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Mith

Forgiveness Of A Chaos Dwarf

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Wouldn't "the simplest thing" be to teleport to Varrock and use the mine carts? :wizard:

 

Your right, now that I am informed the Grand Exchange one is available before the quest. I think people should just use that route. Shall I get rid of all the other methods?

 

@Taker: Alright :/ Thanks for edits, man :box:

Edited by Mith

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Wouldn't "the simplest thing" be to teleport to Varrock and use the mine carts? :wizard:

 

Your right, now that I am informed the Grand Exchange one is available before the quest. I think people should just use that route. Shall I get rid of all the other methods?

 

@Taker: Alright :/ Thanks for edits, man :box:

I wouldn't get rid of the other ways, just state that it is faster than some of the other ways.

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Well, to be honest, Anyone can get to Varrock. The new mine cart route to the GE was probably meant for the main way to Keldagrim. I think I'll just show the mine carts.

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There's no proof you're the one who killed Hilda. There's a speak option saying it wasn't her because she had left already. And be says your right and that they killed her.

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Start: Visit Commander Veldban who is at the Black Guard H.Q. in Keldgrim.

should be:

Start: Visit Commander Veldban, who is at the Black Guard H.Q. in Keldgrim.

 

Recomended skills: 40 range or higher (for protect from missiles, or the chaos dwarf in the quest could hit 35s)

Edited by chaosor

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@Eman: I didn't understand "she left already". I'm pretty sure there was only one canonneer in the raiding party and according to the colonel, she was a canonneer.

 

@chaosor: Fixed, thanks.

Edited by Mith

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I don't understand where she "went" either but I just thoguht they killed her instead of me. Either way she is dead :wizard:

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I could change that. I don't have time for anything else really tonight, my dads yelling at my to get to sleep >.>

I'll do FQW tomorrow if I have time. Unless someone does it for me :wizard: (Including anchoring)

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Well if you do find out we did kill her or stick with us killing her then:

You'll have the option to go and get ready or go now. If you aren't prepared to battle a level 100 Chaos Dwarf, then go back to the bank and get some food and prayer potions if you're really worried. Once you're all set, tell him you're ready to go. Commander Veldaban will walk into the building to the north. Follow him and go up the stairs. There will be two wounded Black Guards. You can just ignore them and go up the second set of stairs to battle the Chaos Dwarf. He's pretty easy, but can hit high with range attacks. Putting on protect from missiles is recommended, but he will then attack with melee. He only has half life, and shouldn't take long to kill.

Would be changed to she :wizard:

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finishscroll.png

 

[code][URL=http://img196.imageshack.us/i/finishscroll.png/][IMG=http://img196.imageshack.us/img196/2782/finishscroll.png][/URL][/code]

 

There's the reward scroll with transparency.

 

Kthxbai.

 

(I might try to do the FQW, but idk.)

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If you aren't going to list Fairy rings, don't list "Recommended Quests: Started A Fairy Tale Part II: Cure a Queen (for Fairy Ring use)"

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How to Help

 

  • Revise the guide for spelling mistakes, grammar mistakes, etc.

 

Forgiveness Of A Chaos Dwarf

Written by: Full Mith777

Special Thanks to: Wildman, Hockeyring, Rivel, Uther, Lukepwnage, Twist of Fate, Mohorak, chaosor

 

Start: Visit Commander Veldaban, who is at the Black Guard H.Q. in Keldagrim.

Skills: 61 Hunter, 61 Firemaking, and 69 Strength. You\'ll also have to be able to defeat a level 100 enemy.

Quests: Forgettable Tale of a Drunken Dwarf and Between a Rock...

Items: Equipment to fight a level 100 enemy .

 

Recommended Items: Good Armor, Good Food (Lobster, Monkfish, Shark), and Prayer Potions.

Recommended Skills: 40 Prayer

Recommended Quests: Started A Fairy Tale Part II: Cure a Queen (for Fairy Ring use)

 

Scroll down to the end of the guide to find a \'Fast Quest Walkthrough\'.

 

 

Attack of the Chaos Dwarves

 

First of all you\'ll need to make your way to Keldagrim. The fastest way to Keldagrim is by using mine carts. The three mine carts you can use to go to Keldagrim are: under White Wolf Mountain (requires Fishing Contest), in the Dwarven Mines, and in a trapdoor by the Grand Exchange. Using the mine cart by the Grand Exchange is the easiest way to go since it is easily accessible. Once you are in Keldagrim you\'ll be in Keldagrim East. Head to the west side and enter the building just west of the bank, it\'ll stand out as its red floors are shown on the minimap; This is the Black Guard Headquarters. Once there, talk to Commander Veldaban.

 

s2fspc.jpg

 

Ask him if he has a quest for you. He\'ll tell you that he is trying to conduct an investigation, but the Supreme Commander won\'t allow any guards to help him. Ask to help out and he\'ll start explaining everything. Apparently many people from Keldagrim East are missing, and he thinks someone is abducting them. From there, ask any of the options and you\'ll be interupted. A Black Guard comes and tells the Commander of an attack by Chaos Dwarves. Without asking questions, the Commander welcomes you to the Black Guard.

 

2ega989.jpg

 

Colonel Grenda reports that there is only one Chaos Dwarf left, in the watchtower. He says that he has some sort of new weapon. Feel free to ask any questions, when you wish to continue, tell him you\'ll deal with the Chaos Dwarf. Right after, Commander Veldaban decides to go too. The Colonel tries to get him out of it, but he demands to go and orders the Colonel to stay incase the Chaos Dwarf make a break for it.

 

The Mysterious Slip

 

You\'ll have the option to go and get ready or go now. If you aren\'t prepared to battle a level 100 Chaos Dwarf, then go back to the bank and get some food and prayer potions if you\'re really worried. Once you\'re all set, tell him you\'re ready to go. Commander Veldaban will walk into the building to the north. Follow him and go up the stairs. There will be two wounded Black Guards. You can just ignore them and go up the second set of stairs to battle the Chaos Dwarf. He\'s pretty easy, but can hit high with range attacks. Putting on protect from missiles is recommended, but he will then attack with melee. He only has half life, and shouldn\'t take long to kill.

 

15i8eie.jpg

 

documentquest.pngOnce you\'ve killed it, it will drop a Mysterious Slip. Talk to Commander Veldaban and feel free to ask him some questions. When you want to continue tell him about the slip. He\'ll tell you to take it to the Grand Exchange and see what they know about it. Climb down the stairs and exit via the north door. You\'ll be on the west side of the city. Head to the east side and go to the mine carts. Just click ride on one of them and click on the Grand Exchange on the map shown.

 

10hstbl.jpg

 

You'll appear right next to a trap door by the Grand Exchange. Head over to the Grand Exchange desk and talk to one of the clerks. Tell him/her about the slip. He/She will tell you that the order has been completed and will hand you a Package. Go back to the trapdoor and you will have the option to go back to Keldagrim. Go back to the Black Guard Headquarters. Talk to Lieutenant Brae. Ask her where the Commander is. She\'ll tell you he went off duty. He will be in the Laughing Miner pub in Keldagrim East.

 

The Package

 

16ay8mh.jpg

 

Talk to him and ask him why he is at the pub. He'll tell you he was taken off the case for the missing people in Keldagrim East. Ask him why he was taken off the case. It seems the people of Keldagrim East aren't a priority because they are poor and unemployed. Begin asking him some other questions and eventually he\'ll just ask for another drink. Talk to the Barmaid and tell her the Commander wants a Guardsman\'s Stout. She\'ll ask if he\'s okay, just tell her he is fine and she\'ll give you the drink. Talk to Veldaban again and show him the Package. Ask him what he thinks of each item. He doesn\'t have much to say, so just ask to talk about something else and he'll ask if you can walk him back to Headquarters. Agree.

 

nygpco.jpg

 

Apparently Veldaban did get drunk and wants to speak with the Supreme Commander. Lieutenant Brae tries to stop him, but he walks past her. The Supreme Commander gets mad that he comes in his office drunk, but just suggests that he sleeps it off. Veldaban will then say that you care about the people and you\'ll sort things out. Then he leaves to go to bed.

 

The Investigation

 

It\'s now your turn to investigate. Head to the tower where you fought the Chaos Dwarf. On the south side of it, there will be footprints. If you investigate them, it\'ll tell you that there are dozens of different types of footprints here and that if you knew what boot you wanted to follow, you could follow the footprints. Fortunately, you happen to have a Chaos Dwarf\'s Boot. Take it out of the Package and use it on the footprints. It will reveal the right route.

 

2namaux.jpg

 

Follow the footprints past a bridge until you reach a wall. Go back a bit and you\'ll see a fire. Take out the Metal Bowl from the Package and use it on the fire. It\'ll fit nicely over the fire. Now remove it and the fire will have gone out. At the bottom of the pit, there will be a square socket. Again, open the Package and this time take out the Rod. Use the Rod on the firepit and it will fit into the square socket. Turn the Rod once it is in the pit. This will reveal a tunnel in the wall where the footprints lead to. Enter the tunnel.

 

10e2as1.jpg

 

You'll now be in an empty area. Go all the way across it to find a doorway, enter it. In here you\'ll find many mine cart tracks. You\'ll also find a cart and a control panel. Head over to the control panel and use either colored stone from your Package on it. You\'ll now be able to ride the cart if you have both hand free. When you ride it, it\'ll take you to a dead end. You must now go check if Veldaban is awake.

 

2u6h5ph.jpg

 

When you exit via the doorway you can choose between going through to the empty area or going to Keldagrim. Choose Keldagrim and you\'ll appear right outside the Black Guard Headquarters. Go in and speak with Commander Veldaban. Tell him you found a secret doorway. He wants to see it, so you\'ll have to lead him to it.

 

5xssvs.jpg

 

When you enter the doorway he\'ll say the place seems familiar. Feel free to ask him some questions or just get on with the job. Whatever you do, don\'t tell him you have to do something else, or he\'ll leave. Go over to the controls and click on them. It seems the colored stones control the cart. So you and Veldaban decide that he\'ll control the machinery while you ride in the cart, telling him what stone to use. At each junction he\'ll ask for a color. Here\'s a list of the right colors in order:

  1. Yellow
  2. Green
  3. Yellow
  4. Green
  5. Green
  6. Yellow
  7. Yellow
  8. Yellow
  9. Yellow

You'll now be on the other side of the bridge. Pull the bridge levers to lower the bridge and help get the Commander across.

 

wt7yo2.jpg

 

Head south and open the prison door. Talk to a prisoner and tell them to get back to Keldagrim. The Commander promises to help look for Hilda, a person the prisoner didn\'t mention. The prisoner wanted to know where Brunolt was. After that conversation all the prisoners will leave while you and the Commander are still at the prison. Ask him why he said Hilda. He tells you he didn\'t and he actually said Brunolt. He then starts having de ja vu again. Head even more south to a door and two switches. He starts to remember that he came to the door before with Hilda, apparently. He also remembers something important being beyond the door. Once you two have pulled the switch, enter the doorway.

 

15yen8l.jpg

 

Brunolt is below you and the Commander, held captive by two Chaos Dwarves. After some talking, the Ogre Shaman casts a spell on Brunolt into having him think he\'s a Chaos Dwarf and worships Zamorak and serves Red Axe. Then he is ordered him to go through two machines into completely turning him into a Chaos Dwarf.

 

2h3ppph.jpg

 

Then Commander Veldaban cries out for Hilda and gives you two away. The guards are ordered to go after you. Luckily, it\'s only one Chaos Dwarf hand cannoneer level 100. Simply enter the door to get away from him. Talk to the Commander to understand why he shouted out like that. He\'ll tell you that Hilda was from Keldagrim east, so nobody would notice she was missing, so they turned her into a Chaos Dwarf when he and her were trapped in the office before. They let Veldaban go because they knew he would be noticed missing. Colonel Grimsson then comes and says Hilda was out gathering more people from Keldagrim East with a raiding party, she was turned into a hand canonneer, the one you killed. After some more talking about Hilda and how she was actually trying to help Veldaban even as a Chaos Dwarf, you\'ll have some options to say to Veldaban. Tell him there\'s something else in the Package. Take out the Metal Rectangle and Turnscrew. Use the rectangle on the machine to jam it. Then use the Turnscrew to unscrew it from the wall. Your character will then push it over.

 

9baa8j.jpg

 

Enter the hole in the wall and Veldaban will follow. Then ride in the mine cart. This will take you into a cutscene where you and Veldaban try to warn the Consortium. Sadly, they don't take the warn to seriously and Veldaban decides to resign, however, he does thank you. Congratulations! Quest Complete!

 

1589sg3.jpg

 

Rewards

  • 30,000 Firemaking experience
  • 30,000 Hunter experience
  • 30,000 Strength experience
  • Access to the Chaos Dwarf Battlefield and the North Keldagrim mining area.
  • 2 Quest Points

 

 

Fast Quest Walkthrough

 

  1. [^] Talk to Commander Veldaban
  2. [^] Kill the Chaos Dwarf and pick up Mysterious Slip
  3. [^] Return to Commander Veldaban
  4. [^] Take Mysterious slip to Grand Exchange
  5. [^] Talk to Commander Brae
  6. [^] Follow footprints near tower
  7. [^] Use neccesary items and enter tunnel
  8. [^] Get back to Commander Veldaban via mine carts
  9. [^] While riding mine cart, use these colors in order:
    • Yellow
    • Green
    • Yellow
    • Green
    • Green
    • Yellow
    • Yellow
    • Yellow
    • Yellow

[*] [^] Pull Bridge Lever

[*] [^] Head south and talk to Prisoner

[*] [^] Enter door

[*] [^] Use Metal Rectangle and Turnscrew on the machine

[*] [^] Enter hole in wall, ride the mine cart

[*] [^] Quest Complete!

 

 

 

 

 

 

 

 

 

How to Help

 

  • Revise the guide for spelling mistakes, grammar mistakes, etc.

 

Forgiveness Of A Chaos Dwarf

Written by: Full Mith777

Special Thanks to: Wildman, Hockeyring, Rivel, Uther, Lukepwnage, Twist of Fate, Mohorak, chaosor

 

Start: Visit Commander Veldaban, who is at the Black Guard H.Q. in Keldagrim.

Skills: 61 Hunter, 61 Firemaking, and 69 Strength. You\'ll also have to be able to defeat a level 100 enemy.

Quests: Forgettable Tale of a Drunken Dwarf and Between a Rock...

Items: Equipment to fight a level 100 enemy .

 

Recommended Items: Good Armor, Good Food (Lobster, Monkfish, Shark), and Prayer Potions.

Recommended Skills: 40 Prayer

Recommended Quests: Started A Fairy Tale Part II: Cure a Queen (for Fairy Ring use)

 

Scroll down to the end of the guide to find a \'Fast Quest Walkthrough\'.

 

 

Attack of the Chaos Dwarves

 

First of all you\'ll need to make your way to Keldagrim. The fastest way to Keldagrim is by using mine carts. The three mine carts you can use to go to Keldagrim are: under White Wolf Mountain (requires Fishing Contest), in the Dwarven Mines, and in a trapdoor by the Grand Exchange. Using the mine cart by the Grand Exchange is the easiest way to go since it is easily accessible. Once you are in Keldagrim you\'ll be in Keldagrim East. Head to the west side and enter the building just west of the bank, it\'ll stand out as its red floors are shown on the minimap; This is the Black Guard Headquarters. Once there, talk to Commander Veldaban.

 

s2fspc.jpg

 

Ask him if he has a quest for you. He\'ll tell you that he is trying to conduct an investigation, but the Supreme Commander won\'t allow any guards to help him. Ask to help out and he\'ll start explaining everything. Apparently many people from Keldagrim East are missing, and he thinks someone is abducting them. From there, ask any of the options and you\'ll be interupted. A Black Guard comes and tells the Commander of an attack by Chaos Dwarves. Without asking questions, the Commander welcomes you to the Black Guard.

 

2ega989.jpg

 

Colonel Grenda reports that there is only one Chaos Dwarf left, in the watchtower. He says that he has some sort of new weapon. Feel free to ask any questions, when you wish to continue, tell him you\'ll deal with the Chaos Dwarf. Right after, Commander Veldaban decides to go too. The Colonel tries to get him out of it, but he demands to go and orders the Colonel to stay incase the Chaos Dwarf make a break for it.

 

The Mysterious Slip

 

You\'ll have the option to go and get ready or go now. If you aren\'t prepared to battle a level 100 Chaos Dwarf, then go back to the bank and get some food and prayer potions if you\'re really worried. Once you\'re all set, tell him you\'re ready to go. Commander Veldaban will walk into the building to the north. Follow him and go up the stairs. There will be two wounded Black Guards. You can just ignore them and go up the second set of stairs to battle the Chaos Dwarf. He\'s pretty easy, but can hit high with range attacks. Putting on protect from missiles is recommended, but he will then attack with melee. He only has half life, and shouldn\'t take long to kill.

 

15i8eie.jpg

 

documentquest.pngOnce you\'ve killed it, it will drop a Mysterious Slip. Talk to Commander Veldaban and feel free to ask him some questions. When you want to continue tell him about the slip. He\'ll tell you to take it to the Grand Exchange and see what they know about it. Climb down the stairs and exit via the north door. You\'ll be on the west side of the city. Head to the east side and go to the mine carts. Just click ride on one of them and click on the Grand Exchange on the map shown.

 

10hstbl.jpg

 

You'll appear right next to a trap door by the Grand Exchange. Head over to the Grand Exchange desk and talk to one of the clerks. Tell him/her about the slip. He/She will tell you that the order has been completed and will hand you a Package. Go back to the trapdoor and you will have the option to go back to Keldagrim. Go back to the Black Guard Headquarters. Talk to Lieutenant Brae. Ask her where the Commander is. She\'ll tell you he went off duty. He will be in the Laughing Miner pub in Keldagrim East.

 

The Package

 

16ay8mh.jpg

 

Talk to him and ask him why he is at the pub. He'll tell you he was taken off the case for the missing people in Keldagrim East. Ask him why he was taken off the case. It seems the people of Keldagrim East aren't a priority because they are poor and unemployed. Begin asking him some other questions and eventually he\'ll just ask for another drink. Talk to the Barmaid and tell her the Commander wants a Guardsman\'s Stout. She\'ll ask if he\'s okay, just tell her he is fine and she\'ll give you the drink. Talk to Veldaban again and show him the Package. Ask him what he thinks of each item. He doesn\'t have much to say, so just ask to talk about something else and he'll ask if you can walk him back to Headquarters. Agree.

 

nygpco.jpg

 

Apparently Veldaban did get drunk and wants to speak with the Supreme Commander. Lieutenant Brae tries to stop him, but he walks past her. The Supreme Commander gets mad that he comes in his office drunk, but just suggests that he sleeps it off. Veldaban will then say that you care about the people and you\'ll sort things out. Then he leaves to go to bed.

 

The Investigation

 

It\'s now your turn to investigate. Head to the tower where you fought the Chaos Dwarf. On the south side of it, there will be footprints. If you investigate them, it\'ll tell you that there are dozens of different types of footprints here and that if you knew what boot you wanted to follow, you could follow the footprints. Fortunately, you happen to have a Chaos Dwarf\'s Boot. Take it out of the Package and use it on the footprints. It will reveal the right route.

 

2namaux.jpg

 

Follow the footprints past a bridge until you reach a wall. Go back a bit and you\'ll see a fire. Take out the Metal Bowl from the Package and use it on the fire. It\'ll fit nicely over the fire. Now remove it and the fire will have gone out. At the bottom of the pit, there will be a square socket. Again, open the Package and this time take out the Rod. Use the Rod on the firepit and it will fit into the square socket. Turn the Rod once it is in the pit. This will reveal a tunnel in the wall where the footprints lead to. Enter the tunnel.

 

10e2as1.jpg

 

You'll now be in an empty area. Go all the way across it to find a doorway, enter it. In here you\'ll find many mine cart tracks. You\'ll also find a cart and a control panel. Head over to the control panel and use either colored stone from your Package on it. You\'ll now be able to ride the cart if you have both hand free. When you ride it, it\'ll take you to a dead end. You must now go check if Veldaban is awake.

 

2u6h5ph.jpg

 

When you exit via the doorway you can choose between going through to the empty area or going to Keldagrim. Choose Keldagrim and you\'ll appear right outside the Black Guard Headquarters. Go in and speak with Commander Veldaban. Tell him you found a secret doorway. He wants to see it, so you\'ll have to lead him to it.

 

5xssvs.jpg

 

When you enter the doorway he\'ll say the place seems familiar. Feel free to ask him some questions or just get on with the job. Whatever you do, don\'t tell him you have to do something else, or he\'ll leave. Go over to the controls and click on them. It seems the colored stones control the cart. So you and Veldaban decide that he\'ll control the machinery while you ride in the cart, telling him what stone to use. At each junction he\'ll ask for a color. Here\'s a list of the right colors in order:

  1. Yellow
  2. Green
  3. Yellow
  4. Green
  5. Green
  6. Yellow
  7. Yellow
  8. Yellow
  9. Yellow

You'll now be on the other side of the bridge. Pull the bridge levers to lower the bridge and help get the Commander across.

 

wt7yo2.jpg

 

Head south and open the prison door. Talk to a prisoner and tell them to get back to Keldagrim. The Commander promises to help look for Hilda, a person the prisoner didn\'t mention. The prisoner wanted to know where Brunolt was. After that conversation all the prisoners will leave while you and the Commander are still at the prison. Ask him why he said Hilda. He tells you he didn\'t and he actually said Brunolt. He then starts having de ja vu again. Head even more south to a door and two switches. He starts to remember that he came to the door before with Hilda, apparently. He also remembers something important being beyond the door. Once you two have pulled the switch, enter the doorway.

 

15yen8l.jpg

 

Brunolt is below you and the Commander, held captive by two Chaos Dwarves. After some talking, the Ogre Shaman casts a spell on Brunolt into having him think he\'s a Chaos Dwarf and worships Zamorak and serves Red Axe. Then he is ordered him to go through two machines into completely turning him into a Chaos Dwarf.

 

2h3ppph.jpg

 

Then Commander Veldaban cries out for Hilda and gives you two away. The guards are ordered to go after you. Luckily, it\'s only one Chaos Dwarf hand cannoneer level 100. Simply enter the door to get away from him. Talk to the Commander to understand why he shouted out like that. He\'ll tell you that Hilda was from Keldagrim east, so nobody would notice she was missing, so they turned her into a Chaos Dwarf when he and her were trapped in the office before. They let Veldaban go because they knew he would be noticed missing. Colonel Grimsson then comes and says Hilda was out gathering more people from Keldagrim East with a raiding party, she was turned into a hand canonneer, the one you killed. After some more talking about Hilda and how she was actually trying to help Veldaban even as a Chaos Dwarf, you\'ll have some options to say to Veldaban. Tell him there\'s something else in the Package. Take out the Metal Rectangle and Turnscrew. Use the rectangle on the machine to jam it. Then use the Turnscrew to unscrew it from the wall. Your character will then push it over.

 

9baa8j.jpg

 

Enter the hole in the wall and Veldaban will follow. Then ride in the mine cart. This will take you into a cutscene where you and Veldaban try to warn the Consortium. Sadly, they don't take the warn to seriously and Veldaban decides to resign, however, he does thank you. Congratulations! Quest Complete!

 

finishscroll.png

 

Rewards

  • 30,000 Firemaking experience
  • 30,000 Hunter experience
  • 30,000 Strength experience
  • Access to the Chaos Dwarf Battlefield and the North Keldagrim mining area.
  • 2 Quest Points

 

 

Fast Quest Walkthrough

 

  1. [^] Talk to Commander Veldaban
  2. [^] Kill the Chaos Dwarf and pick up Mysterious Slip
  3. [^] Return to Commander Veldaban
  4. [^] Take Mysterious slip to Grand Exchange
  5. [^] Talk to Commander Brae
  6. [^] Follow footprints near tower
  7. [^] Use neccesary items and enter tunnel
  8. [^] Get back to Commander Veldaban via mine carts
  9. [^] While riding mine cart, use these colors in order:
    • Yellow
    • Green
    • Yellow
    • Green
    • Green
    • Yellow
    • Yellow
    • Yellow
    • Yellow

[*] [^] Pull Bridge Lever

[*] [^] Head south and talk to Prisoner

[*] [^] Enter door

[*] [^] Use Metal Rectangle and Turnscrew on the machine

[*] [^] Enter hole in wall, ride the mine cart

[*] [^] Quest Complete!

 

 

 

 

 There you go, almost finished the rest there!

NOTE: NEEDS TO BE EDITED!

1st one has your Quest scroll, second has mine.

 

And if i'm added to the list at the top, please put me as 'Masta Eric1', not my sals name :wizard:.

Edited by Skiller Boy Young

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The Colonel tries to get him out of it, but he demands to go and orders the Colonel to stay incase the Chaos Dwarf make a break for it.

 

It should read "in case" - two words. :box:

 

Another excellent guide Mith -- that said, my own pet peeve is always about using contractions (should not instead of shouldn't, or you will instead of you'll), but that does not take away anything from the guide.

 

Also, you may want to mention that items can be "re-stored" in the package. I have not tried to put anything else in there, except the leftover bits from the original package itself. That said, those items do store back in there, and will allow a few precious bank spaces to be saved.

 

One final note - you may want to clarify about which fire pit to use the metal bowl on: "the fire pit on the west side of the bridge".

:wizard:

Edited by Blyaunte

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Not sure if this is any use to you:

 

35898xu.png

 

[IMG=http://i32.tinypic.com/35898xu.png]

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Ask him if he has a quest for you. He'll tell you that he is trying to conduct an investigation, but the Supreme Commander won't allow any guards to help him. Ask to help out and he'll start explaining everything. Apparently many people from Keldagrim East are missing, and he thinks someone is abducting them. From there, ask any of the options and you'll be interupted. A Black Guard comes and tells the Commander of an attack by Chaos Dwarves. Without asking questions, the Commander welcomes you to the Black Guard.

 

 

Colonel Grenda reports that there is only one Chaos Dwarf left, in the watchtower. He says that he has some sort of new weapon. Feel free to ask any questions, when you wish to continue, tell him you'll deal with the Chaos Dwarf. Right after, Commander Veldaban decides to go too. The Colonel tries to get him out of it, but he demands to go and orders the Colonel to stay incase the Chaos Dwarf make a break for it.

incase -> in case

interupted -> interrupted

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Colonel Grenda reports that there is only one Chaos Dwarf left, in the watchtower. He says that he has some sort of new weapon.

 

You can just ignore them and go up the second set of stairs to battle the Chaos Dwarf. She's pretty easy, but can hit high with range attacks. Putting on protect from missiles is recommended, but she will then attack with melee. She only has half life, and shouldn't take long to kill.

 

Once you've killed it, it will drop a Mysterious Slip.

 

"He", "She", "It" -- you pretty much have all the genders covered :wizard:

 

You may want to just reference one gender here -- or simply refer to "the Chaos Dwarf" -- for the sake of clarity.

 

:box:

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Thanks for all the fixes/addons, all have been dealt with, I think :box:

Blyaunte, I think I'll just refer to it as "it".

 

Also, if anyone can cut this QRI out, that'd be great, because I think having 289QP would change things, I don't know why. It's fine if no one can though :wizard:

9jpvlz.jpg

 

Now I'll finish the FQW.

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Thanks for all the fixes/addons, all have been dealt with, I think :box:

Blyaunte, I think I'll just refer to it as "it".

 

Also, if anyone can cut this QRI out, that'd be great, because I think having 289QP would change things, I don't know why. It's fine if no one can though :wizard:

9jpvlz.jpg

 

Now I'll finish the FQW.

It's almost impossible to successfully cut out a scroll with anti aliasing on so I just edited the other scroll so that it has the wanted QP's.

14xhtec.gif

[IMG=http://i31.tinypic.com/14xhtec.gif]

Edited by Roy

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Fantastic guide, Mith, it looks excellent! It's quite detailed and easy to follow, and I'm sure it will be a great help to people looking for a walkthrough on this quest! Nice work! :box:

 

-Accepted- :wizard:

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Whoa, I was about to reply, then I got the error that it was moved. Anyways, thanks Sal :wizard:

 

Roy, I was about to reply to your post..

I did the entire quest with AA on and I guess I forget to turn it off before the cutscene, sorry :X I think the current QRI should stay if you have to fake it to turn it into 289, wasn't a big deal anyway :box: Thanks though.

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