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Jnr J

Guild Wars 2

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Jnr J - shibuki.6934 / Gandara

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Guilds - Leaders / Whisper

The Journeymen [JRNY] / Kadrin . Andyana . Joe Shanks

Home server: Gandara [EU] / Ehmry Bay [uS]

 

 

Summary of Guild Wars 2

[My own quick summary for those unfamiliar with the game]

Guild Wars 2 is an MMORPG developed by Arena Net, but like no other. Guild Wars 2 like it's predecessor has no subscription fee attached, and so with a one off payment, you have unlimited access to the game. There is a linear story line in the game, which is also associated with your character's personal story. This however, is completely optional, and the core elements of the game are focused around completing events in zones with other players. These events, known in the game as dynamic events change how the game world appears, and works. An example of a dynamic event in the game, could be the chance to defend a town from centaurs attacking it, if you fail to defend the town, the town will then be occupied by centaurs, until players gather together with others to evict them from the area. The effect of the centaurs occupying the town could result in a lack of merchants, the opportunity to further help citizens of the town, as well as possible access to a dungeon or respawn point. Of course if you succeed in the defence of the town, then the locals will be happy to trade with you, and offer you items based on the two currencies in the game, karma (gained from completing dynamic events, and helping those in need) and gold (gained in the same way as karma, though also from drops and selling items). Leveling in the game can be done through completing these events and killing creatures. However unlike other MMORPG's, Guild Wars 2's leveling curve maintains the same correlation throughout the game, slowing down slightly after you get your way through the starter zone (typically level 15) the game maintains the same leveling times from 15-80 (the level cap). An interesting addition to the game was the scaling system, whereby if you enter a zone which you exceed in terms of skill level, you are then scaled down to suit combat in that area; for example, if you are level 25 and enter back into the starter zone, your levels will be readjusted to the levels of creatures close to you, which could mean dropping from 25 to just level 5, meaning you can't just go back to low areas and blitz through them, though this creates viable leveling options in other starter zones should you get bored of the same places. There is also a large opportunity for PvP, with a ranked Tournament system for those seeking glory on the battlefield, as well as a World vs World vs World system where 3 servers battle it out on 4 huge maps to take over castles, towers and camps using siege engines and battle tactics.

 

Professions

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Mesmer

Mesmers are magical duelists who rely on deception and confusion to keep their opponents in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they never go toe to toe with an enemy; they use their powers and tactics to set up an unfair fight.

  • Main Hand: Sword, Scepter
  • Off Hand: Focus, Pistol, Sword, Torch
  • Two-Handed: Staff, Greatsword

Engineer

Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.

  • Main Hand: Pistol
  • Off Hand: Pistol, Shield
  • Two-Handed: Rifle

Theif

A master of stealth and surprise, the thief is deadly in single combat—particularly when catching enemies off guard. Thieves compensate for their relatively low armor and health by being quick and evasive. They can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Enemies should watch their backs, or the thief will watch it for them.

  • Main Hand: Sword, Dagger, and Pistol
  • Off Hand: Dagger and Pistol
  • Two-Handed: Shortbow

Guardian

The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.

  • Main Hand: Mace, Scepter, Sword
  • Off Hand: Focus, Shield, Torch
  • Two-Handed: Greatsword, Hammer, Staff

Necromancer

A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to bring allies back from the brink or cheat death itself.

  • Main Hand: Axe, Dagger, Scepter
  • Off Hand: Dagger, Focus, Warhorn
  • Two-Handed: Staff

Ranger

The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow. With a stable of pets at his command, a ranger can adapt to his opponents' strengths and weaknesses.

  • Main Hand: Sword, Axe
  • Off Hand: Axe, Dagger, Torch, Warhorn
  • Two-Handed: Greatsword, Longbow, Shortbow

Warrior

The warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense.

  • Main Hand: Sword, Axe, Mace
  • Offhand: Shield, Warhorn, Sword, Axe, Mace
  • Two-Handed: Greatsword, Hammer, Longbow, Rifle

Elementalist

The elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the elementalist truly formidable.

  • Main Hand: Scepter, Dagger
  • Offhand: Focus, Dagger
  • Two-Handed: Staff

Races

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Human

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The humans of Tyria are an embattled race. Over the past three hundred years, they have lost much of their territory. Old enemies and new races threaten traditional human lands on all sides. Yet the human race survives, defending their remaining lands and maintaining the human spirit as they have for centuries. Their greatest city, Divinity's Reach, shines as a beacon of hope for the people of Kryta and beyond – even those dwelling deep within charr territory. The human legends are indelibly imprinted on the souls of all the races of Tyria, be they friend or foe.

 

Norn

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The norn are a race of valiant, shape-changing barbarians. Boisterous, strong-willed, and passionate, the norn are an independent people that swear fealty to no single being. They thrive in their mountain stronghold by the sharpness of their senses, the quickness of their wits, and the strength of their massive forearms. They are guided in this world by their Spirits of the Wild, who embody the virtues of the mightiest beasts. As a people, they are quick to anger, even quicker to smile, and treat each new day as a personal challenge. They drink and feast and hunt with equal gusto, and fear few things. They are steadfast allies and implacable foes.

 

Charr

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The feline charr of Tyria are a victorious race challenged by their own success. They have survived defeat, oppression, and civil war. They have returned, reconquered, and rebuilt their original homes. Their mighty fortress, the Black Citadel, dominates the surrounding ruins of the human city of Rin, and their non-magical technology is the mightiest in the land. Yet despite their success, they are challenged by divisions among their people, the power of the Elder Dragons, and the ghosts of their own victories.

 

Asura

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They may be short in stature, but this subterranean race of magical inventors are intellectual giants. These incredibly intelligent beings use their knowledge and skill with magic and crafting to assert their natural dominance. In the world of the asura, it is not the strong who survive, but the clever. Other races believe they should rule by virtue of their power and strength, but they delude themselves. All will serve the asura – in due time...

 

Sylvari

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Long ago, a weary soldier planted a strange seed in the depths of the Maguuma Jungle. For centuries, the Pale Tree grew, branches arching over the forest, until at last--twenty five years ago--it bloomed, and the Firstborn stepped into the world. They were followed by their brethren, season after season of sylvari, wide-eyed with wonder and searching for purpose in this strange land. Shaped first by the Dream that nurtured them before they awakened, the sylvari now travel Tyria seeking adventure and their place in the world...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gameplay

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If playing the game for the first time, your first sight of the log in screen will seem quite familiar, character creation is pretty standard too, with customisation sliders, and the backstory choices to make your character unique to you. It is only when you enter the actual game when you will notice how far Guild Wars 2 has moved from the rigid MMO structure. To better describe the game and it's mechanics, let's look at a screenshot from one of my sessions in the beta.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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1. Party

This is the current party you are in. Parties in Guild Wars are solely used for ease of communication, and meeting up with friends. In Guild Wars, parties are not required to share loot or exp, as anyone involved with in the fight or event, get a share of exp and loot based on their contribution, be this through pure combat, laying down combo fields or simply resurrecting and healing other players.

 

2. Target

This is the character/npc you are currently targeting, and it is pretty similar to other games. However, if there are any special skills or conditions used by the character you need to know about, they will be listed below the target screen (except players). Difficulty is also displayed by the outline, purple represents a legendary creature (incredibly rare and hard to kill, usually found in dungeons) gold is for champions (Typically requires several players to take down being one of the hardest.) bronze is for veterans (can normally be killed solo, but can prove to be a challenge). If there is no outline, then it is simply your average monster.

 

3. Objectives and events

Events are the most interesting part of Guild Wars, and are the core driving force of the game. All local events, and people in need will pop up here on the right side of your UI. You should frequently check this to see what is happening in the area you are currently exploring, as events are completely random, and can occur at any moment, or can be triggered by player actions. A lot of events in the game are chained, which can result in various outcomes, for example in the screenshot, the group of players with me were unsuccessful in destroying void portals, and so this created an opportunity for the Svanir Shaman to summon an ice elemental and control it.

 

4. Chat Box

This is your chatbox, it's probably the only thing in the game which you will find similar to other MMOs. Infact, it's in the exact same spot as every other game in existance, so I won't waste any more time on it.

 

5. Skill Bar

The way you use skills, and unlock them is different to most other games. The first 5 skills are dictated by the weapons you are using (first 3 are main hand, and the next 2 are your offhand. 2 handed weapons take up all 5). The next five are all changable and are influenced by what class you have chosen. Slot 6 is your heal; 7, 8 and 9 are your utility skills and the final skill is your elite. When you first play the game, you will begin with a basic weapon which is usuable by your class, in the case of the ranger it is an axe. You have access to the first skill in your skill bar, and you unlock the rest by simply fighting with your equipped weapon. The large red circle in the middle is your health meter, and the two yellow bars above are your fatigue, which is used up when you dodge, when the bars are full, you are capable of two dodges which will avoid all damage, and move you significantly in the direction you are moving. Movement in combat plays a major role, and you should be looking to move around a lot if you want to survive. Binding your dodge to a key is also highly recommended, mine is on Shift.

Also on my skill bar above my weapon skills, you will notice more options, this is unique to the class you are using, in my case for ranger, it is my pet and the options I can use to change what I want my pet to do, as well as it's own skill.

 

6. Mini-Map

The mini-map shows you the area around you, and can show you important NPCs or events. On the map in the screenshot, there are two large circles in orange, these show you where the events which are shown in the objectives list are. As you can see I'm stood bang in the middle of the event engaging the Svanir Shaman.

 

7. Exp Bar

The exp bar is similar to other games. Each block on the bar is worth 10% exp to give you a better idea of how much you have left to go. You may notice on the left side of the exp bar there are two numbers, one in white and one in green. The white number is your character's level however, the green number is your actual level after scaling. In lower level zones you will be scaled down, however if you go into high level zones you will not be scaled up. The only occasion I have seen of scaling up, is for PvP.

 

[if I need to add any extra stuff, let me know, I'm not totally conviced I've covered everything yet, so I'll make some changes later]

Edited by Jnr J

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Very organized and sharp ;)

 

Glad there is a release date now. Rolling asuran necro with my reserved name from Gw1!

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Your date is wrong. It's being released in two months, not yesterday. :P

 

And for those who haven't seen:

Earlier this year I told you that 2012 would be the Year of the Dragon, and that the next few betas would help us nail down our actual launch date. Well, after the results of our latest stress test, I’m happy to announce that we’re ready to nail down that date.

 

Guild Wars 2 will officially launch on Tuesday, August 28th.

 

This is an incredibly momentous day for the studio and for me personally. This journey began in 2007 when we first announced that we were beginning work on Guild Wars 2 and that you wouldn’t be hearing from us for a while. Then in 2010 we unveiled our manifesto for Guild Wars 2: a living breathing online world that challenges convention, that’s designed for fun instead of grind, and that brings social interaction to a new level in an online world.

 

Through all the long hours and hard decisions, we were bolstered by the knowledge that we were not in this alone. All along you’ve been there for us, cheering us on, supporting us when we needed it, testing early versions of the game, and above all, giving us your honest feedback every step of the way. Guild Wars 2 is a better game for all of the work that our community has put in.

 

Now that we’re just two months away from launch, we’ll spend our remaining time optimizing, polishing, and balancing the game, to ensure that we provide you with the best launch-day experience we possibly can.

 

To this end, I’m excited to announce that our next and final Beta Weekend Event is planned for July 20-22.

 

These are exciting times; we’re on the cusp of a new era in online roleplaying games, and we’re glad you’re on this journey with us.

 

We’ll see you in-game.

 

Source: ArenaNet Blog

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Time to narrow down what classes I want to make :|

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Third GW topic? :P

there was already guild wars thread

 

but this is much nicer :)

Already spoke to Andy about it, there's no point in bringing back the old thread since nobody is commenting on it, and Guild Wars is slowly dying anyway, and I know Andy is too lazy to try and re-organise it all.

 

Changed the date, I was tired. :(

Edited by Jnr J

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Someone wanted it to release soon :P.

 

yeah the other guild wars topics were dead. This one is far more updated and informative. One of the main guild wars thread has the main post deleted o:

 

Whats everyones class/race?

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Someone wanted it to release soon :P.

 

yeah the other guild wars topics were dead. This one is far more updated and informative. One of the main guild wars thread has the main post deleted o:

 

Whats everyones class/race?

I made the Guild Wars thread before Andy did anyway, so I guess I'm just taking back my place. :P

 

I'm stuck between Norn/Human Ranger/Elementalist.

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My main guy is probably gonna be an Asura Guardian, and then probably either a Norn Necromancer or Human Engineer as my secondary.

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I love the asuran race and necromancer being my favorite class from gw1 i cant refuse :P.

 

Did anyone get the collectors edition? i haven't bought any edition yet but im thinking of buying either that or deluxe edition.

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engineer and necro as for race i have no clue XD

 

@above i got the deluxe

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I also got the deluxe edition. Currently trying to get 30/50 for my HoM so I get all the bonus items from that too.

 

Oh, and since I am not working tomorrow, as soon as I am back from shopping and stuff I will make some changes to the first post.

Edited by Jnr J

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Very inclined to play Ranger now on GW2, Theif is good but Dagger/Dagger owt ways any other weapon combo melee wise and Ranged is much more viable in pvp. Obviously if I want to go Range I'd rather play a class more specialised towards it.

and I know Andy is too lazy to try and re-organise it all.

hehe yeah.

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I would love range in pvp. I would like to keep my distance while i keep damage going. My necro having minions running around in pvp will also be a plus ;).

 

I was working on 30/30 hom but stopped 15/30 for no apparent reason haha.

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I would love range in pvp. I would like to keep my distance while i keep damage going. My necro having minions running around in pvp will also be a plus ;).

 

I was working on 30/30 hom but stopped 15/30 for no apparent reason haha.

 

On the stress test a week ago or so, I did a bunch of WvW on my Necro and it worked out very well.

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Just a quick update, added a section on gameplay.

 

I also just realised I made the original Guild Wars topic 6 years ago. I feel old. ;_;

Edited by Jnr J

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If anyone needs help with their HoM aside from money ( I'm broke ;_; ) I can try to help, I'm stuck at 44/50 and 23 titles maxed for now

Edited by Zooey

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If anyone needs help with their HoM aside from money ( I'm broke ;_; ) I can try to help, I'm stuck at 44/50 and 23 titles maxed for now

I would be very grateful if you could help me. :)

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I'm ashamed to say that I still haven't played this yet.

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I'm ashamed to say that I still haven't played this yet.

It plays so much differently than 1. It's pretty much a completely different game, minus the lore. (not that that's a bad thing)

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I'm ashamed to say that I still haven't played this yet.

It plays so much differently than 1. It's pretty much a completely different game, minus the lore. (not that that's a bad thing)

 

Yeah - I tried GW1 for a bit, but I just didn't care for it much at all. :/

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Finally! After waiting for years and years on end. I didn't play the beta too much...just the PvP. Didn't wanna spoil any potential personal story or anything.

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Really though, I promised myself I wouldn't take my Computer with me for the first term of Uni. But now it looks like I don't have a choice. Thanks Arena Net

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Really though, I promised myself I wouldn't take my Computer with me for the first term of Uni. But now it looks like I don't have a choice. Thanks Arena Net

Yep, seems that GW2 is going to just destroy my motivation to do any work.

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