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Salmoneus

Interview With Jagex!

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Earlier this year, Jagex got in contact with us and we began discussing the possibility of some really cool changes (we'll share more info when we have specific details) in the future. Of those changes, they offered us an opportunity to interview them and ask questions related to RuneScape. A few weeks ago, a thread was posted in General RuneScape Discussion asking what three questions you most wanted to ask Jagex. A selection of these questions were sent to Jagex and here are the answers! :wub:

Skill-Related

Q: With 10 skills having over 200,000 people at level 70, high much 'high level content' is being planned or worked on? - Neo Avatars
I can't talk about specific future updates, but we are aware that high-level content is wanted and we are working on it.
Deciding what level requirements to give to new content is often a dilemma. However many players can play high-level content, there are always far more who can play medium- and low-level content – because high-level players can still play content that is 'beneath' them, whereas low-level players cannot play high-level content at all. The higher the level requirements of a piece of content are, the fewer people will be able to play it, so it's harder for us to justify the time we will spend writing high-level content – especially in the case of quests, where the main appeal ought to be the enjoyment of doing the quest rather than just the rewards. On the other hand, we understand that high-level content provides something for people to look forward and motivate them to level up their skills. It's a balancing act, and it's something we definitely think about a lot both as individual developers and as a team.
John A

Q: Can you make it to where you can never max out a skill? – Muttdog
Having no limit at all would be technically impossible. When the game stores a number, such as the amount of XP you have in a skill, it has to assign it a certain amount of space, which means that there's a maximum value that that number can be. We could make the cap very high, but a skill with literally no cap, so that you could keep on getting XP forever, would be impossible.
John A

Q: Will there ever be more resourse and production skills (such as mining and smithing)? - little boy 1100
We've always planned to keep adding skills to the game slowly but steadily, and that includes all types of skills. What those skills will be and when they will arrive I can't say.
One difficulty we have is that, the more skills we have in the game, harder it is to find conceptual space to add new ones. All the really obvious ones are already there. Making metal things is Smithing; making non-metal things is mostly Crafting; making large things like buildings and furniture is Construction – it would be hard to add a new 'making things' skill that doesn't tread on the toes of one of those three. This doesn't mean we won't be adding new skills, but it does mean that whenever we do decide to add one we have a difficult process of deciding what it could possibly be!
John A

Q: Are you planning on giving us any skill updates or adding to existing non combat skills? Not all of us are pkers you know. – samasa
We know! One of the interesting things about the RuneScape development team is that all of us are different kinds of player, both when we play RuneScape and as gamers in general. There are some people in the team who are hard-core PKers, others who are skillers, or into quests, and so forth. I personally am a story-focused player and not into PKing at all. Because we're all different types of gamer, we're naturally interested in adding many different types of content, and we'll keep on adding a mix of different content types to the game.
John A


PvP/Wilderness-Related

Q: Will PvP ever include things like PK points, so there isn't so much killing on the streets (except wild) and the game is more realistic? - little boy 1100
I'm not sure how a points system would make the game more realistic – I'm fairly sure that if I killed someone in real life I wouldn't get points for it! The idea of PvP worlds was that they would be a free-for-all, so updates that tried to prescribe where you should and should not fight wouldn't fit in with that idea.
John A

Q: Is the real wilderness ever coming back? - R4ng3d W4rs
If you mean will it go back to exactly how it was before, then no. Our changes to the Wilderness were necessary to get rid or real-world trading which was destroying the game, as we explained at the time. That isn't to say that we won't improve the Wilderness and the PvP system in other ways, but putting it back to how it was before isn't on the cards.
John A


Areas/Land-Related

Q: Will there be additions to the world in the ocean beyond the elf lands? – Erebus
I can't talk specifically about future content. There are various ways we can add more areas to the game, including adding new islands beyond the main land-mass. If we were to add much more to the east and west sides of the map, we'd eventually have to decide how large the RuneScape planet is, and when the east and west sides would join up. That won't be for a long time though, if it ever happens at all.
John A

Q: Do you have any imminent plans for this area? (North of the God Wars Dungeon and Ice Path):

mapblankspace.jpg



- Vorgore

Ooh, a gap. I can't say anything specific about future content, but a gap like that is very tempting to developers. In fact, there's a big copy of the RuneScape map on the wall next to my desk, and I notice that that blank space has been filled in, so a project is being developed there. What could it be? You will just have to wait to find out.
John A
[The space was 'filled up' earlier this week with the Tale of the Muspah quest ~ Neo]

Q: Will there be any new boss monsters added to the game, and what kind of things will they drop? – Kemosabe
I definitely expect new boss monsters to be added to the game, at least with quests. The exact nature of what they will be or what they will drop is not for me to spoil though; I'd rather leave it to the first courageous adventurers to discover what they look like and how they should be defeated. What I can say is that creating a boss monster is an interesting experience and I personally like boss monsters which require a certain strategy to be defeated, so any boss monsters I'd design would have a twist to it that would hopefully make it interesting. Can't say much more though…
Mod_maylea


F2P-Related

Q: Will the f2p map ever get bigger? - As780
Good question. It was extended it a bit last year (with the runecrafting guild for those above 50, and the land of Snow for those who started Myths of the White lands last Christmas, the macro events that all became F2P). What the future holds is anyone's guess.
Mod_maylea

Q: Do you every plan on making more armor available for free to play? - Gold Valcore
think it's something that is being considered. Sadly I can't tell more than that.
Mod_maylea


Other Content

Q: Do you plan to make more outfits that blend in well with certain skillcapes? - Warrior Zynk
That's certainly a suggestion to consider! Certain outfits out there already match fairly well. If you have more specific suggestions (colours, shapes etc.), feel free to suggest!
Mod_maylea

Q: Are there going to be future updates to a few mini-games such as castle wars, duel arena, fight pits, and duel tournaments which are begging for tweakings? – Keldo
I can't say for sure. Some of those games have already come a long way but are always open to improvements. All they need is the right suggestions!
Mod_maylea

Q: You stated that this year is a year of improvements. What kind of stuff are you looking at improving? (minigames, skills, general graphics, etc) – Kemosabe
Graphics are actively working on updating the look of the game (check the fairy area development diary) We (programmers) are fixing bugs and giving a buff to what needs it. There'll be improvements to the world map, adding more "quick" options and many other things! And we're also on the lookout for more things to improve, so any suggestions are welcome!
Mod_maylea

Q: If TT rewards are "random", how do you prevent somebody from getting too many large or small rewards? - Don Florty
Treasure trails rewards work a bit like the drops you get when you kill a monster. It picks a random number, checks a pre-determined table that contains all possible rewards for that number then gives you the result. The only restrictions on there are what objects it can drop, but there isn't any inside balancing mechanism to favour a more/less valuable drop if the last one you had was "too small" or "too large". If someone gets many large rewards, they're just incredibly lucky!
Mod_maylea

Q: Will the highscores break when the top player gets another half billion experience or so? - Neo Avatars
No. We've thought of that, and the high scores system will cope with anything you can throw at it! Do your worst!
John A

Q: Could you give me a general overview of the development of RuneScript? – Vorgore
The RuneScript scripting language has been continually developing since the game started. Back in the days of RuneScape Classic it was quite primitive, as the long-serving developers who remember those days sometimes like to remind the newer ones. When we upgraded from Classic to the current RuneScape the scripting language was totally re-written. Since then it's had new features added to it continually – not just new things it's able to do, but also structural changes to make it easier to write complex code in it. It's gradually transformed from simple beginnings to a fully-featured scripting language that allows us to do some quite advanced things.


Community-Related

Q: How do you plan to become increasingly involved with said 'reliable Fansites'? – Giggoe
I think the most important thing for us to do is ask fansites what they want us to do to get involved. It's no good us offering a load of support in areas that aren't of any real interest to a fansite, and we'd much rather look at getting involved in areas that they'd really appreciate. While we'll always be offering support to each fansite in a few core areas, the areas we get involved most heavily with in future will probably differ from site to site.
Mod Hohbein

Q: When will you stop using bots in the Customer Support and actually read our appeals? - Sgt Dimitri
Believe it or not, we do spend time reviewing every offence appeal we receive. We understand that it might not always seem that way, and we're currently looking at making some changes to our offence system to improve the service our players are given. Watch this space. 
Mod Hohbein

Q: In your opinion, what makes RuneScape so addictive? – Finitchiyoe
The sheer amount of stuff there is to do! RuneScape has an unbelievable amount of content and 'getting to the top' is a huge achievement that takes a very long time. I guess always having something to aim for is what makes coming back to RuneScape so appealing for so many people.
Mod Hohbein

Q: Do you have any plans for in-game advertising in the future? – Steve
Currently we haven't got any such plans. I think, while kind of cool, in-game advertising wouldn't be particularly easy to incorporate into RuneScape without detracting from the gaming experience. A massive banner draped over the Grand Exchange advertising the latest Steven Spielberg film might have a slight effect on player emersion. :wub:
Mod Hohbein

Q: How long will you continue to update Runescape? - Leo Crimson
Forever! I can't think of a good reason not to.
Mod Hohbein


Company-Related

Q: What 'degrees' do you need to work for Jagex? - Runescaper4
This is difficult to answer as every role is different, for example you will need a different degree for a role in Graphics than you will of our game engine team. The best thing to do is to work hard; we are always looking for talented people to join our team.
Mod Hohbein

Q: Over the many years of RuneScape have you (Jagex) regretted any sort of update or significant change to RuneScape? – Finitchiyoe
The quick answer is no. Not every player appreciates or enjoys every update but we always have the players in mind when we make any decision big or small.
Mod Hohbein

Q: What are your plans for the future of Jagex? – Giggoe
That would be telling…but you can expect an exciting year from us.
Mod Hohbein

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Whoa nice interview. Is this our first with Jagex?

 

I know it's the first post for this topic :wub:

 

Edit: Ok I had to get the first post so now I'm gonna read the interview :wub:

Edited by Magic of Woodcut

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2nd Post! Darn you MoW!

 

Nice, but where did all of these come from? :wub:

 

EDIT: It came from general discussion... Thanks for these. :wub:

Edited by Cake

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Wow. I didn't know those questions would be put forward to Jagex. :wub:

It certainly was interesting to read through.

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DO YOUR WORST! >=D

 

Ok, highscores, I challenge thee! :wub:

 

 

Interesting. :wub:

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Wow Sal, you actually got them to do this? :wub: Very nice work all of you who asked the questions.

Edited by Falcon

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Q: Could you give me a general overview of the development of RuneScript? – Vorgore

The RuneScript scripting language has been continually developing since the game started. Back in the days of RuneScape Classic it was quite primitive, as the long-serving developers who remember those days sometimes like to remind the newer ones. When we upgraded from Classic to the current RuneScape the scripting language was totally re-written. Since then it's had new features added to it continually – not just new things it's able to do, but also structural changes to make it easier to write complex code in it. It's gradually transformed from simple beginnings to a fully-featured scripting language that allows us to do some quite advanced things.

I wonder who answered that question. :wub:

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Q: Can you make it to where you can never max out a skill? – Muttdog

Having no limit at all would be technically impossible. When the game stores a number, such as the amount of XP you have in a skill, it has to assign it a certain amount of space, which means that there's a maximum value that that number can be. We could make the cap very high, but a skill with literally no cap, so that you could keep on getting XP forever, would be impossible.

John A

:wub:

I wanted this cause I hate to think that you could never surpass a maxed person.

The topic in case you want to look back :wub:

Edited by Muttdog

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That was a wonderful read. That gives us a brief idea of what Jagex will be doing in the future. :wub:

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i cant beilive no one told me about the inteview :wub: oh well nice interview!

also i hate high scores!

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That was a great interview :wub:

 

It's really great to see them getting involved with the fansite because they really are a great benefit to the game.

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i cant beilive no one told me about the inteview :wub: oh well nice interview!

also i hate high scores!

 

The chance to post questions was there, for everyone....

 

I think the reason it was not stated publically that they would definately be forwarded would be to cut down on excessive reposting of the same questions as pertains to PvP, so instead just getting a general feel for what people would ask if they could ask anything without pressure although I had nothing to do with this :ice:

 

Good job to all those who got questions answered :wub:

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I asked some pretty mediocre questions, can't believe one of them got answered! :wub:

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This is cool. I'm glad to see that they are keeping contact with forum's having to do with Runescape!

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Wow. I didn't know those questions would be put forward to Jagex. :wub:

It certainly was interesting to read through.

 

Agreed, Kemosabe :wub:

There were some really interesting questions there, and I'm glad that these were put forward to Jagex. Their continued co-operation with Fansites can hopefully give them new ideas, and help them to make the game the we, as players, want it to be.

 

Within reason :ice:

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its great that jagex are talking to fansites

great also that they contacted sals

the best fansite, ever

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Wow, I must've missed the question topic :wub:

There's a similar interview on tip.it, if anyone's interested :wub:

 

-gg

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Ok, the "Will the wilderness ever be back to what it used to be?" question is really getting on my nerves.

 

I know that I don't play anymore (obviously) but the update is old news (even though its improving, the wild was removed eons ago). People need to get over it! Its not coming back so deal with it!

 

Stop crying like little girls and play the game that you "love oh so much" without the attitude of a 5 year old. JaGeX did their best, and they did a pretty damn good job of it.

 

 

'Nuff said.

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Kinda cool, I suppose. Most the questions were cleverly disguised in telling us things we already knew/could have known if you searched it up. :wub:

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I am sooooooooooo x 10^99 happy to see Jagex is actually talking to the players now! It has gotten me to play RS again and get excited for upcoming updates!

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Whoever asked the wildy back questyion deserves to die :wub:

 

Good questions though, pity theres no faking guild one, btu better than I could think of.

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