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Salmoneus

Four New Guides!

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Woah, quite a few guides there =] Thanks for those, I'm sure they'll come in use!

 

~Choc

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Thanks everyone, the guides look great. Glad to see there's lots of pictures as usual; that's one of the reasons I love the guides here. :wub:

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now all this site needs is a wise old man task guide and stealing creation one too

by the way nice guides :wub:

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Awesome work on the party room guide,it looks newly and revised!!! ^_^

 

Great work on the others too. :wub:

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Four? FOUR? FOUR?

 

Why don't they come out in 3s anymore? :wub:

 

Great guides though, all of them. ^_^

Edited by B0b did it

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I thought the mole hunting guide could have at least talked about various tactics i personally think range is better then melee. guess i as an experianced mole hunter have my own ideas but at least its a lot better probly more helpfull for first timers.

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Great guides everyone but Sal, I'm still waiting for the getting around RS guide to get up. However in the meantime good update. ;P

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I love the cockroach slaying guide :wub:. It's very detailed and well-written ^_^.

 

~Gee

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Mole Hunting, Fight Arena and Party Room were in desperate need of an update! Great job guys! The cockroach hunting guide looks great too!

~Vincent

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There has always been loads of discussion on Player-Versus-Player tactics, and there always will be. The ability to form your own rules on PvP, and then argue or discuss such ideals with other members of the community you’re centered around in, is just too great of an addiction to pass up. Whether it’s tempered flame, or a reasonable discussion, the onslaught of accusations and the intelligent insight by individuals in a community is the true base of where these ‘player made rules’ are formulated. It’s not because certain individuals want an advantage over other players, or as said through-out forums ‘they make these rules up because they are too weak to PvP with the realism (Overheads, One-Iteming...etc) of RuneScape.’ However there is one of these realism ideals of RuneScape that has come under discussion in every kind of PvP community, unlike overheading that is only debated amongst solo PvPers, or attacking/defending debates with clans, Teleporting is an issue that is always presented to every kind of PvPer. This issue pops up in Clans, Solo Pkers, and even the updates that involve the extended network of teleports can even stir up trouble!

 

In non-PvP objectives in RuneScape teleporting is useful. It provides you with a quick means of transportation to point A and B, with no repercussions except for minor expenses for the runes. It provides magic experience, and can be used an indefinite amount of time. It truly is what drives RuneScape around and around. The economy, mini-games, monster hunting, and practically anything Jagex could implement into the game will be impacted by this element of game play. Without Teleporting, RuneScape would be slow, and would get rather boring spending 12 minutes to walk from Varrock to Castle Wars, to play a quick game with an old time friend. However you look at RuneScape you can expect Teleporting to be under examination, whether as a use, or as means to achieve a goal faster.

 

However Teleporting has received immense negative light through the years in PvP oriented aspects of RuneScape. Teleporting in the Wilderness would label you as cowardly. Teleporting in a clan would get you rejected by your own clan and possibly even several other clans. Basically the majority of the PvP community who were involved in clans, or forums would shun you, and keep you out in the rain. The term NH (Non-Honour) Pker was born from Teleporting. However the use of Teleports only focused around new Pkers and those just wanting to enrage the ‘Honour Pkers’. It wasn’t odd to have 1 in 10 opponents Teleport away from you. Many Pkers were still frustrated by such means, but it was entirely reasonable to Teleport for those select individuals that did Teleport for several reasons (beginners, watching fights...etc).

 

Many Pkers argued that the three inventory spaces (or now one space) were much more useful for food, as it prolongs the length of time that you can fight your opponent for. This was definitely beneficial in low level areas in the Wilderness, where if you ran out of food, you could just hop to a safe area, without being attacked. However when you went to levels 10 and 30, a lot of Pkers were unable to run away, and thus resorted to Teleports. This of course made tons of sense, and was quite logical. Why would you go into the medium level areas, by yourself, and be potentially killed, because you ran out of food?

 

Many asked this question to themselves, and for a short time Teleporting was a normal thing to do. Eventually however it caught on that you could ‘hug’ or ‘snag’ someone on trees or objects in the Wilderness. Many people realized they could easily get away from their enemies with such tactics, and thus replaced the Teleports with food, knowing they could get away regardless of their food count. This however did increase the possibility of death, but it also gave the sense of risk, which has constantly fueled millions in RuneScape for monster hunting, and even in real life with thrill seekers, or why the majority of us have the urge to go sky diving. To me, this is where the Wilderness started to mature.

 

This emotion that would formulate while hunting someone out at the legendary Castles or Hills was why pures, mains and really anyone could get hooked on PvP. It’s why there were so many PvPers out there daily, losing their money regularly, but continuing to achieve the emotion, or the thrill. This is the main reason why those who do Teleport usually do not PvP for a long time, only try it a minimal amount of times, or do not like the emotion, and hence why there’s so many skillers in RuneScape, who prefer to obtain assets rather than attempt to foolishly lose them. Mind you, there is nothing wrong with how you play RuneScape.

 

Now let’s stop analyzing the past and look at what we have to work with now, and the current issue that I’m bringing to the table. If anyone has tried out the PvP Worlds, you’ll notice that Teleporting occurs right outside of safe areas, as well as areas far away from banks, and of course deep in the Wilderness. The PvP Worlds brought several changes that we had to adapt to. First of all there is now a larger range in who can, or you can attack. It’s no longer +1/-1 to your combat as a base level, but it’s now dependent on Summoning, and Jagex’s base equation for your combat level. This means those 10-15 combat levels higher than you, are able to attack you, anywhere, anytime. This really doesn’t matter close to safe areas, as you can just run away. Nor does it really matter if we apply the same logic that you can run away easily if you ‘hug’ or ‘snag’ your opponent on an object to get away. All this does is increase the risk, and it introduces a new emotion.

 

This new emotion is fear. We no longer can go to a location and control who will be able to attack us. Now if you travel anywhere you’re basically vulnerable to be attacked by those who can probably kill you in 5 hits, in F2P or P2P. You no longer can just walk into a PvP Area and expect a ‘fair’ fight with someone. You are now vulnerable to be killed by those much higher than you. The only ones who are able to benefit from this are the big fish, or the highest levels. They don’t need to run, nor do they fear anything. Perhaps they deserve this for playing for so long, or perhaps it’s just a flaw that Jagex thought was needed to prevent RWT. In any case the majority of RuneScape suffers with fear. This fear, or the ability to not control exactly who you can attack within a reasonable combat level sets the stage for new tactics to form. It resets how the old PvPers have adapted, and now they must relearn how to ‘hug’ or ‘snag’ their opponent all over again to get away and utilize that extra 3 or 1 space of inventory.

 

However with new equipment, you no longer need to decide between food or runes. You can use rings in F2P or P2P to Teleport. This means you receive the best of both worlds. You can optimize the duration of your fight, but you are also guaranteed to be safe if you run out of food. Now that fear is crumbling away, and it feels better, until you run into a certain problem. This problem is that everyone is now Teleporting. Walk into any hotspot like Barbarian Village, Varrock Wild, or Falador. You pick a fight by yourself, or with a team, and before you can land 4 flying arrows on a target, they’ve Teleported to safety. You’re no longer getting kills unless you’re with a huge amount of players, who can quickly kill 1 or 2 players before they can Teleport with the rest of their group. You aren’t getting kills, thus you aren’t making money from that food, pots or arrows, and heaven forbid you die, as you’ll never make money then, or you’ll have to go skill!

 

Right now, we’ve just examined the true cause of the lack of popularity of PvP Worlds. There’s no one to kill, and when you do, you’re not guaranteed a worthwhile drop (this is a different story though). A prime example of this is to go to any single combat area in a PvP World. There will be no one there that doesn’t Teleport, or Teleports when you hit an extremely high hit, like a 30, or 40, or where you can constantly hit a relatively high number on them with say Range. Now go to a multi combat area, and you’ll find that everyone is Teleporting, just at the sight of a larger enemy. People are losing money through PvP because of this and thus the majority of the old PvPers who could make money from kills, and can’t be bothered to skill for money, are not enjoying PvP Worlds, and thus the popularity dwindles down. This is why the PvP Worlds have 3 or 4 worlds for both F2P & P2P that are generally active towards teams or clans. Lumbridge is perhaps the only place where you can go to be guaranteed a fight with someone, but who knows if you’ll be interrupted by two or three other people before you can run out of food. There is barely any money to be made from PvP Worlds, and the only ones using the PvP Worlds are those that are in clans, teams, or are the rare PvPers who skill and do PvP.

 

If Jagex wants to make these PvP Worlds more acceptable, or reasonable to play in, they need to implement features that counteract these effects. Perhaps they could induce penalties to those that Teleport, or finally give into the need of a Teleblock like spell for F2P’ers, as there are tons of P2P customers who enjoy F2P more so than P2P PvP. Even if they were to make a world where you could not Teleport, would be a step in the right direction. Even if they are able to identify or remove the element of fear that is driving PvP Worlds into the ground would enable them to create something to counteract this.

 

However until then we’ll have to put up with entire groups of PvPers Teleporting, and we’ll have to continue to skill for money to continue to use the PvP Worlds. There may be nothing wrong with Teleporting for those who want to remain safe, but for those that want to make a profit or have fun from PvP, as skillers do from Herblore, or Smithing, or Fishing, we’ll be in a constant cycle of fear. Just think if your fish, ore, or plants could Teleport away while trying to obtain them, what kind of RuneScape would we be in then!

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To the person above......Eh wrong place

 

 

 

Anyway....

 

Finally my topics gotten into the site ^_^. And I thought it would lie in the corner of the accepted guides section gathering dust. [im sorry I doubted you Sal :wub: ]

 

Thanks to all who liked it.....and gratz to the others. I like the mole hunting one a lot.

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Great, it's good to see some more guides on the site.

Keep up the great work guys, those are some awesome guides.

 

~ Mat

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great guides especialy roachy hunting guide its all ready made me lods of k!!!!!!!!!!!

ed

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