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Complete Guide To Combat - 100%

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The Complete Guide to Combat

Guide Written By: Sr H Potter1

Corrections, additions and extra graphics by: Dhru 7777777, W1z K1ll1ng, Roy, PR0 6AM3R, Azarath, Pyrowarlock, Le Breaker, eberk, Drafonicus, Helk, -Nacho Ninja-, Light, BunnyofDoom, Chaoss, Easl, Colorshade, Josephgregg, Sofee, Taintedheartz, scurfie21, Doom, Obeliskos, 69corvette, Lukepwnage, Spleen Cake, Kuraudo Sutoraifu, Josh, Don Florty

 

 

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[/name]The Basics of Combat

Combat makes up a large part of RuneScape, involving 8 of the 24 skills, and widely popular among players. Combat is the use of these skills to attack other Non-Player Characters, or other Players. The skills used in Combat are as follows:

These eight skills are the foundation of combat, all of them widely used in all forms.

 

 

 

The Combat Triangle

RuneScape has been set out so no one power overcomes the other. Neither Warriors nor Mages nor Rangers can have any certain advantage over the other two. One beats another, but is beaten by the other. In the case of combat, Warriors overpower Rangers, Rangers overpower Mages, Mages overpower Warriors. This is known as the Combat Triangle.

 

Warriors overpower Rangers

Warriors can overpower Rangers for two reasons: Their heavy, sturdy platemail is highly resistant to weak arrows, and easily avoids their damage. Secondly, leather items are no match for a warrior's heavy, sharp weapon.

 

Rangers overpower Mages

Rangers can overpower Magicians for two reasons as well: Their arrows are much too powerful for a Magicians fine cloth, and since leather (especially Dragonhide) is slightly magical, it resists spells.

 

Mages overpower Warriors

Mages have two reasons to overpower warriors: Although a Warriors platemail is heavily resistant to arrows, it is a conductor of spells, in when metal is worn it decreases the magical defence. Next, a magician can attack from much further away, behind several objects, and even has the power to bind an opponent and hold him down for limited time.

 

 

 

Combat Level

All 8 of the combat skills will contribute to your Combat Level at some point. Your combat level is an equation of the 8 skills, which tells how threatening you are in a battle compared to others 33vnln6.png. People who are lower-leveled than you will appear in green, people who match your combat level will appear in yellow, and people who are higher leveled than you appear in red. You can determine your combat level using this equation from the RuneScape Forums. The highest possible combat level is 126+12 (138). In Combat, Summoning is an appositive, it's not totally necessary, but since it is relevant to combat it is added in. In order to make Player vs Player combat fair, the Summoning level is only added to the equation if a familiar is present. Otherwise, you will only see 33vnln6.png. If you want to see your combat level, click on the combatpiclw4.png.

282oopi.gif

 

 

 

 

Special Attacks

Special Attacks are the rewards for being able to wield special, higher leveled weapons. They are available in all dragon weapons, all godswords, some bows, and a few other weapons. To activate your special attack, click on the special attack bar:

14ncvir.gif

Using a Special attack will drain some of your Special Power, which is the green on the bar. Your Special Power will regain to 100% from 0% in about a minute. Special attacks can do many things depending on the weapon, from higher damage to an increase of a certain skill level. To view a whole list of special attacks, click here.

 

 

 

Attack Styles

As will be described in the skill sections of the guide, attack styles are very important in fighting an opponent. Your attack style can be viewed by opening the combatpiclw4.png interface. There will be 3 or 4 different attack styles:

16bmxrk.png

Accurate - You will gain 4xp in Attack for every damage you deal.

Aggressive - You will gain 4xp in Strength for every damage you deal.

Defensive - You will gain 4xp in Defence for every damage you deal.

Controlled - You will gain 1.33xp in Attack, 1.33xp in Strength, and 1.33xp in Defense for every damage you deal.

You will also automatically receive 1.33xp in Hitpoints for every damage dealt.

 

List of Attack Styles for Most Weapons

Dagger - Accurate, Aggressive (slash), Aggressive (stab), Defensive

Claws - Accurate, Aggressive, Controlled, Defensive

Shortswords - Accurate, Aggressive (stab), Aggressive (slash), Defensive

Maces - Accurate, Aggressive, Controlled, Defensive

Scimitars - Accurate, Aggressive, Controlled, Defensive

Longswords - Accurate, Aggressive, Controlled, Defensive

Spears - Controlled (slash), Controlled (crush), Controlled (stab), Defensive

Battleaxes - Accurate, Aggressive (crush), Aggressive (slash), Defensive

2H Swords - Accurate, Aggressive (slash), Aggressive (crush), Defensive

Warhammers - Accurate, Aggressive, Defensive

Halberds - Accurate, Aggressive, Defensive (slash), Defensive (stab)

Woodcutting Hatchets - Accurate, Aggressive (slash), Aggressive (crush), Defensive

Staffs - Accurate, Aggressive, Defensive, Attack with (magical), Attack with (magical/defensive)

Pickaxes - Accurate, Aggressive (stab), Aggressive (crush), Defensive

(Including Crossbows, Ogre Bows, and Throwing Weapons) Bows - Accurate, Longrange (defensive), Rapid

Abyssal Whips - Accurate, Controlled, Defensive

Granite Maul - Accurate, Aggressive, Defensive

 

 

 

Melee Combat

Melee (mey-ley) means hand to hand combat. In RuneScape, hand to hand combat involves Attack, Strength, and Defense. In melee combat, weapons and armor are used to increase your stat bonuses. As potions will raise your skills while fighting your opponent, to give you that little extra boost.

 

 

- 2u4tzwp.gifAttack

Attack does not generally mean fighting, it is only a part of it. Attack is the accuracy of your attack. Your accuracy defines the frequency you hit a 97mzjr.jpg on your opponent. If you have a higher accuracy, you will hit less 0's. This does not necessarily change the amount of damage you hit, however. To increase your accuracy, you can increase your Attack level, set your attack style to Accurate 6y0ift.png, or wield a more accurate weapon:

mh6et1.png

In the above image, the attack styles in brackets represent the accuracy. Since there are three attack styles, and any one weapon will increase all three, it is recommended to use the highest value attack style with your weapon. In this case, the best choice would be to use slash.

 

Weapons

Level 1 - Bronze, all weapons

Level 1 - Iron, all weapons

Level 5 - Ogre Club

Level 5 - Steel, all weapons

Level 10 - Black, all weapons

Level 15 - Ancient Mace

Level 20 - Excalibur

Level 20 - Mithril, all weapons

Level 30 - Adamant, all weapons

Level 30 - Battlestaffs (with 30 Magic)

Level 30 - Fremennik Blade

Level 30 - Swamp Lizard (with 30 Magic and Ranged)

Level 40 - Brine Sabre

Level 40 - Mystic staffs (with 40 Magic)

Level 40 - Rune, all weapons

Level 50 - Ancient Staff (with 50 Magic)

Level 50 - Granite Maul (with 50 Strength)

Level 50 - Iban's Staff (with 50 Magic)

Level 50 - Leaf Bladed Spear (with 55 Slayer)

Level 50 - Leaf Bladed Sword (with 55 Slayer)

Level 50 - Orange Salamander (with 50 Magic and Ranged)

Level 60 - Barrelchest Anchor

Level 60 - Red Salamander (with 60 Magic and Ranged)

Level 60 - Dragon, some quests required

Level 60 - TzHaar weaponry

Level 70 - Barrows, with 70 Strength

Level 70 - Black Salamander (with 70 Magic and Ranged)

Level 70 - Lesser Godly Items, Zamorak Spear and Saradomin Sword

Level 70 - Abyssal Whip

Level 75 - Godswords

 

 

- 8vn12d.gifStrength

Strength is considered one of the most important parts of combat, as it increases the amount of damage you can hit, commonly referred to as your "max hit." The higher your strength is, the higher your max hit will be. To increase your strength, raise your Strength level, set your attack style to Aggressive 2rhwa6u.png, or wear armor that increases your strength and wield a more powerful weapon:

ab47z7.png

The higher your strength bonus is, the higher you can hit. Strength is not only affected by weapons you wield, but also by some armors, such as a Fighter Torso (strength +4), and Dragon Boots (strength +4). Many armors are made more valuable due to their added strength bonus. Powerful weapons such as 2-Handed weapons, Battleaxes, and special weapons such as the whip (Remember the Whip can’t be trained for Strength xp), while lesser weapons such as the shortsword and dagger provide a lower strength bonus.

 

Utilities Using Strength

Level 5 - Black Halberd (with 10 Attack)

Level 5 - White Halberd (with 10 Attack)

Level 10 - Mithril Halberd (with 20 Attack)

Level 15 - Adamant Halberd (with 30 Attack)

Level 15 - (fishing) Leaping Trout (with 15 Agility and 48 Fishing)

Level 19 - (shortcut) River Crossing to Al Kharid (with 8 Agility and 37 Ranged)

Level 20 - Rune Halberd (with 40 Attack)

Level 21 - (shortcut) Karamja Crossing, south of volcano (with 53 Agility and 42 Ranged)

Level 22 - (shortcut) Water Obelisk Island Escape (with 36 Agility and 39 Ranged)

Level 30 - Dragon Halberd (with 60 Attack)

Level 30 - (fishing) Leaping Salmon (with 30 Agility and 58 Fishing)

Level 35 - (shortcut) Catherby Cliff (after Fishing Contest, with 32 Agility and 35 Ranged)

Level 35 - (fishing) Tuna (with 55 Fishing)

Level 37 - (shortcut) Falador Wall (with 11 Agility and 19 Ranged)

Level 38 - (shortcut) Yanille Wall (with 39 Agility and 21 Ranged)

Level 45 - (fishing) Leaping sturgeon (with 45 Agility and 70 Fishing)

Level 50 - Granite Armor (with 50 Defence)

Level 50 - Granite Maul (with 50 Attack)

Level 50 - (fishing) Swordfish (with 70 fishing)

Level 60 - Go to Godwars Dungeon using the Strength Route

Level 60 - TzHaar-Ket-Om, AKA Obsidian Maul

Level 70 - (shortcut) Cross Cave south of Dorgesh-Kaan (after Death of the Dorgeshuun, with 70 Agility and 70 Ranged)

Level 70 - Enter Bandos' Stronghold

Level 70 - Dharok's Greataxe (with 70 Attack)

Level 70 - Torag's Hammers (with 70 Attack)

Level 76 - (fishing) Shark (with 96 Fishing)

 

 

- 15rcy7b.gifDefence

Defence is how often you can defend from an attack. Defence does not decrease the amount of damage you are hit with, but the frequency that you are hit. It is the opposite of Attack, the higher your defence, the more 0's will be hit on you. If you want to increase your Defence, raise your Defence level, use the Defensive combat style34t7qqh.png, or increase your defensive stat with higher level armor:

b9afzm.png

Defense can help you best in avoiding Melee and Ranged attacks. Magic attacks use a slight amount of defense, but the majority of prevention comes from your Magic Level. Higher level armors will give you higher bonuses, so choose your armor wisely. If you know your opponent's attack style, you may want armor that blocks against that style best. For example, if your opponent is wielding a Whip, which can only attack using the Slash style, you should wear a Chainmail armor, which will defend best against a slashing attack, as opposed to a Platemail armor, which would defend best against a stab.

 

Armor

Level 1 - Anti-Dragon Shield

Level 1 - All Bronze Armor

Level 1 - All Iron Armor

Level 1 - Elemental Equipment (after Elemental Workshop I)

Level 1 - Mind Equipment (after Elemental Workshop II)

Level 1 - Rock-shell Gloves

Level 1 - Rock-shell Boots

Level 1 - Skeletal Gloves

Level 1 - Skeletal Boots

Level 1 - Spined Gloves

Level 1 - Spined Boots

Level 5 - All Steel Armor

Level 5 - Spiny helmet

Level 10 - All Black Armor

Level 10 - Fist of Guthix Combat Armor (with 20 Magic)

Level 10 - Hard Leather Body

Level 10 - Slayer Helmet (after Smoking Kills)

Level 10 - All White Armor

Level 20 - Corrupt Morrigan's PvP Armor

Level 20 - Corrupt Statius's PvP Armor

Level 20 - Corrupt Vesta's PvP Armor

Level 20 - Enchanted Robes (with 40 Magic)

Level 20 - Initiate Armor (after Recruitment Drive, with 10 Prayer)

Level 20 - Mirror Shield (with 25 Slayer)

Level 20 - All Mithril Armor

Level 20 - Mystic Robes (with 40 Magic)

Level 20 - Studded Body (with 20 Ranged)

Level 20 - Yak-hide Armor

Level 25 - Infinity Robes (with 50 Magic)

Level 25 - Fremennik Round shield

Level 25 - Frog leather armor

Level 30 - All Adamant Armor

Level 30 - Dwarven Helmet (after Grim Tales)

Level 30 - Fremennik Helm

Level 30 - Fremennik Shield

Level 30 - Gold Helmet

Level 30 - Proselyte Armor (after Slug Menace, with 20 Prayer)

Level 30 - Ram skull helmet (after Rag and Bone Man)

Level 30 - Snake skin armor (with 30 Ranged)

Level 30 - Third-Age Robes (with 65 Magic)

Level 40 - Black Dragonhide (with 70 Ranged)

Level 40 - Blessed Dragonhide (with 70 Ranged)

Level 40 - Blue Dragonhide (with 50 Ranged)

Level 40 - Fighter Torso

Level 40 - Green Dragonhide (with 40 Ranged)

Level 40 - Lunar Equipment (after Lunar Diplomacy, with 65 Magic)

Level 40 - Penance Gloves

Level 40 - Penance Skirt (with 60 Ranged)

Level 40 - Red Dragonhide (with 60 Ranged)

Level 40 - Rock-shell Armor (after Fremennik Trials)

Level 40 - All Rune Armor

Level 40 - Runner Boots

Level 40 - Skeletal Armor (after Fremennik Trials, with 40 Magic)

Level 40 - Sacred Clay Armor

Level 40 - Sacred Clay Ranged Armor (with 40 Ranged)

Level 40 - Spirit Shield (after Summer's End, with 30 Prayer)

Level 40 - Spined Armor (after Fremennik Trials, with 40 Ranged)

Level 40 - Splitbark Armor (with 40 Magic)

Level 45 - Fremennik Helms

Level 45 - Penance Hats

Level 50 - All Granite Armor

Level 55 - Helm of Neitiznot (after Fremennik Isles)

Level 60 - All Dragon Armor (Dragon Sq Shield, after Legends Quest)

Level 60 - Fist of Guthix Battle Robes (with 60 Magic)

Level 60 - TokTz-Ket-Xil, Obsidian Shield

Level 65 - Bandos Armor

Level 65 - Third Age Melee Armor

Level 70 - Ahrim's Armor (with 70 Magic)

Level 70 - Armadyl Armor

Level 70 - Blessed Spirit Shield (after Summer's End, with 60 Prayer)

Level 70 - Dharok's Armor

Level 70 - Guthan's Armor

Level 70 - Karil's Armor

Level 70 - Torag's Armor

Level 70 - Verac's Armor

Level 75 - Arcane Spirit Shield (after Summer's End, with 70 Prayer and 65 Magic)

Level 75 - Divine Spirit Shield (after Summer's End, with 75 Prayer)

Level 75 - Dragonfire Shield

Level 75 - Elysian Spirit Shield (after Summer's End, with 75 Prayer)

Level 75 - Spectral Spirit Shield (after Summer's End, with 70 Prayer and 65 Magic)

 

 

 

Ranging Combat

Ranging combat does not only stand for the Range skill, ranging combat is using missiles and spells to attack your opponent from afar, usually behind an obstacle. These two skills used are Range and Magic.

 

 

- n4fr5e.gifRanged

Ranged is the use of a solid missile to attack your opponent. You can use the Ranged skill from several spaces away, and the convenient part is that you can attack an opponent from behind a low obstacle, and they can't attack you back. Ranged accuracy and strength depends purely on your Range level and weapon used (Including Bow and Arrow).

ng1zdj.png

There are three attack styles for most Range Weapons: Accurate (hits your opponent more accurately), Rapid (hits your opponent more frequently) and Longrange (can hit your opponent from further, and you get 2 defense xp and 2 range xp per hit instead of 4 range xp).

 

Bows, Crossbows, and Thrown Weapons

These are the standard weapons used in training range. Items listed simply as weapons are Thrown weapons, which include Darts, Knives, Javelins and Thrownaxes. They all require the same level to use.

Level 1 - Bronze C'Bow

Level 1 - Bronze Weapons

Level 1 - Crossbow

Level 1 - Iron Weapons

Level 1 - Phoenix Crossbow

Level 1 - Training Bow

Level 1 - Shortbow

Level 1 - Longbow

Level 5 - Oak Shortbow

Level 5 - Oak Longbow

Level 5 - Steel Weapons

Level 10 - Black Weapons

Level 16 - Blurite C'Bow

Level 19 - (shortcut) Falador Wall (with 11 Agility and 37 Strength)

Level 20 - Mithril Weapons

Level 20 - Willow Comp Bow

Level 20 - Willow Shortbow

Level 20 - Willow Longbow

Level 21 - (shortcut) Yanille Wall (with 39 Agility and 38 Strength)

Level 26 - Iron C'Bow

Level 28 - Dorgeshuun C'Bow

Level 30 - Adamant Weapons

Level 30 - Ava's Accumulator (after Animal Magnetism)

Level 30 - Maple Shortbow

Level 30 - Maple Longbow

Level 30 - Ogre Bow

Level 30 - Ogre Composite Bow

Level 30 - Swamp Lizard (with 30 Attack and 30 Magic)

Level 31 - Steel C'Bow

Level 35 - (shortcut) Catherby Cliff (after Fishing Contest, with 32 Agility and 35 Strength)

Level 36 - Mithril C'Bow

Level 37 - (shortcut) River crossing to Al Kharid (with 8 Agility and 19 Strength)

Level 39 - (shortcut) Water Obelisk Island Escape (with 36 Agility and 22 Strength)

Level 40 - Rune Weapons

Level 40 - Yew Shortbow

Level 40 - Yew Longbow

Level 40 - Yew Composite Bow

Level 42 - (shortcut) Karamja Crossing, south of the volcano (with 53 Agility and 21 Strength)

Level 45 - (Herbivorous) Gray Chinchompa

Level 46 - Adamant C'Bow

Level 50 - Ava's Attractor (after Animal Magnetism)

Level 50 - Broad Arrows (with 55 Slayer)

Level 50 - Hunter's C'Bow

Level 50 - Magic Shortbow

Level 50 - Magic Longbow

Level 50 - Magic Composite Bow

Level 50 - Orange Salamander (with 50 Attack and 50 Magic)

Level 50 - Seercull

Level 55 - (Carnivorous) Red Chinchompa

Level 60 - Dark Bow

Level 60 - Dragon Dart

Level 60 - Red Salamander (with 60 Attack and 60 Magic)

Level 61 - Rune C'Bow

Level 70 - Black Salamander (with 70 Attack and 60 Magic)

Level 70 - (shortcut) Cross cave, south of Dorgesh-Kaan (with 70 Agility and 70 Strength)

Level 70 - Crystal Bow (with 50 Agility)

Level 70 - Enter Armadyl's Eyrie

Level 70 - Karil's C'Bow

 

Chinchompas

Chinchompas are special weapons, obtained from the Hunter skill. When you throw it at an enemy, any surrounding enemies are hit with too.

Level 45 - (Herbivorous) Chinchompa

Level 55 - Red (Carnivorous) Chinchompa

 

Salamanders

Salamanders were added as Range/Magic weapons when the Hunter skill came into RuneScape. Salamanders are like Bows, they use ammunition, except they fire a magical attack. For each type of Salamander, there is a different type of Ammunition. The ammunition used is Swamp Tar mixed with an Herb.

Level 30 - Swamp Lizard - Guam Tar

Level 50 - Orange Salamander - Marrentill Tar

Level 60 - Red Salamander - Tarromin Tar

Level 70 - Black Salamander - Harralander Tar

 

Dwarf Multi-Cannon

Upon completion of the Dwarf Cannon quest, players have access to the amazing piece of technology that is the Dwarf Cannon. The Dwarf Cannon is amazing in that it has the ability to attack multiple enemies (so long as they are in a multicombat area) with cannonballs that can hit up to 30 damage. There are five parts to the cannon: cannonbarrels.gifBarrels, cannonbase.gifBase, cannonfurnace.gifFurnace, cannonstand.gifStand, and cannonball.gifCannonballs. You must set up the four parts of the cannon, then deposit 1-30 cannonballs before the cannon will function. After 30 shots, or the barrels become empty, the cannon needs to be reloaded. Every 400 shots, the cannon will rust. Take it back to Nulodion at the Dwarven Mine upperground camp, and it can be replaced for free.

 

Range Armor

All combat types have their own special armors, and Rangers are no exception. All range armor gives a slight range attack bonus, and a magic defense bonus.

Level 1 - Leather Items

Level 1 - Hardleather body (with 10 Defence)

Level 1 - Spined Boots and Gloves

Level 1 - Archer Helm (with 45 Defence)

Level 20 - Studded Leather Armor (with 20 Defence)

Level 20 - Coif

Level 25 - Frog-leather items (with 25 Defence)

Level 30 - Snakeskin items (with 30 Defence)

Level 40 - Green Dragonhide items (with 40 Defence)

Level 40 - Ranger Boots

Level 40 - Robin Hood Hat

Level 40 - Spined Armor Items (with 40 Defence)

Level 50 - Blue Dragonhide items (with 40 Defence)

Level 60 - Red Dragonhide items (with 40 Defence)

Level 60 - Penance Skirt (with 40 Defence)

Level 65 - Third Age Range Armor (with 45 Defence)

Level 70 - Black Dragonhide items (with 40 Defence)

Level 70 - Karil's Range Armor (with 70 Defence)

Level 70 - Blessed Dragonhide

Level 70 - Armadyl Armor (with 70 Defence)

Level 78 - Morrigan's PvP Range Armor (with 78 Defence)

 

 

- dnj7kh.gifMagic

Magic, commonly referred to as "Mage," is the use of Magical Runes to attack your opponent with spells. It is similar to the Ranged skill, as you can attack your opponent from afar and over obstacles. But Magic has a more varying spell amount, with over 20 combat spells and 5 cursing spells. You can also access 2 more spellbooks filled with spells: The Ancient Magicks Spellbook after completing Desert Treasure, and the Lunar Spellbook after completing Lunar Diplomacy. Your Magical Accuracy, as well as your Magical Defence, is affected by your Magic level, armour, weapon and spell. Wearing metal equipment and dragonhide armor will decrease your Magic attack and defense.

2i6mcrl.gif51oldg.gif08-12-17192303.png

 

Modern Spells (image 1)

Modern spells are the spells in the spellbook you see originally. They consist of normal elemental spells, specific spells, and curse spells.

Level 1 - Wind Strike

Level 3 - Confuse

Level 5 - Water Strike

Level 9 - Earth Strike

Level 11 - Weaken

Level 13 - Fire Strike

Level 17 - Wind Bolt

Level 19 - Curse

Level 20 - Bind

Level 23 - Water Bolt

Level 29 - Earth Bolt

Level 35 - Fire Bolt

Level 39 - Crumble Undead

Level 41 - Wind Blast

Level 47 - Water Blast

Level 50 - Iban Blast (with Iban's Staff)

Level 50 - Magic Dart (with Slayer Staff)

Level 50 - Snare

Level 53 - Earth Blast

Level 59 - Fire Blast

Level 60 - Godly Spells (with the appropriate God Staff)

Level 62 - Wind Wave

Level 65 - Water Wave

Level 66 - Vulnerability

Level 70 - Earth Wave

Level 73 - Enfeeble

Level 75 - Fire Wave

Level 79 - Entangle

Level 80 - Stun

Level 85 - Teleblock (PvP exclusive)

 

Ancient Magic Spells (image 2)

The Ancient spells are only available once you complete Desert Treasure and pray at the Temple Altar. They consist of Smoke, Shadow, Blood and Ice Spells. Smoke Spells poison your opponent. Shadow Spells lower your opponent's accuracy. Blood Spells transfer 25% of the damage you deal unto you. Ice Spells freeze your opponents for up to 20 seconds. Miasmic spells will slow down Melee or Ranged attacks by 50%.

Level 50 - Smoke Rush

Level 52 - Shadow Rush

Level 56 - Blood Rush

Level 58 - Ice Rush

Level 61 - Miasmic Rush (with Zuriel's Staff)

Level 62 - Smoke Burst

Level 64 - Shadow Burst

Level 68 - Blood Burst

Level 70 - Ice Burst

Level 73 - Miasmic Burst (with Zuriel's Staff)

Level 74 - Smoke Blitz

Level 76 - Shadow Blitz

Level 80 - Blood Blitz

Level 82 - Ice Blitz

Level 85 - Miasmic Blitz (with Zuriel's Staff)

Level 86 - Smoke Barrage

Level 88 - Shadow Barrage

Level 92 - Blood Barrage

Level 94 - Ice Barrage

Level 97 - Miasmic Barrage (with Zuriel's Staff)

 

Lunar Spells (image 3)

Lunar Magicks are available after completing Lunar Diplomacy, and more spells are unlocked once Dream Mentor is completed. Most Lunar spells are only used in non-combat skills, but a few spells can be used to boost your performance in combat. Spells marked with a * can only be used after completion of Dream Mentor.

Level 65 - Bake Pie - Allows you to bake an unbaked pie in your inventory

Level 66 - Monster Examine* - Identify a monster's stats

Level 68 - Cure Other - Cure another person of Poison or Disease

Level 71 - Cure Me - Cure yourself of Poison or Disease

Level 74 - Cure Group - Cure people around you of Poison or Disease

Level 75 - Stat Spy* - See another player's stats

Level 84 - Boost Potion Share - Gives some of an Attack, Super Attack, Strength, Super Strength, Defense, Super Defense, Ranging, Magic potion to players around you

Level 91 - Energy Transfer - Give some of your Run energy and Special attack energy to another player

Level 92 - Heal other - Sacrifice some of your HP to give to another person

Level 93 - Vengeance Other - Gives another player Vengeance

Level 94 - Vengeance - Allows you to attack with 75% of the damage dealt to you when hit

Level 95 - Heal Group - Sacrifice up to 75% of your HP to give to people around you

 

 

 

Other Important Skills

The following skills are not used as widely in comparison to the other skills, or cannot be classified as any of the other types of skills, but are still very important to combat.

 

- 2dbvslt.gifPrayer

Prayer plays a distinct role in Combat, it gives several bonuses and protections that most warriors couldn't live without. Prayers starting at level 1 and going all the way to 70 include Attack raising, Strength raising, Defence raising, Range raising, and Magic raising prayers, as well as Protection Prayers (Protect from Magic, Protect from Missiles, Protect from Melee), Knightly Prayers, that act as stat raising Prayers (Chivalry and Piety), and effective prayers that will only work under a certain circumstance (Protect Item, Retribution, Redemption).

The stat boosting prayer have 3 different degrees, 5% increase, 10% increase and 15% increase. They go all the way up to level 45.

The protection prayers will defend you against Magic, Range and Melee attacks. You will be defended against Monster attacks 100%, and defended by Player attacks 40%.

The knightly prayers boost your Defense, attack and strength. Chivalry boosts it 20%, 18% and 15% respectively. Piety boosts it 25%, 23% and 20% respectively.

The effective prayers will do something special, ranging from protecting 1 more item when you die, to decreasing your opponents prayer.

While your prayers are active, your prayer ability will drain. Once it hits 0, you can no longer use prayers and have to recharge at an altar. To decrease the rate of prayer loss, you can wear holy items:

2hcg31l.png

A higher prayer level will not decrease the rate of loss, but it will give you more prayer points to use.

 

Prayers

2ylkbgk.gif

Thick Skin - Level 1 - Increase Defence by 5%

Burst of Strength - Level 4 - Increase Strength by 5%

Clarity of Thought - Level 7 - Increase Attack by 5%

Sharp Eye - Level 8 - Increase Ranged Accuracy by 5%

Mystic Will - Level 9 - Increase Magic Accuracy and Defence by 5%

Rock Skin - Level 10 - Increase your Defence by 10%

Superhuman Strength - Level 13 - Increase your Strength by 10%

Improved Reflexes - Level 16 - Increase your Attack by 10%

Rapid Restore - Level 19 - Doubles the speed at which stat loss is restored (not Hitpoints or Prayer points)

Rapid Heal - Level 22 - Doubles speed at which HP loss is restored

Protect Item - Level 25 - Allows you to keep an additional item when you die

Hawk Eye - Level 26 - Increase your Range invisibly by 10%

Mystic Lore - Level 27 - Increase your Magic Accuracy and Defence by 10%

Steel Skin - Level 28 - Increase your Defence by 15%

Ultimate Strength - Level 31 - Increase your Strength by 15%

Incredible Reflexes - Level 34 - Increase your Attack by 15%

Protect from Summoning - Level 35 - 100% Immunity to familiars' right-click abilities, 40% Damage reduction from familiars' special moves

Protect from Magic - Level 37 - 100% Immunity to monsters' Magic attacks, 40% Damage reduction from player Magic attacks

Protect from Missiles - Level 40 - 100% Immunity to monsters' Ranged attacks, 40% Damage reduction from player Ranged attacks

Protect from Melee - Level 43 - 100% Immunity to monsters' Melee attacks, 40% Damage reduction from player Melee attacks

Eagle Eye - Level 44 - Increase your Range Invisibly by 15%

Mystic Might - Level 45 - Increase your Magic Accuracy and Defence by 15%

Retribution (members) - Level 46 - If you die with this prayer active, it deals damage of up to 25% of your max Prayer to all nearby enemies. Only works in a Multi-Combat area.

Redemption (members) - Level 49 - If this prayer is active when your health drops below 10%, but doesn’t reach 0, you will be healed for 25% of your maximum Prayer

Smite (members) - Level 52 - If this Prayer is active when you are fighting another player, they will lose 1 Prayer point for every four points of damage you do to them.

Chivalry (members) - Level 60 - Increase 20% of your Defence, 18% of your Strength and 15% of your Attack

Piety (members) - Level 70 - Increase 25% of your Defence, 23% of your Strength, 20% of your Attack

 

 

- 10qvxwk.gifHitpoints

Hitpoints are the center of Combat. Hitpoints are how much life force you have in your character, and once the life force hits 0, you will die. To lose Hitpoints, referred to as HP, you can either get hit damage or get poisoned. To get poisoned, you may be attacked by a poisonous monster, or if you're fighting another player, a poisonous weapon (daggers, spears, most missiles) can get to you. The highest amount of poison you can sustain from another player is 6, and it gradually wears off. If you want to regain Hitpoints, you must eat a healing item such as Food and/or even some Potions, which can heal up to 22 hp. Should you die, you are teleported to Lumbridge (default), Falador (For those who have completed Recruitment Drive) or Camelot (For those who have completed the Knights Waves miniquest). When you die, you lose all your items if your Skulled (To identify that your Skulled, there will be a Skull above your head), and you will keep 3 if you die without being Skulled. To obtain a skull, enter the Abyss, the Bounty Hunter minigame or attack another player in a Player-vs Player world. Also, if you have 25 Prayer and use Protect Item prayer then you will save one more item.

 

 

- 10cnjuo.gifSummoning

Summoning is the most recent addition to combat. In a nutshell, it's using familiars that you summon to help fight against your enemies. These can prove useful in most fights, with monsters ranging into combat levels of 230. Remember, combatant familiars can only fight in Multi-Combat Areas. These areas are signified with a 2nqvf2c.gif symbol in the lower-right of your screen. Multi combat areas are areas where multiple monsters can attack you, or vice versa.

 

Combat Summoning Monsters

Spirit Wolf - Fights at 26 combat and gives attack experience. Requires 1 summoning.

Dreadfowl - Fights at 26 combat and gives magic experience. Requires 4 summoning.

Spirit Spider - Fights at 25 combat and gives controlled experience. Requires 10 summoning.

Thorny Snail - Fights at 26 combat and gives ranged experience. Requires 13 summoning.

Granite Crab - Fights at 32 combat and gives defence experience. Requires 16 summoning.

Mosquito - Fights at 26 combat and gives attack experience. Requires 17 summoning.

Desert Wyrm - Fights at 31 combat and gives strength experience. Requires 18 summoning.

Spirit Scorpion - Fights at 51 combat and gives controlled experience. Requires 19 summoning.

Spirit Tz-Kih - Fights at 36 combat and gives magic experience. Requires 22 summoning.

Albino Rat - Fights at 37 combat and gives attack experience. Requires 23 summoning.

Spirit Kalphite - Fights at 39 combat and gives defence experience. Requires 25 summoning.

Compost Mound - Fights at 37 combat and gives strength experience. Requires 28 summoning.

Giant chinchompa - Fights at 42 combat and gives ranged experience. Requires 29 summoning.

Vampire bat - Fights at 44 combat and gives controlled experience. Requires 31 summoning.

Honey Badger - Fights at 45 combat and gives strength experience. Requires 32 summoning.

Void Ravager - Fights at 46 combat and gives strength experience. Requires 34 summoning.

Void Spinner - Fights at 40 combat and gives defence experience. Requires 34 summoning.

Void Shifter - Fights at 46 combat and gives attack experience. Requires 34 summoning.

Void Torcher - Fights at 46 combat and gives magic experience. Requires 34 summoning.

Bronze minotaur - Fights at 50 combat and gives defence experience. Requires 36 summoning.

Bull Ant - Fights at 58 combat and gives controlled experience. Requires 40 summoning.

Evil Turnip - Fights at 62 combat and gives ramged experience. Requires 42 summoning.

Spirit cockatrice (and variants) - Fights at 64 combat and gives magic experience. Requires 43 summoning.

Iron Minotaur - Fights at 70 combat and gives defence experience. Requires 46 summoning.

Pyrelord - Fights at 70 combat and gives strength experience. Requires 46 summoning.

Bloated Leech - Fights at 76 combat and gives attack experience. Requires 46 summoning.

Spirit Terrorbird - Fights at 62 combat and gives controlled experience. Requires 52 summoning.

Abyssal Parasite - Fights at 86 combat and gives magic experience. Requires 54 summoning.

Spirit Jelly - Fights at 88 combat and gives strength experience. Requires 55 summoning.

Steel Minotaur - Fights at 90 combat and gives defence experience. Requires 56 summoning.

Spirit Graahk - Fights at 93 combat and gives strength experience. Requires 57 summoning.

Spirit Kyatt - Fights at 93 combat and gives attack experience. Requires 57 summoning.

Spirit Larupia - Fights at 93 combat and gives controlled experience. Requires 57 summoning.

Karamthulhu Overlord - Fights at 95 combat and gives ranged experience. Requires 58 summoning.

Smoke Devil - Fights at 101 combat and gives magic experience. Requires 61 summoning.

Abyssal Lurker - Fights at 93 combat and gives controlled experience. Requires 62 summoning.

Spirit Cobra - Fights at 105 combat and gives attack experience. Requires 63 summoning.

Stranger Plant - Fights at 107 combat and gives controlled experience. Requires 64 summoning.

Mithril Minotaur - Fights at 112 combat and gives defence experience. Requires 66 summoning.

Barker Toad - Fights at 112 combat and gives strength experience. Requires 66 summoning.

Ravenous Locust - Fights at 120 combat and gives attack experience. Requires 70 summoning.

Arctic Bear - Fights at 122 combat and gives controlled experience. Requires 71 summoning.

Obsidian Golem - Fights at 126 combat and gives strength experience. Requires 73 summoning.

Granite Lobster - Fights at 129 combat and gives defence experience. Requires 74 summoning.

Praying Mantis - Fights at 131 combat and gives attack experience. Requires 76 summoning.

Adamant Minotaur - Fights at 133 combat and gives defence experience. Requires 76 summoning.

Forge Regent - Fights at 133 combat and gives ranged experience. Requires 76 summoning.

Talon Beast - Fights at 135 combat and gives strength experience. Requires 77 summoning.

Giant Ent - Fights at 137 combat and gives controlled experience. Requires 78 summoning.

Fire Titan - Fights at 139 combat and gives magic experience. Requires 79 summoning.

Ice Titan - Fights at 139 combat and gives attack experience. Requires 79 summoning.

Moss Titan - Fights at 139 combat and gives strength experience. Requires 79 summoning.

Hydra - Fights at 141 combat and gives ranged experience. Requires 80 summoning.

Spirit Dagannoth - Fights at 148 combat and gives controlled experience. Requires 83 summoning.

Lava Titan - Fights at 148 combat and gives strength experience. Requires 83 summoning.

Swamp Titan - Fights at 152 combat and gives attack experience. Requires 85 summoning.

Rune Minotaur - Fights at 154 combat and gives defence experience. Requires 86 summoning.

Geyser Titan - Fights at 200 combat and gives ranged experience. Requires 89 summoning.

Wolpertinger - Fights at 210 combat and gives magic experience. Requires 92 summoning.

Abyssal Titan - Fights at 215 combat and gives attack experience. Requires 93 summoning.

Iron Titan - Fights at 210 combat and gives defence experience. Requires 95 summoning.

Pack Yak - Fights at 175 combat and gives strength experience. Requires 96 summoning.

Steel Titan - Fights at 230 combat and gives ranged experience. Requires 99 summoning.

 

 

 

Other Types of Warriors

Fighters don't have to be an all around fighter, there are many types of variations that players have adapted to to come to a better kill, and lower their combat level to seem less threatening while fighting other players.

 

- IronKiteShield.gifPures

Pures are players that, as their name dictates, train purely in one or two skills. These pures can vary in between Warriors, Mages and Rangers, and combination's of all 3. The advantage of a pure only training certain skills is that their Combat level does not rise as dramatically, and they can both seem less threatening to other higher level players while still packing a punch, and they can also do better in PvP battles against players their level.

 

Warrior Pures

Warrior Pures are some of the most commonly seen. Warrior Pures commonly focus on Attack and Strength, or Defence.

Attack and Strength pures will usually only train Attack and/or Strength to as high as possible, leaving Defence at level 1. The advantage of having this type of pure is that the combat level is unaffected by Defence, and the player can hit higher on its own level player than most. The disadvantage is that with low Defence, the armor is limited to Iron. If the player can't pack a straight kill, they have a high chance at death.

Defence pures are pures that have a high defence level, with very low attack and strength, usually no higher than 10. Defence pures can use any armor, and sustain many attacks. Yet, the disadvantage to having high defence and no strength or attack is that weapons are highly limited to Iron weapons. High damage cannot be dealt, but the battle will last longer.

 

Ranger Pures

Ranger Pures are players with very high range, but no further than 40 Defence, and hardly any Attack or Strength. The benefit to this is that, with a high range level and the abilities of the Range skill itself, a hard first hit can be dealt before a battle commences. The downside is that attacks are limited to Range, so if a player begins the Protect from Missile prayer, the attack is lost.

 

Magic Pures

Wizard Pures are players who have a high Magic Level, and a generally low Defence (up to 20 or 30), and no Attack or Strength. They are very similar to Range Pures, except Magic requires Runes, and there is a different variety of spells. The advantage is that of Range Pures; a high Magic level combined with the basic abilities of the Magic Skill. The disadvantage is that the Combat Triangle will not protect magicians as much, since only one attack style can be used, and the Protect from Magic prayer is common.

 

- bowsword.gifHybrids

Hybrids are players that use two types of combat styles, usually Range/Magic and Melee. The advantage to Hybrids is that the Protection Prayers don't work against them, and neither does the Combat triangle. They can always switch their combat style, and use different armor. The downside is that inventory space is used carrying different types of armor and weaponry, and their combat levels are not as low as a pure's, compared to their power.

 

- karilscrossbow.gifTanks

Tanks are players with a very high Range/Magic level, and a very high Strength and Defence level. This way they resemble a tank; very powerful ranged attacks, but not easily hit. Most tanks are based around Range, not Magic, due to the expenses of Runes, and Runes cannot be retrieved after they are used. The advantage of being a tank is that the Combat triangle doesn't work against you, and a fight can easily be made with any player. Tanks were meant mostly to be able to fight against pures. The disadvantage is that a player still has to deal with Protection Prayers, and the cost of missiles can be expensive at times.

 

 

 

 

Guilds

Your combat skills will not go un-rewarded, as if you are high enough in any skill, you may join a group of others similar to your skill level in an exclusive guild.

 

 

- 2qsasg9.gifWarrior Guild

Once your Attack and Strength levels add up to 130 (65 and 65, 60 and 70 etc), you can access the Legendary Warrior's Guild. Here is a guild based solely on your Attack, strength and defense skills. It's loaded with minigames, and the reward: Monsters to train on, as well as Defenders.

 

 

- wizardhatg.gifWizard's Guild

For those whose mystical powers surpasses others (at level 66, actually), you can enter the Wizard's Guild. It contains a few shops, interesting portals and Zombies to train on (magic exclusive).

 

 

- 2lwaouf.gifRange Guild

All the best Rangers (who've gotten level 40) can come to the Range Guild. It contains a few shops, a tanner for hides and the Archery Competition, where you can use your tickets to buy special rewards.

 

 

- prayericon.gifPrayer Guild

The Prayer Guild is for the holiest of warriors (not really, requiring only level 31 Prayer), and some of the perks in here are actually useful! Starting with the special altar. It is one of only 3 Altars in RuneScape that gives you a 2 level prayer boost when prayed on, so when you pray there with 55 Prayer, it will be boosted to 57/55. You can also find a set of monk robes.

 

 

 

Stat Boosters

Level 99 isn't exactly the limit on your Combat ability. Potions, foods and special equipment can temporarily boost your levels tremendously, far beyond its capacity. But remember that potions and foods don't always add onto each other, so you won't be able to drink 2 Attack potions and raise your level by 30%.

- attackpotion4.gifAttack Boosters

Attack Skillcape - 1 level boost when operated

Jangerberry - 2 level boost

Attack potion - 15% boost per dose

Cup of Tea - 2 level boost

Combat potion - 3-12 level boost, depending on your attack level

Super attack potion - 20% boost per dose

Zamorak potion - 20% boost per dose

Clarity of Thought (prayer) - 5% boost

Improved Reflexes (prayer) - 10% boost

Incredible Reflexes (prayer) - 15% boost

Chivalry (prayer) - 15% boost

Piety (prayer) - 20% boost

Salve amulet (amulet) - boosts attack 15% when fighting undead, if Enchanted (e) the boost is 20%

Ruby Harvest (item) - if you use it on another player in a multicombat area, their attack increases by 20%

 

 

- supstrpot.gifStrength Boosters

Strength Skillcape - 1 level boost when operated

Beer - 2 level boost

Strength potion - 3-12 strength levels per dose

Combat potion - 3-12 strength levels per dose

Super strength potion - 5-19 strength levels per dose

Zamorak potion - 2-13 strength levels per dose

Burst of Strength (prayer) - 5% boost

Superhuman Strength (prayer) - 10% boost

Ultimate Strength (prayer) - 15% boost

Chivalry (prayer) - 18% boost

Piety (prayer) - 23% boost

Dragon Battleaxe Special Attack (weapon) - 20% boost

Salve amulet (amulet) - boosts strength 15% when fighting undead, if Enchanted (e) the boost is 20%

 

 

- supdefpot.gifDefence Boosters

Defence Skillcape - 1 level boost when operated

Cabbage (food) - 1-2 level boost, only from Draynor Manor

Defence potion - 15% boost

Super defence potion - 20% boost

Saradomin brew - 25% boost

Thick Skin (prayer) - 5% boost

Rock Skin (prayer) - 10% boost

Steel Skin (prayer) - 15% boost

Chivalry (prayer) - 20% boost

Piety (prayer) - 25% boost

Excalibur Special Attack (weapon) - 9% boost

 

 

- seercull.gifRanged Boosters

Ranged Skillcape - 1 level boost when operated

Ranging potion - 3 level boost, plus 10% extra

Sharp Eye (prayer) - 5% boost

Hawk Eye (prayer) - 10% boost

Eagle Eye (prayer) - 15% boost

Wild pie (food) - 4 levels

 

 

- wizardmindbomb.gifMagic Boosters

Magic Skillcape - 1 level boost when operated

Wizard mind bomb - 2-3 level boost

Magic essence potion - 3 levels

Magic potion - 4 levels

Mystic Will (prayer) - 5% boost

Mystic Lore (prayer) - 10% boost

Mystic Might (prayer) - 15% boost

 

 

- holywrench.gifPrayer Boosters

Prayer Skillcape - 1 level boost when operated (only once per minute)

Prayer potion - 7+ levels per dose

Holy Wrench (item) + Prayer potion - 8+ levels per dose

 

 

- SummoningPotion.gifSummoning Boosters

Summoning Skillcape - 1 level boost when operated

Summoning potion - 7+ levels per dose, however you will only regain levels that you have lost due to summoning a familiar.

 

 

 

Training

Training is undeniably the most tedious part of combat. It takes up your time, willpower and money, but once you find you can hit 40s you'll be pleased with yourself, and your hard work.

This guide is not totally accurate, and should you not believe the training methods listed are not worthy, indefinitely do not follow them.

 

 

- dwarvenbaxesaph.gifMelee Training

Universal: Levels 3-9

Location: Lumbridge

Monsters: Chickens (level: 1), Cows (level: 2), Men (level: 2), Giant Rats (level: 3), Goblins (level: 2) Giant Spiders (level: 2)

Checkpoints: At level 5 Defense/Attack, use any money that you've obtained from Chickens, Men and Goblins to buy steel equipment in Varrock.

 

Universal: Levels 10-16

Location: Al-Kharid, Dwarven Mines

Monsters: Al-Kharid Warrior (level: 9), Dwarf (level: 10)

Checkpoints: At level 10, use extra money to buy Black Armor and a weapon.

 

Universal: Levels 17-25

Location: Draynor Manor

Monster: Ghost (level: 19)

Checkpoints: If you have money, buy Mithril armor and a weapon at level 20.

 

Freeplayers: Levels 26-40

Location: Varrock, Falador, Crafting Guild

Monster: Guards (level: 21) or Hobgoblins (level: 28)

Checkpoints: Buy adamant at level 30, and make money after level 40 to buy rune.

 

Members: Levels 26-35

Location: Taverly Dungeon

Monster: Chaos Druid (level: 13)

Checkpoints: Use money to buy adamant (and rune armor, if you have any extra)

 

Universal: Levels 36-44

Location: Dwarven Mines, Taverly Dungeon

Monster: Black Knights (level: 33)

Checkpoints: When your skill levels are 44, do Dragon Slayer and buy a Rune Platebody.

 

Freeplayers: Level 45-68

Location: Stronghold of Security, level 2

Monster: Flesh Crawler (level 28, 35, 41)

Checkpoints: None

 

Members: Level 45-99

Location: Under Fenkenstrain's Castle

Monster: Experiment (level: 25)

Checkpoints: These are good until your last levels

 

Members: Level 45-68

Location: Elemental Workshop

Monster: Water elemental (level: 34)

Checkpoints: You may want to start dressing your level: Dragon items, specifically platelegs and med helm

 

Freeplayers: Level 69-99

Location: Crandor Isle, Stronghold of Player Safety

Monsters: Lesser Demons (level: 82), Moss Giants (level: 42), Cockroach Soldier (level: 83)

Checkpoints: These are pretty much the last great things available for you to train on. Cockroach soldiers have decent drops, and there is a nearby bank.

 

Members: Level 69-80

Location: Pest Control

Checkpoints: Another OK Training spot, only good until 85, then it gets boring.

 

Members: Level 80-99

Location: Baxtorian Waterfall, Axe Hut in level 55 Wilderness

Monster: Fire Giant (level: 86), Ghostly Warrior (level: 42)

Checkpoints: This is primarily a range location, but it's safe to train here with melee as well. Ghostly Warriors are easy to kill, aggressive and have an excellent drop rate of Chaos, Cosmic and Mind Runes.

 

Members: Level 90-99

Location: Bandit Camp, Under White Wolf Mountain

Monster: Bandit (level: 56), Ice Warriors (level: 57)

Checkpoints: A fast paced training location.

 

 

- RuneArrowAni.gifRanged Training

Universal: Level 1-5

Location: Lumbridge

Monster: Cow (level: 2)

Checkpoints: Switch to Oak Shortbow at level 5.

 

Universal: Level 5-20

Location: Lumbridge

Monster: Goblins (level: 2)

Checkpoints: Switch to Willow Shortbow at level 20.

 

Members: 17-99

Location: Relleka

Monster: Rock Crabs (level: 13)

Checkpoints: These are very tedious monsters, and can also be crowded. But it's excellent with a cannon.

 

Freeplayers: Level 21-40

Location: Edgeville Dungeon, Babrarian Village

Monster: Hill Giant (level: 28), Minotaurs (level: 27)

Checkpoints: Switch to Maple Shortbow at level 30. Wear green Dragonhide at level 40. Make sure to use the wall for a safespot!

 

Freeplayers: Level 41-60

Location: Crandor

Monster: Hobgoblin (level 28 and 42), Moss Giant (level: 42)

Checkpoints: None

 

Members: Level 41-60

Location: Crandor, Slayer Dungeon

Monster: Moss Giant (level: 42), Pyrefiend (level: 43)

Checkpoints: Switch to blue dragonhide and a magic shortbow at level 50. Switch to red dragonhide at level 60.

 

Freeplayers: Level 61-99

Location: Crandor, Stronghold of Security

Monster: Lesser Demon (level: 82), Ankou (level: 75)

Checkpoints: None

 

Members: Level 61-75

Location: Combat Training Camp, Slayer Dungeon, Waterfall Dungeon

Monster: Ogres (level: 63), Turoth (level: 83), Fire Giants (level-86)

Checkpoints: Switch to black dragonhide at level 70. Use a Crystal Bow at level 75.

 

Members: Level 65-99

Location: Neitiznot

Monster: Yak (level: 22)

Checkpoints: Switch to black dragonhide at level 70. Use a Crystal Bow at level 75.

 

Freeplayer: Level 70-99

Location: Stronghold of security, level 3

Monster: Ankou (level: 75)

Checkpoints: None really, these are pretty decent xp. If you use adamant or mithril arrows, you can get some of that money back from their drops.

 

Members: Level 75-99

Location: Taverly Dungeon, Brimhaven Dungeon, Slayer Tower

Monster: Blue Dragon (level: 111), Red Dragon (level: 152), Nechryael (level: 115), Gargoyle (level: 111)

Checkpoints: Switch to black dragonhide at level 70. Use a Crystal Bow at level 75.

 

Members: Level 80-99

Location: Zooknock's Dungeon, Wilderness Chaos Tunnels

Monster: Skeletons (level: 40), Zombies (level: 40), Mummies (level: 103)

Checkpoints: These are decent training so long as you use Chinchompas, prayer potions are needed and range potions can help increase accuracy.

 

 

- ibanstaff.gifMagic Training

Universal: Level 1-25

Location: Lumbridge

Monster: Cows, Goblins

Spell: Wind Strike

 

Universal: Level 11-19

Location: Wizard's Tower

Monster: Lesser Demon

Spell: Weaken

 

Universal: Level 19-39

Location: Wizard's Tower, Varrock Castle

Monster: Lesser Demon, Monk of Zamorak

Spell: Curse

 

Freeplayers: Level 26-45

Location: In a cage behind Varrock Castle, near the Yew trees

Monster: Bear

Spell: Fire Bolt/Fire Strike

 

Freeplayers: Level 35-99

Location: Fist of Guthix

Monster: Players

Spell: The Best you can

 

Universal: Level 40-45

Location: Varrock Sewers

Monster: Skeletons

Spell: Crumble Undead

 

Members: Level 45-55

Location: Camelot

Spell: Camelot Teleport

 

Freeplayers: Level 46-60

Location: Wizard's Tower, Karamja Volcano

Monster: Lesser Demon

Spell: Water Bolt/Fire Bolt

 

Universal: Level 55-99

Spell: High Alchemy

 

Members: Level 66-74

Location: Magic Guild

Monster: Zombies

Spell: Vulnerability

 

Members: Level 74-99

Spell: Lumbridge/Falador/Camelot Tele-other

 

 

 

 

Making Money with Combat

Combat is a strong way of making money in RuneScape, due to a monster's drops and how easy some can be killed. This is a big part where the Slayer skill comes in handy, as some very valuable monsters are only available if that skill has reached a certain peak. Below is a list of monsters that either have a rare but valuable drop, or a common (even 100%) but semi-valuable drop. A full list of monsters that drop valuable items can be found here.

 

Monsters - Drop - Rate

Ankous - Blood Rune, Mithril Ore - Common Drop

Chickens - Feathers - Extremely Common Drop

Cows - Cow Hide - 100% Drop

Giants & Ogres - Big Bones, Valuable Seeds - 100% Drop, Semi-rare drop

Fire Giants - Rune Scimitar - Semi-Rare Drop

Flesh Crawlers - Half of a key, Fire Runes (42), Nature Runes (5), Herbs, Iron ore - Common Drop

Minotaurs - Iron Arrows - Common Drop

Aviansies - Adamantite Bars, Rune Daggers, and Rune Limbs - Common Drop

Bloodvelds - Blood Runes - Common Drop

Giant Mole - Rune kiteshield, Half of a key, Clue scroll (level-3) - Rare Drop

Cockroach Soldiers - Dragon scimitar, Clue scroll (Level-2) - Very Rare

Kalphite Queen (boss) - Dragon Chainbody - Extremely Rare Drop

Daggannoth Kings (boss) - Dragon Hatchet, Fremennik Rings - Very Rare Drop

Chaos Elemental (boss) - Dragon 2H Sword - Very Rare Drop

Jellies - Clue Scroll (3) - Semi-Rare Drop

Dust Devils - Dragon Chainbody - Extremely Rare Drop

Nechryaels - Rune Boots - Semi-Rare Drop

Abyssal Demons - Abyssal Whip - Rare Drop

Spiritual Mage - Dragon Boots - Semi-Rare

Dragons - Dragon Bones, Dragonhide - 100% Drop

Red monsters are Slayer exclusive

 

 

 

 

 

Player vs. Player Combat

Combat against monsters, generated by the game and made to seem both challenging and easy, may be fun, but the real excitement is when you get to fight actual people. In Player vs Player Combat (abbreviated as PvP), you can gear yourself up in several different minigames to fight real people from around the world - face to face.

 

- PvP Worlds

Minigames aren't the only way to fight other players, in some worlds the entire world can be your fighting arena. These are, specifically, Player-vs.-Player Worlds, worlds where all players can attack any other player that is within 10% of your Combat level, plus 5. The algebraic formula is: (letting your Combat level represent X) [X/10] + 5. To start the mass Player vs Player adventure, head to any Player vs Player world. You must be Combat level 20 to enter, and you should be carrying some slightly valuable items (25,000 worth for Freeplayers, 75,000 worth for Members). There are certain safe zones, where you cannot be attacked:

  • All Banks
  • Grand Exchange
  • Entrana
  • Respawn points (note that the Falador and Camelot respawn points have moved to the nearest banks on PvP worlds)
  • Skill Guilds with entry requirements (not including the Champions', Heroes', Legends' or Warriors' Guilds)
  • The beach you wash up on if the Fishing Trawler sinks by the Tower of Life

If you manage to get yourself killed, you will die as normal at a safe respawn point, with 3 items (or 0 with a skull). If you kill another player, a random drop will be generated (the player may or may not have had the item), which is determined by how much money you and the opponent carry. Sometimes you may get a special PvP exclusive item from a drop. These crumble to dust after a given amount of time of use. These include:

  • Corrupted Dragon
  • Statius's (Melee) Equipment
  • Vesta's (Melee) Equipment
  • Zuriel's (Magic) Equipment
  • Morrigan's (Range) Equipment

 

- combathood100.gifPvP Minigames

Listed is a list of minigames and worlds that are specific for that minigame. Members-only worlds are in red.

 

prayermelee.gifBounty Hunter (17, 18, 81, 121, 143, 152)

Bounty Hunter is the exciting, all-out, free-for-all combat minigame where the limits are minute. Bring your weapons, armors, food and nothing more and prepare to enter a world of enemies. Once you enter one of the level-classified craters, you can begin. You will be assigned somebody to kill, and you can either find them, use the Bounty Locate spell (level 32 Magic), or kill anybody you want. Should you kill your target, the rewards are their items and equipment (less their best three), but you have only 2 minutes to grab the loot, and Mandrith (the minigame leader) will even give you a reward. But should you 'go rogue,' and kill anyone other than your target, you have to wait before you can take the loot. If you take the loot before the timer runs, you will have to wait a few more minutes before you can escape the crater! Surviving may be tough, but the rewards can be greater.

 

reddecorativesword.gifCastle Wars (15, 24, 52, 82, 166)

Castle Wars is your RuneScape version of Capture the Flag. With a slight twist. Instead of being tagged and having to release the flag, you have to be killed. So if you think you're brave enough to enter the enemy fortress alone, or in a team, and grab the flag, by far do so. The rewards are special decorative armors, whose defense do not succeed Adamant. The full report is here.

 

superenergypoti.gifClan Wars (50, 68, 129, 141)

If you're done fighting solo, or want to challenge a more distinguished opponent, Clan Wars is here. Gather a team of 2 to 100 brave fighters and fight another clan, over a series of 5 maps. Change your settings to "Knock-Out" (first team to lose every member loses), or "Numbered Kill" (team who reaches the kill goal first wins), or "Timed Kill" (team who kills the most in a certain time limit wins). Or you can go solo and fight in an arena similar to Bounty Hunter, but without the danger (or with the danger, should you choose). The rewards? Knowing your clan has the power to defeat another.

 

dharokgreataxe.gifDuel Arena (54, 83, 114, 132)

The Duel Arena can set up a duel challenge for any two players, with settings for limitations and use of other skills. You can stake up to 3,000 coins a person, and the victor gets keeps. If you want to play in a more organized, larger scale duel, you can take up a Tournament Challenge, with stakes of up to 400,000 coins a person!

 

combatrobetop10.gifFist of Guthix (20, 25, 35, 41, 44, 75, 92, 93, 98, 107, 110, 119, 128, 149)

The Fist of Guthix will set you up with another players, whom you must fight and defend against. There are two rounds, round of the hunter and round of the hunted, and you will play both. In the hunter, you must kill your opponent as soon as possible, before he/she can collect too many charges. As the hunted, you are doing the exact opposite; collecting as many charges as possible before your opponent kills you. If you win, you receive tokens which can be used to buy special magic armor and other items.

 

1059rbt.gifStealing Creation

Stealing Creation is a minigame that utilizes not only your power in combat, but also a wide majority of your non-combat skills, Mining, Woodcutting, Fishing and Smithing just to name a bare few. While winning the game will rely majorly on your skills rather than combat, once you manage to create some decent Armor, Weapons and a bit of supplies like Food (or borrow them from your team's Supply Table), you can head to the other team's base and fight it out.

 

obbymaul.gifTzHaar Fight Pit (79, 138, 148)

In the Fight Pit, you are placed in an arena with several other people. The goal is to stay alive as long as possible. This is a game primarily revolving around 'Last Man Standing.' The Last Man Standing is named the Champion, and is rewarded with a Red Skull over their character.

 

 

- dragonmed.gifEquipping Yourself

While fighting against other players, you need to give yourself as much advantage as possible, and the best way to do this is with better equipment. Equipment that can evade the Combat Triangle. Obviously, the Triangle can't be completely turned around, but you want to be able to Defend and Attack the other 2 classes, so you want to dress for it.

 

Melee Armor

2z4zl0n.gif21ec1ad.gif

Helm of Neitiznot

Fighter torso

Torag's platelegs/Dragon skirt

Dragon boots

Barrows("dark") gloves/Combat brace(4)

Amulet of glory

Fire cape/Skillcape/Legend's cape/Obsidian cape/Team cape/Cape

Rune defender

Abyssal Whip

 

Inventory:

1 (Super) Defence Potion

1 (Super) Strength Potion

1 (Super) Attack Potion

5 Saradomin brews

4 Super restore potions

Dragon Dagger (p++)

Snare runes

12 Sharks/Tuna potato

 

Ranged Armor

262uvyq.gif33jhc80.gif

Void Ranger Helm

Void robetop

Void robebottoms

Void gloves

Snakeskin boots

Rune arrows (70+)

Dark bow

Amulet of glory

Ava's accumulator

 

Inventory:

20-30 dragon arrows

Ranging potion

Super defense potion

Saradomin brews (4)

Super restore/Sanfew serum (6)

Sharks/Tuna potatoes (15)

 

Mage Armor

azc6ky.gif28u756q.gif

Farseer Helm

Mystic Robetop

Splitbark Legs

Amulet of Glory

Fire Cape

Staff

Holy Book

Wizard Boots

Barrows Dark Gloves

Seer's Ring

 

Inventory:

Runes (depending on spell)

Magic (Essence) Potion

Defence Potion

Prayer Potion

Saradomin Brew (4) x3

Food x 16

 

Hybrid Armor

vhatn6.gifigyzgz.gif

Helm of Neitiznot

Ahrim's robetop

Ahrims robskirt

Barrows ("Dark") gloves

Wizard boots (if strength level exceeds magic level)/Dragon boots (if magic level exceeds strength level)

Armadyl godsword/Abyssal whip+Rune defender

Amulet of glory

Fire cape(if experienced in PK'ing)/Skillcape/Legend's cape/Obsidian cape/Team cape/Cape

 

Inventory:

Dragon Dagger (p++)

5 Super restore potions/Sanfew Serum

5 Saradomin brews

15 Sharks/Tuna potatos

 

 

- [name=pvpskills]dragonsqshield.gifUsing your Skills

When fighting against other players, you need a strong strategy to ensure that you can defeat your opponent in any circumstance. You need to use each of the 8 skills to give you the strongest advantage, compounded with a good Equipment Setup.

 

Using Melee

When using Melee to attack another Warrior, you should be relatively even (if your combat levels come close to even), so it's down to the weapon, attack styles and use of prayer to determine the winner, but this section will only cover the use of weapon and attack styles. One of the most commonly used Weapons is the abbywhip.gifAbyssal Whip, for its strength and speed, being one of the fastest weapons in RuneScape. Its only flaw is its inability to use the Aggressive feature, so when that become an issue a common weapon is the xlgkk8.gifDragon Scimitar. While fighting, it's good to know your opponents armor as well, and some of the most common armors you will see are Barrows (for its high defense), Rune (for its cheap cost and relative defense), or Bandos (for its strength bonus and high defense). All those are weak to Crush, except Bandos which has a weak spot in Slash. Some of the strongest weapons for those purposes are...

  • Godswords (both)
  • Saradomin Sword (both)
  • Abyssal Whip (Slash)
  • Dragon Scimitar (Slash)

With the above weapons, your melee powers can be at their most accurate.

 

Using Magic

Magic can be at its strongest when used wisely. To do this, you should take advantage of all types of spells, not only combat spells, but also Curse spells and Binding spells. Before you start attacking, you want to set an automatic spell by clicking on the Attack with a Spell option in the combatpiclw4.png interface:

df9dt2.gif

This will let you automatically attack with that spell when you click "Attack." Don't use your best spell with your first attack, you want to save the most powerful for later. Choose one about two elements downwards. Once you've chosen your spell and your opponent, get as far away from them as possible, while still in your view. The first spell you want to use is either a Bind (in a large arena, such as Bounty Hunter or Fist of Guthix) or a Curse (in a smaller area, like the Duel Arena). If the spell isn't successful, you're out of luck; Just attack them. But if it has worked, and they either can't move or have been weakened, begin to attack with your spell. When your opponent is dying, and you can win the battle, use your best spell. You can use Curses and Binds in between attacks, but if they're failed and splash, you'll have only wasted a spell.

 

Using Range

In Range, your safest bet is the same as with magic: Don't just use combat, bring Binds as well! Attack with either Longrange or Rapid for the best kill. If you use Longrange, a binding spell would be useful before you begin to attack, but this requires at least 20 magic, but you won't be as effective wearing Dragonhide, as magic is distorted in the magic of the Dragon's skin, so multiple spells may be necessary. You should use your best arrow available at your level, less it be too expensive for you.

 

Using Prayer

Prayer is the most commonly used skill in player combat, mostly for the higher leveled Protection Prayers. If you're using Prayer, you will want to dress with the best Prayer Bonus items, a full list of which can be found here, so that your prayers last longer. The Prayer Potion also gives you a better bonus, but isn't frequently used in combat. You should use your three protection prayers accordingly, and you shouldn't have any problems unless fighting Hybrids. Hybrids are players that use all three combat types, but it shouldn't be hard to tell which they're using at any one time. As you're dying, you should use either the Retribution or Redemption prayer. Retribution will deal damage to anybody near you when you die, which could deliver a kill. Redemption will heal you about 10HP when your HP falls under 10%, but if you are hit for more than 10% of your HP, you won't receive the bonus. Redemption will also use all your prayer when the effect is complete. Also, when fighting in Dangerous Arenas such as Bounty Hunter or Clan Wars Free-for-all, you will lose items. Using the Protect Item Prayer at level 25 will allow you to keep 1 more item than normal (3, or 0 if you are skulled). If your prayer level is substantial, you can even use Chivalry and Piety with Protection Prayers, giving you added bonuses in Melee Combat.

 

Using Summoning

Summoning has recently become a part of combat, and for some the monsters can actually prove useful, being up to Combat Level 230. If you want to use Summoning effectively, you must save at least 2 inventory spots for a Pouch and a Scroll. The scroll contains a special power that your familiar possesses, usually applying more damage, weakening your opponent, or strengthening you. Lower level familiars can be used as "bait." In most minigames, hordes of people would rather attack the Familiar before they attack you, so if you need some cover you can just pop one out and run, which can prove useful in Castle Wars. But remember the key to using Familiars in combat: It must be in a Multi-Combat Area (Castle Wars, Clan Wars, Duel Arena, Bounty Hunter).

Edited by Sr H Potter

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This is looking extremely good so far. Keep up the good work. :huh:

 

Edit: W00T first post reply! :xd:

 

Second Edit: By the way here's the transparent you wanted. :huh:combatpiclw4.png

Edited by PR0 6AM3R

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This is looking extremely good so far. Keep up the good work. :huh:

 

Edit: W00T first post reply! :xd:

 

Second Edit: By the way here's the transparent you wanted. :huh:combatpiclw4.png

 

Thanks a million 6AM3R!

 

Hmmm... I think this is just what is in the combat guides smushed into one guide.

Looking good so far I guess...

~Vincent

 

Yeah, but I thought I might make it more convenient to read instead of looking through several guides.

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No problems. If you want any more transparents feel free to send me a message or post here or something, it's no more then a 5 second job really so it doesn't fuss me at all. :huh:

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Woot, It's looking lovely Sr H! :huh:

Time for noob W1z to do some noobness.

You forgot to add the Magic Combat Heading when you went a little indepth with the Combat Stats.

Also you should add a section pertaining to the colouring system.

Green/Greenish-Yellow...e.t.c.

I'd love to help with that. <3

 

 

97mzjr.jpg

[img=http://i36.tinypic.com/97mzjr.jpg]

 

 

Mage Table:

 

jt11m0.jpg

[IMG=http://i38.tinypic.com/jt11m0.jpg]

 

Prayer Table:

 

eq47wn.jpg

[IMG=http://i33.tinypic.com/eq47wn.jpg]

PS: You might want someone with 70 Prayer to do the Prayer Table seeing as I have 1 Prayer :xd:

 

 

There should be a space between the Stat Icon and - Stat

 

Remember, combatant familiars can only fight in Multi-Combat Areas

 

Here‘s the link for the Strength Guide. Strength, you don’t have it in the first paragraph when you first introduce all the combat types.

 

[url="http://runescape.salmoneus.net/strength.html"]Strength[/url]

 

 

In melee combat, weapons and armor are used to boost all three of those skills while fighting your opponent

I’d rather say: In melee combat, weapons and armor are used to increase your stat bonuses. As potions will raise your skills while fighing your opponent, to give you that little extra boost.

 

 

To increase your accuracy, you can increase your Attack level, set your attack style to Accurate 6y0ift.png, or wield a more accurate weapon:

To increase your accuracy, you can increase your Attack Level, set your attack style to Accurate, drink an Attack Potion, and/or wield a more accurate weapon:

*Re-wording + Add*

 

 

In this section: - [name=str][/name]8vn12d.gifStrength

You have an extra space right after it.

 

 

To increase your strength, increase your Strength level, set your attack style to Aggressive 2rhwa6u.png, or wear armor that increases your strength and wield a more powerful weapon:

To increase your strength, raise *no need to say increase again* your Strength level, set your attack style to Aggressive, wear strength raising items, drink a Strength Potion, and /or wield a more powerful weapon:

*Re-wording + Add**

 

 

Usually, more

 

powerful weapons such as 2-Handed Weapons, Battleaxes, and special weapons such as the whip are stronger, while lesser weapons such as the shortsword and dagger provide a lower strength bonus.

Powerful weapons such as 2-Handed weapons, Battleaxes, and special weapons such as the whip (Remember the Whip can’t be trained for Strength Xp), while lesser weapons such as the shortsword and dagger provide a lower strength bonus.

*Got rid of the extra space, added something and re-wording*

 

 

Defence is how often you can defend from an attack. Defence does not decrease the amount of damage you are hit (with), but the frequency that you are hit. It is the opposite of Attack, the higher your defence, the more 0's will (be) hit on you. If you want to increase your (D)efence, raise your Defence level, use the Defensive combat style 34t7qqh.png, or increase your defensive stat with higher level armor:

b9afzm.png

Defense can only help you in avoiding Melee and Ranged attacks, not Magic or Summoning. Higher level armors will give you higher bonuses, so choose your armor wisely. If you know your opponent(')s attack style, you may want armor that blocks against that style best(.) (F)or example(,) if your opponent is wielding a Whip, which can only attack using the Slash style, you should wear a Chainmail armor, which will defend best against a slashing attack.

(?)s are what I added.

's isn't/aren't needed.

 

 

I'm not done yet, though I'm done for the night :(. Till then, night. :xd:

I stopped right before Range Combat.

If nobody posts before I wake up and get ready add more then I'll just edit this post.

 

 

- W1z :huh:

Edited by W1z K1ll1ng

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I need someone to make this transparent:

 

w5x1i.jpg

[IMG=http://i34.tinypic.com/w5x1i.jpg]

 

 

- W1z :huh:

 

Wish granted:

 

97mzjr.jpg

[img=http://i36.tinypic.com/97mzjr.jpg]

 

Edit: Yay I'm an Ent now. :huh:

Edited by PR0 6AM3R

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Wish granted:

 

97mzjr.jpg

[img=http://i36.tinypic.com/97mzjr.jpg]

 

Edit: Yay I'm an Ent now. :huh:

Thank you very much :huh:

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a summoning pot heals 14 points a dose.

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involving 8 of the 24 skills

Could you class slayer as a combat skill, it does help with combat. :huh:

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Here, I decided to whip up a small ranging section, hope it helps :wizard:

 

Ranged Training:

 

When training range, it's important to have a good spot where you can reap in heaps of experience. For this, I reccomend the Neitiznot Yaks.

To get to Neitiznot, you need to have at least started The Fremmennik Isles quest.

Right-click Maria Gunnars and ferry to Neitiznot

 

efrzp0.png

[IMG=http://i36.tinypic.com/efrzp0.png]

 

Once you arrive, simply head a short distance of east, open the gate, and you're ready for some training!

vshx0o.png

[IMG=http://i36.tinypic.com/vshx0o.png]

 

Recommended Yak Training Gear:

9ivmee.gif-Full Void robes with the Void range helm.

15z5rig.gif-Any God book (Holy book, Book of balance, Unholy book).

kak9k3.gif-Bronze to Steel Darts or Kinves.

2zzmhiv.gif-Ava's accumulator.

2w53kp4.gif-Snakeskin or Ranger's boots.

aokjye.gif-An amulet of Glory or Fury.

 

 

Ranged Training:

When training range, it's important to have a good spot where you can reap in heaps of experience. For this, I reccomend the [u]Neitiznot Yaks.[/u]
To get to Neitiznot, you need to have at least started [url="http://runescape.salmoneus.net/quests/FremennikIsles.html"]The Fremmennik Isles[/url] quest.
Right-click Maria Gunnars and ferry to Neitiznot

[img=http://i36.tinypic.com/efrzp0.png]

Once you arrive, simply head a short distance of east, open the gate, and you're ready for some training!
[img=http://i36.tinypic.com/vshx0o.png]

Recommended Yak Training Gear:
[img=http://i37.tinypic.com/9ivmee.gif]-Full Void robes with the Void range helm.
[img=http://i36.tinypic.com/15z5rig.gif]-Any God book (Holy book, Book of balance, Unholy book).
[img=http://i34.tinypic.com/kak9k3.gif]-Bronze to Steel Darts or Kinves.
[img=http://i34.tinypic.com/2zzmhiv.gif]-Ava's accumulator.
[img=http://i33.tinypic.com/2w53kp4.gif]-Snakeskin or Ranger's boots.
[img=http://i34.tinypic.com/aokjye.gif]-An amulet of Glory or Fury.

 

 

 

Edited by Scope Gunner

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Here, I decided to whip up a small ranging section, hope it helps :wizard:

 

Ranged Training:

 

When training range, it's important to have a good spot where you can reap in heaps of experience. For this, I reccomend the Neitiznot Yaks.

To get to Neitiznot, you need to have at least started The Fremmennik Isles quest.

Right-click Maria Gunnars and ferry to Neitiznot

 

2dv8vas.jpg

[IMG=http://i35.tinypic.com/2dv8vas.jpg]

 

Once you arrive, simply head a short distance of east, open the gate, and you're ready for some training!

103ips8.jpg

[IMG=http://i37.tinypic.com/103ips8.jpg]

 

Recommended Yak Training Gear:

9ivmee.gif-Full Void robes with the Void range helm.

15z5rig.gif-Any God book (Holy book, Book of balance, Unholy book).

kak9k3.gif-Bronze to Steel Darts or Kinves.

2zzmhiv.gif-Ava's accumulator.

2w53kp4.gif-Snakeskin or Ranger's boots.

aokjye.gif-An amulet of Glory or Fury.

 

 

CODE

Here, I decided to whip up a small ranging section, hope it helps :)

Ranged Training:

When training range, it's important to have a good spot where you can reap in heaps of experience. For this, I reccomend the [u]Neitiznot Yaks.[/u]
To get to Neitiznot, you need to have at least started [url="http://runescape.salmoneus.net/quests/FremennikIsles.html"]The Fremmennik Isles[/url] quest.
Right-click Maria Gunnars and ferry to Neitiznot

[code][IMG=http://i35.tinypic.com/2dv8vas.jpg]

 

Once you arrive, simply head a short distance of east, open the gate, and you're ready for some training!

 

[IMG=http://i37.tinypic.com/103ips8.jpg]

 

Recommended Yak Training Gear:
[img=http://i37.tinypic.com/9ivmee.gif]-Full Void robes with the Void range helm.
[img=http://i36.tinypic.com/15z5rig.gif]-Any God book (Holy book, Book of balance, Unholy book).
[img=http://i34.tinypic.com/kak9k3.gif]-Bronze to Steel Darts or Kinves.
[img=http://i34.tinypic.com/2zzmhiv.gif]-Ava's accumulator.
[img=http://i33.tinypic.com/2w53kp4.gif]-Snakeskin or Ranger's boots.
[img=http://i34.tinypic.com/aokjye.gif]-An amulet of Glory or Fury.

 

 

 

Those map pics must be saved as .png

 

 

And Potter....good work. although i have a few suggestions on the format

 

It would be better if you separate the topics because all of the, look like they are under one big heading.

Bold and underline the main headings and increase their size. and Just bold the subheadings.

Make the headings in caps. [except for sub-sub-headings]

 

make the list of skills used in Combat like a list [one below the other] using the list code.

Also try removing the edges of the attack interface [ soory that im not good at photoshop]

Leave a line above and below each pic [not for the small ones]

Also leave a line free after every heading,

And dont hyphenate the headings

the picture of tokens[or whatever they are ] of the warrior guild looks weird....

 

About the armour that gives bonuses to various skills, refer the skill in runescape wiki. lots of stuff you can get

 

And the training part. Remove the universal and make the levels as a sub-sub-heading.

And mix the location, monster and checkpoints as one paragraph/section.

Give a bit of explanation on the different locations, basic strategies[armour and weapon] and things like that.

 

this is important in pest control since you will need to tell them what monsters to kill and where they are found,

 

But generally....good. just need a format and little more meat[details]

 

Ill post some details on training later.

;P

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1: i dont feel like quoting that quote, makes no since to have to scroll even more

2: Im still not sure if Potter will take this bit, ill edit it if he does.

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eq47wn.jpg

http://image1.desireful3.net/1223185262_pp.PNG

Edited by Dropstars

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involving 8 of the 24 skills

Could you class slayer as a combat skill, it does help with combat. :huh:

 

Combat skills are those skills that decide your combat level.

Slayer does not do so...so its not required

 

1: i dont feel like quoting that quote, makes no since to have to scroll even more

2: Im still not sure if Potter will take this bit, ill edit it if he does.

 

Also....you have to save the images as .png

.jpg images are not accepted.

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@Scope - Thanks for the info regarding the Summoning Pot. :xd: Save your pictures as PNG, He probably won't take them if there JPG. Don't write that little 'SG', it just ruins the picture.

 

@Drop - Thank you so much! :huh: - I'm going to edit that into my post and say you took it, ok? If you have any objections please post here or PM back because I'm going to PM just to make sure.

 

@Limp - Slayer isn't a Combat skill. A Combat skill is a skill that raises Combat.

 

@Pyro - Some Nice suggestions. We won't link anything to Wiki because we are Sal's. All of our Links will go to Sal's.

 

 

- W1z :huh:

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Looks very good.

 

Spellcheck:

 

"max hit." The higher your strength is, the higher your max hit will be. To increase your strength, increase your Strength level, set your attack style to Aggressive 2rhwa6u.png, or wear armor that increases your strength and wield a more powerful weapon:

ab47z7.png

The higher your strength bonus is, the higher you can hit. Strength is not only affected by weapons you wield, but also by some armors, such as a Fighter Torso (strength +4), and Dragon Boots (strenth +4). Many armors are made more valuable due to their added strength bonus. Usually, more

strenth -> strength

[name=boost][/name]Stat Boosters

Level 99 isn't exactly the limit on your Combat ability. Potions, foods and special equipment can temporarily boost your levels tremendously, far beyond its capacity.

attackpotion4.gifAttack Boosters

Attack Skillcape - 1 level boost when operated

Atttack potion - 15% boost per dose

Cup of Tea - 2 level boost

Combat potion - 3-12 level boost, depending on your attack level

Super attack potion - 20% boost per dose

Zamorak potion - 20% boost per dose

Clarity of Thought (prayer) - 5% boost

Improved Reflexes (prayer) - 10% boost

Incredible Reflexes (prayer) - 15% boost

Chivalry (prayer) - 15% boost

Piety (prayer) - 20% boost

Salve amulet (amulet) - boosts attack 15% when fighting undead, if Enchanted (e) the boost is 20%

Ruby Harvest (item) - if you use it on another player in a multicombat area, their attack increases by 20%

Atttack -> Attack

 

 

 

Images (edits):

 

jv446e.gif

[IMG=http://i36.tinypic.com/jv446e.gif]

2liat8m.gif

[IMG=http://i36.tinypic.com/2liat8m.gif]

2ylkbgk.gif

[IMG=http://i34.tinypic.com/2ylkbgk.gif]

 

 

 

Edited by Roy

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LOooking good!!

 

Here is a 0 splat:

 

0_hit9449418607-iaza.gif

 

[IMG=http://i298.photobucket.com/albums/mm276/victory_guy8/0_hit9449418607-iaza.gif]

 

 

 

The combat equation:

Taken from RuneScape forums (NOT MY OWN)

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Step 1: Calculate your Base Combat level.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Your Defence level times 100 (call this variable A)

Your Hitpoints level times 100 (call this variable B)

 

---

If your Prayer level is odd:

 

Your (Prayer level - 1) times 50 (call this variable C)

 

If your Prayer level is even:

 

Your Prayer level times 50 (call this variable C)

---

 

---

If your Summoning level is odd:

 

Your (Summoning level - 1) times 50 (call this variable D)

 

If your Summoning level is even:

 

Your Summoning level times 50 (call this variable D)

---

 

(A + B + C + D) divided by 400, equals your Base Combat level.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Step 2: Calculate your Class Combat Levels

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Your Attack level times 130 (call this variable E)

Your Strength level times 130 (call this variable G)

 

---

If your Ranged level is odd:

 

(Your Ranged level times 195) - 65 (call this variable H)

 

If your Ranged level is even:

 

Your Ranged level times 195 (call this variable H)

---

 

---

If your Magic level is odd:

 

(Your Magic level times 195) - 65 (call this variable I)

 

If your Magic level is even:

 

Your Magic level times 195 (call this variable I)

---

 

(E + G) divided by 400, equals your Melee Class Combat Level

H divided by 400, is your Ranger Class Combat Level

I divided by 400, is your Mage Class Combat Level

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Step 3: Calculate your Final Combat Level

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Look at your Melee, Ranger and Mage Class Combat Levels

 

Pick the one that has the highest value. The one you pick, will also determine your class. So if the Melee Class Combat Level is the highest, you're a Warrior (Melee).

 

Add the Class Combat Level you picked, to the Base Combat Level you calculated earlier.

 

The result is your Combat Level.

 

In-game, your current combat level is always rounded down.

Edited by Victory Guy8

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This is a big undertaking :huh:

 

The skills used in Combat are as follows: Attack, Strength, Defense, Ranged, Prayer, Magic, Summoning, and Hitpoints.

 

Strength isn't linked.

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Summoning Pots boost 7-31 Levels, same as Prayer Pots.

 

- Helk :huh:

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@Scope - Thanks for the info regarding the Summoning Pot. :xd: Save your pictures as PNG, He probably won't take them if there JPG. Don't write that little 'SG', it just ruins the picture.

 

@Drop - Thank you so much! :huh: - I'm going to edit that into my post and say you took it, ok? If you have any objections please post here or PM back because I'm going to PM just to make sure.

 

@Limp - Slayer isn't a Combat skill. A Combat skill is a skill that raises Combat.

 

@Pyro - Some Nice suggestions. We won't link anything to Wiki because we are Sal's. All of our Links will go to Sal's.

 

 

- W1z :huh:

 

Ok, i retaking em as png soon, and im gonna add a few things so don't forget to keep looking at that post.

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WOW!

I have to thank you all so much for everything you're doing, and I'm anticipating a lot more help from you guys!

Thanks a bunch, I've put anybody who has made a decent addition into the Credits.

If you feel you should be on the list, just post why you haven't already.

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Wewt finally got the pic PNG. I hope Its as of some use

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Great, where is it?

 

EDIT: I'm sorry but I can't really use the whole guide, I want to keep it in the same format as the Melee Training Guide.

But I'm still thanking you for your contribution, and you've been credited.

 

By the way, what level would you recommend Yaks at?

Edited by Sr H Potter

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I'd recommend Yaks at level 75. *Maybe even 65?*

 

<{IN SPOILER - All that good stuff :wizard:}>

 

If you know your opponent(')s attack style, you may want armor that blocks against that style best.

Remove the ( )’s

 

If you want to regain Hitpoints, you must eat Foods, which heal up to 22hp.

If you want to regain Hitpoints, you must eat a healing item such as Food and/or even some Potions, which can heal up to 22 hp.

*God Brews…Sara..Zammy..*

 

 

When you die, you lose all your items, less 3 (4, if you have 25 prayer and can use the Protect Item prayer).

When you die, you lose all your items if your Skulled (To identify that your Skulled, there will be a Skull above your head), and you will keep 3 if you die without being Skulled. Also, if you have 25 Prayer and use Protect Item prayer then you will save one more item.

 

 

In the Guild Section, it shouldn’t be Magician’s Guild but Wizard’s Guild.

 

 

7-31 levels per dose

It should be 7 levels per dose.

*No need to say 31 seeing that people might think that a Prayer Potion (1) might heal ‘randomly’ 7-31 or just automatically 31. Fix this for all sections (Sum+Pray)*

 

 

The 'things still needed' section at the bottom should be updated so I know what I can add :o

 

 

 

 

 

 

 

- W1z :ph34r:

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