamorakian spear, Godsword shards 1, 2 and 3[/i]
Kree'arra: [i]Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl plateskirt, Godsword shards 1, 2 and 3[/i]

[quote]The bodyguards of each general have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item.[/quote]

[quote][b]Does godwars make me m0neyz?[/quote]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/godwarswall.png]
[i]Yes.[/i]

[hr]

[u][name=bs]Bandos's Stronghold[/name][/b][/u]

[name=bsg][b]Solo setup:[/b][/name]

[i]90+ attack, strength and defence
70+ prayer
You can solo with lower levels, and fail with these, but this is what I reccomend.[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandossoloequip.png]
You need a Bandos and a Zamorakian item, make sure of this in your setup.
Weapon: Godsword or whip, if using whip wear Dragonfire shield.
Helm: Helm of Neitiznot, Melee barrows helmet
Chest: Karil's leathertop
Legs: If using Bandos Godsword or Bandos boots use Verac's skirt, if not use Bandos's tassets.
Boots: Dragon boots
Shield: Dragonfire shield, obsidian, or empty. (Empty when using a two handed weapon, such as a godsword)
Ring: Ring of Life, Berserker ring, Warrior ring, Ring of wealth
Gloves: Barrows "Recipe for Disaster" gloves
Amulet: Amulet of Fury, Glory or Strength.
Cape: Zamorak mage arena cape (Zamorakian item) or cloak.

[b]Inventory:[/b]
Prayer potion (4)
Saradomin brew (4)
Super restore (4)
Super attack (4)
Super strength (4)
Hammer
23 sharks
Tele Tab
optional: Dragon halberd for spec.

[b]Method:[/b]
Get 40 killcount on goblins north east of the entrance (near the Zamorak bridge) open the large door, and walk to General Graardor's room. Then drink potions in this order: 1x Saradomin brew, 1x super restore, 1x super attack, 1x super strength. Activate the special attack on your preferred weapon. Activate these prayers: protect from melee, piety, and protect item if you wish. Enter the room, and attack general Graardor. Eat sharks when required. After he is dead pray melee and kill the range minion, then the melee minion, and the mage if you have time.

[name=bdg][b]Duo Bandos[/b][/name]

[i]90+ attack, strength and defence
70+ prayer[/i]

[i]Both players should bring equipment to tank, to maximise the efficiency of the inventory[/i]

[b]Equipment:[/b]

[i]Whip:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosduoequip1.png]
Pros:
More defence, so hit less by ranged attacks
Cheaper
Cons:
Less accurate, so slower kills
Less prayer bonus

[i]Godsword:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosduoequip2.png]
Pros:
Harder, more accurate hits, so quicker kills
Higher prayer bonus
Cons:
Lacks a shield, so less defence, and shorter trips

[b]Invetory:[/b]
[i]Extended trips:[/i]
1x 1 Click teleport (Elf crystal, tele orb, House teleport, Ectophial)
1x hammer (required to enter the Stronghold)
Familiar (summoned): 52 summoning: Spirit Terrorbird (8 saras 4 rests), 67 summoning: War Tortoise (12 saras 6 rests), 96 summoning: Pack Yak (20 saras 10 rests).
9 super restores
17 Saradomin brews

[i]Cheaper, shorter trips:[/i]
1x 1 Click teleport
1x Hammer
1x Super attack (4)
1x Super strength (4)
3x Prayer potion (4)
21x Shark
Familiar (summoned): 52 summoning: Spirit Terrorbird (12 sharks), 67 summoning: War Tortoise (18 sharks), 96 summoning: Pack Yak (30 sharks)

Or for level 88 summoners: Unicorn Stallion and Healing Aura scrolls

[b]Method:[/b]After killcounts, both players meet at Graardor's door. Then first player to enter activates protect from melee and piety, the second to enter turns on protect from ranged and piety. Both players take turns at tanking (hitting bandos before he can damage the other), and healing until both inventories of food are used. Afterwards both players teleport out, restock inventories and get killcounts again.

[name=btg][b]Tanking in a team situation:[/b][/name]

[i]85+ attack, strength and defence
70+ prayer
again, you can do this with lower..this is just reccomended[/i]

[b]Same equipment as before, except in your inventory bring:[/b]
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with Them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

Optional shields: Obsidian or Rune Defender

[b]Method:[/b]
Enter the room before your team, ensuring everyone is ready to enter straight afterwards. Activate protect from melee, piety and protect item if you wish. Enter the room, and attack Graardor. As soon as you have attacked graardor your team should enter and attack him. After you have killed Graardor kill the melee, ranged and magic minions. After the general and the sergeants are dead the team should stack in the sw corner, the tank should stand out and scroll his screen down so he can see where Bandos spawns. When Bandos spawns attack him before he hits one of your teammates. Drink saradomin brews as you need (remember the dose of restore for every 2 doses of brew).

[b]Non-tanking at Bandos:[/b]

[b]Equipment:[/b]
Remember you will need a Zamorakian and a Bandos item, you can wear an item during killcount and substitute it for another in the General's room.
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosnontanksetup.png]
This is optimum equipment, you can substitute it for what you have.

[b]Method:[/b]
After the tank has entered, pray protect from ranged and piety, then enter. Attack Graardor after the tank has. When Graardor respawns, wait for the tank to attack him, then attack afterwards.

[b]Guthan Tanking at Bandos:[/b]

[i]90+ attack, strength and defence
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/guthantanksetup.png]
You must wear a full set of Guthans. Keep in mind your Bandos and Zamorak items.

[b]Inventory:[/b]
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

[b]Method:[/b]
When Graardor spawns use the same prayers as before, attack him, then run to the range minion and attack it. Your teammates will be doing the damage to Graardor, while you will (hopefully) be using the Guthans set effect to heal from the range minion.
[i]Why use the range minion, and not Graardor?[/i]
[b]Graardor has far to much defence to get reliable hits on with a warspear, the ranged minion has far less defence. He also deals the least damage (considering your equipment), and the melee minions habit of walking around will often make Bandos switch opponents.[/b]

[name=w6bg][b]'World 6 Bandos'[/b][/name]

[b]Introduction:[/b]

[i]World 6 Bandos is a non lootshare, non coinshare team where the intention is to hit harder than everybody else, and thus getting the drop. The pros of this is that you can stay for an extremely long time (there are many people) and that it is quite cheap. Also if you do get a drop the profit is all to yourself rather than being split between several people. The cons are that without 99 melees and maxed equipment you will rarely get kills.[/i]

[b]Equipment:[/b]
[i]There are two main setups for world 6 Bandos, these being the Void Knight melee set and bandos armor. Godswords are used in both cases.[/i]
Void Knight melee robes:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosw6setupvk.png]
Pros:
Harder hit than Bandos (+10% accuracy and strength)
Cheaper
Cons:
Far less defence (shorter trips)
Less prayer bonus (shorter trips)
Bandos armor:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosw6setupba.png]
Pros:
Longer trips
Cons:
Weaker hits

[b]Inventory[/b]
Super attack and strength potions OR Zamorak brews
Saradomin brews and super restores (more restores than brews this time)
Hammer
1 Click teleport
Optional: healing familiar (elemental Titan or Unicorn Stallion) and scrolls OR beast of burden

[b]Weapon:[/b]
Armadyl godsword -> Bandos godsword -> Zamorak godsword -> Saradomin godsword

[b]Method:[/b]
After Graardor dies enter the room, wait standing around his spawn point:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosstandhereonspawn.png]
Before Graardor spawns, activate protect from ranged and piety. Now when bandos dies, set a timer up and time how long it takes for him to respawn. Write this number down, and reset the timer after each kill. When the timer is down to 5 or 10 seconds till spawn activate your prayers/drink potions. Attack bandos as soon as possible, using your special attack whenever possible.



[hr]

[u][name=zf][b]Zamorak's Fortress[/b][/name][/u]

[name=zsg][b]Solo setup:[/b][/name]

[i]90+ attack, strength and defence
80+ magic
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/zamoraksoloequip.png]

[b]You will need a zamorak item during killcount[/b]

[i]Karils top and skirt -> Dragonhide
Godsword -> whip + dfs
Verac's helm -> barrows melee helm, neitiznot[/i]

[b]Inventory:[/b]
Teleportation (1 click)
Super antipoison (4)
Saradomin brew (4)
Super restore (4)
Prayer potion (4)
Super attack (4)
Super strength (4)
Rest sharks

[b]Method:[/b]
Get 40 killcount on imps (there are 4 spawns in the Zamorak area, in the middle and near the door). After 40 killcount stand at the door and drink potions in this order: 1 dose Saradomin brew, 2 dose super restore, 1 dose super antipoison, 1 dose super attack, 1 dose super strength. Then activate prayers: protect from melee, piety and protect item if you wish. Then enter the room, and run to the North West corner. Attack K'ril, eating sharks and drinking prayer potion/restore when needed. When K'ril is dead activate protect from melee (should already be on) and kill the ranged minion, then the melee minion, and the mage minion if you have time.

[name=ztg][b]Tank setup:[/b][/name]

[i]85+ attack and strength
80+ mage
90+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[i]Same as solo[/i]

[b]Inventory:[/b]
Teleportation (1 click)
3 Super antipoison (4)
Saradomin brews and super restores (1 restore for every 2 brews)

[b]Method: [/b]
Enter before the rest of your team, drinking a super antipoison dose before entering, with the same prayers as before activated. Run to the North West corner, and attack K'ril. Once you are in the corner your team should enter, with protection from magic enabled. After K'ril is dead kill the ranged, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corner. When K'ril respawns attack him before he can attack your teammates.

[b]Non Tank setup:[/b]

[i]90+ attack and strength
75+ defence[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/bandosnontanksetup.png]

[b]Inventory:[/b]
Same as tank, if you are high defence (90+) and have a healing familiar bring super attack and strength potions.

Method: after the tank has run to the North-West corner enter and attack K'ril. Eating as you need. After K'ril is dead attack the range, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corners.

[hr]

[u][name=se][b]Saradomin's Encampment[/b][/name][/u]

[i]You will need a Saradomin and Zamorak item during the killcount.[/i]

[b]WARNING: DO NOT EVER, I REPEAT NEVER, EVER MELEE ZILYANA HEAD ON. NEVER EVER MELEE HER HEAD ON WHILE SHE IS FOCUSING ON YOU, AS YOU WILL BE DEAD IN THREE SECONDS.[/b]

[i]Sorry for the caps, but you just cannot melee Zilyana while she is focusing on you, it's a deathwish. Pure and simple.[/i]

[name=ssg][b]Solo setup:[/b][/name]
[i]90+ range
90+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]
[i]You can substitute this equipment with what you have. You must use a rune crossbow.
Quiver: Diamond (e) bolts[/i]

[b]Inventory:[/b]
Teleportation (1 click)
Spirit terrorbird scrolls or purple sweets
Optional: whip or godsword to kill minions with
Rest Saradomin brews and super restores (1 super restore for every 2 Saradomin brews)

The only way to effectively solo Zilyana is to ensure that she cannot melee you, so you will be constantly running away from her to avoid her melee attacks, ranging her as you go. You can shoot her once or twice on the short straights, and two to three times on the long straights.

After Zilyana is dead kill Bree, then Star, and Growler if you have time.

[b]Run like this:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsolo.png]

Pray protect from magic, eagle eye and protect item. Do not attempt this on a lag prone world, as it can become extremely difficult.

Energy: as you're constantly running, your run energy will be constantly drained. To avoid this use a spirit terrorbird familiar, with the weightless run scrolls. They appear to stop you running, but Zilyana will still be unable to melee you.

To get a full terrorbird past the waterfalls get your killcount in the upper area, then unsummon your familiar (which will drop it's 12 items) then run to the bottom floor and drop 12 items, then run back to the top floor and collect your items. Then run to the bottom floor, summon your spirit terrorbird, store the 12 items that were in it before and pick up the items you dropped.

[name=stg][b]Team setup (4 man):[/b][/name]

[i]85+ range
80+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]
You can substitue this equipment with what you have. You must use a rune crossbow.

[b]Inventory:[/b]
Same as in the solo method.

[b]Method:[/b]
The most effective way to team Zilyana is to use her poor A.I. against her and trap her in a 'box' where she will hopelessly wander around, not meleeing anybody. If you cannot get her boxed, the person who she is focusing on should run (same as solo), until she swaps, when you can try to box her again.

Getting Zilyana boxed is not an easy feat, as it has to be done nearly perfectly. Each of the team members would take a corner, then when she goes for somebody the other 3 should move in to make a box on that corner.

[b]For example:[/b]

[i]On spawn:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/zilyanaspawn.png]

[i]When she targets:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/zilyanatarget.png]

[i]Boxing:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/boxingzilyana.png]

[b]Blue:[/b] Zilyana
[b]Red:[/b] Team members
[b]Black:[/b] Course of movement
[b]Pink:[/b] Box outline
[b]Green:[/b] Ending positions

[i]After Zilyana is dead kill Bree, then Starlight, then Growler. Always pray protect from magic while Zilyana is alive, eagle eye if you want.[/i]

[name=smg][b]Melee saradomin guide (4-5 man+):[/b][/name]

[i]90+ attack, strength and defence
70+ prayer
58+ summoning OR purple sweets[/i]

[b]Equipment:[/b]
[i]Bandos equipment:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/meleesarasetup.png]
[i]Guthan's:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saraguthansetup.png]
[i]Verac's:[/i]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saraveracssetup.png]

[i]The two weapons that are effective are the Godsword and Verac's flail (with the helm, skirt and brassard.). Any other weapons are to inaccurate to be useful against Saradomin. If using the Guthan's method, use your Godsword to fight Zilyana, and use the spear if you need to heal on the sergeants.[/i]

[b]Inventory:[/b]
1 Click teleport
If using the Guthans setup, a Guthan's Warspear.
Tireless Run scrolls OR Purple sweets
*Spirit Terrorbired summoned*
Terrorbird inventory: Spare terrorbirds, rest Saradomin brews and Super restore (2 brew for every restore)
Rest of inventory: Saradomin brews and Super restores (2 brew per restore)

[b]Method:[/b]
Gain 40 killcount on your preferred Saradomin follower, and then use the Beast of Burden past waterfall trip above.
The team activates protect from magic, and enters the room, attacking Zilyana. Whoever is being targeted by Zilyana follows this route:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsolo.png]
Ensuring whoever is being focused on by Zilyana is not hit. When she is more than 4 seconds of movement away from who she is targeting, she will swap targets. The new target follows the same route (moving away from Zilyana, not through her, until she swaps.) After Zilyana has switched targets the next person she targets runs, and the previous target begins attacking her. Use Tireless Run scrolls when you are low on energy. If you need to heal, run and then eat, never stand still.

If using Guthans, equip the spear after Zilyana dies and heal on the sergeants.

[hr]

[u][name=ae][b]Armadyl's Eyrie[/b][/name][/u]

[i]You will need an Armadyl and a Zamorakian item during killcount.[/i]

[name=asg][b]Solo setup:[/b][/name]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]

[b]Inventory:[/b]
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: BoB (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

[b]Method:[/b]
Pray protect from ranged and eagle eye, then enter Kree'arras room. Run and stand on the wall near the altar (this will stop her attacks from pushing you backwards, but you'll still be stunned). Attack her, and when you need to heal STAND UNDERNEATH HER. She will only melee if you are NOT attacking her, so if you eat she will melee you (it's a strong, accurate and fast attack, so best not to be hit by it). To avoid this stand underneath her and heal, she will be unable to attack you for a short time. Then quickly attack her after eating. After Kree is dead kill the range minion, then the melee and mage minions.

[name=atg][b]Team setup: (4 people)[/b][/name]

[b]Equipment:[/b]
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/saradominsetup.png]

[b]Inventory:[/b]
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: Bob (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

[b]Method:[/b]
After entering (pray range and eagle eye) stand on the altar wall (to stop you being pushed back) and range Kree. With 4 people when you need to eat you do not need to stand on top of Kree unless she is directly next to you. After Kree is dead kill the ranged minion, then the melee and mage minion. Wait on the altar wall for Kree to respawn.

[hr]

[u][name=d][b]Death[/b][/name][/u]

[i]It's inevitable that at some stage, you or somebody in your team will lag, disconnect, or simply not know what their doing and die. Keep in mind that what they lost is worth more than the 2 prayer potion doses you would use to bless them, and how you would expect them to do the same for you if you were to die.[/i]

Requirements to bless a grave: 70 prayer
Maximum time a grave can protect items: 1 hour

[quote][b]If I die and log out (for any reason) will my grave dissapear?[/b]
Yes, and the items will be destroyed. If your grave was blessed before you log out the items will remain on the ground for the time the bless would have extended, but the grave will have dissapeared. If you die before you have looted your previous grave the original grave will be destroyed along with the items for the new grave.[/quote]

[hr]

[name=row][b]Will a ring of wealth work here?[/b][/name]

[quote]No, a ring of wealth has [b]NO[/b] effect while using Loot or CoinShare in a team. As for soloing it's effect is one of personal preference[/quote]

[hr]

[u][name=a][b]Aviansie:[/b][/name][/u]

[b]Introduction:[/b]
Aviansie are graceful flying creatures of Armadyl, who can only be hit with ranged or magical attacks. They range in levels from the sixties to the one hundred and thirties. They have a common drop of 4 adamantite bars (noted) so they are a good, reliable source of money. They are skilled rangers so you will need to balance your ranged defence and ranged attack.

[img=http://www.runescape.com/img/main/kbase/npc/area_guides/aviansie.gif]

Cash per hour: 400k+
Ranged xp per hour (rapid): 30k+

There are two main methods to kill Aviansie with, these being Tanking and Prayer.

Prayer setup:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/aviansiesetupprayer.png]
Pros:
Easier
Cons:
Less profit
Quicker


Tank setup:
[img=http://i266.photobucket.com/albums/ii259/nonicknameowns/aviansiesetuptanking.png]
Pros:
Longer trips
More profit
Slower kills
Cons:
More difficult and irritating

[i]You can substitute this equipment for what you have, but remember an Armadyl and a Zamorakian item. The Armadyl item is not required if you are praying. If you are tanking you can substitute the range legs for heavier armoured legs.[/i]

[b]Inventory:[/b]
[i]Prayer:[/i]
20 prayer potions (4)
Teleport to house (1 click teletab)
2 law runes and 2 fire runes (for trollheim teleport, these spaces will be freed up after tele)
1-2 monkfish or shark for emergency healing.

[i]Tanking with no Familiar:[/i]
20 monkfish or shark for initial healing
Bones to peaches tablets or runes for the spell (if you have unlocked it at mage training arena)
2 law runes and 2 fire runes (for the teleport, freed up afterwards)
Teleport to house (1 click teletab)

[i]Tanking with familiar:[/i]
10-15 monkfish or shark for healing if you're low
3-4 Bunyip, Elemental titan or Unicorn stallion pouches
If using Titan or Stallion bring Titan's constitution or Healing aura scrolls.
Summoning potions ( 1 dose per familiar)

[b]Optional for all inventories: High alchemy runes or tabs[/b]

[b]Method:[/b]

[i]Prayer:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. Move slightly soutwest of the entrance, activate protect from ranged and attack aviansie at your leisure (the lower levelled the better). Drink prayer potion doses when needed and collect any valuable drops. Once you have used your prayer potions teleport out, restock and go again.

[i]Tanking with no familiar:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. When you kill an aviansie collect the drop and pick up the bones. Do not pick up the bones if you don't have space. Once you have used your starting food cast bones to peaches and use the peaches to heal, collecting bones as you go. Again, when you have a full inventory of bones and no other food cast bones to peaches.

[i]Tanking with familiar:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. Attack Aviansies, allowing your bunyip to automatically heal you, or using Tian's constitution or Healing aura scrolls to heal yourself when damaged. If your familiar is out of special move points or you are on dangerously low hp use your spare food to heal. When your familiar expires drink a dose of summoning potion, and summon a new one.

[b]For 88+ summoners:[/b]
[i]As your emergency food source (using Unicorn Stallion) bring summoning potions instead of monkfish or sharks. When you are low hp and your familiars special points have been used, drink an entire summoning potion and the Unicorns special move points will be replensihed, allowing you to use the special attack 3 times, for more healing than a shark. (twice as much, for hardly any more cost)[/i]

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[u][name=cut][b]Commonly used terms at God Wars Dungeon:[/b][/u][/name]

Term | Meaning
GS: Godsword
SS: Saradomin sword
Crashers: group of people who will attempt to steal your gwd world by getting more kills than your team.
ZGS, BGS, AGS, AGS: Acronyms representing each type of godsword
eg. 90+ or 80+: the levels a team (or player) is requesting you to be to join their team.
Spec: Special attack
Saras: Saradomin brews
Rests: Super restores
Bunnys: bunyip
Pony: Unicorn Stallion
Z Spear: Zamorakian spear
Tank: person whom the main attacks of the general are focused on; takes most of the damage.
Cubed: General has been hit with a Zamorak godsword spec, meaning the tank can move away for a short amount of time
Pot: Potion, usually referring to super attack and strength potions in this situation.
KC: Killcount
Bless: Blessing of a grave to protect somebody's items
GWD: God Wars Dungeon
Leech(er): somebody who enters on your team solo and attacks the minions.
DCed: Common term for losing an internet connection.
DD: Deathdot (all players stack on 1 square)- useful at Kree'arra so you can turn on prayer when Kree spawns, conserving prayer and nobody gets hit.



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Spellchecked. I got rid of bits where you were requesting help though. Maybe add what weapons/armours are for which factions?

Edited by Mano

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