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TzHaar Quest, Minigame and Graphical Rework TzHaar Quest, Minigame and Graphical Rework

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The Elder Kiln

The TzHaar City is in crisis. For a reason unknown to the TzHaar-Mej, the eggs in the Birthing Pool are hatching into Ga’al: TzHaar without the inborn memories they need to perform their traditional caste roles.

In our latest Master Level quest, you’ll travel with one of these Ga’al to the forgotten depths of the TzHaar volcano, in search of a way to grant him the memories he needs to become accepted within TzHaar society. You’ll meet the mysterious TokHaar, and unearth secrets surrounding the origin of the TzHaar race – secrets which may change the course of their civilisation forever.

Where to start The Elder Kiln:

Speak to TzHaar-Mej-Jeh by the Birthing Pools in the TzHaar City.

tokxil_thumb.png

Requirements:

  • Available to members only.
  • 75 Magic
  • 60 Agility
  • 41 Mining
  • Must be able to defeat multiple enemies up to combat level 365.
  • You will need a rune or dragon pickaxe.

Rewards for this quest include great slabs of XP, a ring that increases damage against the inhabitants of the TzHaar City, and a new title.

The Fight Kiln

For combat fans, perhaps the most exciting reward is the opportunity to enter The Fight Kiln, our brutal new combat minigame, upon completion of the quest and the sacrifice of a fire cape. While the wave-based solo combat format will be familiar to veterans of the Fight Caves, this is a whole different beast. Temporary power-up crystals will drop during the course of the battle, and these will be a vital part of your survival strategy. It’ll take every iota of your fighting prowess and tactical cunning to endure the relentless onslaught of the TokHaar, before awakening the final boss from its subterranean slumber.

Should you prevail, you’ll win the right to wear the TokHaar-Kal – the only cape in RuneScape with a +8 strength bonus!

Requirements:

  • Available to members only.
  • Completed The Elder Kiln.
  • The first time you participate in The Fight Kiln, you will need to sacrifice a fire cape. Please note that you will only have to do this once to permanently unlock access.

TzHaar_Kiln.jpg

TzHaar Race and City Rework

mej_thumb.png

Before setting off on your journey to The Elder Kiln, be sure to take a tour of the TzHaar City. With a new quest and combat minigame, we felt that it was high time that this unique race received a facelift. We’ve completely reworked the environment of the city, replacing the bright orange crazing with detailed caverns and rock formations, moodily lit with smouldering glyphs and bubbling pools of lava. We’ve made huge changes to the NPC models, too. Each caste is now highly distinct, from the lumbering TzHaar-Ket to the gaunt TzHaar-Mej, and each has new animations to go along with their updated graphics. What’s more, all inhabitants of the Fight Caves, including the mighty TzTok-Jad, have received a lick of paint, and all player-wielded gear (with the exception of the fire cape) has been updated to bring it in line with the style of the rework. Finally, be sure to listen out for the eerie strains of ambient music fading in and out over the deep rumble of the volcano, as well as some truly tense and brooding battle music, as our audio team have really gone to town.

Mod Edam

In Other News

- The Elder Kiln will feature the first Early Bird Bonus. If you complete the quest within two weeks of release (before the 29th of February) you'll receive twice the quest XP reward you normally would - so, you'll receive a tome that imparts an extra 50,000 Magic and 30,000 Agility XP, and an extra 100,000 XP in your choice of combat skill! In addition, if you reach wave 30 of The Fight Kiln within the same two weeks you will receive an additional 70,000 XP lamp for your choice of combat skill. See our FAQ for further details.

- The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. Further details can be found here.

- If you haven’t already, take a look at our latest Lores & Histories story, A Return to Stone, which follows the mage Fulmin as he visits the TzHaar City and meets the first Ga'al.

- For the immediate future, it will not be possible to search for a global match in the Fight Pits. Apologies for any inconvenience – we will bring this feature back as soon as we can.

- For the next two weeks, the Theatrical outfit is available at the discounted price of 1500 loyalty points.

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That early bird bonus, the 70k exp lamp from the Kiln, just watched someone use it on RC, I dont think its for combat only.

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Fantastic quest: I've yet to check out the rewards, but it was really, really fun to play and a great challenge. TzHaar city also looks magnificent, although it could really have done with four key, neglected aspects of any city:

 

1) Hunting grounds, or an admission of an entrance to hunting grounds

2) Workshops, for all the craftsmen...they're selling things, but where do they come from?

3) Working places: more mines, quarries, etc, even if unusuable by humans would have helped make the place feel more alive

4) A residential area. Do Tzhaar have homes? They must have something to do other than stand around hurting people who attack them.

 

I saw the unpassable gate and various unpassable cave entrances, but if Jagex wanted to make it lively things would have come in and out of there: much like the dorgeshuun AI that makes that city feel like a civilised place.

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The Elder Kiln

Requirements:

  • Available to members only.

Darn, didn't see that one coming.

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Jagex really try hard to get people to support them... (effigy update angry.png ) Time for me to see if they do anything to update/change this with the people in forums complaining, if they don't then it looks like its going to be W117 daemonheim for me..

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A fun quest, a challenging combat minigame with an awesome reward and effigies finally got nerfed. Fantastic update, great job JaGeX. happy.png

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Aside from the interesting quest, was it necessary for Jagex to really nerf effigies? They made a mistake with mummies, so they could have reduced drops from those, instead of nerfing everything.

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Aside from the interesting quest, was it necessary for Jagex to really nerf effigies? They made a mistake with mummies, so they could have reduced drops from those, instead of nerfing everything.

I don't agree with effigy nerf, but mummies shouldn't drop effigies what-so-ever.

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I'm so happy about the effigy nerf. i think they took too long to nerf them anyways, Rc and other tedious skills were made for grinding not getting with a few hundred effigys.

 

The quest was also quite amusing.

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I hate that cape. I know I'm just another raging level 109 who can't even come close to doing the minigame, but come on... it looks hideous. It's supposed to be a level up from the fire cape, and it doesn't even compare to how great that looks. Doesn't at all motivate me to play the minigame :-(

 

On a positive note, the new quest was fun. Probably the most challenging quest I've done, since I'm not so much a hard combat guy. tongue2.gif Redone TzHaar City looks beautiful, and the storyline was magnificent. Thumbs up, just REALLY hope that cape is changed. Like I think it looks pretty cool, but I think the model for the current cape would look better for a lower-level cape..

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I liked the quest. It was not too much or too little. Fun.

There was only one quest in the storyline before this quest

so I don't know why they called it grandmaster.

 

I like the new city, but as a ranger, going to have to find new safe spots :)

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