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Mobilising Armies

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Mobilising Armies

Written by: Eman1051

Special thanks to: Zacharyb, Roy, Rivel, Full Mith777, Dr Skull, Itoast, Hi, Ajonesse, Deadstone, Eval Riz, wildman, TezzaMonkey,

 

 

Mobilising Armies is a safe Members only mini-game that requires you to be a leader of an army. You, yourself do no fighting, but instead command ten squads in order to defeat three other teams. To achieve victory, you must have the most determination, the most patience and the best strategy.

 

 

 

 

Getting There

 

Mobilising Armies is located in the south-western part of the Feldip Hills and west of Oo'glog. There are many methods of travel to get there.

 

mbarms3edit.png

 

The Mobilising Armies Teleport requires one Water Rune, one Law Rune, one Air Rune, and level 10 Magic. You will be teleported right outside of the mini-game's gate.

 

The Ring of Duelling Teleport has no requirements. Just click teleport to Mobilising Armies Command Center, and you will be in the same spot as the Mobilising Armies Teleport.

 

Another teleport is the Spirit Tree Teleport. It requires the completion of Tree Gnome Village to use Spirit Trees, and the completion of The Grand Tree if you wish to use The Grand Tree Spirit Tree.

 

Another method of travel you can take is the Gnome Glider to Feldip Hills (requires One Small Favour and The Grand Tree) and head south.

 

There is also the fairy ring that has the code A-K-S that will take you north of Oo'glog.

 

You can either summon a Spirit Larupia (level 57 Summoning required) or use an Eagle (requires Eagle's Peak and level 28 Hunter) and just head south.

 

 

Tutorial

 

Upon entering Mobilising Armies, Junior Cadet Mal will be standing by the entrance. Speak to him.

mal.gif

He will tell you that the squads are having trouble. Ask if there is anything you can do. He will say you can help the squads receive the stolen supplies. You will then enter the training field. The first thing that Mal tells you to do in the training field is locate your squads.

mal2i.png

 

To operate the camera you can either use the camera operation on the screen, or the arrow keys on your keyboard. Your troops will be just a little to the north-west. Once you spot them click on one of them. Mal will then give you the next set of instructions, which is to make them move. Once you have selected your troops, click the icon that looks like footprints and then click anywhere on the land to have your troops move. Once they move it's time to find the stolen treasure. Mal wants your squad to go explore and locate it. To make them explore, go to the same screen you did to move and click the explore button. Once they locate the treasure, mercenaries will come to attack your squad.

mal3.png

 

To attack the mercenaries back, select one of your squads and click on the attacking squad. The mercenary squad will start defeating you, and you will need to use special units. Click the icon that looks like a target. There should be a glider on the second row that has a green 1 on it. Click it and use it on the mercenary squad. That will finish that squad off. There will be two more squads on the way on the west side of the island. Use the 5 Gnome Gliders to finish them off. Congratulations! You have finished the Tutorial!

 

 

Controls

Since Mobilising Armies is a game in which you command squads, you are nowhere in sight. This means there are different controls and camera angles.

 

Camera camera.gif

 

2jfm2z6.gif

The Camera controls your entire screen. With the arrow keys or the buttons on the Camera icon, you can move the camera forwards, backwards, to the left, or to the right.

 

The zoom buttons allow you to zoom in closer to see the battle or zoom out for an upper view of the battle.

 

The camera angle button allows you to switch the views of the camera that you are watching.

 

Squad Commands squadcommands.gif

 

2yww9k0.gif

The picture of the dwarf is the picture that tells you which squad you have selected.

 

The symbol to the left of the dwarf image of your squad tells you whether your squad is heavy or light.

 

The symbol to the right of the dwarf tells you whether you squad is idle or in movement.

 

The image of the sword is the option to attack other squads.

 

The symbol of footprints is how you select where you want your squad to move.

 

The picture of the magnifying glass is the picture that sends your squad exploring.

 

Special Units specialunits.gif

 

so4z00.gif

All of the special units on this page are bought from the table to the east of Mal. Click on the one you'd like to use that has a green number by it and select the squad or area you would like to use it on. You can only buy a maximum of five at a time.

 

The cannon shoots a cannon ball in the direction that you have it set to.

 

The gnome glider inflicts a high amount of damage to the squad you have sent it to attack.

 

The chompa is a bomb that blows up and inflicts damage to the surrounding squads including your own.

 

The distractor distracts all squads from their given task to complete.

 

The barricades blocks all squads, including your own, from anything that the barricade surrounds.

 

My Squads mysquads.gif

 

qmykcj.gif

This screen allows you to control any of your squads without having to actually find them on the screen. Choose the squad you want and it will show up on the squad commands screen. If one your squads are defeated, that squad will be displayed with an X on it.

 

Forfeit forfiet.gif

 

35celp5.gif

If you wish to leave the game at any time without finishing, you will need to click this screen. If you forfeit, you will return with no squads and no special unit contract. It is best to leave the game by killing off all of your squads. This way you do not lose them.

 

 

Playing the Game

 

Mobilising Armies has four different scenarios: Conflict, Siege, Hoard, and Rescue. Each scenario requires you to command ten squads, however there is a different objective in each scenario.

 

Before you can play, you must cash in items (Commodites) to receive investment credit. To find out what Commodites you can turn in for credit, talk to Mal and he will show you. The more Commodites you turn in, the more investment credit you have and the more you can spend on playing. You must give at least one Commodite to Mal before you can go on.

 

Now that you have your investment credits, go to the tent to the south-west. Inside there will be a dwarf, elf and goblin. Talk to each of them and get three monsters of two different types, and four on the remaining (the maximum number of squads you can have is 10.) If you intend to win, it is preferable to buy them all heavy instead of light.

 

Dwarf Squad Level 1 (Heavy) dwarfy.gif - Combat Stat: 350, Hitpoint Stat: 1010, Discipline Stat: 60, Cost Each: 100.

 

Goblin Squad Level 1 (Heavy) goblin.gif - Combat Stat: 400, Hitpoint Stat: 960, Discipline Stat: 60, Cost Each: 100

 

Elf Squad Level 1 (Heavy) elf.gif - Combat Stat: 350, Hitpoint Stat: 960, Discipline Stat: 110, Cost Each: 100

 

Go show Mal your 10 squads and he'll send you to the tables to the east. Click 'use table' and you will get a screen filled with Special Units. Buy five you like and your Special Unit Contract specialunitcontract.gif will update with them. Go talk to Mal and he'll tell you you're ready to start playing!

 

To start a scenario you must go down to the briefing room entrance. Once you click ‘go down’ you will get a message about scenarios. Click the scenario you want to play.

selection.png

 

After you have clicked the scenario you wish to play, you will be given a screen about how you want your formation, a quick storyline, and the terms to win. Click the button with the castle wall to switch your squad's formation if you do not like it.

selection2.png

 

Once you have finished with this screen, click "Next" and you will be asked to contribute investments into the battle. It is not required to submit anything, but you will either gain no reward, or very little. The more you contribute, the more reward credits you will gain at the end of the battle. Once you have submitted all of the investments you want, click "Play!" to enter the waiting room.

selection3.png

 

destroyz.gif If any of your squads are defeated during battle in a scenario, you must either recharge them or destroy them and buy new ones.The cheapest way is to recharge them. To recharge them, go back to the tent where you originally bought them and choose "Manage" by right clicking on the Dwarf, Goblin, or Elf. You will now have a screen that tells you all about each of your 10 squads. Click the bottom button that says resupply all. It will ask you if are you are sure, and click resupply all again.

 

 

Conflict

 

Conflict is a scenario that is a free-for-all type game where the last squad standing is the winner. Once you have been chosen from the waiting room, you will be given a screen reminding you of the scenario and what your team color is.

conflict.png

 

Once you enter the battlefield you will be on, there will be three other teams. In order to win, all of the other teams’ squads must be defeated and you must have at least one left standing within 30 minutes. You will have a box in the right hand corner of your screen that tells you all the information about what is going on for the game.

idc.png

 

The thing to remember is Dwarves are stronger than Goblins, Goblins are stronger than Elves, and Elves are stronger than Dwarves. There will be a little icon on the left side of the screen to remind you. You can attack the squads by either sending squads to attack them or by using some of your five purchased special units. You can also make your squads explore to find food to heal themselves. Once you have defeated a squad, the box in the right hand corner of your screen will go up and the Mobilising Armies' chat box will tell you. The more squads you kill, the higher up your reward credit will go when the battle is over. If by any chance all of your squads are killed before the end of the battle, you will be sent to the briefing room with your reward credits and plus one rank.

lost.gif

 

If you are the last commander standing with at least one squad undefeated, and all the other teams defeated, you will be the winner. If you win, you will get your reward credit plus more, and plus two in rank.

azjmo6.gif

 

If 30 minutes go by and there are still other teams standing, it will be considered a tie, and all teams will be sent to the briefing room with their reward credit and only gain one rank.

 

 

Siege

 

Siege is another scenario where you must battle against three other teams. In Siege there is a castle in the middle of the field. To win you must break down your side of the castle before the other teams can break down theirs. The other option to win is to be like Conflict, where you must be the last remaining team in play.

siege.png

 

Once you have entered the scenario you will have a box in the right hand corner of the screen again, but this one will tell you what items you need to collect. You need to collect the certain items so that you can build a catapult to fire at the castle wall facing your side. It is not necessary to build a catapult, but there are turrets on the wall that will attack your squads if you send them to attack the wall for you. The turrets will most likely destroy all of your squads before they are able to tear down the wall. You have all of the same moves as you do in Conflict, but you also have an additional move that allows you to destroy the castle walls with your squads.

boxu.png

 

The unhighlighted items are those of which you need to collect at least one of. They are: Metal, Rope, Wheels, and Wood. The items are collected from wrecked ships along the corners of the sea shore. Once you have sent your squad to receive those items they will automatically put the catapult together. After the catapult is built, it will need four rocks to fire. Rocks are found near all team bases. The catapult being fired once will do about as much damage as your squads would do, however by using your catapult your squads will not be harmed by the turrets. Your squads will need to keep collecting rocks in order to keep the catapult firing.

2akjwva.png

 

So that your team has a succesful chance at winning, you also have the option to attack other teams' catapults. To attack their catapults, you must click on one of your squads and send them to destroy a catapult by clicking on another teams'. If you would prefer not to destroy the wall, you can win the same way as Conflict and be the last squad standing.

 

If you are the first squad to completely tear down your side of the castle's wall, you will win. You will be sent to the briefing room with your reward credits, and an additional two ranks.

azjmo6.gif

 

If another team tears down their castle wall first or defeats your squad, then you will be sent to the briefing room with your rewards and only gain one rank.

lost2.gif

 

Hoard

 

Hoard is scenario where you and three other teams race to get the most coins. Hoard has a volcano in the middle of the field that has entrances throughout the entire edge of the volcano. The entrances have gold pieces within them. You must send at least two squads to an entrance and have them start unloading the gold pieces. To win you must be the first one to get 100,000 gold pieces. Also, as in any other scenario, you can also win by having the last standing squad. To unlock hoard you must have played Siege, and Conflict at least one time.

hoard.png

 

To gain gold from the dragon hoard you must have at least two squads at the cave. They will start unloading the gold and your money count will go up. The caves will eventually run out of gold temporarily, so it recommended to have sqauds at different caves. Once a team has reached 100,000 gold pieces they will be the winner, and returned to the briefing room with reward and gain two ranks.

10ftg1w.png

 

If you are defeated or are not the first to collect 100,000 gold pieces you will lose and return to the briefing room with you reward and plus one rank.

e9819z.gif

 

 

Rescue

 

Rescue is a scenario where you must be the first to rescue 28 TzHaar from the fire shooting from the cracks on the island. The other three teams will race you in saving the TzHaar before you do. To unlock the Rescue scenario you must have at least attempted Conflict, Siege, and Hoard.

rescue.png

 

On the center of the island there are fiery cracks scattered around. At various times TzHaar will appear on the cracks, and you must rescue them. To rescue them select a squad and click the TzHaar in the firey crack. To get more TzHarr rescued instead of waiting for them to appear, you can steal them from the other teams' boats, or attacking the squad that is taking one to the boat. Once you have collected 28 or defeated all of the other squads you will have won. If you win you'll be returned with your reward, and plus two ranks.

rescuescreen.png

 

If you are defeated before the game is over or another team has rescued 28 TzHaar before you, you will lose and be returned with your reward, and only plus one rank.

1zgtfte.gif

 

 

Tips

 

Conflict:

  • Try not to move from your original position. Let the other teams come to you so you have an advantage to attack while the rest of your opponent's squads are still on their way.
  • Save your attacking special units for when a team attacks you and you need them most.
  • Use all of your squads to attack a single enemy squad at one time, as this uses all of your power and defeats your opponents' squads quicker.

 

Siege

  • Get your supplies for the catapult as soon as the game begins.
  • Once your squad builds the catapult, make them go in a circular pattern collecting rocks.
  • Once the wall has some damage to it, send some of your squads to attack the wall, and have some still collecting rocks.

 

Hoard

  • Have multiple squads at different caves collecting money.
  • Attack squads to gain gold pieces if your are in need of gold.

 

Rescue

  • Collect the TzHaar as soon as you see one spawn.
  • Have some of your squads that are waiting steal some TzHaar from other teams' boats.
  • Attack squads that are returning TzHaar to their boats if you are in need of TzHaar.

 

 

Rewards

 

Every time you win or lose a battle you will be returned with reward credit. Reward credit is used to purchase rewards from the Reward Tower loacted south-east of the Mobilisng Armies Command Center. Based on your rank you can go up the Reward Tower, and the rewards get better and better. For people who have 0+ rank you can purchase Serjeant. 100+ Rank you can purchase commander, 200+ Rank you can purchase War-Chief, and 300+ you can purchase Lord Marshal. You can also enchant your rings to have better combat stats, recieve spoils, and buy Quest Kits and Locators. The Spoils of War allows you to pick 3 of the 5 items shown for you to buy.

 

 

Outfits

 

Serjeant

 

serjeantshop1.png

serjeantshop2.png

 

The Serjeant clothing has no stats and is worn mostly for looks.

serjeant.png

 

Commander

 

commanderrewardshop.png

commanderreward2.png

 

Commander also has no stats, and is also worn for looks.

commanderreward.png

 

War-Chief

 

warchiefrewards.png

warchiefrewards2.png

 

Lord Marshal

 

lordmarshalshop.png

lordmarshalshop2.png

 

The Lord Marshal, like all outfits, has no stats and is only worn for looks.

lordmarshalhd.png

 

 

Locators

 

Inferior Locator

35hfvkk.gif The Inferior Locator randomly locates low in price items, such as Copper Ore, Tin ore, Iron Ore, Oak Logs, Willow Logs, Herblore Secondaries (low level), Fish 1 (Net/Bait spots), and teleports you where they are

 

Poor Locator

2jev8le.jpg The Poor Locator locates items such as Silver Ore, Clay, and Maple Logs, and teleports you to their locations.

 

Good Locator

35kpceh.gif The Good Locator locates items. such as Gold Ore, Mithril Ore, Yew Logs, Herblore Secondaries 2 (high level), Fish 2 (Cage/Harpoon spots), and teleports you there.

 

Superior Locator

1zx12wx.gif The Superior Locator will locate items such as, Adamant Ore, Runite Ore, Magic Logs, and will teleport you to them.

 

 

Quest Kits

 

Quest Kits are kits filled with items that are most likely used in quests. The better the quest kit you buy, the more and better the items become in the kit.

 

The Quest Kit (Elite) comes with the most items, and the best items mostly used in quests.

questkitelite.png

 

 

Ring Enchantment

 

Instead of buying Locators and outfits, you can pay the shop owners to enchant your rings to give them higher combat stats. Each shop owner can enchant their own range of rings, and the higher up the tower you go the better the ring can get enchanted. The Serjeant can only enchant Gold Rings.

 

The Commander can enchant Sapphire, Emerald, Ruby, or Dimond Rings for his price.

commanderenchant.png

 

The War-Chief can enchant a Dragonstone Ring, Lunar Ring, and Ring of Charos for a slightly higher price.

enchant2.png

 

The Lord Marshal can enchant the best rings for the highest price.

enchant3.png

Edited by Eman1051

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Maps don't need lines on; people know how to walk from A to B without you drawing out each step. Especially when your lines go right through the middle of building and don't even go close to the route anyone would walk. Also the MA teleport actually teleports you just inside the area's gates.

Edited by Thomas

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Maps don't need lines on; people know how to walk from A to B without you drawing out each step. Especially when your lines go right through the middle of building and don't even go close to the route anyone would walk.

As I said my map sucks lol. Thats why I need someone to redo it :eyebrows:

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Maps don't need lines on; people know how to walk from A to B without you drawing out each step. Especially when your lines go right through the middle of building and don't even go close to the route anyone would walk.

As I said my map sucks lol. Thats why I need someone to redo it :eyebrows:

Working on it...

 

Got the map done (tell me if it needs changes (but don't expect a response for about 8 hr)).

96i2s9.png

[IMG=http://i26.tinypic.com/96i2s9.png]

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Roy: That's an amazing map! However a key would be extremely helpful.

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Just for precision, on the ring of duelling, it doesnt say mobilising armies but Mobilising Armies Command Center :eyebrows:

 

Edit: Also, you seem to write dueling instead of duelling, which needs 2 ll's ;)

Edited by Rivel

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Should space between methods to read easier. I also found something you may want to edit or two.

 

The Mobilising Armies Teleport requires 1 Water Rune, 1 Law Rune, 1 Air Rune and level 10 Magic. You will be teleported right outside of the mini-game's gate. The Ring of Duelling Teleport has no requirements. Just click teleport to Mobilising Armies Command Center, and you will be in the same spot as the Mobilising Armies Teleport. Another teleport is the Spirit Tree Teleport. It requires the completion of Tree Gnome Village to use Spirit Trees, and the completeion of The Grand Tree if you wish to use the Grand Tree Spirit Tree. For more use of travel you can take the Gnome Glider (requires One Small Favor) and head south. There is also the fairy ring that has the code A-K-S that will take you north of Oo'glog. The last methods of travel you can either summon a Spirit Larupia (level 57 Summoning required) or use an Eagle (requires Eagle's Peak and 28 Hunter) and just head south.

 

The Mobilising Armies Teleport requires 1 Water Rune, 1 Law Rune, 1 Air Rune and level 10 Magic. You will be teleported right outside of the mini-game's gate.

 

The Ring of Duelling Teleport has no requirements. Just click teleport to Mobilising Armies Command Center, and you will be in the same spot as the Mobilising Armies Teleport.

 

Another teleport is the Spirit Tree Teleport. It requires the completion of Tree Gnome Village to use Spirit Trees, and the completeion of The Grand Tree if you wish to use the Grand Tree Spirit Tree.

 

For more use of travel you can take the Gnome Glider (requires One Small Favor[isn't there another quest to use gliders at all?]) and head south.

 

There is also the fairy ring that has the code A-K-S that will take you north of Oo'glog.

 

The last methods of travel [This doesn't sound right here] you can either summon a Spirit Larupia (level 57 Summoning required) or use an Eagle (requires Eagle's Peak and 28 Hunter) and just head south.

Edited by Full Mith777

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You can also use the charter ship in oo'glog.

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You yourself does no fighting at all

 

You yourself do no fighting at all

 

 

Also edited the map

 

mbarms3.png

[IMG=http://img9.imageshack.us/img9/7782/mbarms3.png]

 

 

Edited Map

 

mbarms3edit.png

[IMG=http://img22.imageshack.us/img22/6512/mbarms3edit.png]

 

What changed?

  • The edges of the key are smoother.
  • The code for the fairy ring is now yellow.
  • Mobilising Armies text and Oo\'glog text are now fully visible.

Edited by Full Mith777

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Mobilising Armies is a safe Members only mini-game that requires you to be a leader. You yourself do no fighting at all, but instead commands 10 squads in order to defeat three other teams. Only the warplanner with the best stradegy and who has paitence and determination will achieve victory in this game.
Change to:

Mobilising Armies is a safe Members only mini-games that requires you to be a leader of an army. You yourself do no fighting, but instead, command ten squads in order to defeat three other teams. Only the war planner with the best strategy and most patience and determination will achieve victory in this game.

 

Mobilising Armies is located in the south-western part of Feldip Hills and west of Oo'glog. There are many methods of travel to getting there.
Add the word "the" in between "of" and "Feldip Hills". Change "getting" to "get".

 

He will tell you that the sqauds are having trouble, ask if there is anything you can do. He will say you can help the squads recieve the stolen supplies. You will then enter the training field. First thing the Mal tells you to do in training field is locate your squads.
Change the comma between "trouble" and "ask" to a period and capitalize "Ask". In the last sentence, change the "the" before "Mal" to a "that".

 

To operate the camera you can either use the camera operation on the screen.
You need "or your arrow keys on your keyboard." at the end of the sentence.

 

Once you spot one click on them.
Change to:

Once you spot them click on one of them.

 

Mal will then give you the next set of instructions which it to make them move.
it ---> is

 

To make them move once you have clicked on one of the troops, the pop of in your inventory will have a button that look like footprints. Click on it and then click anywhere on the screen, and your troops will move there.
Change to:

Once you have selected your troops, click the icon that looks like footprints and then click anywhere on the land to have your troops move.

 

Once they move its time to find the stolen treasure.
its ---> it's

 

To attack them back just click on a selected squad and click on the other squad attacking you.
Change to:

To attack the mercenaries back, select one of your squads and click on the attacking squad.

 

The squad will start defeating you and you need to special units.
Change to:

The mercenary squad will start defeating you, and you will need to use special units.

 

Go to the icon that looks like a target and click it.
Change to:

Click the icon that looks like a target

 

Click it and use it on the remaining squad.
Change to:

Click it and use it on the mercenary squad.

 

There will be two more squads on the all the way west side of the island. Use the 5 Gnome Gliders to finish them off and you have completed the Tutorial.
Change to:

There will be two more squads on the way on the west side of the island. Use the 5 Gnome Gliders to finish them off. Congratulations! You have finished the Tutorial!

 

Each scenario requires you to command 10 squads, but you do different things in each scenario. Such as Conflict you must be the last surviving teams, but in Siege you must break into the castle or be the last remaining team.
Change to:

Each scenario requires you to command ten squads, however there is a different objective in each scenario.

 

You must give at least one Commodites to Mal before you can go on.
Take off the "s" in "Commodites".

 

Now that you have your investment credit, go to the tent to the south-west, inside should be an elf, a dwarf, and a goblin.
Add an "s" to "credit" and change the comma after "south-west" and before "inside" to a period and capitalize "inside".

 

Go show Mal your 10 squads and he'll send you to the the tent to the east.
Isn't it not really a tent, but just tables laid out? If so, change to:

Go show Mal your 10 squads and he'll send you to the tables to the east.

 

Go talk to Mal and you're ready to play the four scenarios.
Change to:

Go talk to Mal and he'll tell you you're ready to start playing!

 

Once you have chosen, click 'next' and you will have to contribute investments into the battle. It is not required to submit anything, but you will either gain no reward, or very little.
Change to:

Once you have finished with this screen, click "Next" and you will be asked to contribute investments into the battle. While it is not required to invest anything, you will gain either nothing or very little.

 

Once you have submitted your investments, click play, and you will enter the waiting room.
Change to:

Once you have submitted all of the investments you want, click "Play!" to enter the waiting room.

 

If any of your squads are defeated after they battled in a scenario, then you must either recharge them or destroy them and buy new ones.
Change to:

If any of your squads are defeated during battle in a scenario, you must either recharge them or destroy them and buy new ones.

 

To recharge them, go back to the building where you bought your Dwarves, Goblins, and Elves. Right click any one of them and click manage.
Change to:

To recharge them, go back to the tent where you originally bought them and choose "Manage" by right clicking on the Dwarf, Goblin, or Elf.

 

It will ask you are you are sure, and click resupply all again.
You need the word "if" between "ask" and "you".

 

The thing to remember is Dwarves are stronger against Goblins, Goblins are stronger than Elves, and Elves are stronger than Dwarves.
Change the "against" to "than".

 

If you are the last commander standing with at least one squad undefeated, and all the other squads defeated, you will be the winner.
squads ---> teams

 

 

If 30 minutes go by and there are still teams standing, you will be considered a tie, and all teams will be sent to the briefing room with their reward credit and only one plus rank.
Add the word "other" between "still" and "teams"; you ---> it; one plus rank ---> plus one rank

 

If they come to you, it will take a while to get all of their squad there while you have at least 10 still.
Add an "s" to "squads"; instead of having "still" at the end of the sentence, put it in between "you" and "have" and add "squads" at the end of the sentence where "still" was.

 

Once you have entered the scenario you will have a box in the right hand cornor the screen again, but this one will tell you what items you need to collect.
cornor ---> corner; add "of" between "corner" and "the".

 

You need to collect the certain items so that you can build a catapult to fire at the castle wall facing your side. It is not necessary to build a catapult, but there are turrents on the wall that will attack your squads if you send them to attack the wall for you. The turrents will most likely destroy all of your squads before they are able to tear down the wall.
turrents ---> turrets

 

You also have all of the same moves you can do in Conflict but one extra move that allows you to destroy rhe castle walls with your squad.
rhe ---> the

 

The unhighlighted items are what you need to collect one of. They are : Metal, Rope, Wheels, and Wood.
There shouldn't be a space between "are" and the colon.

 

The items are collected from wrecked ships along the cornors of the sea shore.
cornors ---> corners

 

Once you have sent your squad to recieve those items they will automatically put the catapult together.
recieve ---> receive

 

After the catapult is together your squad will need to get at least four rocks for it to fire once. Rocks are found near all team bases. The catapult being fired once will not to any hard damage at all, it will do about the same as if you had your squad attacking the wall. The only difference is your squads will not being harmed from the castle turrents. So you will need your squad to keep collecting rocks.
Change to:

After the catapult is built, it will need four rocks to fire. Rocks are found near all team basses. The catapult being fired once will do about as much damage as your squads would do, however be using your catapult your squads will not be harmed by the turrets. Your squads will need to keep collecting rocks in order to keep the catapult firing

 

So that your team has a sucessfull chance at winning you also have the option to attack other teams catapults.
Successful only has one "l"; put a comma between "winning" and "you"; teams ---> teams'

 

To attack their catapults you must click on one of your squads and send them to destroy a catapult by clicking on another teams'. Also if you don't want to destroy the castle's walls you can do like in conflict and destroy all over the other team's squads. If you are the last remaning squad you will win.
Put a comma between "catapults" and "you"; teams' ---> team's; put a comma after "also"; another comma after "walls"; like in ---> what you do in; take out "over"; team's ---> teams'; remaning squad ---> remaining team

 

If you are the first squad to complete tead down your side of the castle's wall then you will be the winner, and you will be sent to the briefing room with your reward credits, and plus 2 rank.
complete tead ---> completely tear; put a comma between "wall" and "then".

 

If another team tears down their castle wall first or defeats your squad, then you will be sent to the briefing room with your rewars and only plus 1 in rank.
rewars ---> rewards

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I tried to update the map:

MobilisingArmiesMap-1.png

[IMG=http://i728.photobucket.com/albums/ww287/danwildman123/MobilisingArmiesMap-1.png]

 

Changes:

  • Added Coins, Dramen Staff and Gnome Pilot to the map

Edited by wildman

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I tried to update the map:

MobilisingArmiesMap-1.png

[IMG=http://i728.photobucket.com/albums/ww287/danwildman123/MobilisingArmiesMap-1.png]

 

Changes:

  • Added Coins, Dramen Staff and Gnome Pilot to the map

The map was fine as it was I don't think it needed those things added but thanks anyways

 

@ Skuller thanks :eyebrows:

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Commander Gear picture.

 

It needs to become transparent and I can't do that on this computer right now.

 

I gave this to the other guide as well just in case.

 

Enjoy :eyebrows:

 

commandergear.png

 

EDIT: High Detail Version, will need to be made transparent, etc...

 

commandergearhidetail.png

Edited by Ajonesse

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I thought the map looked more complete with my edits.

Anyway, transparent guy in commander gear (Made Ajonesse's pic transparent):

commanderarmour.png

[IMG=http://i728.photobucket.com/albums/ww287/danwildman123/commanderarmour.png]

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The unhighlighted items are what you need to collect one of. They are: Metal, Rope, Wheels, and Wood. The items are collected from wrecked ships along the cornors of the sea shore.

cornors -> corners

 

So that your team has a sucessful chance at winning, you also have the option to attack other teams' catapults. To attack their catapults, you must click on one of your squads and send them to destroy a catapult by clicking on another teams'. Also ,if you don't want to destroy the castle's walls, you can do like in what you do in conflict and destroy all the other teams' squads. If you are the last remaining squad you will win.

sucessful -> successful

 

Also ,if -> Also, if

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Since Runescape4 hasn't done anything since MA was released my input seemed better here.

Here is Serjeant Full Clothing with both pants and skirt.

 

Here is where the Serjeant Cole is down the stairwell and the options.

21azlfa.png

[IMG=http://i32.tinypic.com/21azlfa.png]

 

Here is how to enchant ring conversation.

rkx3rd.png

[IMG=http://i28.tinypic.com/rkx3rd.png]

 

Here is better Serjeant Awards-Shop.

t9t6ol.png

[IMG=http://i28.tinypic.com/t9t6ol.png]

 

n21ooh.png

[IMG=http://i30.tinypic.com/n21ooh.png]

 

jphk6r.png

[IMG=http://i27.tinypic.com/jphk6r.png]

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I would have quoted this problem but I couldn't copy/paste anything cause my mouse is acting up. I can click barely post.

 

Anyways, in the first sentence under 'Rescue' Heading the word 'where' is spelt 'wher'.

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This guide is looking pretty good so far.

Perhaps add simple black borders to the edges of the images to make them neater? ;)

I also think that Junior Cadet Mal's images should be redone as the old font as been implemented.

 

~Darth :eyebrows:

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This guide is looking pretty good so far.

Perhaps add simple black borders to the edges of the images to make them neater? ;)

I also think that Junior Cadet Mal's images should be redone as the old font as been implemented.

 

~Darth :eyebrows:

 

I see what you mean, but I think there fine without black borders. And the font its ok people can still read it and I can't reget those pctures unless I had another meber account to redo the tutorial.

Edited by Eman1051

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Another method of travel you can take is the Gnome Glider (requires One Small Favour and lThe Grand Tree) and head south.

Another method of travel you can take is the Gnome Glider to Feldip Hills (requires One Small Favour and The Grand Tree) and head south.

Edited by wildman

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All of the units the special units on this page are bought from the table to the east of Mal. To select what to use click one that has a green number by it, and click the squad or area you would like to use it on. You can only buy a max of five at a time.

 

Change to: "All of the special units..."

 

Have multiple squads at differnt caves for the money.

 

differnt -> different

Edited by Deadstone

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there's 2 more ranks

I know but im sure no one on here has the high enough rank the why i left it on that final scentence. When people get that high they can submit it in later in the corrections, but I dont think the guide should wait on just the high up rank places.

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Under rewards, you're forgetting to cover the "Random Items' option, where you select 3/5, and also the ENCHANT JEWLERY Option.

 

THe latter is very important. It improves jewlery.

 

Edit:

 

Upon entering Mobilising Armies there will be Junior Cadet Mal standing by the entrance. Speak with him.

 

This just doesn't make sense, to me at least.

 

First of all, the THERE WILL BE. It's just not proper, in my opinion. Say something different (I don't know what). Also

 

 

Also, you say "Upon entering" and then "by the entrance". They're not both neccessary. Here's what I would say:

 

When you enter Mobilizing Armies, the first person you see is Junior Cadet Mal. Speak with him.
Edited by Eval Riz

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