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God Wars Dungeon

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Yes please light, that would be a good help. I realise most of the population can't afford quite as good equipment, so lower level pics would help :aware:

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Nice guide, it will help. But i would reccomend using pictures and symbold or something to represent what you mean. Like, pictures of a team against the boss, each saying their role. But it does seem to be aimed at higher leveled players. It is harder for lower levels, but not impossible. Simply bring a bigger team :aware:

 

And as for lower leveled equipment, i have a few suggestions for mele:

 

Helm: Helm of Neziot / Bezerker Helm / Void Knight Helm

Cape: Cape of Legends / Team Capes / Obsidian Cape

Ammulet: Ammulet or Strength / Ammulet of Power / Ammulet of Glory

Top: Rune Platebody / Fighter Torso / Granite Body / Void Knight Top

Bottom: Rune Platelegs / Dragon Platelegs (i would reccomend a skirt) / Void Knight Robes

Weapon: Whip / Dragon Scimitar / Dragon Battleaxe / Dragon Two Handed Sword / Dragon Longsword / Dragon Halberd

Boots: Climing Boots / Rune Boots / Dragon Boots

Gloves: Rune Gloves / Dragon Gloves / Barrows Gloves / Void Knights Gloves

Shield: Rune Defender / Obsidian Shield / Rune Kiteshield / Dragon Square Shield

 

There, i think i can get you some pictures, just ask.

 

 

I also have a few questions,

 

1) Is the aincient goblin mace a bandos item?

2) Is the zammorak robe a zammorak item?

3) Why do you need zammorak items in the bandos stronghold?

4) Do you have to be wearing the item to make it have the desired effect?

Edited by Caboose

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Nice guide, it will help. But i would reccomend using pictures and symbold or something to represent what you mean. Like, pictures of a team against the boss, each saying their role. But it does seem to be aimed at higher leveled players. It is harder for lower levels, but not impossible. Simply bring a bigger team :aware:

 

And as for lower leveled equipment, i have a few suggestions for mele:

 

Helm: Helm of Neziot / Bezerker Helm / Void Knight Helm

Cape: Cape of Legends / Team Capes / Obsidian Cape

Ammulet: Ammulet or Strength / Ammulet of Power / Ammulet of Glory

Top: Rune Platebody / Fighter Torso / Granite Body / Void Knight Top

Bottom: Rune Platelegs / Dragon Platelegs (i would reccomend a skirt) / Void Knight Robes

Weapon: Whip / Dragon Scimitar / Dragon Battleaxe / Dragon Two Handed Sword / Dragon Longsword / Dragon Halberd

Boots: Climing Boots / Rune Boots / Dragon Boots

Gloves: Rune Gloves / Dragon Gloves / Barrows Gloves / Void Knights Gloves

Shield: Rune Defender / Obsidian Shield / Rune Kiteshield / Dragon Square Shield

 

There, i think i can get you some pictures, just ask.

 

 

I also have a few questions,

 

1) Is the aincient goblin mace a bandos item?

2) Is the zammorak robe a zammorak item?

3) Why do you need zammorak items in the bandos stronghold?

4) Do you have to be wearing the item to make it have the desired effect?

its not my guide but i guess i could answer the questions and ps good suggestions on equipment:

1) yes the goblin mace is a bandos item.

2) Yes the zamorak robe is a zamorak item.

3) This is what i think: On the way you may encounter zamorak followers.

4) Yes you do have to be wearing the items.

 

Thanks!

~Beserk Warrior

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Nice guide, it will help. But i would reccomend using pictures and symbold or something to represent what you mean. Like, pictures of a team against the boss, each saying their role. But it does seem to be aimed at higher leveled players. It is harder for lower levels, but not impossible. Simply bring a bigger team :aware:

 

And as for lower leveled equipment, i have a few suggestions for mele:

 

Helm: Helm of Neziot / Bezerker Helm / Void Knight Helm

Cape: Cape of Legends / Team Capes / Obsidian Cape

Ammulet: Ammulet or Strength / Ammulet of Power / Ammulet of Glory

Top: Rune Platebody / Fighter Torso / Granite Body / Void Knight Top

Bottom: Rune Platelegs / Dragon Platelegs (i would reccomend a skirt) / Void Knight Robes

Weapon: Whip / Dragon Scimitar / Dragon Battleaxe / Dragon Two Handed Sword / Dragon Longsword / Dragon Halberd

Boots: Climing Boots / Rune Boots / Dragon Boots

Gloves: Rune Gloves / Dragon Gloves / Barrows Gloves / Void Knights Gloves

Shield: Rune Defender / Obsidian Shield / Rune Kiteshield / Dragon Square Shield

 

There, i think i can get you some pictures, just ask.

 

 

I also have a few questions,

 

1) Is the aincient goblin mace a bandos item?

2) Is the zammorak robe a zammorak item?

3) Why do you need zammorak items in the bandos stronghold?

4) Do you have to be wearing the item to make it have the desired effect?

its not my guide but i guess i could answer the questions and ps good suggestions on equipment:

1) yes the goblin mace is a bandos item.

2) Yes the zamorak robe is a zamorak item.

3) This is what i think: On the way you may encounter zamorak followers.

4) Yes you do have to be wearing the items.

 

Thanks!

~Beserk Warrior

1)he's correct

2)he's correct

3)where you get bandos kc, there is a gorak, which can be an utter pain. There are also zamorak monsters nearly everywhere.

4)he's correct

 

I would NEVER accept anybody into my team using a d long, battleaxe or 2h. Those weapons are far from ideal, and a whip is hardly that expensive. The only instances you would use a void knight set in godwars is for 1 or 2 people in a large team, otherwise you get destroyed with it's low defence. Personally i wouldn't use the lower equipment, and barrows is hardly expensive. (like 200k ea for guth plate and legs) which is in the price range of most people who can gw. though some of the suggestions are alright, they seem aimed at the lower lvl/poorer population

 

Thanks, and a few of those pics of the setups would be nice

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You should try including pictures of the generals.

What use would that be? Is it really too hard to figure out which one is the general when you are there?

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Edited some (actually almost all) images and be sure to look at the map it looks great.

 

[p][center][size="6"][font="hobo std"][b][u]God Wars Dungeon[/u][/b][/font][/size][/center][/p]

[center][b][u]By Nonickname[/u][/b][/center]

[center][b]Special thanks to: Light, Daddy, Josh, Cxkslei, Alkrinoth, Dmxdawg4321, Sourecerer4321, Falconr, Roy, Kemosabe, Sp0rtsrule, Spybot, Im zachary, Reaver, Penguin mafia, Deekay, Sea Rayn, Neo Avatars, I Lyk Toast, jokerrulz, Cyril the Cyndaquil, Razorlike[/b][/center]

[center][p]Quick Links:
[i]This is a large guide, so use this as a general idea for order of events.[/i]
[list][anchor=oai]
[*]Overview and Introduction[/anchor]
[anchor=raic]
[*]Requirements and Introduction continued[/anchor]
[anchor=gtgwd]
[*]Getting to God Wars Dungeon[/anchor]
[anchor=tttyfttgak]
[*]The teleport trick, Your first trip to Godwars and Killcount[/anchor]
[anchor=ktgabatri]
[*]Killing the Generals and Bodyguards; and the rewards involved[/anchor]
[anchor=vbd]
[*]Valuable boss drops[/anchor]
[anchor=bs]
[*]Bandos's Stronghold[/anchor]
[anchor=bsg]
[*]Bandos solo guide[/anchor]
[anchor=bdg]
[*]Bandos duo guide[/anchor]
[anchor=btg]
[*]Bandos teaming guide[/anchor]
[anchor=w6bg]
[*]World 6 Bandos guide[/anchor]
[anchor=zf]
[*]Zamorak's Fortress[/anchor]
[anchor=zsg]
[*]Zamorak solo guide[/anchor]
[anchor=ztg]
[*]Zamorak teaming guide[/anchor]
[anchor=se]
[*]Saradomin's Encampment[/anchor]
[anchor=ssg]
[*]Saradomin solo guide[/anchor]
[anchor=smg]
[*]Saradomin melee guide[/anchor]
[anchor=ae]
[*]Armadyl's Eyrie[/anchor]
[anchor=asg]
[*]Armadyl solo guide[/anchor]
[anchor=atg]
[*]Armadyl teaming guide[/anchor]
[anchor=d]
[*]Death[/anchor]
[anchor=row]
[*]Rings of Wealth[/anchor]
[anchor=a]
[*]Aviansie[/anchor]
[anchor=cut]
[*]Commonly used terms[/anchor]
[anchor=map]
[*]Mapping[/anchor][/list][/p][/center]

Take the utmost care in this dungeon, for a small mistake could be your death. Using higher quality items, and higher levels will make it safer, but a higher cost when you die.

[u][name=oai][b]An Overview of the God Wars Dungeon[/b][/name][/u]

[center][IMG=http://i38.tinypic.com/30wpf88.png][/center]

The God Wars Dungeon is comprised of five sections, one of them is the battleground, one containing representatives of each warring god, and each of the remaining four are ruled by a different god. These are:
[img=http://i34.tinypic.com/107tl38.gif] Armadyl
[img=http://i37.tinypic.com/15dqc7t.gif] Bandos
[img=http://i37.tinypic.com/de5ge9.gif] Saradomin
[img=http://i37.tinypic.com/21oy6on.gif] Zamorak

[hr]

[name=raic]Each of these areas have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants. The generals and sergeants of each section will always act aggressively towards you, but if you wear an item of the god that the corresponding army represents, the lesser monsters of that faction will become unaggressive towards you. For example if you wore a Saradomin stole, you would not be attacked by followers of Saradomin, but still be attacked by followers of Armadyl, Bandos and Zamorak. Commander Zilyana, Bree, Starlight and Growler would still attack you.[/name]

The God Wars Dungeon is comprised of several areas, these being the main area, Armadyl's Eyrie, Bandos's Stronghold, Saradomin's Encampment, and Zamorak's Fortress. Each area will require a skill level to gain entry to, and perhaps a particular item. The requirements are:

Armadyl's Eyrie: Level 70 ranged and a mithril grapple.
Bandos's Stronghold: Level 70 strength and a hammer.
Saradomin's Encampment: Level 70 agility and 2 ropes (only for your first trip).
Zamorak's Fortress: Level 70 hitpoints, prayer is drained on entry.

You cannot use stat boosting potions to gain entry to any of the god's areas.

[hr]

[u][name=gtgwd][b]Getting to God Wars Dungeon[/b][/name][/u]

You have to have begun Troll Stronghold to be able to gain access to God Wars Dungeon.
Completion of Eadgar's Ruse is recommended for the Trollheim Teleport.
[center][img=http://www.freewebs.com/74jailbreak1/Light/gwdmapPSD.png][/center]

[u][b]The teleport trick[/b][/u]

[i]Requirements:To be able to use the Trollheim teleport and maintain a full inventory[/i]

Withdraw your complete inventory, as you would like it to appear. Bank 3 items, then withdraw 4x law rune, 4x fire rune, and a Ring of Dueling (or other teleportation jewelery that teleports near to a bank). Cast Trollheim teleport, drop two pieces of food or potions. Rub your Ring of Dueling, and teleport to castlewars. Now store your ring of dueling, and withdraw 3 pieces of food (or potions). Then cast trollheim teleport, leaving you with 2 inventory spaces. Now pick up the two pieces of food (or potions) you dropped here earlier for a complete inventory.

[hr]

[u][name=tttyfttgak][b]Your first trip to godwars[/b][/name][/u]

On your first trip to godwars, bring a rope. Go to God Wars in the way suggested on the map, then speak to the fallen knight near the entrance. Complete the conversation, then use a rope on the entrance. The rope will stay there always.

[u][b]Killcount[/b][/u]

On your screen a killcount meter will be displayed. This is to show you how many followers of each god you have defeated.

[center][img=http://img145.imageshack.us/img145/7708/killcountns7.png][/center]

To gain entrance to a general's room you require 40 killcount of the respective army. For example to gain access to K'ril Tsutsaroth's room you would need 40 kills of Zamorak followers. While using Loot- or Coin-share killcounts from minions will be given to the person with the lowest killcount. For example player a, b and c are in a team using lootshare. Player a and b both have 40 killcount, but player c has 10. If player a, b or c kill followers of a god player c would receive the killcount until he has reached 40. Then it would be distributed equally between each of them once they are equal.

[b][u][i]Killcount map:[/i][/u][/b]
[center][IMG=http://i36.tinypic.com/2q9l37s.png][/center]
[b]Green:[/b]Bandos killcount (Goblins)
[b]Purple:[/b]Armadyl killcount (Aviansie)
[b]Blue:[/b]Saradomin killcount (Spiritual Warriors and Mages, Knights and Priests of Saradomin)
[b]Red:[/b]Zamorak killcount (Imps)

[hr]

[u][name=ktgabatri][b]Killing the Generals and Bodyguards; and the rewards involved[/b][/name][/u]

Each of the generals has two or three attacks. Melee attacks will only hit one person (the tank, who takes the main damage) while ranged and magical attacks will hit everybody in the room.

Commander Zilyana: Melee and magical attacks
General Graardor: Melee and ranged attacks
K'ril Tsutsaroth: Melee, magical and extremely powerful magical attacks which he will use if you have been using protect from melee to fend from his attacks, it also drains your prayer.
Kree'arra: Ranged, magical attacks and melee attacks (will only melee if you are not attacking her/him)

[i]The General of each god has a small chance of dropping the hilt of a godsword [img=http://i36.tinypic.com/2dsl0dv.gif], which can be coupled with the three shards [img=http://i38.tinypic.com/29w4gtw.gif] of the godsword (dropped by Generals and Sergeants) to create a godsword of the respective hilt. To smith godsword shards together requires 90 smithing. Hilts can be exchanged with blades by clicking 'dismantle' on a godsword, then using another hilt with the blade.[/i]

[u][name=vbd][b]Specific boss drops (valuable):[/b][/name][/u]

Commander Zilyana: [i]Saradomin hilt, Saradomin sword, Godsword shard 1, Godsword shard 2, Godsword shard 3[/i]
General Graardor: [i]Bandos hilt, Bandos chestplate, Bandos tassets, Bandos boots, Godsword shards 1, 2 and 3[/i]
K'ril Tsutsaroth: [i]Zamorak hilt, Zamorakian spear, Godsword shards 1, 2 and 3[/i]
Kree'arra: [i]Armadyl hilt, Armadyl helmet, Armadyl chestplate, Armadyl plateskirt, Godsword shards 1, 2 and 3[/i]

[quote]The bodyguards of each general have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item.[/quote]

[b]GodWars is a risky, yet large source of income for skilled and lucky adventurers[/b]
[center][img=http://i266.photobucket.com/albums/ii259/nonicknameowns/godwarswall.png][/center]

[hr]

[b][u][name=bs]Bandos's Stronghold[/name][/u][/b]

[name=bsg][b]Solo setup:[/b][/name]

[i]90+ attack, strength and defence
70+ prayer
You can solo with lower levels, and fail with these, but this is what I recommend.[/i]

[b]Equipment:[/b]
[center][IMG=http://i38.tinypic.com/j9y25l.gif][/center]
You need a Bandos and a Zamorakian item, make sure of this in your setup.
Weapon: Godsword or whip, if using whip wear Dragonfire shield.
Helm: Helm of Neitiznot, Melee barrows helmet
Chest: Karil's leathertop
Legs: If using Bandos Godsword or Bandos boots use Verac's skirt, if not use Bandos's tassets.
Boots: Dragon boots
Shield: Dragonfire shield, obsidian, or empty. (Empty when using a two handed weapon, such as a godsword)
Ring: Ring of Life, Berserker ring, Warrior ring, Ring of wealth
Gloves: Barrows "Recipe for Disaster" gloves
Amulet: Amulet of Fury, Glory or Strength.
Cape: Zamorak mage arena cape (Zamorakian item) or cloak.

[b]Inventory:[/b]
Prayer potion (4)
Saradomin brew (4)
Super restore (4)
Super attack (4)
Super strength (4)
Hammer
23 sharks
Tele Tab
optional: Dragon halberd for spec.

[b]Method:[/b]
Get 40 killcount on goblins north east of the entrance (near the Zamorak bridge) open the large door, and walk to General Graardor's room. Then drink potions in this order: 1x Saradomin brew, 1x super restore, 1x super attack, 1x super strength. Activate the special attack on your preferred weapon. Activate these prayers: protect from melee, piety, and protect item if you wish. Enter the room, and attack general Graardor. Eat sharks when required. After he is dead pray melee and kill the range minion, then the melee minion, and the mage if you have time.

[name=bdg][b]Duo Bandos[/b][/name]

[i]90+ attack, strength and defence
70+ prayer[/i]

[i]Both players should bring equipment to tank, to maximise the efficiency of the inventory[/i]

[b]Equipment:[/b]

[i]Whip:[/i]
[center][IMG=http://i36.tinypic.com/2zpmn80.gif][/center]
Pros:
More defence, so hit less by ranged attacks
Cheaper
Cons:
Less accurate, so slower kills
Less prayer bonus

[i]Godsword:[/i]
[center][IMG=http://i37.tinypic.com/2rothn7.gif][/center]
Pros:
Harder, more accurate hits, so quicker kills
Higher prayer bonus
Cons:
Lacks a shield, so less defence, and shorter trips

[b]Invetory:[/b]
[i]Extended trips:[/i]
1x 1 Click teleport (Elf crystal, tele orb, House teleport, Ectophial)
1x hammer (required to enter the Stronghold)
Familiar (summoned): 52 summoning: Spirit Terrorbird (8 saras 4 rests), 67 summoning: War Tortoise (12 saras 6 rests), 96 summoning: Pack Yak (20 saras 10 rests).
9 super restores
17 Saradomin brews

[i]Cheaper, shorter trips:[/i]
1x 1 Click teleport
1x Hammer
1x Super attack (4)
1x Super strength (4)
3x Prayer potion (4)
21x Shark
Familiar (summoned): 52 summoning: Spirit Terrorbird (12 sharks), 67 summoning: War Tortoise (18 sharks), 96 summoning: Pack Yak (30 sharks)

Or for level 88 summoners: Unicorn Stallion and Healing Aura scrolls

[b]Method:[/b]After killcounts, both players meet at Graardor's door. Then first player to enter activates protect from melee and piety, the second to enter turns on protect from ranged and piety. Both players take turns at tanking (hitting bandos before he can damage the other), and healing until both inventories of food are used. Afterwards both players teleport out, restock inventories and get killcounts again.

[name=btg][b]Tanking in a team situation:[/b][/name]

[i]85+ attack, strength and defence
70+ prayer
again, you can do this with lower..this is just recommend[/i]

[b]Same equipment as before, except in your inventory bring:[/b]
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with Them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

Optional shields: Obsidian or Rune Defender

[b]Method:[/b]
Enter the room before your team, ensuring everyone is ready to enter straight afterwards. Activate protect from melee, piety and protect item if you wish. Enter the room, and attack Graardor. As soon as you have attacked graardor your team should enter and attack him. After you have killed Graardor kill the melee, ranged and magic minions. After the general and the sergeants are dead the team should stack in the sw corner, the tank should stand out and scroll his screen down so he can see where Bandos spawns. When Bandos spawns attack him before he hits one of your teammates. Drink saradomin brews as you need (remember the dose of restore for every 2 doses of brew).

[b]Non-tanking at Bandos:[/b]

[b]Equipment:[/b]
Remember you will need a Zamorakian and a Bandos item, you can wear an item during killcount and substitute it for another in the General's room.
[center][IMG=http://i33.tinypic.com/kb2lwk.gif][/center]
This is optimum equipment, you can substitute it for what you have.

[b]Method:[/b]
After the tank has entered, pray protect from ranged and piety, then enter. Attack Graardor after the tank has. When Graardor respawns, wait for the tank to attack him, then attack afterwards.

[b]Guthan Tanking at Bandos:[/b]

[i]90+ attack, strength and defence
70+ prayer[/i]

[b]Equipment:[/b]
[center][IMG=http://i36.tinypic.com/sb4vfo.gif][/center]
You must wear a full set of Guthans. Keep in mind your Bandos and Zamorak items.

[b]Inventory:[/b]
Teleportation (1 click)
Hammer
Optional: familiar and scrolls
Saradomin brews and super restores; bring 1 super restore for every 2 saradomin brews you bring, fill your inventory with them. The super restore is to counteract the effects of the Saradomin brew and restore your prayer.

[b]Method:[/b]
When Graardor spawns use the same prayers as before, attack him, then run to the range minion and attack it. Your teammates will be doing the damage to Graardor, while you will (hopefully) be using the Guthans set effect to heal from the range minion.
[i]Why use the range minion, and not Graardor?[/i]
[b]Graardor has far to much defence to get reliable hits on with a warspear, the ranged minion has far less defence. He also deals the least damage (considering your equipment), and the melee minions habit of walking around will often make Bandos switch opponents.[/b]

[name=w6bg][b]'World 6 Bandos'[/b][/name]

[b]Introduction:[/b]

[i]World 6 Bandos is a non lootshare, non coinshare team where the intention is to hit harder than everybody else, and thus getting the drop. The pros of this is that you can stay for an extremely long time (there are many people) and that it is quite cheap. Also if you do get a drop the profit is all to yourself rather than being split between several people. The cons are that without 99 melees and maxed equipment you will rarely get kills.[/i]

[b]Equipment:[/b]
[i]There are two main setups for world 6 Bandos, these being the Void Knight melee set and bandos armor. Godswords are used in both cases.[/i]
Void Knight melee robes:
[center][IMG=http://i38.tinypic.com/21931uf.gif][/center]
Pros:
Harder hit than Bandos (+10% accuracy and strength)
Cheaper
Cons:
Far less defence (shorter trips)
Less prayer bonus (shorter trips)
Bandos armor:
[center][IMG=http://i33.tinypic.com/sm692p.gif][/center]
Pros:
Longer trips
Cons:
Weaker hits

[b]Inventory[/b]
Super attack and strength potions OR Zamorak brews
Saradomin brews and super restores (more restores than brews this time)
Hammer
1 Click teleport
Optional: healing familiar (elemental Titan or Unicorn Stallion) and scrolls OR beast of burden

[b]Weapon:[/b]
Armadyl godsword -> Bandos godsword -> Zamorak godsword -> Saradomin godsword

[b]Method:[/b]
After Graardor dies enter the room, wait standing around his spawn point, which is to the east of the center of the room. Before Graardor spawns, activate protect from ranged and piety. Now when bandos dies, set a timer up and time how long it takes for him to respawn. Write this number down, and reset the timer after each kill. When the timer is down to 5 or 10 seconds till spawn activate your prayers/drink potions. Attack bandos as soon as possible, using your special attack whenever possible.



[hr]

[u][name=zf][b]Zamorak's Fortress[/b][/name][/u]

[name=zsg][b]Solo setup:[/b][/name]

[i]90+ attack, strength and defence
80+ magic
70+ prayer[/i]

[b]Equipment:[/b]
[center][IMG=http://i38.tinypic.com/2ue1mwz.gif][/center]

[b]You will need a zamorak item during killcount[/b]

[i]Karils top and skirt -> Dragonhide
Godsword -> whip + dfs
Verac's helm -> barrows melee helm, neitiznot[/i]

[b]Inventory:[/b]
Teleportation (1 click)
Super antipoison (4)
Saradomin brew (4)
Super restore (4)
Prayer potion (4)
Super attack (4)
Super strength (4)
Rest sharks

[b]Method:[/b]
Get 40 killcount on imps (there are 4 spawns in the Zamorak area, in the middle and near the door). After 40 killcount stand at the door and drink potions in this order: 1 dose Saradomin brew, 2 dose super restore, 1 dose super antipoison, 1 dose super attack, 1 dose super strength. Then activate prayers: protect from melee, piety and protect item if you wish. Then enter the room, and run to the North West corner. Attack K'ril, eating sharks and drinking prayer potion/restore when needed. When K'ril is dead activate protect from melee (should already be on) and kill the ranged minion, then the melee minion, and the mage minion if you have time.

[name=ztg][b]Tank setup:[/b][/name]

[i]85+ attack and strength
80+ mage
90+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[i]Same as solo[/i]

[b]Inventory:[/b]
Teleportation (1 click)
3 Super antipoison (4)
Saradomin brews and super restores (1 restore for every 2 brews)

[b]Method: [/b]
Enter before the rest of your team, drinking a super antipoison dose before entering, with the same prayers as before activated. Run to the North West corner, and attack K'ril. Once you are in the corner your team should enter, with protection from magic enabled. After K'ril is dead kill the ranged, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corner. When K'ril respawns attack him before he can attack your teammates.

[b]Non Tank setup:[/b]

[i]90+ attack and strength
75+ defence[/i]

[b]Equipment:[/b]
[center][IMG=http://i38.tinypic.com/a422gy.gif][/center]

[b]Inventory:[/b]
Same as tank, if you are high defence (90+) and have a healing familiar bring super attack and strength potions.

Method: after the tank has run to the North-West corner enter and attack K'ril. Eating as you need. After K'ril is dead attack the range, melee and mage minions. After you have killed the general and sergeants the team should stack in the South West corners.

[hr]

[u][name=se][b]Saradomin's Encampment[/b][/name][/u]

[i]You will need a Saradomin and Zamorak item during the killcount.[/i]

[b]WARNING: DO NOT EVER, I REPEAT NEVER, EVER MELEE ZILYANA HEAD ON. NEVER EVER MELEE HER HEAD ON WHILE SHE IS FOCUSING ON YOU, AS YOU WILL BE DEAD IN THREE SECONDS.[/b]

[i]Sorry for the caps, but you just cannot melee Zilyana while she is focusing on you, it's a deathwish. Pure and simple.[/i]

Recent modifications have been made to Commander Zilyana's ai, so she CANNOT be boxed anymore, making the range method quite innefective, solo ranging still uses the same method without an issue.

[name=ssg][b]Solo setup:[/b][/name]
[i]90+ range
90+ defence
70+ prayer[/i]

[b]Equipment:[/b]
[center][IMG=http://i38.tinypic.com/112g651.gif][/center]
[i]You can substitute this equipment with what you have. You must use a rune crossbow.
Quiver: Diamond (e) bolts[/i]

[b]Inventory:[/b]
Teleportation (1 click)
Spirit terrorbird scrolls or purple sweets
Optional: whip or godsword to kill minions with
Rest Saradomin brews and super restores (1 super restore for every 2 Saradomin brews)

The only way to effectively solo Zilyana is to ensure that she cannot melee you, so you will be constantly running away from her to avoid her melee attacks, ranging her as you go. You can shoot her once or twice on the short straights, and two to three times on the long straights.

After Zilyana is dead kill Bree, then Star, and Growler if you have time.

[b]Run like this:[/b]
[center][img=http://i38.tinypic.com/j73jmr.png][/center]

Pray protect from magic, eagle eye and protect item. Do not attempt this on a lag prone world, as it can become extremely difficult.

Energy: as you're constantly running, your run energy will be constantly drained. To avoid this use a spirit terrorbird familiar, with the weightless run scrolls. They appear to stop you running, but Zilyana will still be unable to melee you.

To get a full terrorbird past the waterfalls get your killcount in the upper area, then unsummon your familiar (which will drop it's 12 items) then run to the bottom floor and drop 12 items, then run back to the top floor and collect your items. Then run to the bottom floor, summon your spirit terrorbird, store the 12 items that were in it before and pick up the items you dropped.

[name=smg][b]Melee saradomin guide (4-5 man+):[/b][/name]

[i]90+ attack, strength and defence
70+ prayer
52+ summoning OR purple sweets[/i]

[b]Equipment:[/b]
[i]Bandos equipment:[/i]
[center][img=http://img26.picoodle.com/data/img26/3/8/16/f_11m_9e7474f.gif][/center]
[i]Guthan's:[/i]
[center][IMG=http://i37.tinypic.com/1goxsk.gif][/center]
[i]Verac's:[/i]
[center][IMG=http://i37.tinypic.com/2eanpl3.gif][/center]

[i]The two weapons that are effective are the Godsword and Verac's flail (with the helm, skirt and brassard.). Any other weapons are to inaccurate to be useful against Saradomin. If using the Guthan's method, use your Godsword to fight Zilyana, and use the spear if you need to heal on the sergeants.[/i]

[b]Inventory:[/b]
1 Click teleport
If using the Guthans setup, a Guthan's Warspear.
Tireless Run scrolls OR Purple sweets
*Spirit Terrorbired summoned*
Terrorbird inventory: Spare terrorbirds, rest Saradomin brews and Super restore (2 brew for every restore)
Rest of inventory: Saradomin brews and Super restores (2 brew per restore)

[b]Method:[/b]
Gain 40 killcount on your preferred Saradomin follower, and then use the Beast of Burden past waterfall trip above.
The team activates protect from magic, and enters the room, attacking Zilyana. Whoever is being targeted by Zilyana follows this route:
[center][img=http://i38.tinypic.com/j73jmr.png][/center]
Ensuring whoever is being focused on by Zilyana is not hit. When she is more than 4 seconds of movement away from who she is targeting, she will swap targets. The new target follows the same route (moving away from Zilyana, not through her, until she swaps.) After Zilyana has switched targets the next person she targets runs, and the previous target begins attacking her. Use Tireless Run scrolls when you are low on energy. If you need to heal, run and then eat, never stand still.

A variation on this is to use a primarily ranged based armour, and using a godsword to fight her normally. When Zilyana focuses on you, run, equip your bow and shoot at her, while still running (like the solo method) until she focuses on somebody else. Then swap back to your godsword, and attack her again. This allows you to nearly be constantly hitting Zilyana, while taking minimal damage.

If using Guthans, equip the spear after Zilyana dies and heal on the sergeants.

[hr]

[u][name=ae][b]Armadyl's Eyrie[/b][/name][/u]

[i]You will need an Armadyl and a Zamorakian item during killcount.[/i]

[name=asg][b]Solo setup:[/b][/name]

[b]Equipment:[/b]
[center][IMG=http://i33.tinypic.com/5ca6nr.gif][/center]

[b]Inventory:[/b]
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: BoB (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

[b]Method:[/b]
Pray protect from ranged and eagle eye, then enter Kree'arras room. Run and stand on the wall near the altar (this will stop her attacks from pushing you backwards, but you'll still be stunned). Attack her, and when you need to heal STAND UNDERNEATH HER. She will only melee if you are NOT attacking her, so if you eat she will melee you (it's a strong, accurate and fast attack, so best not to be hit by it). To avoid this stand underneath her and heal, she will be unable to attack you for a short time. Then quickly attack her after eating. After Kree is dead kill the range minion, then the melee and mage minions.

[name=atg][b]Team setup: (4 people)[/b][/name]

[b]Equipment:[/b]
[center][IMG=http://i33.tinypic.com/5ca6nr.gif][/center]

[b]Inventory:[/b]
Mithril grapple
Teleportation (1 click)
300 adamant bolts (killcount), 300 ruby bolts (e) <- first half, 300 diamond bolts (e) <- second half (one set will be equipped, you can use a bolt pouch if you wish)
Saradomin brews and super restores (bring 2 saradomin brews for every super restore).
Familiar: Bob (beast of burden) preferably tortoise or higher. If using a healer familiar (elemental titan or unicorn stallion) bring the respective scrolls.

[b]Method:[/b]
After entering (pray range and eagle eye) stand on the altar wall (to stop you being pushed back) and range Kree. With 4 people when you need to eat you do not need to stand on top of Kree unless she is directly next to you. After Kree is dead kill the ranged minion, then the melee and mage minion. Wait on the altar wall for Kree to respawn.

[hr]

[u][name=d][b]Death[/b][/name][/u]

[i]It's inevitable that at some stage, you or somebody in your team will lag, disconnect, or simply not know what their doing and die. Keep in mind that what they lost is worth more than the 2 prayer potion doses you would use to bless them, and how you would expect them to do the same for you if you were to die.[/i]

Requirements to bless a grave: 70 prayer
Maximum time a grave can protect items: 1 hour

[quote][b]If I die and log out (for any reason) will my grave dissapear?[/b]
Yes, and the items will be destroyed. If your grave was blessed before you log out the items will remain on the ground for the time the bless would have extended, but the grave will have dissapeared. If you die before you have looted your previous grave the original grave will be destroyed along with the items for the new grave.[/quote]

[hr]

[name=row][b]Will a ring of wealth work here?[/b][/name]

[quote]No, a ring of wealth has [b]NO[/b] effect while using Loot or CoinShare in a team. As for soloing it's effect is one of personal preference[/quote]

[hr]

[u][name=a][b]Aviansie:[/b][/name][/u]

[b]Introduction:[/b]
Aviansie are graceful flying creatures of Armadyl, who can only be hit with ranged or magical attacks. They range in levels from the sixties to the one hundred and thirties. They have a common drop of 4 adamantite bars (noted) so they are a good, reliable source of money. They are skilled rangers so you will need to balance your ranged defence and ranged attack.

[center][img=http://www.runescape.com/img/main/kbase/npc/area_guides/aviansie.gif][/center]

Cash per hour: 400k+
Ranged xp per hour (rapid): 30k+

There are two main methods to kill Aviansie with, these being Tanking and Prayer.

Prayer setup:
[center][IMG=http://i34.tinypic.com/ckuvq.gif][/center]
Pros:
Easier
Cons:
Less profit
Quicker


Tank setup:
[center][IMG=http://i37.tinypic.com/2i6kxg2.gif][/center]
Pros:
Longer trips
More profit
Slower kills
Cons:
More difficult and irritating

[i]You can substitute this equipment for what you have, but remember an Armadyl and a Zamorakian item. The Armadyl item is not required if you are praying. If you are tanking you can substitute the range legs for heavier armoured legs.[/i]

[b]Inventory:[/b]
[i]Prayer:[/i]
20 prayer potions (4)
Teleport to house (1 click teletab)
2 law runes and 2 fire runes (for trollheim teleport, these spaces will be freed up after tele)
1-2 monkfish or shark for emergency healing.

[i]Tanking with no Familiar:[/i]
20 monkfish or shark for initial healing
Bones to peaches tablets or runes for the spell (if you have unlocked it at mage training arena)
2 law runes and 2 fire runes (for the teleport, freed up afterwards)
Teleport to house (1 click teletab)

[i]Tanking with familiar:[/i]
10-15 monkfish or shark for healing if you're low
3-4 Bunyip, Elemental titan or Unicorn stallion pouches
If using Titan or Stallion bring Titan's constitution or Healing aura scrolls.
Summoning potions ( 1 dose per familiar)

[b]Optional for all inventories: High alchemy runes or tabs[/b]

[b]Method:[/b]

[i]Prayer:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. Move slightly soutwest of the entrance, activate protect from ranged and attack aviansie at your leisure (the lower levelled the better). Drink prayer potion doses when needed and collect any valuable drops. Once you have used your prayer potions teleport out, restock and go again.

[i]Tanking with no familiar:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. When you kill an aviansie collect the drop and pick up the bones. Do not pick up the bones if you don't have space. Once you have used your starting food cast bones to peaches and use the peaches to heal, collecting bones as you go. Again, when you have a full inventory of bones and no other food cast bones to peaches.

[i]Tanking with familiar:[/i]
Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars.
You can either go slightly south of the entrance or inside the Eyrie. Inside the Eyrie is less crowded but the Aviansie there are slightly stronger. Attack Aviansies, allowing your bunyip to automatically heal you, or using Tian's constitution or Healing aura scrolls to heal yourself when damaged. If your familiar is out of special move points or you are on dangerously low hp use your spare food to heal. When your familiar expires drink a dose of summoning potion, and summon a new one.

[b]For 88+ summoners:[/b]
[i]As your emergency food source (using Unicorn Stallion) bring summoning potions instead of monkfish or sharks. When you are low hp and your familiars special points have been used, drink an entire summoning potion and the Unicorns special move points will be replensihed, allowing you to use the special attack 3 times, for more healing than a shark. (twice as much, for hardly any more cost)[/i]

[hr]

[u][name=cut][b]Commonly used terms at God Wars Dungeon:[/b][/u][/name]

Term | Meaning
GS: Godsword
SS: Saradomin sword
Crashers: group of people who will attempt to steal your gwd world by getting more kills than your team.
ZGS, BGS, AGS, SGS: Acronyms representing each type of godsword
eg. 90+ or 80+: the levels a team (or player) is requesting you to be to join their team.
Spec: Special attack
Saras: Saradomin brews
Rests: Super restores
Bunnys: bunyip
Pony: Unicorn Stallion
Z Spear: Zamorakian spear
Tank: person whom the main attacks of the general are focused on; takes most of the damage.
Cubed: General has been hit with a Zamorak godsword spec, meaning the tank can move away for a short amount of time
Pot: Potion, usually referring to super attack and strength potions in this situation.
KC: Killcount
Bless: Blessing of a grave to protect somebody's items
GWD: God Wars Dungeon
Leech(er): somebody who enters on your team solo and attacks the minions.
DCed: Common term for losing an internet connection.
DD: Deathdot (all players stack on 1 square)- useful at Kree'arra so you can turn on prayer when Kree spawns, conserving prayer and nobody gets hit.



[hr]

 

 

 

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Just one thing. On your map of getting there, the key has cyan as "Protect from Melee" but there isn't any cyan in the map. The map however does have a yellow line, which isn't on the key. Assuming those are the same thing, just copy it into MS Paint and change the color of the line to cyan.

 

~Tis Helk

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Just one thing. On your map of getting there, the key has cyan as "Protect from Melee" but there isn't any cyan in the map. The map however does have a yellow line, which isn't on the key. Assuming those are the same thing, just copy it into MS Paint and change the color of the line to cyan.

 

~Tis Helk

Easy but maybe the map needs to be redone jagex has changed the world map slightly.

290xvs6.png

[IMG=http://i33.tinypic.com/290xvs6.png]

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Invetory:

Extended trips:

1x 1 Click teleport (Elf crystal, tele orb, House teleport, Ectophial)

1x hammer (required to enter the Stronghold)

Familiar (summoned): 52 summoning: Spirit Terrorbird (8 saras 4 rests), 67 summoning: War Tortoise (12 saras 6 rests), 96 summoning: Pack Yak (20 saras 10 rests).

9 super restores

17 Saradomin brews

Invetory → Inventory

 

Recent modifications have been made to Commander Zilyana's ai, so she CANNOT be boxed anymore, making the range method quite innefective, solo ranging still uses the same method without an issue.

innefective → ineffective

 

If I die and log out (for any reason) will my grave dissapear?

Yes, and the items will be destroyed. If your grave was blessed before you log out the items will remain on the ground for the time the bless would have extended, but the grave will have dissapeared. If you die before you have looted your previous grave the original grave will be destroyed along with the items for the new grave.

dissapear → disappear

dissapeared → disappeared

 

Prayer:

Cast trollheim teleport, then climb down the rocks, crawl through the crack (or lift the boulder) and run into godwars. Move slightly soutwest of the entrance, activate protect from ranged and attack aviansie at your leisure (the lower levelled the better). Drink prayer potion doses when needed and collect any valuable drops. Once you have used your prayer potions teleport out, restock and go again.

soutwest → southwest

 

For 88+ summoners:

As your emergency food source (using Unicorn Stallion) bring summoning potions instead of monkfish or sharks. When you are low hp and your familiars special points have been used, drink an entire summoning potion and the Unicorns special move points will be replensihed, allowing you to use the special attack 3 times, for more healing than a shark. (twice as much, for hardly any more cost)

replensihed → replenished

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good guide, a little long, needs some pics of the gens and practically the whole place :aware:

There is a map. And why is a Picture of the generals needed. It has no use whatsoever. ZOMG DAT WUT GENERAL LOOK LIKE NOW I CAN HAS GET HILT EVERY KILL LOLOLOL*[email protected](%

 

I will redo the getting there map tonight.

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good guide, a little long, needs some pics of the gens and practically the whole place :aware:

There is a map. And why is a Picture of the generals needed. It has no use whatsoever. ZOMG DAT WUT GENERAL LOOK LIKE NOW I CAN HAS GET HILT EVERY KILL LOLOLOL*[email protected](%

 

I will redo the getting there map tonight.

 

+1, why they want a picture of the generals i'll never know. And it's a little long? it's a fair sized place..

 

 

Thanks everyone, it looks good, and finished unless someone can find errors :)

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u need to update the sara boss tactic, sense the update the sara boss doesnt wonder aimlessly in the middle of the room when there's ppl in all 4 corners, that doesnt work any more. :aware:

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u need to update the sara boss tactic, sense the update the sara boss doesnt wonder aimlessly in the middle of the room when there's ppl in all 4 corners, that doesnt work any more. :aware:

I have updated it, hence why theres a melee guide there now, and a notice telling you the ai has been changed. Solo method is still the same

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I think it would be more helpful if you actually got pictures of the inventories themselves. That would make the guide easier to understand. I would get them myself but I'm not a member... That could be a problem.

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I think it would be more helpful if you actually got pictures of the inventories themselves. That would make the guide easier to understand. I would get them myself but I'm not a member... That could be a problem.

That is just as pointless as pictures of the boss rooms. Everyone has slightly different stats so the inventory will not be the same for everyone.

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I think it would be more helpful if you actually got pictures of the inventories themselves. That would make the guide easier to understand. I would get them myself but I'm not a member... That could be a problem.

 

As I tell you how many things you need/should be withdrawing, and you know you have 28 inventory spaces I see no real need for a picture of an inventory of food, just because you can't read (or count?) what I've written.

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Each of these areas have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants.

Too many commas.

 

QUOTE

The bodyguards of each general have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item

 

This is found in a quote box. Why?

 

 

Those are the only problems I could find. Very well-written, well done.

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Leveled - Levelled

jewelery - jewellery

Actually leveled and jewelery are the right ones (US english).

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Each of these areas have a series of high leveled, and aggressive monsters, along with a general, and 3 sergeants.

Too many commas.

 

QUOTE

The bodyguards of each general have the same drop lists, except they do not drop hilts. They of course have a much lower chance of dropping a rare item

 

This is found in a quote box. Why?

 

 

Those are the only problems I could find. Very well-written, well done.

 

It's in a quote box because it's a quote.

 

oops there wasn't meant to be a comma before 'and'

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