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Complete Guide To Combat - 100%

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we're equall magic levels nubs4lyfe my cb guide friend, ill donate a pic soon, RL things have come up, as in a relative having a stroke.

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Members: Level 80-99

Location: Zooknock's Dungeon, Desert Treasure Pyramid

Monster: Skeleton zombies, Mummies

Checkpoints: These are decent training so long as you use Chinchompas, prayer potions are needed and range potions can help increase accuracy.

You can only attack 1 mummy at a time because there are very few mummies is the DT pyramid. For using chinchompas you should kill mummies in the chaos tunnels.

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Erm Scope Gunner I'm glad that someone else tries to do the same as I do with the inv and nice try but they're sometimes a bit unregular shaped. I've redone them also iaza doesn't seem to give the same quality gif as gimp does. Dw with a little practice it'll work.

 

I also added the standard spellbook with about half of the spells available.

[code][center][b][size="3"][font="Franklin Gothic Medium"]The Complete Guide to Combat[/font][/size][/b][/center]
[hr]
[center]Guide Written By: Sr H Potter1
Corrections, additions and extra graphics by: Scope Gunner, W1z K1ll1ng, Roy, PR0 6AM3R, Azarath, Pyrowarlock, Le Breaker, Drafonicus, Helk, Josephgregg, Sofee[/center]

[p][b]Links[/b]
[list]
[*][b][anchor=basics]The Basics of Combat[/anchor][/b]
[*][b][anchor=triangle]The Combat Triangle[/anchor][/b]
[*][b][anchor=cblvl]Combat Level[/anchor][/b]
[*][b][anchor=specs]Special Attacks[/anchor][/b]
[*][b][anchor=attstyle]Attack Styles[/anchor][/b]
[*][b][anchor=melee]Melee Combat[/anchor][/b]
[*][anchor=att] - Attack[/anchor]
[*][anchor=str] - Strength[/anchor]
[*][anchor=def] - Defence[/anchor]
[*][b][anchor=rngatt]Ranging Combat[/anchor][/b]
[*][anchor=range] - Range[/anchor]
[*][anchor=mag] - Magic[/anchor]
[*][b][anchor=other]Other Important Skills[/anchor][/b]
[*][anchor=pray] - Prayer[/anchor]
[*][anchor=hp] - Hitpoints[/anchor]
[*][anchor=summ] - Summoning[/anchor]
[*][anchor=guilds][b]Guilds[/b][/anchor]
[*][anchor=warrg] - Warrior's Guild[/anchor]
[*][anchor=mageg] - Wizard's Guild[/anchor]
[*][anchor=rangeg] - Range Guild[/anchor]
[*][anchor=prayg] - Prayer Guild[/anchor]
[*][b][anchor=boost]Stat Boosters[/anchor][/b]
[*][b][anchor=training]Training your Combat[/anchor][/b]
[*][anchor=meltrain] - Melee Training[/anchor]
[*][anchor=rngtrain] - Range Training[/anchor]
[*][anchor=magtrain] - Magic Training[/anchor]
[*][b][anchor=money]Making Money with Combat[/anchor][/b]
[*][b][anchor=pvp]Player vs. Player Combat[/anchor][/b]
[*][anchor=pvpworlds] - PvP Worlds[/anchor]
[*][anchor=pvpgames] - PvP Minigames[/anchor]
[*][anchor=pvpequips] - Equipping Yourself[/anchor]
[*][anchor=pvpskills] - Using your Skills[/anchor][/list][/p]

[hr]


[name=basics][/name][size="4"][b]The Basics of Combat[/b][/size]
Combat makes up a large part of RuneScape, involving 8 of the 24 skills, and widely popular among players. Combat is the use of these skills to attack other Non-Player Characters, or other Players. The skills used in Combat are as follows:
[list]
[*][img=http://i35.tinypic.com/2u4tzwp.gif][url="http://runescape.salmoneus.net/attack.html"]Attack[/url]
[*][img=http://i34.tinypic.com/8vn12d.gif][url="http://runescape.salmoneus.net/strength.html"]Strength[/url]
[*][img=http://i35.tinypic.com/15rcy7b.gif][url="http://runescape.salmoneus.net/defense.html"]Defense[/url]
[*][img=http://i36.tinypic.com/n4fr5e.gif][url="http://runescape.salmoneus.net/ranging.html"]Ranged[/url]
[*][img=http://i35.tinypic.com/2dbvslt.gif][url="http://runescape.salmoneus.net/prayer.html"]Prayer[/url]
[*][img=http://i35.tinypic.com/dnj7kh.gif][url="http://runescape.salmoneus.net/magic.html"]Magic[/url]
[*][img=http://i37.tinypic.com/10cnjuo.gif][url="http://runescape.salmoneus.net/summoning.html"]Summoning[/url]
[*][img=http://i37.tinypic.com/10qvxwk.gif][url="http://runescape.salmoneus.net/hitpoints.html"]Hitpoints[/url][/list]
These eight skills are the foundation of combat, all of them widely used in all forms.



[name=triangle][/name][size="4"][b]The Combat Triangle[/b][/size]
RuneScape has been set out so no one power overcomes the other. Neither Warriors nor Mages nor Rangers can have any certain advantage over the other two. One beats another, but is beaten by the other. In the case of combat, [b]Warriors overpower Rangers[/b], [b]Rangers overpower Mages[/b], [b]Mages overpower Warriors[/b]. This is known as the [url="http://runescape.salmoneus.net/combat_triangle.html"]Combat Triangle[/url].

[u]Warriors overpower Rangers[/u]
Warriors can overpower Rangers for two reasons: Their heavy, sturdy platemail is highly resistant to weak arrows, and easily avoids their damage. Secondly, leather items are no match for a warrior's heavy, sharp weapon.

[u]Rangers overpower Mages[/u]
Rangers can overpower Magicians for two reasons as well: Their arrows are much too powerful for a Magicians fine cloth (unless the magician is wearing [url="http://runescape.salmoneus.net/magic.html#items"]Splitbark[/url]), and since leather (especially Dragonhide) is slightly magical, it resists spells.

[u]Mages overpower Warriors[/u]
Mages have two reasons to overpower warriors: Although a Warriors platemail is heavily resistant to arrows, it is a conductor of spells, in when metal is worn it decreases the magical defence. Next, a magician can attack from much further away, behind several objects, and even has the power to bind an opponent and hold him down for limited time.



[name=cblvl][/name][size="4"][b]Combat Level[/b][/size]
All 8 of the combat skills will contribute to your [u]Combat Level[/u] at some point. Your combat level is an equation of the 8 skills, which tells how threatening you are in a battle compared to others [img=http://i33.tinypic.com/33vnln6.png]. People who are lower-leveled than you will appear in green, people who match your combat level will appear in yellow, and people who are higher leveled than you appear in red. You can determine your combat level using [url="http://forum.runescape.com/forums.ws?22,23,466,33330028"]this[/url] equation from the RuneScape Forums. The highest possible combat level is 126+12 (138). In Combat, Summoning is an appositive, it's not totally necessary, but since it is relevant to combat it is added in. In order to make Player vs Player combat fair, the Summoning level is only added to the equation if a familiar is present. Otherwise, you will only see [img=http://i33.tinypic.com/33vnln6.png]. If you want to see your combat level, click on the [img=http://img58.imageshack.us/img58/8594/combatpiclw4.png].
[IMG=http://i37.tinypic.com/282oopi.gif]




[name=specs][/name][size="4"][b]Special Attacks[/b][/size]
Special Attacks are the rewards for being able to wield special, higher leveled weapons. They are available in all dragon weapons, all godswords, some bows, and a few other weapons. To activate your special attack, click on the special attack bar:
[img=http://i34.tinypic.com/14ncvir.gif]
Using a Special attack will drain some of your Special Power, which is the green on the bar. Your Special Power will regain to 100% from 0% in about a minute. Special attacks can do many things depending on the weapon, from higher damage to an increase of a certain skill level. To view a whole list of special attacks, [url="http://runescape.salmoneus.net/special_attacks.html#basics"]click here[/url].



[name=attstyle][/name][size="4"][b]Attack Styles[/b][/size]
As will be described in the skill sections of the guide, attack styles are very important in fighting an opponent. Your attack style can be viewed by opening the [img=http://img58.imageshack.us/img58/8594/combatpiclw4.png] interface. There will be 3 or 4 different attack styles:
[img=http://i34.tinypic.com/16bmxrk.png]
Accurate - You will gain 4xp in Attack for every damage you deal.
Aggressive - You will gain 4xp in Strength for every damage you deal.
Defensive - You will gain 4xp in Defence for every damage you deal.
Controlled - You will gain 1.33xp in Attack, 1.33xp in Strength, and 1.33xp in Defense for every damage you deal.

[u]List of Attack Styles for Most Weapons[/u]
Dagger - Accurate, Aggressive (slash), Aggressive (stab), Defensive
Claws - Accurate, Aggressive, Controlled, Defensive
Shortswords - Accurate, Aggressive (stab), Aggressive (slash), Defensive
Maces - Accurate, Aggressive, Controlled, Defensive
Scimitars - Accurate, Aggressive, Controlled, Defensive
Longswords - Accurate, Aggressive, Controlled, Defensive
Spears - Controlled (slash), Controlled (crush), Controlled (stab), Defensive
Battleaxes - Accurate, Aggressive (crush), Aggressive (slash), Defensive
2H Swords - Accurate, Aggressive (slash), Aggressive (crush), Defensive
Warhammers - Accurate, Aggressive, Defensive
Halberds - Accurate, Aggressive, Defensive (slash), Defensive (stab)
Woodcutting Hatchets - Accurate, Aggressive (slash), Aggressive (crush), Defensive
Staffs - Accurate, Aggressive, Defensive, Attack with (magical), Attack with (magical/defensive)
Pickaxes - Accurate, Aggressive (stab), Aggressive (crush), Defensive
(Including Crossbows, Ogre Bows, and Throwing Weapons) Bows - Accurate, Longrange (defensive), Rapid
Abyssal Whips - Accurate, Controlled, Defensive
Granite Maul - Accurate, Aggressive, Defensive



[name=melee][/name][size="4"][b]Melee Combat[/b][/size]
Melee (mey-ley) means hand to hand combat. In RuneScape, hand to hand combat involves [u]Attack[/u], [u]Strength[/u], and [u]Defense[/u]. In melee combat, weapons and armor are used to increase your stat bonuses. As potions will raise your skills while fighting your opponent, to give you that little extra boost.


- [name=att][/name][img=http://i35.tinypic.com/2u4tzwp.gif][b][i]Attack[/i][/b]
Attack does not generally mean fighting, it is only a part of it. Attack is the accuracy of your attack. Your accuracy defines the frequency you hit a [img=http://i36.tinypic.com/97mzjr.jpg] on your opponent. If you have a higher accuracy, you will hit less 0's. This does not necessarily change the amount of damage you hit, however. To increase your accuracy, you can increase your Attack level, set your attack style to Accurate [img=http://i35.tinypic.com/6y0ift.png], or wield a more accurate weapon:
[img=http://i38.tinypic.com/mh6et1.png]
In the above image, the attack styles in brackets represent the accuracy. Since there are three attack styles, and any one weapon will increase all three, it is recommended to use the highest value attack style with your weapon. In this case, the best choice would be to use slash.

[u]Weapons[/u]
Level 1 - Bronze, all weapons
Level 1 - Iron, all weapons
Level 5 - Ogre Club
Level 5 - Steel, all weapons
Level 10 - Black, all weapons
Level 15 - [url="http://runescape.salmoneus.net/combat_triangle.html"]Ancient Mace[/url]
Level 20 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=182"]Excalibur[/url]
Level 20 - Mithril, all weapons
Level 30 - Adamant, all weapons
Level 30 - Battlestaffs (with 30 Magic)
Level 30 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2597"]Fremennik Blade[/url]
Level 30 - Swamp Lizard (with 30 Magic and Ranged)
Level 40 - Brine Sabre
Level 40 - Mystic staffs (with 40 Magic)
Level 40 - Rune, all weapons
Level 50 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2"]Ancient Staff[/url] (with 50 Magic)
Level 50 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=98"]Granite Maul[/url] (with 50 Strength)
Level 50 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=885"]Iban's Staff[/url] (with 50 Magic)
Level 50 - Leaf Bladed Spear (with 55 Slayer)
Level 50 - Leaf Bladed Sword (with 55 Slayer)
Level 50 - Orange Salamander (with 50 Magic and Ranged)
Level 60 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1370"]Barrelchest Anchor[/url]
Level 60 - Red Salamander (with 60 Magic and Ranged)
Level 60 - Dragon, some quests required
Level 60 - TzHaar weaponry
Level 70 - Barrows, with 70 Strength
Level 70 - Black Salamander (with 70 Magic and Ranged)
Level 70 - Lesser Godly Items, Zamorak Spear and [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2324"]Saradomin Sword[/url]
Level 70 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=3"]Abyssal Whip[/url]
Level 75 - Godswords


- [name=str][/name][img=http://i34.tinypic.com/8vn12d.gif][b][i]Strength[/i][/b]
Strength is considered one of the most important parts of combat, as it increases the amount of damage you can hit, commonly referred to as your "max hit." The higher your strength is, the higher your max hit will be. To increase your strength, raise your Strength level, set your attack style to Aggressive [img=http://i36.tinypic.com/2rhwa6u.png], or wear armor that increases your strength and wield a more powerful weapon:
[img=http://i35.tinypic.com/ab47z7.png]
The higher your strength bonus is, the higher you can hit. Strength is not only affected by weapons you wield, but also by some armors, such as a Fighter Torso (strength +4), and Dragon Boots (strength +4). Many armors are made more valuable due to their added strength bonus. Powerful weapons such as 2-Handed weapons, Battleaxes, and special weapons such as the whip (Remember the Whip can’t be trained for Strength xp), while lesser weapons such as the shortsword and dagger provide a lower strength bonus.

[u]Utilities Using Strength[/u]
Level 5 - Black Halberd (with 10 Attack)
Level 5 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=786"]White Halberd[/url] (with 10 Attack)
Level 10 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=225"]Mithril Halberd[/url] (with 20 Attack)
Level 15 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=28"]Adamant Halberd[/url] (with 30 Attack)
Level 15 - (fishing) [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1562"]Leaping Trout[/url] (with 15 Agility and 48 Fishing)
Level 19 - (shortcut) River Crossing to Al Kharid (with 8 Agility and 37 Ranged)
Level 20 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=478"]Rune Halberd[/url] (with 40 Attack)
Level 21 - (shortcut) Karamja Crossing, south of volcano (with 53 Agility and 42 Ranged)
Level 22 - (shortcut) Water Obelisk Island Escape (with 36 Agility and 39 Ranged)
Level 30 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=360"]Dragon Halberd[/url] (with 60 Attack)
Level 30 - (fishing) Leaping Salmon (with 30 Agility and 58 Fishing)
Level 35 - (shortcut) Catherby Cliff (after Fishing Contest, with 32 Agility and 35 Ranged)
Level 35 - (fishing) Tuna (with 55 Fishing)
Level 37 - (shortcut) Falador Wall (with 11 Agility and 19 Ranged)
Level 38 - (shortcut) Yanille Wall (with 39 Agility and 21 Ranged)
Level 45 - (fishing) Leaping sturgeon (with 45 Agility and 70 Fishing)
Level 50 - Granite Armor (with 50 Defence)
Level 50 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=98"]Granite Maul[/url] (with 50 Attack)
Level 50 - (fishing) Swordfish (with 70 fishing)
Level 60 - Go to Godwars Dungeon using the Strength Route
Level 60 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=775"]TzHaar-Ket-Om[/url], AKA Obsidian Maul
Level 70 - (shortcut) Cross Cave south of Dorgesh-Kaan (after Death of the Dorgeshuun, with 70 Agility and 70 Ranged)
Level 70 - Enter Bandos' Stronghold
Level 70 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=721"]Dharok's Greataxe[/url] (with 70 Attack)
Level 70 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=726"]Torag's Hammers[/url] (with 70 Attack)
Level 76 - (fishing) Shark (with 96 Fishing)


- [name=def][/name][img=http://i35.tinypic.com/15rcy7b.gif][b][i]Defence[/i][/b]
Defence is how often you can defend from an attack. Defence does not decrease the amount of damage you are hit with, but the frequency that you are hit. It is the opposite of Attack, the higher your defence, the more 0's will be hit on you. If you want to increase your Defence, raise your Defence level, use the Defensive combat style[img=http://i37.tinypic.com/34t7qqh.png], or increase your defensive stat with higher level armor:
[img=http://i33.tinypic.com/b9afzm.png]
Defense can only help you in avoiding Melee and Ranged attacks, not Magic or Summoning. Higher level armors will give you higher bonuses, so choose your armor wisely. If you know your opponent's attack style, you may want armor that blocks against that style best. For example, if your opponent is wielding a Whip, which can only attack using the Slash style, you should wear a Chainmail armor, which will defend best against a slashing attack.

[u]Armor[/u]
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=50"]Anti-Dragon Shield[/url]
Level 1 - All Bronze Armor
Level 1 - All Iron Armor
Level 1 - Elemental Equipment (after Elemental Workshop I)
Level 1 - Mind Equipment (after Elemental Workshop II)
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2558"]Rock-shell Gloves[/url]
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2557"]Rock-shell Boots[/url]
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2584"]Skeletal Gloves[/url]
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2583"]Skeletal Boots[/url]
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2556"]Spined Gloves[/url]
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2555"]Spined Boots[/url]
Level 5 - All Steel Armor
Level 5 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1624"]Spiny helmet[/url]
Level 10 - All Black Armor
Level 10 - Fist of Guthix Combat Armor (with 20 Magic)
Level 10 - Hard Leather Body
Level 10 - Slayer Helmet (after Smoking Kills)
Level 10 - All White Armor
Level 20 - Enchanted Robes (with 40 Magic)
Level 20 - [url="http://runescape.salmoneus.net/itemdb/SearchItemDB.php?search=initiate&category=Name&sort=asc"]Initiate Armor[/url] (after Recruitment Drive, with 10 Prayer)
Level 20 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1594"]Mirror Shield[/url] (with 25 Slayer)
Level 20 - All Mithril Armor
Level 20 - Mystic Robes (with 40 Magic)
Level 20 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=340"]Studded Body[/url] (with 20 Ranged)
Level 20 - Yak-hide Armor
Level 25 - Infinity Robes (with 50 Magic)
Level 25 - Fremennik Round shield
Level 25 - Frog leather armor
Level 30 - All Adamant Armor
Level 30 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1534"]Dwarven Helmet[/url] (after Grim Tales)
Level 30 - [url="http://runescape.salmoneus.net/itemdb/images/fremennikhelm.gif"]Fremennik Helm[/url]
Level 30 - [url="http://runescape.salmoneus.net/itemdb/images/fremennikshield.gif"]Fremennik Shield[/url]
Level 30 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=881"]Gold Helmet[/url]
Level 30 - [url="http://runescape.salmoneus.net/itemdb/SearchItemDB.php?search=proselyte&category=Name&sort=asc"]Proselyte Armor[/url] (after [url="http://runescape.salmoneus.net/quests/SlugMenace.html"]Slug Menace[/url], with 20 Prayer)
Level 30 - Ram skull helmet (after Rag and Bone Man)
Level 30 - Snake skin armor (with 30 Ranged)
Level 30 - Third-Age Robes (with 65 Magic)
Level 40 - Black Dragonhide (with 70 Ranged)
Level 40 - Blessed Dragonhide (with 70 Ranged)
Level 40 - Blue Dragonhide (with 50 Ranged)
Level 40 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1334"]Fighter Torso[/url]
Level 40 - Green Dragonhide (with 40 Ranged)
Level 40 - [url="http://runescape.salmoneus.net/itemdb/SearchItemDB.php?search=lunar&category=Name&sort=asc"]Lunar Equipment[/url] (after [url="http://runescape.salmoneus.net/quests/LunarDiplomacy.html"]Lunar Diplomacy[/url], with 65 Magic)
Level 40 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1077"]Penance Gloves[/url]
Level 40 - Penance Skirt (with 60 Ranged)
Level 40 - Red Dragonhide (with 60 Ranged)
Level 40 - Rock-shell Armor (after Fremennik Trials)
Level 40 - All Rune Armor
Level 40 - Runner Boots
Level 40 - [url="http://runescape.salmoneus.net/itemdb/SearchItemDB.php?search=skeletal&category=Name&sort=asc"]Skeletal Armor[/url] (after [url="http://runescape.salmoneus.net/quests/FremennikTrial.html"]Fremennik Trials[/url], with 40 Magic)
Level 40 - Spirit Shield (after Summer's End, with 30 Prayer)
Level 40 - [url="http://runescape.salmoneus.net/itemdb/SearchItemDB.php?search=spined&category=Name&sort=asc"]Spined Armor[/url] (after [url="http://runescape.salmoneus.net/quests/FremennikTrial.html"]Fremennik Trials[/url], with 40 Ranged)
Level 40 - Splitbark Armor (with 40 Magic)
Level 45 - Fremennik Helms
Level 45 - Penance Hats
Level 50 - All Granite Armor
Level 55 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1320"]Helm of Neitiznot[/url] (after [url="http://runescape.salmoneus.net/quests/FremennikIsles.html"]Fremennik Isles[/url])
Level 60 - All Dragon Armor (Dragon Sq Shield, after Legends Quest)
Level 60 - Fist of Guthix Battle Robes (with 60 Magic)
Level 60 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=774"]TokTz-Ket-Xil[/url], Obsidian Shield
Level 65 - Bandos Armor
Level 65 - Third Age Melee Armor
Level 70 - Ahrim's Armor (with 70 Magic)
Level 70 - Armadyl Armor
Level 70 - Blessed Spirit Shield (after Summer's End, with 60 Prayer)
Level 70 - Dharok's Armor
Level 70 - Guthan's Armor
Level 70 - Karil's Armor
Level 70 - Torag's Armor
Level 70 - Verac's Armor
Level 75 - Arcane Spirit Shield (after Summer's End, with 70 Prayer and 65 Magic)
Level 75 - Divine Spirit Shield (after Summer's End, with 75 Prayer)
Level 75 - Dragonfire Shield
Level 75 - Elysian Spirit Shield (after Summer's End, with 75 Prayer)
Level 75 - Spectral Spirit Shield (after Summer's End, with 70 Prayer and 65 Magic)



[name=rngatt][/name][size="4"][b]Ranging Combat[/b][/size]
Ranging combat does not only stand for the Range skill, ranging combat is using missiles and spells to attack your opponent from afar, usually behind an obstacle. These two skills used are Range and Magic.


- [name=range][/name][img=http://i36.tinypic.com/n4fr5e.gif][b][i]Ranged[/i][/b]
Ranged is the use of a solid missile to attack your opponent. You can use the Ranged skill from several spaces away, and the convenient part is that you can attack an opponent from behind a low obstacle, and they can't attack you back. Ranged accuracy and strength depends purely on your Range level and weapon used (Including Bow and Arrow).
[img=http://i37.tinypic.com/ng1zdj.png]
There are three attack styles for most Range Weapons: Accurate (hits your opponent more accurately), Rapid (hits your opponent more frequently) and Longrange (can hit your opponent from further, and you get 2 defense xp and 2 range xp per hit instead of 4 range xp).

[u]Bows, Crossbows, and Thrown Weapons[/u]
These are the standard weapons used in training range. Items listed simply as [i]weapons[/i] are Thrown weapons, which include Darts, Knives, Javelins and Thrownaxes. They all require the same level to use.
Level 1 - Bronze C'Bow
Level 1 - Bronze Weapons
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1393"]Crossbow[/url]
Level 1 - Iron Weapons
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1442"]Phoenix Crossbow[/url]
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=875"]Training Bow[/url]
Level 1 - Shortbow
Level 1 - Longbow
Level 5 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1307"]Oak Shortbow[/url]
Level 5 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1306"]Oak Longbow[/url]
Level 5 - Steel Weapons
Level 10 - Black Weapons
Level 16 - Blurite C'Bow
Level 19 - (shortcut) Falador Wall (with 11 Agility and 37 Strength)
Level 20 - Mithril Weapons
Level 20 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1072"]Willow Comp Bow[/url]
Level 20 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=509"]Willow Shortbow[/url]
Level 20 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=507"]Willow Longbow[/url]
Level 21 - (shortcut) Yanille Wall (with 39 Agility and 38 Strength)
Level 26 - Iron C'Bow
Level 28 - Dorgeshuun C'Bow
Level 30 - Adamant Weapons
Level 30 - Ava's Accumulator (after [url="http://runescape.salmoneus.net/quests/AnimalMagnetism.html"]Animal Magnetism[/url])
Level 30 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1053"]Maple Shortbow[/url]
Level 30 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=845"]Maple Longbow[/url]
Level 30 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1197"]Ogre Bow[/url]
Level 30 - Ogre Composite Bow
Level 30 - Swamp Lizard (with 30 Attack and 30 Magic)
Level 31 - Steel C'Bow
Level 35 - (shortcut) Catherby Cliff (after Fishing Contest, with 32 Agility and 35 Strength)
Level 36 - Mithril C'Bow
Level 37 - (shortcut) River crossing to Al Kharid (with 8 Agility and 19 Strength)
Level 39 - (shortcut) Water Obelisk Island Escape (with 36 Agility and 22 Strength)
Level 40 - Rune Weapons
Level 40 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=531"]Yew Shortbow[/url]
Level 40 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=530"]Yew Longbow[/url]
Level 40 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1086"]Yew Composite Bow[/url]
Level 42 - (shortcut) Karamja Crossing, south of the volcano (with 53 Agility and 21 Strength)
Level 45 - (Herbivorous) Gray Chinchompa
Level 46 - Adamant C'Bow
Level 50 - Ava's Attractor (after [url="http://runescape.salmoneus.net/quests/AnimalMagnetism.html"]Animal Magnetism[/url])
Level 50 - Broad Arrows (with 55 Slayer)
Level 50 - Hunter's C'Bow
Level 50 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=202"]Magic Shortbow[/url]
Level 50 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1006"]Magic Longbow[/url]
Level 50 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1161"]Magic Composite Bow[/url]
Level 50 - Orange Salamander (with 50 Attack and 50 Magic)
Level 50 - Seercull
Level 55 - (Carnivorous) Red Chinchompa
Level 60 - Dark Bow
Level 60 - Dragon Dart
Level 60 - Red Salamander (with 60 Attack and 60 Magic)
Level 61 - Rune C'Bow
Level 70 - Black Salamander (with 70 Attack and 60 Magic)
Level 70 - (shortcut) Cross cave, south of Dorgesh-Kaan (with 70 Agility and 70 Strength)
Level 70 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=202"]Crystal Bow[/url] (with 50 Agility)
Level 70 - Enter Armadyl's Eyrie
Level 70 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=152"]Karil's C'Bow[/url]

[u]Chinchompas[/u]
Chinchompas are special weapons, obtained from the Hunter skill. When you throw it at an enemy, any surrounding enemies are hit with too.
Level 45 - (Herbivorous) Chinchompa
Level 55 - Red (Carnivorous) Chinchompa

[u]Salamanders[/u]
Salamanders were added as Range/Magic weapons when the [url="http://runescape.salmoneus.net/hunter.html"]Hunter[/url] skill came into RuneScape. Salamanders are like Bows, they use ammunition, except they fire a magical attack. For each type of Salamander, there is a different type of Ammunition. The ammunition used is [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2038"]Swamp Tar[/url] mixed with an Herb.
Level 30 - Swamp Lizard - Guam Tar
Level 50 - Orange Salamander - Marrentill Tar
Level 60 - Red Salamander - Tarromin Tar
Level 70 - Black Salamander - Harralander Tar

[u]Dwarf Multi-Cannon[/u]
Upon completion of the [url="http://runescape.salmoneus.net/quests/DwarfCannon.html"]Dwarf Cannon[/url] quest, players have access to the amazing piece of technology that is the Dwarf Cannon. The Dwarf Cannon is amazing in that it has the ability to attack multiple enemies (so long as they are in a multicombat area) with cannonballs that can hit up to 30 damage. There are five parts to the cannon: [img=http://runescape.salmoneus.net/itemdb/images/cannonbarrels.gif][url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1080"]Barrels[/url], [img=http://runescape.salmoneus.net/itemdb/images/cannonbase.gif][url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1081"]Base[/url], [img=http://runescape.salmoneus.net/itemdb/images/cannonfurnace.gif][url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1082"]Furnace[/url], [img=http://runescape.salmoneus.net/itemdb/images/cannonstand.gif][url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1083"]Stand[/url], and [img=http://runescape.salmoneus.net/itemdb/images/cannonball.gif][url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1163"]Cannonballs[/url]. You must set up the four parts of the cannon, then deposit 1-30 cannonballs before the cannon will function. After 30 shots, or the barrels become empty, the cannon needs to be reloaded. Every 400 shots, the cannon will rust. Take it back to Nulodion at the Dwarven Mine upperground camp, and it can be replaced for free.

[u]Range Armor[/u]
All combat types have their own special armors, and Rangers are no exception. All range armor gives a slight range attack bonus, and a magic defense bonus.
Level 1 - Leather Items
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=121"]Hardleather body[/url] (with 10 Defence)
Level 1 - Spined Boots and Gloves
Level 1 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=7"]Archer Helm[/url] (with 45 Defence)
Level 20 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=340"]Studded Leather Armor[/url] (with 20 Defence)
Level 20 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1375"]Coif[/url]
Level 25 - Frog-leather items (with 25 Defence)
Level 30 - Snakeskin items (with 30 Defence)
Level 40 - Green Dragonhide items (with 40 Defence)
Level 40 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=933"]Ranger Boots[/url]
Level 40 - [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=250"]Robin Hood Hat[/url]
Level 40 - Spined Armor Items (with 40 Defence)
Level 50 - Blue Dragonhide items (with 40 Defence)
Level 60 - Red Dragonhide items (with 40 Defence)
Level 60 - Penance Skirt (with 40 Defence)
Level 65 - Third Age Range Armor (with 45 Defence)
Level 70 - Black Dragonhide items (with 40 Defence)
Level 70 - [url="http://runescape.salmoneus.net/itemdb/SearchItemDB.php?search=karil&category=Name&sort=asc"]Karil's Range Armor[/url] (with 70 Defence)
Level 70 - Blessed Dragonhide
Level 70 - Armadyl Armor (with 70 Defence)


- [name=mag][/name][img=http://i35.tinypic.com/dnj7kh.gif][b][i]Magic[/i][/b]
Magic, commonly referred to as "Mage," is the use of Magical Runes to attack your opponent with spells. It is similar to the Ranged skill, as you can attack your opponent from afar and over obstacles. But Magic has a more varying spell amount, with over 20 combat spells and 5 cursing spells. You can also access 2 more spellbooks filled with spells: The Ancient Magicks Spellbook after completing Desert Treasure, and the Lunar Spellbook after completing Lunar Diplomacy. Your Magical Accuracy, as well as your Magical Defence, is affected by your Magic level, armour, weapon and spell. Wearing metal equipment and dragonhide armor will decrease your Magic attack and defense.
[IMG=http://i33.tinypic.com/2vcxmqa.gif]

[u]Modern Spells[/u] (image 1)
[url="http://runescape.salmoneus.net/magic.html#list"]Modern spells[/url] are the spells in the spellbook you see originally. They consist of normal elemental spells, specific spells, and curse spells.
Level 1 - Wind Strike
Level 3 - Confuse
Level 5 - Water Strike
Level 9 - Earth Strike
Level 11 - Weaken
Level 13 - Fire Strike
Level 17 - Wind Bolt
Level 19 - Curse
Level 20 - Bind
Level 23 - Water Bolt
Level 29 - Earth Bolt
Level 35 - Fire Bolt
Level 39 - Crumble Undead
Level 41 - Wind Blast
Level 47 - Water Blast
Level 50 - Iban Blast (with Iban's Staff)
Level 50 - Magic Dart (with Slayer Staff)
Level 50 - Snare
Level 53 - Earth Blast
Level 59 - Fire Blast
Level 60 - Godly Spells (with the appropriate God Staff)
Level 62 - Wind Wave
Level 65 - Water Wave
Level 66 - Vulnerability
Level 70 - Earth Wave
Level 73 - Enfeeble
Level 75 - Fire Wave
Level 79 - Entangle
Level 80 - Stun
Level 85 - Teleblock (PvP exclusive)

[u]Ancient Magic Spells[/u] (image 2)
The [url="http://runescape.salmoneus.net/ancient_magicks.htm"]Ancient spells[/url] are only available once you complete [url="http://runescape.salmoneus.net/quests/DesertTreasure.html"]Desert Treasure[/url] and pray at the [url="http://runescape.salmoneus.net/ancient_magicks.html#temple"]Temple Altar[/url]. They consist of Smoke, Shadow, Blood and Ice Spells. Smoke Spells poison your opponent. Shadow Spells lower your opponent's accuracy. Blood Spells transfer 25% of the damage you deal unto you. Ice Spells freeze your opponents for up to 20 seconds.
Level 50 - Smoke Rush
Level 52 - Shadow Rush
Level 56 - Blood Rush
Level 58 - Ice Rush
Level 62 - Smoke Burst
Level 64 - Shadow Burst
Level 68 - Blood Burst
Level 70 - Ice Burst
Level 74 - Smoke Blitz
Level 76 - Shadow Blitz
Level 80 - Blood Blitz
Level 82 - Ice Blitz
Level 86 - Smoke Barrage
Level 88 - Shadow Barrage
Level 92 - Blood Barrage
Level 94 - Ice Barrage

[u]Lunar Spells[/u] (image 3)
[url="http://runescape.salmoneus.net/lunar_magics.html"]Lunar Magicks[/url] are available after completing [url="http://runescape.salmoneus.net/quests/LunarDiplomacy.html"]Lunar Diplomacy[/url], and more spells are unlocked once [url="http://runescape.salmoneus.net/quests/DreamMentor.html"]Dream Mentor[/url] is completed. Most Lunar spells are only used in non-combat skills, but a few spells can be used to boost your performance in combat.
Level 66 - Monster Examine* - Identify a monster's stats
Level 68 - Cure Other - Cure another person of Poison or Disease
Level 71 - Cure Me - Cure yourself of Poison or Disease
Level 74 - Cure Group - Cure people around you of Poison or Disease
Level 75 - Stat Spy* - See another player's stats
Level 84 - Boost Potion Share - Gives some of an Attack, Super Attack, Strength, Super Strength, Defense, Super Defense, Ranging, Magic potion to players around you
Level 91 - Energy Transfer - Give some of your Run energy and Special attack energy to another player
Level 92 - Heal other - Sacrifice some of your HP to give to another person
Level 93 - Vengeance Other - Gives another player Vengeance
Level 94 - Vengeance - Allows you to attack with 75% of the damage dealt to you when hit
Level 95 - Heal Group - Sacrifice up to 75% of your HP to give to people around you



[name=other][/name][size="4"][b]Other Important Skills[/b][/size]
The following skills are not used as widely in comparison to the other skills, or cannot be classified as any of the other types of skills, but are still very important to combat.

- [name=pray][/name][img=http://i35.tinypic.com/2dbvslt.gif][b][i]Prayer[/i][/b]
Prayer plays a distinct role in Combat, it gives several bonuses and protections that most warriors couldn't live without. Prayers starting at level 1 and going all the way to 70 include Attack raising, Strength raising, Defence raising, Range raising, and Magic raising prayers, as well as Protection Prayers (Protect from Magic, Protect from Missiles, Protect from Melee), Knightly Prayers, that act as stat raising Prayers (Chivalry and Piety), and effective prayers that will only work under a certain circumstance (Protect Item, Retribution, Redemption).
The stat boosting prayer have 3 different degrees, 5% increase, 10% increase and 15% increase. They go all the way up to level 45.
The protection prayers will defend you against Magic, Range and Melee attacks. You will be defended against Monster attacks 100%, and defended by Player attacks 40%.
The knightly prayers boost your Defense, attack and strength. Chivalry boosts it 20%, 18% and 15% respectively. Piety boosts it 25%, 23% and 20% respectively.
The effective prayers will do something special, ranging from protecting 1 more item when you die, to decreasing your opponents prayer.
While your prayers are active, your prayer ability will drain. Once it hits 0, you can no longer use prayers and have to recharge at an altar. To decrease the rate of prayer loss, you can wear holy items:
[img=http://i34.tinypic.com/2hcg31l.png]
A higher prayer level will not decrease the rate of loss, but it will give you more prayer points to use.

[u]Prayers[/u]
[img=http://i34.tinypic.com/2ylkbgk.gif]
Thick Skin - Level 1 - Increase Defence by 5%
Burst of Strength - Level 4 - Increase Strength by 5%
Clarity of Thought - Level 7 - Increase Attack by 5%
Sharp Eye - Level 8 - Increase Ranged Accuracy by 5%
Mystic Will - Level 9 - Increase Magic Accuracy and Defence by 5%
Rock Skin - Level 10 - Increase your Defence by 10%
Superhuman Strength - Level 13 - Increase your Strength by 10%
Improved Reflexes - Level 16 - Increase your Attack by 10%
Rapid Restore - Level 19 - Doubles the speed at which stat loss is restored (not Hitpoints or Prayer points)
Rapid Heal - Level 22 - Doubles speed at which HP loss is restored
Protect Item - Level 25 - Allows you to keep an additional item when you die
Hawk Eye - Level 26 - Increase your Range Accuracy by 10%
Mystic Lore - Level 27 - Increase your Magic Accuracy and Defence by 10%
Steel Skin - Level 28 - Increase your Defence by 15%
Ultimate Strength - Level 31 - Increase your Strength by 15%
Incredible Reflexes - Level 34 - Increase your Attack by 15%
Protect from Summoning - Level 35 - 100% Immunity to familiars' right-click abilities, 40% Damage reduction from familiars' special moves
Protect from Magic - Level 37 - 100% Immunity to monsters' Magic attacks, 40% Damage reduction from player Magic attacks
Protect from Missiles - Level 40 - 100% Immunity to monsters' Ranged attacks, 40% Damage reduction from player Ranged attacks
Protect from Melee - Level 43 - 100% Immunity to monsters' Melee attacks, 40% Damage reduction from player Melee attacks
Eagle Eye - Level 44 - Increase your Range Accuracy by 15%
Mystic Might - Level 45 - Increase your Magic Accuracy and Defence by 15%
Retribution (members) - Level 46 - If you die with this prayer active, it deals damage of up to 25% of your max Prayer to all nearby enemies. Only works in a Multi-Combat area.
Redemption (members) - Level 49 - If this prayer is active when your health drops below 10%, but doesn’t reach 0, you will be healed for 25% of your maximum Prayer
Smite (members) - Level 52 - If this Prayer is active when you are fighting another player, they will lose 1 Prayer point for every four points of damage you do to them.
Chivalry (members) - Level 60 - Increase 20% of your Defence, 18% of your Strength and 15% of your Attack
Piety (members) - Level 70 - Increase 25% of your Defence, 23% of your Strength, 20% of your Attack


- [name=hp][/name][img=http://i37.tinypic.com/10qvxwk.gif][b][i]Hitpoints[/i][/b]
Hitpoints are the center of Combat. Hitpoints are how much life force you have in your character, and once the life force hits 0, you will [url="http://runescape.salmoneus.net/hitpoints.html#dying"]die[/url]. To lose Hitpoints, referred to as HP, you can either get hit damage or get poisoned. To get poisoned, you may be attacked by a poisonous monster, or if you're fighting another player, a poisonous weapon (daggers, spears, most missiles) can get to you. The highest amount of poison you can sustain from another player is 6, and it gradually wears off. If you want to regain Hitpoints, you must eat a healing item such as Food and/or even some Potions, which can heal up to 22 hp. Should you die, you are teleported to Lumbridge (default), Falador (For those who have completed Recruitment Drive) or Camelot (For those who have completed the [url="http://runescape.salmoneus.net/quests/KingsRansom.html"]Knights Waves[/url] miniquest). When you die, you lose all your items if your Skulled (To identify that your Skulled, there will be a Skull above your head), and you will keep 3 if you die without being Skulled. To obtain a skull, enter the [url="http://runescape.salmoneus.net/abyssal_space.html"]Abyss[/url] or the Bounty Hunter minigame. Also, if you have 25 Prayer and use Protect Item prayer then you will save one more item.


- [name=summ][/name][img=http://i37.tinypic.com/10cnjuo.gif][b][i]Summoning[/i][/b]
Summoning is the most recent addition to combat. In a nutshell, it's using familiars that you summon to help fight against your enemies. These can prove useful in most fights, with monsters ranging into combat levels of 230. Remember, combatant familiars can only fight in Multi-Combat Areas. These areas are signified with a [imgswords] symbol in the lower-right of your screen. Multi combat areas are areas where multiple monsters can attack you, or vice versa.

[u]Combat Summoning Monsters[/u]
Spirit Wolf - Fights at 26 combat and gives attack experience. Requires 1 summoning.
Dreadfowl - Fights at 26 combat and gives magic experience. Requires 4 summoning.
Spirit Spider - Fights at 25 combat and gives controlled experience. Requires 10 summoning.
Thorny Snail - Fights at 26 combat and gives ranged experience. Requires 13 summoning.
Granite Crab - Fights at 32 combat and gives defence experience. Requires 16 summoning.
Mosquito - Fights at 26 combat and gives attack experience. Requires 17 summoning.
Desert Wyrm - Fights at 31 combat and gives strength experience. Requires 18 summoning.
Spirit Scorpion - Fights at 51 combat and gives controlled experience. Requires 19 summoning.
Spirit Tz-Kih - Fights at 36 combat and gives magic experience. Requires 22 summoning.
Albino Rat - Fights at 37 combat and gives attack experience. Requires 23 summoning.
Spirit Kalphite - Fights at 39 combat and gives defence experience. Requires 25 summoning.
Compost Mound - Fights at 37 combat and gives strength experience. Requires 28 summoning.
Giant chinchompa - Fights at 42 combat and gives ranged experience. Requires 29 summoning.
Vampire bat - Fights at 44 combat and gives controlled experience. Requires 31 summoning.
Honey Badger - Fights at 45 combat and gives strength experience. Requires 32 summoning.
Void Ravager - Fights at 46 combat and gives strength experience. Requires 34 summoning.
Void Spinner - Fights at 40 combat and gives defence experience. Requires 34 summoning.
Void Shifter - Fights at 46 combat and gives attack experience. Requires 34 summoning.
Void Torcher - Fights at 46 combat and gives magic experience. Requires 34 summoning.
Bronze minotaur - Fights at 50 combat and gives defence experience. Requires 36 summoning.
Bull Ant - Fights at 58 combat and gives controlled experience. Requires 40 summoning.
Evil Turnip - Fights at 62 combat and gives ramged experience. Requires 42 summoning.
Spirit cockatrice (and variants) - Fights at 64 combat and gives magic experience. Requires 43 summoning.
Iron Minotaur - Fights at 70 combat and gives defence experience. Requires 46 summoning.
Pyrelord - Fights at 70 combat and gives strength experience. Requires 46 summoning.
Bloated Leech - Fights at 76 combat and gives attack experience. Requires 46 summoning.
Spirit Terrorbird - Fights at 62 combat and gives controlled experience. Requires 52 summoning.
Abyssal Parasite - Fights at 86 combat and gives magic experience. Requires 54 summoning.
Spirit Jelly - Fights at 88 combat and gives strength experience. Requires 55 summoning.
Steel Minotaur - Fights at 90 combat and gives defence experience. Requires 56 summoning.
Spirit Graahk - Fights at 93 combat and gives strength experience. Requires 57 summoning.
Spirit Kyatt - Fights at 93 combat and gives attack experience. Requires 57 summoning.
Spirit Larupia - Fights at 93 combat and gives controlled experience. Requires 57 summoning.
Karamthulhu Overlord - Fights at 95 combat and gives ranged experience. Requires 58 summoning.
Smoke Devil - Fights at 101 combat and gives magic experience. Requires 61 summoning.
Abyssal Lurker - Fights at 93 combat and gives controlled experience. Requires 62 summoning.
Spirit Cobra - Fights at 105 combat and gives attack experience. Requires 63 summoning.
Stranger Plant - Fights at 107 combat and gives controlled experience. Requires 64 summoning.
Mithril Minotaur - Fights at 112 combat and gives defence experience. Requires 66 summoning.
Barker Toad - Fights at 112 combat and gives strength experience. Requires 66 summoning.
Ravenous Locust - Fights at 120 combat and gives attack experience. Requires 70 summoning.
Arctic Bear - Fights at 122 combat and gives controlled experience. Requires 71 summoning.
Obsidian Golem - Fights at 126 combat and gives strength experience. Requires 73 summoning.
Granite Lobster - Fights at 129 combat and gives defence experience. Requires 74 summoning.
Praying Mantis - Fights at 131 combat and gives attack experience. Requires 76 summoning.
Adamant Minotaur - Fights at 133 combat and gives defence experience. Requires 76 summoning.
Forge Regent - Fights at 133 combat and gives ranged experience. Requires 76 summoning.
Talon Beast - Fights at 135 combat and gives strength experience. Requires 77 summoning.
Giant Ent - Fights at 137 combat and gives controlled experience. Requires 78 summoning.
Fire Titan - Fights at 139 combat and gives magic experience. Requires 79 summoning.
Ice Titan - Fights at 139 combat and gives attack experience. Requires 79 summoning.
Moss Titan - Fights at 139 combat and gives strength experience. Requires 79 summoning.
Hydra - Fights at 141 combat and gives ranged experience. Requires 80 summoning.
Spirit Dagannoth - Fights at 148 combat and gives controlled experience. Requires 83 summoning.
Lava Titan - Fights at 148 combat and gives strength experience. Requires 83 summoning.
Swamp Titan - Fights at 152 combat and gives attack experience. Requires 85 summoning.
Rune Minotaur - Fights at 154 combat and gives defence experience. Requires 86 summoning.
Geyser Titan - Fights at 200 combat and gives ranged experience. Requires 89 summoning.
Wolpertinger - Fights at 210 combat and gives magic experience. Requires 92 summoning.
Abyssal Titan - Fights at 215 combat and gives attack experience. Requires 93 summoning.
Iron Titan - Fights at 210 combat and gives defence experience. Requires 95 summoning.
Pack Yak - Fights at 175 combat and gives strength experience. Requires 96 summoning.
Steel Titan - Fights at 230 combat and gives ranged experience. Requires 99 summoning.



[name=guilds][/name][size="4"][b]Guilds[/b][/size]
Your combat skills will not go un-rewarded, as if you are high enough in any skill, you may join a group of others similar to your skill level in an exclusive [url="http://runescape.salmoneus.net/guilds/"][u]guild[/u][/url].


- [img=http://runescape.salmoneus.net/itemdb/images/warriorguildtok.gif][name=warrg][/name][b][i]Warrior Guild[/i][/b]
Once your Attack and Strength levels add up to 130 (65 and 65, 60 and 70 etc), you can access the Legendary [url="http://runescape.salmoneus.net/guilds/guild_warrior.html"]Warrior's Guild[/url]. Here is a guild based solely on your Attack, strength and defense skills. It's loaded with minigames, and the reward: Monsters to train on, as well as [url="http://runescape.salmoneus.net/guilds/guild_warrior.html#rewards"]Defenders[/url].


- [img=http://runescape.salmoneus.net/itemdb/images/wizardhatg.gif][name=mageg][/name][b][i]Wizard's Guild Guild[/i][/b]
For those whose mystical powers surpasses others (at level 68, actually), you can enter the [url="http://runescape.salmoneus.net/guilds/guild_magic.html"]Wizard's Guild[/url]. It contains a few [url="http://runescape.salmoneus.net/guilds/guild_magic.html#second"]shops[/url], [url="http://runescape.salmoneus.net/guilds/guild_magic.html#third"]interesting portals[/url] and [url="http://runescape.salmoneus.net/guilds/guild_magic.html#basement"]Zombies[/url] to train on (magic exclusive).


- [img=http://runescape.salmoneus.net/itemdb/images/archeryticket.gif][name=rangeg][/name][b][i]Range Guild[/i][/b]
All the best Rangers (who've gotten level 40) can come to the [url="http://runescape.salmoneus.net/guilds/guild_ranging.html"]Range Guild[/url]. It contains a few shops, a tanner for hides and the [url="http://runescape.salmoneus.net/archery_game.html"]Archery Competition[/url], where you can use your tickets to buy special rewards.


- [img=http://runescape.salmoneus.net/images/prayericon.gif][name=prayg][/name][b][i]Prayer Guild[/i][/b]
The [url="http://runescape.salmoneus.net/guilds/guild_prayer.html"]Prayer Guild[/url] is for the holiest of warriors (not really, requiring only level 31 Prayer), and some of the perks in here are actually useful! Starting with the special altar. It is one of only 3 Altars in RuneScape that gives you a 2 level prayer boost when prayed on, so when you pray there with 55 Prayer, it will be boosted to 57/55. You can also find a set of monk robes.



[name=boost][/name][size="4"][b]Stat Boosters[/b][/size]
Level 99 isn't exactly the limit on your Combat ability. Potions, foods and special equipment can temporarily boost your levels tremendously, far beyond its capacity. But remember that potions and foods don't always add onto each other, so you won't be able to drink 2 Attack potions and raise your level by 30%.
- [img=http://runescape.salmoneus.net/itemdb/images/attackpotion4.gif][b][i]Attack Boosters[/i][/b]
Attack Skillcape - 1 level boost when operated
Jangerberry - 2 level boost
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1389"]Attack potion[/url] - 15% boost per dose
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1614"]Cup of Tea[/url] - 2 level boost
Combat potion - 3-12 level boost, depending on your attack level
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=700"]Super attack potion[/url] - 20% boost per dose
Zamorak potion - 20% boost per dose
Clarity of Thought (prayer) - 5% boost
Improved Reflexes (prayer) - 10% boost
Incredible Reflexes (prayer) - 15% boost
Chivalry (prayer) - 15% boost
Piety (prayer) - 20% boost
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=287"]Salve amulet[/url] (amulet) - boosts attack 15% when fighting undead, if [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2021"]Enchanted (e)[/url] the boost is 20%
Ruby Harvest (item) - if you use it on another player in a multicombat area, their attack increases by 20%


- [img=http://runescape.salmoneus.net/images/supstrpot.gif][b][i]Strength Boosters[/i][/b]
Strength Skillcape - 1 level boost when operated
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=632"]Beer[/url] - 2 level boost
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=631"]Strength potion[/url] - 3-12 strength levels per dose
Combat potion - 3-12 strength levels per dose
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=701"]Super strength potion[/url] - 5-19 strength levels per dose
Zamorak potion - 2-13 strength levels per dose
Burst of Strength (prayer) - 5% boost
Superhuman Strength (prayer) - 10% boost
Ultimate Strength (prayer) - 15% boost
Chivalry (prayer) - 18% boost
Piety (prayer) - 23% boost
Dragon Battleaxe Special Attack (weapon) - 20% boost
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=287"]Salve amulet[/url] (amulet) - boosts strength 15% when fighting undead, if [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2021"]Enchanted (e)[/url] the boost is 20%


- [img=http://runescape.salmoneus.net/images/supdefpot.gif][b][i]Defence Boosters[/i][/b]
Defence Skillcape - 1 level boost when operated
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2611"]Cabbage[/url] (food) - 1-2 level boost, only from Draynor Manor
Defence potion - 15% boost
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=702"]Super defence potion[/url] - 20% boost
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1468"]Saradomin brew[/url] - 25% boost
Thick Skin (prayer) - 5% boost
Rock Skin (prayer) - 10% boost
Steel Skin (prayer) - 15% boost
Chivalry (prayer) - 20% boost
Piety (prayer) - 25% boost
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=182"]Excalibur[/url] Special Attack (weapon) - 9% boost


- [img=http://runescape.salmoneus.net/images/seercull.gif][b][i]Ranged Boosters[/i][/b]
Ranged Skillcape - 1 level boost when operated
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=2644"]Ranging potion[/url] - 3 level boost, plus 10% extra
Sharp Eye (prayer) - 5% boost
Hawk Eye (prayer) - 10% boost
Eagle Eye (prayer) - 15% boost
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1032"]Wild pie[/url] (food) - 4 levels


- [img=http://runescape.salmoneus.net/itemdb/images/wizardmindbomb.gif][b][i]Magic Boosters[/i][/b]
Magic Skillcape - 1 level boost when operated
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=795"]Wizard mind bomb[/url] - 2-3 level boost
Magic essence potion - 3 levels
Magic potion - 4 levels
Mystic Will (prayer) - 5% boost
Mystic Lore (prayer) - 10% boost
Mystic Might (prayer) - 15% boost


- [img=http://runescape.salmoneus.net/itemdb/images/holywrench.gif][b][i]Prayer Boosters[/i][/b]
Prayer Skillcape - 1 level boost when operated (only once per minute)
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1425"]Prayer potion[/url] - 7+ levels per dose
[url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=937"]Holy Wrench[/url] (item) + [url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=1425"]Prayer potion[/url] - 8+ levels per dose


- [img=http://runescape.salmoneus.net/itemdb/images/SummoningPotion.gif][b][i]Summoning Boosters[/i][/b]
Summoning Skillcape - 1 level boost when operated
Summoning potion - 7+ levels per dose, however you will only regain levels that you have lost due to summoning a familiar.



[name=training][/name][size="4"][b]Training[/b][/size]
Training is undeniably the most tedious part of combat. It takes up your time, willpower and money, but once you find you can hit 40s you'll be pleased with yourself, and your hard work.
This guide is not totally accurate, and should you not believe the training methods listed are not worthy, indefinitely do not follow them.


- [img=http://runescape.salmoneus.net/itemdb/images/dwarvenbaxesaph.gif][name=meltrain][/name][b][i]Melee Training[/i][/b]
[u]Universal:[/u] Levels 3-9
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/lumbridge.html"]Lumbridge[/url]
[u]Monsters:[/u] Chickens (level-1), Cows (level-2), Men (level-2), Giant Rats (level-3), Goblins (level-2) Giant Spiders (level-2)
[u]Checkpoints:[/u] At level 5 Defense/Attack, use any money that you've obtained from Chickens, Men and Goblins to buy steel equipment in Varrock.

[u]Universal:[/u] Levels 10-16
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/al_kharid.html"]Al-Kharid[/url]
[u]Monster:[/u] Al-Kharid Warrior (level-9)
[u]Checkpoints:[/u] At level 10, use extra money to buy Black Armor and a weapon.

[u]Universal:[/u] Levels 10-16
[u]Location:[/u] [url="http://runescape.salmoneus.net/dungeons/dwarven_mines.html"]Dwarven Mines[/url]
[u]Monster:[/u] Dwarf (level-10)
[u]Checkpoints:[/u] At level 10, use extra money to buy Black Armor and a weapon.

[u]Universal:[/u] Levels 17-25
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/draynor_manor.html"]Draynor Manor[/url]
[u]Monster:[/u] Ghost (level-19)
[u]Checkpoints:[/u] If you have money, buy Mithril armor and a weapon at level 20.

[u]Freeplayers:[/u] Levels 26-40
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/varrock.html"]Varrock[/url], [url="http://runescape.salmoneus.net/cities/falador.html"]Falador[/url], Crafting Guild
[u]Monster:[/u] Guards (level-21) or Hobgoblins (level-28)
[u]Checkpoints:[/u] Buy adamant at level 30, and make money after level 40 to buy rune.

[u]Members:[/u] Levels 26-35
[u]Location:[/u] [url="http://runescape.salmoneus.net/dungeons/taverly_dungeon.html"]Taverly Dungeon[/url]
[u]Monster:[/u] Chaos Druid (level-13)
[u]Checkpoints:[/u] Use money to buy adamant (and rune armor, if you have any extra)

[u]Universal:[/u] Levels 36-44
[u]Location:[/u] [url="http://runescape.salmoneus.net/dungeons/dwarven_mines.html"]Dwarven Mines[/url], [url="http://runescape.salmoneus.net/dungeons/taverly_dungeon.html"]Taverly Dungeon[/url]
[u]Monster:[/u] Black Knights (level-33)
[u]Checkpoints:[/u] When your skill levels are 44, do Dragon Slayer and buy a Rune Platebody.

[u]Freeplayers:[/u] Level 45-68
[u]Location:[/u] Several around RuneScape, including Draynor Manor and Karamja
[u]Monster:[/u] Skeleton (level-21, 22, 25)
[u]Checkpoints:[/u] None

[u]Members:[/u] Level 45-99
[u]Location:[/u] Under Fenkenstrain's Castle
[u]Monster:[/u] Experiment (level-25)
[u]Checkpoints:[/u] These are good until your last levels

[u]Members:[/u] Level 45-68
[u]Location:[/u] [url="http://runescape.salmoneus.net/dungeons/workshop_dungeon.html"]Elemental Workshop[/url]
[u]Monster:[/u] Water elemental (level-34)
[u]Checkpoints:[/u] You may want to start dressing your level: Dragon items, specifically platelegs and med helm

[u]Freeplayers:[/u] Level 69-99
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/crandor.html"]Crandor Isle[/url]
[u]Monsters:[/u] Lesser Demons (level-82), Moss Giants (level-42)
[u]Checkpoints:[/u] These are pretty much the last great things available for you to train on

[u]Members:[/u] Level 69-80
[u]Location:[/u] Pest Control
[u]Checkpoints:[/u] Another OK Training spot, only good until 85, then it gets boring.

[u]Members:[/u] Level 80-99
[u]Location:[/u] Baxtorian Waterfall, Axe Hut in level 55 Wilderness
[u]Monster:[/u] Fire Giant (level-86), Ghostly Warrior (level-42)
[u]Checkpoints:[/u] This is primarily a range location, but it's safe to train here with melee as well. Ghostly Warriors are easy to kill, aggressive and have an excellent drop rate of Chaos, Cosmic and Mind Runes.

[u]Members:[/u] Level 90-99
[u]Location:[/u] Bandit Camp, Under White Wolf Mountain
[u]Monster:[/u] Bandit (level-56), Ice Warriors (level-57)
[u]Checkpoints:[/u] A fast paced training location.


- [img=http://runescape.salmoneus.net/itemdb/images/RuneArrowAni.gif][name=rngtrain][/name][b][i]Ranged Training[/i][/b]
[u]Universal:[/u] Level 1-5
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/lumbridge.html"]Lumbridge[/url]
[u]Monster:[/u] Cow (level-2)
[u]Checkpoints:[/u] Switch to Oak Shortbow at level 5.

[u]Universal:[/u] Level 5-20
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/lumbridge.html"]Lumbridge[/url]
[u]Monster:[/u] Goblins (level-2)
[u]Checkpoints:[/u] Switch to Willow Shortbow at level 20.

[u]Members:[/u] 17-99
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/rellekka.html"]Relleka[/url]
[u]Monster:[/u] Rock Crabs (level-13)
[u]Checkpoints:[/u] These are very tedious monsters, and can also be crowded. But it's excellent with a cannon

[u]Freeplayers:[/u] Level 21-40
[u]Location:[/u] [url="http://runescape.salmoneus.net/dungeons/edgeville_dungeon.html"]Edgeville Dungeon[/url], [url="http://runescape.salmoneus.net/cities/barbarian_village.html"]Babrarian Village[/url]
[u]Monster:[/u] Hill Giant (level-28)
[u]Checkpoints:[/u] Switch to Maple Shortbow at level 30. Wear Green Dragonhide at level 40.

[u]Members:[/u] Level 21-40
[u]Location:[/u] Ardougne Zoo, Khazard Battleground, Slayer Tower
[u]Monster:[/u] Khazard Warriors (level-19), Terrorbird Troopers, Several monsters in the Ardougne Zoo, Banshee (level-15)
[u]Checkpoints:[/u] Switch to Snakeskin armor and Maple Shortbow at level 30. Wear Dragonhide at level 40, and get a Yew Longbow.

[u]Freeplayers:[/u] Level 41-60
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/crandor.html"]Crandor[/url]
[u]Monster:[/u] Hobgoblin (level-28 and 42), Moss Giant (level-42)
[u]Checkpoints:[/u] None

[u]Members:[/u] Level 41-60
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/crandor.html"]Crandor[/url], [url="http://runescape.salmoneus.net/dungeons/fremennik_slayer_dungeon.html"]Slayer Dungeon[/url]
[u]Monster:[/u] Moss Giant (level-42), Pyrefiend
[u]Checkpoints:[/u] Switch to blue dragonhide and a magic shortbow at level 50. Switch to red dragonhide at level 60. 

[u]Freeplayers:[/u] Level 61-99
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/crandor.html"]Crandor[/url], [url="http://runescape.salmoneus.net/dungeons/barbarian_village_dungeon.html"]Stronghold of Security[/url]
[u]Monster:[/u] Lesser Demon (level-82), Ankou (level-75)
[u]Checkpoints:[/u] None

[u]Members:[/u] Level 61-75
[u]Location:[/u] Combat Training Camp, [url="http://runescape.salmoneus.net/dungeons/fremennik_slayer_dungeon.html"]Slayer Dungeon[/url], [url="http://runescape.salmoneus.net/dungeons/waterfall.html"]Waterfall Dungeon[/url]
[u]Monster:[/u] Ogres, Turoth, Fire Giants (level-86)
[u]Checkpoints:[/u] Switch to black dragonhide at level 70. Use a Crystal Bow at level 75.

[u]Members:[/u] Level 65-99
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/neitiznot.html"]Neitiznot[/url]
[u]Monster:[/u] Yak (level-22)
[u]Checkpoints:[/u] Switch to black dragonhide at level 70. Use a Crystal Bow at level 75.

[u]Members:[/u] Level 75-99
[u]Location:[/u] [url="http://runescape.salmoneus.net/dungeons/taverly_dungeon.html"]Taverly Dungeon[/url], [url="http://runescape.salmoneus.net/dungeons/brimhaven_dungeon.html"]Brimhaven Dungeon[/url], Slayer Tower
[u]Monster:[/u] Blue Dragon (level-111), Red Dragon, Nechryael, Gargoyle
[u]Checkpoints:[/u] Switch to black dragonhide at level 70. Use a Crystal Bow at level 75.

[u]Members:[/u] Level 80-99
[u]Location:[/u] [url="http://runescape.salmoneus.net/dungeons/zooknock_dungeon.html"]Zooknock's Dungeon[/url], Desert Treasure Pyramid
[u]Monster:[/u] Skeleton zombies, Mummies
[u]Checkpoints:[/u] These are decent training so long as you use Chinchompas, prayer potions are needed and range potions can help increase accuracy.


- [img=http://runescape.salmoneus.net/itemdb/images/ibanstaff.gif][name=magtrain][/name][b][i]Magic Training[/i][/b]
[u]Universal:[/u] Level 1-25
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/lumbridge.html"]Lumbridge[/url]
[u]Monster:[/u] Cows, Goblins
[u]Spell:[/u] Wind Strike

[u]Universal:[/u] Level 11-19
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/wizards_tower.html"]Wizard's Tower[/url]
[u]Monster:[/u] Lesser Demon
[u]Spell:[/u] Weaken

[u]Universal:[/u] Level 19-39
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/wizards_tower.html"]Wizard's Tower[/url]
[u]Monster:[/u] Lesser Demon
[u]Spell:[/u] Curse

[u]Freeplayers:[/u] Level 26-45
[u]Location:[/u] In a cage behind Varrock Castle, near the Yew trees
[u]Monster:[/u] Bear
[u]Spell:[/u] Fire Bolt/Fire Strike

[u]Freeplayers:[/u] Level 35-99
[u]Location:[/u] Fist of Guthix
[u]Monster:[/u] Players
[u]Spell:[/u] The Best you can

[u]Universal:[/u] Level 40-45
[u]Location:[/u] [url="http://runescape.salmoneus.net/dungeons/varrock_sewer.html"]Varrock Sewers[/url]
[u]Monster:[/u] Skeletons
[u]Spell:[/u] Crumble Undead

[u]Members:[/u] Level 45-55
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/camelot.html"]Camelot[/url]
[u]Spell:[/u] Camelot Teleport

[u]Freeplayers:[/u] Level 46-60
[u]Location:[/u] [url="http://runescape.salmoneus.net/cities/wizards_tower.html"]Wizard's Tower[/url], [url="http://runescape.salmoneus.net/dungeons/karamja_dungeon.html"]Karamja Volcano[/url]
[u]Monster:[/u] Lesser Demon
[u]Spell:[/u] Water Bolt/Fire Bolt

[u]Universal:[/u] Level 55-99
[u]Spell:[/u] High Alchemy

[u]Members:[/u] Level 66-74
[u]Location:[/u] Magic Guild
[u]Monster:[/u] Zombies
[u]Spell:[/u] Vulnerability

[u]Members:[/u] Level 74-99
[u]Spell:[/u] Lumbridge/Falador/Camelot Tele-other




[name=money][/name][size="4"][b]Making Money with Combat[/b][/size]
Combat is a strong way of making money in RuneScape, due to a monster's drops and how easy some can be killed. This is a big part where the [url="http://runescape.salmoneus.net/slayer.html"]Slayer[/url] skill comes in handy, as some very valuable monsters are only available if that skill has reached a certain peak. Below is a list of monsters that either have a rare but valuable drop, or a common (even 100%) but semi-valuable drop. A full list of monsters that drop valuable items can be found [url="http://runescape.salmoneus.net/making_money.html#combat"]here[/url].

[u]Monsters - Drop - Rate[/u]
Ankous - Blood Rune, Mithril Ore - Common Drop
Chickens - Feathers - 100% Drop
Cows - Cow Hide - 100% Drop
Giants & Ogres - Big Bones, Valuable Seeds - 100% Drop, Semi-rare drop
Fire Giants - Rune Scimitar - Semi-Rare Drop
Flesh Crawlers - Half of a key, Fire Runes (42), Nature Runes (5), Herbs, Iron ore - Common Drop
Minotaurs - Iron Arrows - Common Drop
Aviansies - Adamantite Bars, Rune Daggers, and Rune Limbs - Common Drop
[color="#00ff00"]Bloodvelds - Blood Runes - Common Drop[/color]
Giant Mole - Rune kiteshield, Half of a key, Clue scroll (level-3) - Rare Drop
Cockroach Soldiers - Dragon scimitar, Clue scroll (Level-2) - Very Rare
Kalphite Queen (boss) - Dragon Chainbody - Extremely Rare Drop
Daggannoth Kings (boss) - Dragon Hatchet, Fremennik Rings - Very Rare Drop
Chaos Elemental (boss) - Dragon 2H Sword - Very Rare Drop
[color="#00ff00"]Jellies - Clue Scroll (3) - Semi-Rare Drop[/color]
[color="#00ff00"]Dust Devils - Dragon Chainbody - Extremely Rare Drop[/color]
[color="#00ff00"]Nechryaels - Rune Boots - Semi-Rare Drop[/color]
[color="#00ff00"]Abyssal Demons - Abyssal Whip - Rare Drop[/color]
Dragons - Dragon Bones, Dragonhide - 100% Drop
[color="#00ff00"]Green monsters are Slayer exclusive[/color]





[name=pvp][/name][size="4"][b]Player vs. Player Combat[/b][/size]
Combat against monsters, generated by the game and made to seem both challenging and easy, may be fun, but the real excitement is when you get to fight actual people. In Player vs Player Combat (abbreviated as PvP), you can gear yourself up in several different minigames to fight real people from around the world - face to face.

- [name=pvpworlds][/name][i][b]PvP Worlds[/b][/i]
Minigames aren't the only way to fight other players, in some worlds the entire world can be your fighting arena. These are, specifically, Player-vs.-Player Worlds, worlds where all players can attack any other player that is within 10% of your Combat level, plus 5. The algebraic formula is: (letting your Combat level represent X) [i][X/10] + 5[/i]. To start the mass Player vs Player adventure, head to any Player vs Player world. You must be Combat level 20 to enter, and you should be carrying some slightly valuable items (25,000 worth for Freeplayers, 75,000 worth for Members). There are certain safe zones, where you cannot be attacked:[list]
[*] All Banks
[*] Grand Exchange
[*] Entrana
[*] Respawn points (note that the Falador and Camelot respawn points have moved to the nearest banks on PvP worlds)
[*] Skill Guilds with entry requirements (not including the Champions', Heroes', Legends' or Warriors' Guilds)
[*] The beach you wash up on if the Fishing Trawler sinks by the Tower of Life[/list]
If you manage to get yourself killed, you will die as normal at a safe respawn point, with 3 items (or 0 with a skull). If you kill another player, a random drop will be generated (the player may or may not have had the item), which is determined by how much money you and the opponent carry. Sometimes you may get a special PvP exclusive item from a drop. These crumble to dust after a given amount of time of use. These include:[list]
[*]Corrupted Dragon
[*]Statius' (Melee) Equipment
[*]Vesta's (Melee) Equipment
[*]Zuriel's (Magic) Equipment
[*]Morrigan's (Range) Equipment[/list]

- [img=http://runescape.salmoneus.net/itemdb/images/combathood100.gif][name=pvpgames][/name][b][i]PvP Minigames[/i][/b]
Listed is a list of minigames and worlds that are specific for that minigame. [color="#00ff00"]Members-only worlds are in green[/color].

[img=http://runescape.salmoneus.net/images/prayermelee.gif][u]Bounty Hunter[/u] (17, [color="#00ff00"]18[/color], 81, [color="#00ff00"]121[/color], [color="#00ff00"]143[/color], [color="#00ff00"]152[/color])
Bounty Hunter is the exciting, all-out, free-for-all combat minigame where the limits are minute. Bring your weapons, armors, food and nothing more and prepare to enter a world of enemies. Once you enter one of the level-classified craters, you can begin. You will be assigned somebody to kill, and you can either find them, use the Bounty Locate spell (level 32 Magic), or kill anybody you want. Should you kill your target, the rewards are their items and equipment (less their best three), but you have only 2 minutes to grab the loot, and Mandrith (the minigame leader) will even give you a reward. But should you 'go rogue,' and kill anyone other than your target, you have to wait before you can take the loot. If you take the loot before the timer runs, you will have to wait a few more minutes before you can escape the crater! Surviving may be tough, but the rewards can be greater.

[img=http://runescape.salmoneus.net/itemdb/images/reddecorativesword.gif][u]Castle Wars[/u] ([color="#00ff00"]15[/color], [color="#00ff00"]24[/color], [color="#00ff00"]52[/color], [color="#00ff00"]82[/color], [color="#00ff00"]166[/color])
[url="http://runescape.salmoneus.net/castle_wars.html"]Castle Wars[/url] is your RuneScape version of Capture the Flag. With a slight twist. Instead of being tagged and having to release the flag, you have to be killed. So if you think you're brave enough to enter the enemy fortress alone, or in a team, and grab the flag, by far do so. The rewards are special decorative armors, whose defense do not succeed Adamant. The full report is [url="http://runescape.salmoneus.net/castle_wars.html"]here[/url].

[img=http://runescape.salmoneus.net/itemdb/images/superenergypoti.gif][u]Clan Wars[/u] (50, [color="#00ff00"]68[/color], [color="#00ff00"]129[/color], 141)
If you're done fighting solo, or want to challenge a more distinguished opponent, Clan Wars is here. Gather a team of 2 to 100 brave fighters and fight another clan, over a series of 5 maps. Change your settings to "Knock-Out" (first team to lose every member loses), or "Numbered Kill" (team who reaches the kill goal first wins), or "Timed Kill" (team who kills the most in a certain time limit wins). Or you can go solo and fight in an arena similar to Bounty Hunter, but without the danger (or with the danger, should you choose). The rewards? Knowing your clan has the power to defeat another.

[img=http://runescape.salmoneus.net/itemdb/images/dharokgreataxe.gif][u]Duel Arena[/u] ([color="#00ff00"]54[/color], [color="#00ff00"]83[/color], [color="#00ff00"]114[/color], [color="#00ff00"]132[/color])
The [url="http://runescape.salmoneus.net/duel_arena.html"]Duel Arena[/url] can set up a duel challenge for any two players, with settings for limitations and use of other skills. You can stake up to 3,000 coins a person, and the victor gets keeps. If you want to play in a more organized, larger scale duel, you can take up a [url="http://runescape.salmoneus.net/duel_arena.html#tourney"]Tournament Challenge[/url], with stakes of up to 400,000 coins a person!

[img=http://runescape.salmoneus.net/itemdb/images/combatrobetop10.gif][u]Fist of Guthix[/u] (20, 25, 35, 41, [color="#00ff00"]44[/color], 75, [color="#00ff00"]92[/color], 93, [color="#00ff00"]98[/color], 107, [color="#00ff00"]110[/color], 119, 128, 149)
The [url="http://runescape.salmoneus.net/fist_of_guthix.html"]Fist of Guthix[/url] will set you up with another players, whom you must fight and defend against. There are two rounds, round of the hunter and round of the hunted, and you will play both. In the hunter, you must kill your opponent as soon as possible, before he/she can collect too many charges. As the hunted, you are doing the exact opposite; collecting as many charges as possible before your opponent kills you. If you win, you receive tokens which can be used to buy [url="http://runescape.salmoneus.net/fist_of_guthix.html#rewards"]special magic armor and other items[/url].

[img=http://runescape.salmoneus.net/itemdb/images/obbymaul.gif][u]TzHaar Fight Pit[/u] ([color="#00ff00"]79[/color], [color="#00ff00"]138[/color], [color="#00ff00"]148[/color])
In the [url="http://runescape.salmoneus.net/fight_pit.html"]Fight Pit[/url], you are placed in an arena with several other people. The goal is to stay alive as long as possible. This is a game primarily revolving around 'Last Man Standing.' The Last Man Standing is named the Champion, and is rewarded with a Red Skull over their character.


- [name=pvpequips][/name][img=http://runescape.salmoneus.net/images/dragonmed.gif][i][b]Equipping Yourself[/b][/i]
While fighting against other players, you need to give yourself as much advantage as possible, and the best way to do this is with better equipment. Equipment that can evade the Combat Triangle. Obviously, the Triangle can't be completely turned around, but you want to be able to Defend and Attack the other 2 classes, so you want to dress for it.

[u]Melee Armor[/u]
[IMG=http://i35.tinypic.com/2z4zl0n.gif]
Helm of Neitiznot
Fighter torso
Torag's platelegs/Dragon skirt
Dragon boots
Barrows("dark") gloves/Combat brace(4)
Amulet of glory
Fire cape/Skillcape/Legend's cape/Obsidian cape/Team cape/Cape
Rune defender
Abyssal Whip

Inventory:
1 (Super) Defence Potion
1 (Super) Strength Potion
1 (Super) Attack Potion
5 Saradomin brews
4 Super restore potions
Dragon Dagger (p++)
Snare runes
12 Sharks/Tuna potato

[u]Ranged Armor[/u]
Void Ranger Helm
Void robetop
Void robebottoms
Void gloves
Snakeskin boots
Rune arrows (70+)
Dark bow
Amulet of glory
Ava's accumulator

Inventory:
20-30 dragon arrows
Ranging potion
Super defense potion
Saradomin brews (4)
Super restore/Sanfew serum (6)
Sharks/Tuna potatoes (15) 

[u]Mage Armor[/u]

[u]Hybrid Armor[/u]
[IMG=http://i38.tinypic.com/vhatn6.gif]
Helm of Neitiznot
Ahrim's robetop
Ahrims robskirt
Barrows ("Dark") gloves
Wizard boots (if strength level exceeds magic level)/Dragon boots (if magic level exceeds strength level)
Armadyl godsword/Abyssal whip+Rune defender
Amulet of glory
Fire cape(if experienced in PK'ing)/Skillcape/Legend's cape/Obsidian cape/Team cape/Cape

Inventory:
Dragon Dagger (p++)
5 Super restore potions/Sanfew Serum
5 Saradomin brews
15 Sharks/Tuna potatos


- [name=pvpskills][/name][img=http://runescape.salmoneus.net/images/dragonsqshield.gif][b][i]Using your Skills[/i][/b]
When fighting against other players, you need a strong strategy to ensure that you can defeat your opponent in any circumstance. You need to use each of the 8 skills to give you the strongest advantage, compounded with a good Equipment Setup.

[u]Using Melee[/u]
When using Melee to attack another Warrior, you should be relatively even (if your combat levels come close to even), so it's down to the weapon, attack styles and use of prayer to determine the winner, but this section will only cover the use of weapon and attack styles. One of the most commonly used Weapons is the [img=http://runescape.salmoneus.net/images/abbywhip.gif][url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=3"]Abyssal Whip[/url], for its strength and speed, being one of the fastest weapons in RuneScape. Its only flaw is its inability to use the Aggressive feature, so when that become an issue a common weapon is the [IMG=http://i36.tinypic.com/xlgkk8.gif][url="http://runescape.salmoneus.net/itemdb/ViewItem.php?ItemID=352"]Dragon Scimitar[/url]. While fighting, it's good to know your opponents armor as well, and some of the most common armors you will see are Barrows (for its high defense), Rune (for its cheap cost and relative defense), or Bandos (for its strength bonus and high defense). All those are weak to Crush, except Bandos which has a weak spot in Slash. Some of the strongest weapons for those purposes are...
[list]
[*]Godswords (both)
[*]Saradomin Sword (both)
[*]Abyssal Whip (Slash)
[*]Dragon Scimitar (Slash)[/list]
With the above weapons, your melee powers can be at their most accurate.

[u]Using Magic[/u]
Magic can be at its strongest when used wisely. To do this, you should take advantage of all types of spells, not only combat spells, but also Curse spells and Binding spells. Before you start attacking, you want to set an automatic spell by clicking on the Attack with a Spell option in the [img=http://img58.imageshack.us/img58/8594/combatpiclw4.png] interface:
[img=http://i35.tinypic.com/df9dt2.gif]
This will let you automatically attack with that spell when you click "Attack." Don't use your best spell with your first attack, you want to save the most powerful for later. Choose one about two elements downwards. Once you've chosen your spell and your opponent, get as far away from them as possible, while still in your view. The first spell you want to use is either a Bind (in a large arena, such as Bounty Hunter or Fist of Guthix) or a Curse (in a smaller area, like the Duel Arena). If the spell isn't successful, you're out of luck; Just attack them. But if it has worked, and they either can't move or have been weakened, begin to attack with your spell. When your opponent is dying, and you can win the battle, use your best spell. You can use Curses and Binds in between attacks, but if they're failed and splash, you'll have only wasted a spell.

[u]Using Range[/u]
In Range, your safest bet is the same as with magic: Don't just use combat, bring Binds as well! Attack with either Longrange or Rapid for the best kill. If you use Longrange, a binding spell would be useful before you begin to attack, but this requires at least 20 magic, but you won't be as effective wearing Dragonhide, as magic is distorted in the magic of the Dragon's skin, so multiple spells may be necessary. You should use your best arrow available at your level, less it be too expensive for you.

[u]Using Prayer[/u]
Prayer is the most commonly used skill in player combat, mostly for the higher leveled Protection Prayers. If you're using Prayer, you will want to dress with the best Prayer Bonus items, a full list of which can be found [url="http://runescape.salmoneus.net/prayer.html#items"]here[/url], so that your prayers last longer. The Prayer Potion also gives you a better bonus, but isn't frequently used in combat. You should use your three protection prayers accordingly, and you shouldn't have any problems unless fighting Hybrids. Hybrids are players that use all three combat types, but it shouldn't be hard to tell which they're using at any one time. As you're dying, you should use either the Retribution or Redemption prayer. Retribution will deal damage to anybody near you when you die, which could deliver a kill. Redemption will heal you about 10HP when your HP falls under 10%, but if you are hit for more than 10% of your HP, you won't receive the bonus. Redemption will also use all your prayer when the effect is complete. Also, when fighting in Dangerous Arenas such as Bounty Hunter or Clan Wars Free-for-all, you will lose items. Using the Protect Item Prayer at level 25 will allow you to keep 1 more item than normal (3, or 0 if you are skulled). If your prayer level is substantial, you can even use Chivalry and Piety with Protection Prayers, giving you added bonuses in Melee Combat.

[u]Using Summoning[/u]
Summoning has recently become a part of combat, and for some the monsters can actually prove useful, being up to Combat Level 230. If you want to use Summoning effectively, you must save at least 2 inventory spots for a Pouch and a Scroll. The scroll contains a special power that your familiar possesses, usually applying more damage, weakening your opponent, or strengthening you. Lower level familiars can be used as "bait." In most minigames, hordes of people would rather attack the Familiar before they attack you, so if you need some cover you can just pop one out and run, which can prove useful in Castle Wars. But remember the key to using Familiars in combat: It must be in a [b]Multi-Combat Area[/b] (Castle Wars, Clan Wars, Duel Arena, Bounty Hunter).



[hr]
STILL NEEDED:
[b]Image of Ancient Magic Spellbook interface (preferably with most of the spells available)[/b]

[b]Image of inventory:[/b] Dragon Dagger (p++), 5 Super restore potions/Sanfew Serum, 5 Saradomin brews, 15 Sharks/Tuna potatos

[b]Image of Inventory:[/b]1 Defence Potion, 1 Strength Potion, 1 Attack Potion, 5 Saradomin brews, 4 Super restore potions, Dragon Dagger (p++), Snare runes, 12 Sharks/Tuna potato

[b]NEW Image of Modern Spell table[/b]
Image of Cannon

[b]Bold is high priority[/b], I need it ASAP pl0x?

As you can see, a lot needs to be done.[/code]

Edited by Roy

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Thanks, Roy. did you change anything else? Why would you put the whole thing in your post?

 

And thanks Light, it's been edited.

Edited by Sr H Potter

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I'll try and get you the 2 inven pics asap.

 

Thank you so much, I'd be really grateful.

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Here is the new magic layout:

13z5tlt.jpg

[IMG=http://i37.tinypic.com/13z5tlt.jpg]

 

 

EDIT: Why does it still say you need the new magic layout? you already have a pictue of it?

Edited by Thunderclaw

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Here is the new magic layout:

13z5tlt.jpg

[IMG=http://i37.tinypic.com/13z5tlt.jpg]

 

 

EDIT: Why does it still say you need the new magic layout? you already have a pictue of it?

 

Thanks, but Roy has already kindly shared one.

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wow very nice guide, but i found a big spelling error (literally lol)

 

About halfway down the page where you list the guilds, it says the magic guild guild

 

and its in size 3 font, so its a "big" spelling error...lol bad pun :huh:

 

EDIT: also, in the Making Money with Combat section, chickens dont always drop feathers, only like 80% of the time :huh:

Edited by Chaoss

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Great guild guide, I love it. Hopefully it'll be released in Sal's guide.

 

-Cake :huh:

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verry nice guide man! shaping up well. im definatly going torecomend this to people. also it helped m a little with my pure

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a11dhw.gif

 

ill do the other one soon but heres a place holder of it, its in rough shape

2dbm6aa.gif

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a11dhw.gif

 

ill do the other one soon but heres a place holder of it, its in rough shape

2dbm6aa.gif

 

Thanks a lot, but why are they .GIF Images?

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Not high damage can be dealt, but the battle will last longer.

Grammatical error, it should be "High Damage cannot be dealt, etc etc."

 

Nice guide :huh:

Edited by Discharged

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Ive almost got all the melee inv's down. ill post them transparent, so wait a while pl0x :huh:

 

EDIT: im trying to look for the invs with the old rs page, shouldnt take over a day

Edited by Scope Gunner

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Not bad. Didn't see any notable grammar/syntax errors right now. I can probably go over it with a finer-toothed comb later. Just please change the font colour that indicates member status towards the end-it is impossible to read.

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I am still in need of about 5 images, but I'd like to see some Proof-read corrections as well.

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ddp5srestores5brews15shwn9.png

[url="http://imageshack.us"][img=http://img126.imageshack.us/img126/1527/ddp5srestores5brews15shwn9.png][/url]

 

pic2wm3.png

[url="http://imageshack.us"][img=http://img100.imageshack.us/img100/2852/pic2wm3.png][/url]

 

ancientspellsua5.png

[url="http://imageshack.us"][img=http://img510.imageshack.us/img510/2446/ancientspellsua5.png][/url]

hope these pictures will help

Edited by eberk

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rc7imh.gif

 

kdqszn.gif

 

thanks eberk, but i dont think i can make the chopped-off one transparent

 

btw, im on a new comp, so if the images look choppy, ill make a request to touch em up

 

[notaonepicpost]

Edited by Scope Gunner

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28qxiyr.png

[IMG=http://i33.tinypic.com/28qxiyr.png]

 

Will this do for the Ancient Magicks spellbook?

Had it for a long time...

Edited by BunnyofDoom

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thanks for the image blurry, but it looks a little shrunk, to i morphed eberk's image to this:

 

2eeijjs.gif

Edited by Scope Gunner

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Awesome guide, but at the magic spells on ancient you need the four new spells!

 

Though you need Zuriel's staff to use them

Miasmic rush - Mage level 61

Miasmic burst - 73

Miasmic blitz - Level 85

Miasmic barrage - Level 97

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Awesome guide, but at the magic spells on ancient you need the four new spells!

 

Though you need Zuriel's staff to use them

Miasmic rush - Mage level 61

Miasmic burst - 73

Miasmic blitz - Level 85

Miasmic barrage - Level 97

 

Thanks, they've all been added.

 

Only 2 more images, I also need proofreading quickly.

Edited by Sr H Potter

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Hey why didnt you add chinchompa training?

 

from whatever lvl it takes to use them till 99

train at ape atoll dungeon

train on monkey skeletons/zombie monkeys

use protect from melee

 

__________________

proofread and add if im wrong

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Hey why didnt you add chinchompa training?

 

from whatever lvl it takes to use them till 99

train at ape atoll dungeon

train on monkey skeletons/zombie monkeys

use protect from melee

 

__________________

proofread and add if im wrong

 

Do you mean in the Training section or in the Range section? There's a chinchompa place in the Range section.

 

I already have one in both sections.

Edited by Sr H Potter

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