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Temple Trekking: Revamped

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Protect travellers journeying through Mort Myre in our Temple Trekking revamp, with a range of new rewards, finer control over the route through the swamp and a new, diverse set of companions who grow in experience and skill as they travel.

The pilgrims are an eclectic bunch, including mad wizards, militia members and elderly men, and have bucked up their ideas following their previous trips through the swamps. As such, they will now be able to aid in fending off any enemies that decide to cut your trip short, instead of sitting back and making you do all the hard work! In turn, you can trade them food to help them survive the arduous journey through the murky morass.

Each time you help the locals embark on this perilous journey, you’ll be rewarded handsomely in resources and XP tomes. By continuously travelling with them, you will help them to level up, unlocking new skills and items to make subsequent journeys through the swamps that little bit more interesting. The mage Pazuzu, for example, will gain the ability to secure enemies in place with Bind, weaken their defences with Vulnerability and, eventually, to destroy them with Fire Wave and a Staff of Light.

Rather than selecting an easy or hard route for the trek as a whole, you will be taken to a hub after each encounter, where you will be able to continue down an easy, moderate or difficult route. Persistently escorting and developing a particular person will build their trust in you, and will allow them to foresee the dangers that lie down the branching paths ahead; great news if you’re low on food and need a safer route home, if you’re looking for a particular piece of gear, or if you just really hate vampyres.

http://www.runescape.com/img/news/Screensh...2011/snails.jpg

The rewards have also been given an overhaul and a multitude of new items have been added, including a new outfit that everyone levelling Construction will find invaluable. On top of this, it is now much easier to obtain the full set of lumberjack clothes, which are a great help while levelling Woodcutting. These are just some of the great rewards up for grabs by the tenacious temple trekker.

How to start:


Mod Chris L

In other news...

Along with the revamp of the Temple Trekking minigame, Morytania and many of its inhabitants, from the supernatural to the slimy, have received some major graphical updates.

The trees around the major cities of Lumbridge, Falador and Varrock have been made taller and more detailed than ever before in the latest of our visual improvements.

Finally, familiars no longer need to be dismissed when entering the Grand Exchange. Instead, they will be hidden until you leave the area. The familiar’s timer will also pause while you’re in the area.

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FAMILIARS NOW ALLOWED INTO THE GRAND EXCHANGE.

 

In other news...

Irrelevant graphic and temple trekking updates.

 

 

 

 

 

 

 

I'm actually looking forward to Temple Trekking :(

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Finally, familiars no longer need to be dismissed when entering the Grand Exchange. Instead, they will be hidden until you leave the area. The familiar’s timer will also pause while you’re in the area.

 

the most useful update for me in months, and i like new trees.

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FAMILIARS IN GE WOOOT JAGEX AINT FAILING SO HARD NAO

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How does a graphical update of Morytania full under "In Other News?"

 

Morytania's one of my favorite places in RuneScape. Can't wait to check it out. :(

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So, 3 years to fix a somewhat minor problem.

 

I feel for us when they fix a major problem. :(

 

Temple trekking not gonna get my hopes up but might do for burgh de rott tele

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It's those tiny-big minor updates that make the bogus ones seem the best :(

 

 

ZOMFGLMFAO IMA BRINGIN MAH FAMILIAR TO GRAND EXCHANGE

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Finally, familiars no longer need to be dismissed when entering the Grand Exchange. Instead, they will be hidden until you leave the area. The familiar’s timer will also pause while you’re in the area.

 

Yes something useful!

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I've never bothered with Summoning and Temple Trekking seems boring and uninteresting to me, so it's an update that I don't care much about.

Ah well, not all the updates can be clan or PKing updates.

:(

Edited by Micael Fatia

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"Finally, familiars no longer need to be dismissed when entering the Grand Exchange. Instead, they will be hidden until you leave the area. The familiar’s timer will also pause while you’re in the area."

 

WOOHOO! Took em long enough to finally implement that.

 

 

71322577.png

 

Afk while the other guy trains himself ftw

 

 

fun

31587856.png

Edited by -Leaf-

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I just did In Aid of the Myreque. Vanstrom looks exactly like the concept art and is unrecognisable from original human.

 

Looking forward to trying some temple trekking :( .

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Just got the Mor'ton shortcut, its great, click the canafis trapdoor and you appear at the boat near barrows, its going to be faster than going back through the tunnels now.

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A great update it brought new life to the minigame and gave it more of a reason for people to do it.

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Finally, familiars no longer need to be dismissed when entering the Grand Exchange. Instead, they will be hidden until you leave the area. The familiar’s timer will also pause while you’re in the area.

 

What took them so long? :(

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Its now easier to get lumberjack clothes!! Blaaaaaaaaaaaam!

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New ghasts*

 

I've done some of the Minigame and I really really like it, however I played it before the revamp.

It's pretty fun and the rewards are decent :(

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71322577.png

 

Christ on a bun are those the new ghouls????

 

:(

Yeah the new Ghasts, and you should see how awesome Snelms look now. :D

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es7wic.png

 

God that took forever. Smiddi and Rolayne will be absolute hell to level up.

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wtf this new tt update is so buggy that my friend pressed something and his full dharoks got a blue colour o.O

the ge update is great I'm sure familiars will have their prices decreased soon :(

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