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Azarath

Slaying in the EoC

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Slayer Tips & Tricks

Written By Azarath

Special Thanks to Roy, Chrisputtock, Don Florty, little boy 1100, Ambo100, Jacky, Goggie, Trey, Zazzy, Hilly, Gocart, Mad Max, Donavon, Lilshu, iSkoda, Mano, Jethraw, byz, Josh, Chronian, Bintey, Leaf, ifno, Micael Fatia

 

This guide is here to teach you how to Slay in the Evolution of Combat, it will go over several combat tricks to help you understand why decisions are made and why certain methods are used. It is very like Slaying in the old combat system, its just that little bit more complex.

 

Contents

Section 1: Getting Started

Section 2: Weapons and Armour

Section 3: The Effects of Smoking & Slaying with a Partner

Section 4: The Summoning Factor

Section 5: Should I Dungeoneer?

Section 6: Multi Tasking!

Section 7: Abilities and Cannons

Section 8: Task Weaknesses and Special Assignments


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Section 1: Getting Started

Great you've managed to get yourself Runescape membership and now you want to have a crack at some of the toughest monsters in Runescape, well the Slayer skill is the right choice. But a couple of things would be nice before we start:

 

 

-Try and have access to tier 50 equipment and abilities, this simply means having level 50 in Magic, Ranged, Defence, Strength, Attack and Constitution.

-Prayer is no longer a complete necessity in this combat system, having higher prayer is nice and you should aim to unlock Piety, Rigour and Augury. In the long run aim to unlock the higher level Curses as well, but none of this is necessary to slay.

-Have the mindset of training Dungeoneering and Herblore, both are extremely useful skills for Slayer in the long run, unlocking the Chaotic Maul and various potions.

-Do the Priest in Peril quest, this allows you access to the dark town of Canifis, in this town you unlock a new Slayer master and a whole bunch of new quests which will be helpful to you.

- Basic Equipment - After reading the guidelines you should try and acquire:

 

-Full Runite Armour

-Full Dagon'hai Robes

-Full Blue Dragonhide Armour

-Runite Weapons (Spear, 2 Handed Sword, Warhammer and offhand Warhammer)

-Range Weapons (Magic Shortbow, Rune Javelin and Rune 2h Crossbow)

-Magic Weapons (Mystic Air Staff and all the elemental Runes)

 

 

Now that you have all this its time to get started, if this section has given you everything you need go straight to Section 4 to get started with your first task.

 

Section 2: Armour and Weapons

There are a few things about this combat system that you need to understand:

 

-Armour Rating is not that important unless you are going to be attacking multiple enemies at once and expecting a high number of accurate attacks.

-Each monster has a weakness to a certain type of attack, like Crossbow Bolts or Stabbing weapons.

-Armour now works in tiers accessed by your defence level (or in a combination of defence and another skill), these tiers are how you decide what armour you should be using (if you can afford that tier).

-Prayer is nowhere near as good as it once was and as such do not worry about Prayer bonus unless you can get the armour in the tier you want with prayer bonus as well.

-2 Handed weapons are universally better than the single handed counterparts, this includes if you are dual wielding the other weapons.

 

What armour you should wear is very simple, look at what the weakness of the monster you are going to fight has, equip armour of that type (ie Ranged/Magic) and then use a weapon of that style (ie Stab/Thrown). Below is armour setups for all of the styles with affordable powerful weapons, the armour worn is Tier 70, the Helmet worn is the Full Slayer Helmet (explained further in the guide), the necklace is an Amulet of Fury and the gloves and boots are Dragon Rider (they offer a high Prayer Bonus):

 

JFlCx.png

Crushing

 

Weapon: Chaotic Maul > Saradomin Sword > Verac's Flail > Torag's Hammer > Granite Maul

Chest: Torva Platebody > Bandos Chestplate > Verac's Brassard > Barrows > Dragon Platebody

Legs: Torva Platelegs > Bandos Tassets > Verac's Plateskirt > Barrows > Dragon Platelegs

Ring: Warriors Ring (e) > Warriors Ring > Berzerker Ring

Cape: Tokhaar-Kal > Fire Cape> Skillcape > Ardougne Cape 3> Obsidian Cape

Ammo: None

 

 

SQ3sF.png

Slashing

Weapon: Godsword > Dharok's Greataxe > Dragon 2 Handed Sword = Dragon Halberd

Chest: Torva Platebody > Bandos Chestplate > Verac's Brassard > Barrows > Dragon Platebody

Legs: Torva Platelegs > Bandos Tassets > Verac's Plateskirt > Barrows > Dragon Platelegs

Ring: Warriors Ring (e) > Warriors Ring > Berzerker Ring

Cape: Tokhaar-Kal > Fire Cape> Skillcape > Ardougne Cape 3> Obsidian Cape

Ammo: None

 

9s7aS.png

Stabbing

Weapon: Zamorakian Spear > Guthan's Spear > Dragon Spear

Chest: Torva Platebody > Bandos Chestplate > Verac's Brassard > Barrows > Dragon Platebody

Legs: Torva Platelegs > Bandos Tassets > Verac's Plateskirt > Barrows > Dragon Platelegs

Ring: Warriors Ring (e) > Warriors Ring > Berzerker Ring

Cape: Tokhaar-Kal > Fire Cape> Skillcape > Ardougne Cape 3> Obsidian Cape

Ammo: None

 

Rt7Oo.png

Arrow

Weapon: Zaryte Bow > Crystal Bow > Magic Shortbow

Chest: Pernix Body > Armadyl Chestplate > Karil's Top > Royal Dragonhide Body

Legs: Pernix Chaps > Armadyl Chainskirt > Karil's Skirt > Royal Dragonhide Chaps

Ring: Archers Ring (e) > Archers Ring > Berzerker Ring

Cape: Ava's Alerter > Skillcape > Ardougne Caoe > Ava's Accumulator > Obsidian Cape > Ava's Attractor

Ammo: Highest your bow can use

 

 

ZLsij.png

Bolt

Weapon: Royal Crossbow > Black Salamandar > Dragon 2h Crossbow > Rune 2h Crossbow

Chest: Pernix Body > Armadyl Chestplate > Karil's Top > Royal Dragonhide Body

Legs: Pernix Chaps > Armadyl Chainskirt > Karil's Skirt > Royal Dragonhide Chaps

Ring: Archers Ring (e) > Archers Ring > Berzerker Ring

Cape: Ava's Alerter > Skillcape > Ardougne Caoe > Ava's Accumulator > Obsidian Cape > Ava's Attractor

Ammo: Highest your crossbow can use

 

qZnN5.png

Thrown

Weapon: Sagaie > Rune Javelin

Chest: Pernix Body > Armadyl Chestplate > Karil's Top > Royal Dragonhide Body

Legs: Pernix Chaps > Armadyl Chainskirt > Karil's Skirt > Royal Dragonhide Chaps

Ring: Archers Ring (e) > Archers Ring > Berzerker Ring

Cape: Ava's Alerter > Skillcape > Ardougne Caoe > Ava's Accumulator > Obsidian Cape > Ava's Attractor

Ammo: None

 

7kMCo.png

Magic

Weapon: Polypore staff > Chaotic Staff > Staff of Light > Ahrim's Staff

Chest: Virtus Robe Top > Garb of Subjugation > Akrisae's Robe Top > Ahrim's Robe Top > Infinity Robe Top

Legs: Virtus Robe Legs > Gown of Subjugation > Akrisae's Robe Bottom >Ahrim's Robe Bottom> Infinity Robe Bottom

Ring: Archers Ring (e) > Archers Ring > Berzerker Ring

Cape: God Cape> Skillcape > Ardougne Cape > Obsidian Cape

Ammo: Runes of the elements required

 

 

 

Recommended Quests:

 

 

 

 

 

 

 

 

 

 

-Ghosts Ahoy - Unlocks the very useful Ectophial and also gives the start to some useful quests.

-The Grand Tree - Unlocks the use of Gliders which are handy when doing clues gathered from tasks.

-Dwarf Cannon - The cannon makes a lot of tasks go a lot quicker and allows you to get the fastest Slayer experience possibly obtainable in the game.

-Fairy Tale Part 2: Cure a Queen - Unlocks the use of the Fairy Rings which are very useful for quick access to a variety of areas.

-Shilo Village - Unlocks a future Slayer master, Duradel.

-Smoking Kills - Unlocks the Slayer master, Sumona and the reward system for Slayer.

  •  

Useful Quests:


  • -Ernest the Chicken - Gives access to Killerwatts.
    -Cabin Fever - Gives access to Cave Horrors.
    -Horror From the Deep - Gives access to the almighty Dagganoths.
    -Slug Menace - Gives access to Proselyte Armour which has a high Prayer bonus.

Along with equipment Herblore should be increasing gradually as well. You don't need to have extreme potions by this point, but I would recommend you invest some of your rewards from Slayer into this skill. Herblore is extremely important in the late game and can drastically increase the speed at which you slay for a small increase in price. Some of the potions you can look forward to are the Extreme level boosting potions or the excellent Super-Antifire potion (acts as full protection against Dragonfire).

 

Section 3: The Effects of Smoking & Slaying with a Partner

After the release of the Smoking Kills quest Slayers had to discover and understand a new feature added to the skill alongside a new master. The new feature was dubbed Slayer Rewards and it offered bonus to the Slayers, who after completing the quest, managed to stay on route and not skip any of their tasks via turael. These bonus came in the form of points from each of the masters above Turael; Mazchna, Vannaka, Chaeldar, Sumona, Duradel and Kuradal offer 1, 4, 10, 12, 15 and 18 points respectively for completing a task from them. However you will not start receiving points until you have completed at least 5 tasks in a row, none of which can be assigned by Turael.

Buy

cPkmq.png


  • -Buy Slayer Experience - Awards you with 10k Slayer experience
    -Buy Ring of Slaying - Awards you the ring of slaying with which you can teleport to many major Slayer locations as well as checking your tasks
    -Buy runes for Slayer Dart - Awards 250 casts worth of runes for the spell Slayer Dart
    -Buy broad bolts - Awards 250 broad bolts
    -Buy broad arrows - Awards 250 broad arrows

Learn

byDC9.png


  • -Learn how to fletch broad arrows/bolts - Awards ability to fletch broad ammunition
    -Learn how to craft Rings of Slaying - Awards ability to craft rings of slaying
    -Learn how to craft Slayer Helmets - Awards ability to combine Nosepeg, Facemask, Earmuffs, Spiked Helmet and Black mask into Slayer Helmets
    -Learn how to deal killing blows quicker - Awards an automatic kill on monsters that previously required an item to use on them(you still need a Rock Hammer)
    -Persuade Kuradal to assign Aquanites - Kuradal adds Aquanites to her task list
    -Learn new technique to attack Ice Strykewyrms - Allows you to kill Ice Strykewyrms without the aid of a Fire Cape

Assignments

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  • -Cancel Task - Allows you to cancel your current task and get a new assignment without losing your current chain of tasks.
    -Never Assign - Cancels your current tasks and adds it to a list of 5 possible tasks(1 for every 50 Quest Points capping at 250 Quest Points) that can never be assigned again. You may cancel the blocking of a task with the X but you will not be refunded any of the points you spent.

Slayer Helmet & Ring of Slaying

gjnC0.png

 

The Slayer Helmet is a very useful item when it comes to Slayer, I've already explained what it is comprised off but to really understand how good it is you need to know that you never have to take it off whilst slaying. It works for every task and is useful for all of them! The Slayer Helmet has the same stats as a Rune Full helm while giving no negative bonus to Range and Magic attack. Besides convenience, its greatest use is for those tasks where you would otherwise need special headgear (e.g. Dust Devils) because it provides the 15% accuracy and damage bonus of a Black Mask in addition to the protection of special headgear.

 

The Ring of Slaying can be crafted with a Gold Bar and an Enchanted Gem (bought from any slayer master for 1 coin). It is not made of Dragonstone as some people may think. 75 Crafting is required for this - boosts or the Assist system may be used. When crafted, the Ring of Slaying has 8 charges, which can be used to teleport to the following locations:


  • -Canifis Slayer Tower
    -Relleka Slayer Caves
    -Pollnivneach
    -Tarn's Lair (after the Lair of Tarn Razorlor Miniquest)

In addition to this, the Ring acts as an Enchanted gem as well, it can be used to check how many more monsters you need to slay - THIS DOES NOT USE UP CHARGES. When 8 charges are used up, the Ring reverts to an Enchanted gem and can no longer be worn.

 

Following the release of the Wyrm slayer monsters, two new items were released that allowed you to upgrade your Slayer Helmet. They are called the Hexcrest and Focus Sight, they are the black mask of Magic and Range respectively offering the same bonuses that the Black mask offers to melee. You can add these both to the Slayer Helmet giving a universal item that can be used on every slayer task. It doesn't offer any increased defensive stats but here is a picture so you can distinguish the two.

 

Pycea.png

 

There is a method that allows you to gain points rather quickly, simply all you have to do is to do your first 1-9 tasks from Mazchna and then the 10th (in a normal set of 10, 10th refers to the tasks that gives bonus points) get it assigned from the highest level Slayer master available to you so that you can reap the best amount of points from the bonus. This is a common method to gain the Slayer Helmet very fast.

 

Slaying with a Friend

Social Slayer allows two people to join together to take on a task. You can invite someone to join you using your Slayer Ring or Enchanted Gem, however to do this you must both either have no current task or share the same task. When in a Slayer Party the task can be completed by both players at once adding the kills of each to the total needed. Upon completion of a task each player will be awarded reward points in relation to the amount of monsters they killed, the amount of points rewarded will not exceed that of a solo task. Both players must be present for the remaining amount of kills to go down on their list, this means that one person can complete the task if their partner grows tired of slaying. You both do not need to be present when getting a new task but only the person requesting the task will have their task block list counted. You will recieve 1 co-op slayer point after completing a task to buy some rewards available at all Slayer Masters.

 

 

Section 4: The Summoning Factor

There are 3 main ways in which Summoning can help you with Slayer, that is by using Beasts of Burden, a Healing Familiar or Attacking Familiars. Its important to note with the most recent Summoning update several mini obelisks have been placed all over runescape, a lot of which are found in all of the major Slayer locations. I recommend reading the Summoning Help Guide for a better understanding of the summoning mechanics.

 

Beasts of Burden

The beast of burden are one of the most common use of Summoning in Slayer. Essentially they are an extension of your inventory and are used for just that, to either store extra food/potions or to store all your drops. Here is a list of all the beasts of burdens:


  • -Thorny Snail - Has 3 extra slots.
    -Spirit Kalphite - Has 6 extra slots.
    -Bull Ants - Has 9 extra slots.
    -Spirit Terrorbirds - Has 12 extra slots.
    -War Tortoise - Has 18 extra slots.
    -Pack Yaks - Has 30 extra slots.

Healing Familiars

Bunyips are a peculiar familiar and when they are combined with high defence armor they can provide all of the healing you need per task. The bunyip will heal you 136 lifepoints every 15 seconds which is a passive effect. Their special ability is also useful on a few tasks, mostly waterfiends and aquanites which both drop raw fish. The special allows you to eat one raw fish at the cost of a scroll. You can also use a Unicorn Stallion which heals you 10% of your total health if you use a Healing Aura scroll.

 

Strong Familiars

Summoning introduced a variety of familiars that will now help you out in battle and even donate their experience to you. They will only really be helping you from about 90 combat + so that's when I suggest you start utilizing them in battle. Combat familiars can only be used in Multicombat areas. It is helpful to set you Summoning icon's left-click option to "Attack" to ensure your familiar helps you fight:


  • -Steel Minotaurs - Fights at 90 combat and gives defence experience. Requires 56 summoning.
    -Spirit Graahk - Fights at 93 combat and gives strength experience. Requires 57 summoning.
    -Spirit Kyatt - Fights at 93 combat and gives attack experience. Requires 57 summoning.
    -Spirit Larupia - Fights at 93 combat and gives controlled experience. Requires 57 summoning.
    -Karamthulhu Overlord - Fights at 95 combat and gives ranged experience. Requires 58 summoning.
    -Smoke Devil - Fights at 101 combat and gives magic experience. Requires 61 summoning.
    -Abyssal Lurker - Fights at 93 combat and gives controlled experience. Requires 62 summoning.
    -Spirit Cobra - Fights at 105 combat and gives attack experience. Requires 63 summoning.
    -Stranger Plant - Fights at 107 combat and gives controlled experience. Requires 64 summoning.
    -Mithril Minotaur - Fights at 112 combat and gives defence experience. Requires 66 summoning.
    -Barker Toad - Fights at 112 combat and gives strength experience. Requires 66 summoning.
    -Ravenous Locust - Fights at 120 combat and gives attack experience. Requires 70 summoning.
    -Arctic Bear - Fights at 122 combat and gives controlled experience. Requires 71 summoning.
    -Obsidian Golem - Fights at 126 combat and gives strength experience. Requires 73 summoning.
    -Granite Lobster - Fights at 129 combat and gives defence experience. Requires 74 summoning.
    -Praying Mantis - Fights at 131 combat and gives attack experience. Requires 76 summoning.
    -Adamant Minotaur - Fights at 133 combat and gives defence experience. Requires 76 summoning.
    -Forge Regent - Fights at 133 combat and gives ranged experience. Requires 76 summoning.
    -Talon Beast - Fights at 135 combat and gives strength experience. Requires 77 summoning.
    -Giant Ent - Fights at 137 combat and gives controlled experience. Requires 78 summoning.
    -Fire Titan - Fights at 139 combat and gives magic experience. Requires 79 summoning.
    -Ice Titan - Fights at 139 combat and gives attack experience. Requires 79 summoning.
    -Moss Titan - Fights at 139 combat and gives strength experience. Requires 79 summoning.
    -Hydra - Fights at 141 combat and gives ranged experience. Requires 80 summoning.
    -Spirit Dagannoth - Fights at 148 combat and gives controlled experience. Requires 83 summoning.
    -Lava Titan - Fights at 148 combat and gives strength experience. Requires 83 summoning.
    -Swamp Titan - Fights at 152 combat and gives attack experience. Requires 85 summoning.
    -Rune Minotaur - Fights at 154 combat and gives defence experience. Requires 86 summoning.
    -Geyser Titan - Fights at 200 combat and gives ranged experience. Requires 89 summoning.
    -Wolpertinger - Fights at 210 combat and gives magic experience. Requires 92 summoning.
    -Abyssal Titan - Fights at 215 combat and gives attack experience. Requires 93 summoning.
    -Iron Titan - Fights at 210 combat and gives defence experience. Requires 95 summoning.
    -Steel Titan - Fights at 230 combat and gives ranged experience. Requires 99 summoning.

Section 5: Should I Dungeoneer?

The skill Dungeoneering is very useful for Slayer, it has many rewards ranging from Resource Dungeons to new weapons. This section is all about explaining which of the rewards you can use for Slayer and why you should do some 'Dung' to make your slaying easier. Please note: You don't need any of these rewards to slay, Slayer was out long before this skill was even in concept, these are just means to get a little more out of the skill.

 

The first reward we should talk about are the Resource Dungeons, these are areas unlocked through the Dungeoneering Skill that gives you access to areas with various monsters available (mostly common tasks) available that not everyone has access to:


  • Karamja Volcano: This requires 25 Dungeoneering and gives access to 14 Lesser Demons.
    Baxtorian Waterfalls: This requires 35 Dungeoneering and gives access to 11 Fire Giants.
    Taverly Dungeon(Hellhounds): This requires 55 Dungeoneering and gives access to 12 Hellhounds, these are in Multi-Combat.
    Taverly Dungeon(Blue Dragons): This requires 60 Dungeoneering and gives access to 8 Blue Dragons.
    Chaos Tunnels: This requires 70 Dungeoneering and gives access to 8 Black Demons.
    Brimhaven Dungeons: This requires 80 Dungeoneering and gives access to Iron and Steel Dragons.

The second set of rewards I like to call the inventory rewards. These are the series of items you can buy with your tokens that give some extra experience and save inventory spaces:


  • Gem Bag: The Gem Bag costs 2000 tokens and all it does is let you add up to 100 Uncut gems (Sapphire, Emerald, Ruby and Diamond only) so that it doesn't take up and inventory space.
    Bone Crusher: The Bonecrusher (34000 tokens) isn't necessary at all, but it does do a very monotonous task for you. It buries all the bones that monsters drop for you and you get 100% of the experience, not advisable on Dragon tasks as their bones are quite valuable.
    Herbicide: Like the Bonecrusher, Herbicide (34000 tokens) isn't necessary but offers some welcome extra Herblore experience for you.

Finally you should aim to get the Chaotic Maul, it is the only chaotic that will help you on your slayer tasks.

 

Section 6: Multi Tasking!

This section is all about what to do after your task and before you get a new one, your probobly thinking "Why don't I just get a new task straight away!? This is such a waste of experience!". Well you may be right, but surely you want to make a good chunk of extra profit every day for doing very little work? And maybe you want to do that clue you got on your last task, well this is a short and sweet section teaching you how to make best use of your time while doing this.

 

Clues

This is just a brief bit about Clue Scrolls, there is already a guide on how to do your clues which can be found here, but thats not what I want to talk about, I want to talk about layout and how to make doing the clues as fast as possible which is what you want slaying. There is one major thing you need to do and that is make a Treasure Trail bank tab, I don't for keeping all the drops you get, for all the emote clues that you have to do with odd requirements of items. Take a look at my tab:

 

 

9qbSq.png

 

 

 

These are all the items you need to do hard clues, and I would advise you get them all! (From left to right: Mud Pie, Sextant, Spade, Adamant 2h Sword, Adamant Sq Shield, Amulet of Power, Diamond Ring, Ring of Life, Elemental Shield, Blue D'Hide Vambraces, Blue D'Hide Body, Blue D'Hide Chaps, Splitbark Helmet, Rune Warhammer, Fire Battlestaff, Rune Full Helmet, Rune Platebody)

 

The next thing to look at is your inventory, and your equipment. Equipment is very simple, wear what you prefer, for me I like to use the light weight Black Dragonhide, along with an Amulet of Glory and Neitiznot (with my standard Slaying weapon and boots etc.), I use this so that when I get a Saradomin wizard popping up to attack me I can just switch protect from melee on and take very little damage. Now the inventory section is a bit wierder, it relies on you doing one of the biggest time save endavours you can do in runescape, turning your house into a teleport hub. You are probobly thinking I'm nuts right now but let me show you in picture form!

 

 

 

WGwxp.png

 

 

 

It isn't the easiest to see in this picture, but take a look anyway, right beside my entrance portal I have 2 Teleport rooms and an altar room. This allows me to only carry one item for teleporting(and don't forget the lodestone network!) around and saves bank and inventory space in everything you do, not just clues! The teleports you can create are; Varrok, Lumbridge, Canafis (Kharyrll), Falador, Ardougne, Camelot and Yanille). This allows you to have the following inventory whilst doing clues(The spirit shard represents the clue scroll):

 

 

 

0RrCy.png

 

 

 

Thats all the help I can give you with clues, lets talk about doing Farming while you slay next!

 

Farming - Herb Runs

There really isn't much to say about herb runs, other than you can do them between your tasks to scrape that little bit of extra profit out of your time. The trick is to have herbs planted while you slay and when you have finished your task, go harvest them and replant. Why this works is a normal Slayer task takes around 1 hour 20 minutes which is enough time for your herbs to grow! Assuming you have your house turned into a teleport hub I would use the following inventory:

 

 

RzKVh.png

 

Lets explain the items in this invent and why you should use them:

-4 Low price seeds (Not in picture) - Pick a low value seed with decent value herb returns, you can work this out by comparing prices on the Grand Exchange.

-1 Higher price seed (Not in picture)- This is your expensive seed, with higher payouts, to be used on the disease free patch that came from My Arms Big Adventure. If you haven't done this quest, don't bring this seed.

-Magic Secateurs - These are obtained from the Fairy Tale Part 1 and increase your yield by 10%.

-Explorer's Ring - Obtained from completing the Lumbridge Tasks and gives you unlimited teleports to the falador farming spot.

-Ectophial - Obtained from the quest Ghost's Ahoy and gives you unlimited teleports to the a spot near the Canafis farming spot.

-Falador Shield 3 - Obtained from the Falador Tasks, it is not necessary at all and just offers bonus experience when harvesting from the falador farming spot.

-Runes - These allow you to cast Fertile soil, which just adds Supercompost to your patch (if you can't cast this spell, bring 5 buckets of supercompost).

-Trollheim Teletab - This is obtained from the quest Love Story and is just the Trollheim Teleport (obtained from Eadgar's Ruse) for quicker transport to the disease free patch.


  •  

Doing the actual run is very easy:

-Teleport using your explorers ring and run north, harvest the patch and replant.

-Teleport to Trollheim and run west into the troll cave, run south towards a door then go through it. Then run north up the ladder and north once again. Harvest the patch and replant.

-Teleport using your Ectophial, run west harvest the patch and replant.

-Lodestone teleport to Ardougne, run north, then east and harvest the patch and replant.

-Lodestone teleport to Catherby and you will be very close to the patches, harvest and replant them.


  •  

Now to make sure you don't have to bank during all of this, if you clean the herb after you harvest them, you can use them on the Tool Leprechaun and he will conviently note them for you. You can do other farming jobs inbetween tasks but that's up to you!

 

Section 7: Abilities & Cannons

In this section there will be 3 sample ability bars, 1 for each of the different combat types. You do not need to follow these to the wire, these are just here as an example so that you get the general idea of how ability bars should be laid out. There will also be a brief section on the Dwarf Multi Cannon and how it can help you.

 

Magic Ability Bar

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Kick, Backhand, Impact, Wrack, Chain, Dragon Breath, Combust, Wild Magic, Detonate, Asphyxiate, Tsunami, Omnipower

 

Melee Ability Bar

TSfHI.png

Kick, Punish, Slice, Sever, Dismember, Fury, Cleave, Smash, Hurricane, Assault, Quake, Pulverise

 

Ranged Ability Bar

DpB3i.png

Piercing Shot, Snipe, Binding Shot, Fragmentation Shot, Ricochet, Snap Shot, Rapid Fire, Bombardment, Deadshot, Last 3 anything

 

The Dwarf Multicannon is a unique weapon, it is a weapon that you set up on the ground and load with cannonballs that deals damage on top of your normal weapon. If you bring this item and set it up in an area (that allows its setup) it can drastically increase the experience you recieve per hour. However be warned that it will attack all enemies it can and as such they will attack you so be aware of your health.

 

Section 8: Task Weaknesses and Special Assignments

In the Evolution of Combat every monster has been given a specific weakness and it is important that before you decide to go out and do an assignment you check what the monster is weak to and what style you should use. The armour set-ups earlier in the guide were examples of what to wear for each of the unique styles with lists of weapons underneath that follow that style. For Magic based weaknesses sometimes it is better to always just use your highest damaging spell and let your abilities do all the damage as abilities damage are based off the hit of your auto attack which rises with the level of spell you use.

 

Weak to Arrows

Aberrant Spectre (Pollnivneach Dungeon)

Ancient Mage

Aquanite

Baby Black Dragon

Baby Blue Dragon

Baby Red Dragon

Banshee

Black Dragon

Blue Dragon

Green Dragon

Infernal Mage

Red Dragon

Saradomin Priest

Unicorn

Wallasalki

Wizard

 

Weak to Bolts

Bat

Black Demon

Catablepon

Dark Beast

Greater Demon

Grotworm

Lesser Demon

Mighty Banshee

Pyrefiend

Spiritual Mage

Vyrewatch (Also Stab)

Warped Tortoise

Waterfiend

 

Weak to Thrown

Bloodveld

Ghost

Otherworldly Being

Vyrelady

Vyrelord

Aberrant Spectre (Slayer Tower)

 

Weak to Air Spells

Basilisk

Cave Horror

Crocodile

Dagannoth (Lighthouse Meleer)

Dwarf

Fungal Mage

Goblin (Lumbridge)

Hill Giant

Hobgoblin

Kurask

Ogre

Ogress

Shadow Warrior

Spiritual Warrior

Terrorbird

 

 

Weak to Water Spells

Black Bear

Bloodveld (Godwars)

Bronze Dragon

Dog

Imp

Iron Dragon

Jogre

Earth Warrior

Gargoyle

Goblin (Everywhere except Lumbridge)

Gorak

Grifolapine

Grizzly Bear

Steel Dragon

Jungle Horror

Kalphite Guardian

Kalphite Soldier

Living Rock Protector

Minotaur

Mountain Troll

Wall Beast

Werewolf

 

Weak to Earth Spell

Ankou

Barbarian

Bird

Cow

Dagannoth (Out of Lighthouse Meleer)

Dark Warrior

Grifolaroo

Mithril Dragon

Monkey

Skeleton

Snake

 

Weak to Fire Spells

Bandit

Brine Rat

Chicken

Crawling Hand

Elf Warrior

Frog

Ganodermic Beast

Ganodermic Runt

Ghoul

Ice Giant

Ice Strykewyrm

Ice Warrior

Icefiend

Mutated Bloodveld

Skeletal Wyvern

Skogre

Suqah

Vampyre

Wolf

Zogre

Zombie

 

Weak to Slash

Abyssal Demon

Cave Crawler

Cave Slime

Dagannoth (Lighthouse Ranger)

Fire Giant

Giant Frog

Hellhound

Moss Giant

Mutated Zygomite

Spiritual Ranger

Terror Dogs

Warped Terrorbird

 

Weak to Stab

Cave Lizard

Dagannoth (Ranger)

Desert Strykewyrm

Flesh Crawler

Jungle Strykewyrm

Lizard

Jadinko

Turoth

 

Weak to Crush

Cave Bug

Cockatrice

Deadly Red Spider

Dust Devil

Elf Warrior (Ranger)

Giant Spider

Gnome

Harpie Bug Swarm

Jelly

Killerwatt

Living Rock Striker

Molanisk

Nechryael

Scabaras Locust

Scorpion

Spider

 

Special Assignments

From certain masters you can be assigned a Special task, these are unique compared to the other tasks and offer increased experience rewards and most of the time bonus reward points.

 

Turael/Spira - You will be asked to go into the basement and in one trip slay one of all the monsters inside. Upon completion of this you will be awarded 1000 Slayer experience.

 

Mazchna - You will be asked to investigate certain Fairy Rings (CKS, ALQ and BKR) whilst there you activate your slayer gem and a monster will appear that you have to slay. Upon completion of this you will be awarded 2000 Slayer experience and 3 reward points.

 

Vannaka - You will be asked to go slay one of each of the Chromatic Dragons and get a perfect scale from each of them (Green, Blue, Red and Black). The drop is not guaranteed so you may have to kill a few. Upon completion of this you will be awarded 4000 Slayer experience and 10 reward points.

 

Chaeldar - You will be asked to use a new experimental fungicide on the Mutated Zygomites(10 in total) instead of the normal type. The experimental spray can kill them like normal, enrage them (health partially healed and attack rate increased) or fully heal the monster. Upon completion of this you will be awarded 10000 Slayer experience and 10 reward points.

 

Sumona - You will be asked to slay the Kalphite Queen, you may bring help but you have to deal the majority of the damage. Upon completion of this you will be awarded 15000 Slayer experience and 15 reward points.

 

Duradel/Lapalok - You will be asked to travel to the Slayer tower and kill 21 Crawling Hands, 8 Banshees, 9 Infernal Mages, 7 Bloodvelds, 7 Aberrant Spectres, 5 Gargoyles, 6 Nechryaels and 6 Abyssal Demons without leaving the tower. Upon completion of this you will be awarded 20000 Slayer experience and 35 reward points.

 

Kuradal - You will be asked to complete the Fight caves, you may die and come in and kill some extra monsters to finish the task incase you can't take down the Jad. Upon completion of this you will be awarded 25000 Slayer experience.

 

Not sure if i missed any, post if i did

Edited by Azarath

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Nvm disregard this as I haven't actually compared void and slay helm

Edited by -Leaf-

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Godswords have passive effects: Arma does extra damage, Sara heals, Bandos lowers def

 

Dragon halberd is cheaper than 2h and has a longer range

 

Capes:

melee: Tokhaar (2.4)> Fire (2.2)> skillcape (2.0)> ardy cape 4 (1.9)> obsidian (1.8)

 

range: Ava's Aleter (2.2)> skillcape (2.0)> ardy cape 4 (1.9)> Ava's Accumulator (1.8) > obsidian (1.8) > Ava's Attractor (1.4)

*Ava's also saves ammo so it make be chosen over a higher tier item

 

mage: Sara/Guth/Zam (2.5)> skillcape (2.0)> ardy cape 4 (1.9)> obsidian (1.8)

 

spirit capes are (1.8) for all classes, but has the unique effect of increasing the number of scroll attacks you can do with familiars.

 

 

Dark bows are worse than Magic short.

 

Black salamanders are actually a lv70 crossbow-type weapon, therefore it goes between Royal and Dragon. Red salamanders are equal to Dragon, so it just depends on ammo cost.

 

If you haven't unlocked surges yet (or blitzes for ancients) you should probably stick to the highest level spell you can use instead of going for weaknesses.

Example spell basedamage:

Air Wave 595

Water Wave 624

Earth Wave 672

Fire Wave 720

Air/Water/Earth/Fire Surge 768

 

Kick and Binding shot are both useless, they actually reduce your damage rate

I think Impact actually does a bit of damage in addition to stun I don't remember

 

that probably covers it for now

Edited by -Leaf-

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Slashing

Weapon: Godsword > Saradomin Sword > Dharok's Greataxe > Dragon 2 Handed Sword

Saradomin Sword is actually a Crushing weapon.

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Slashing

Weapon: Godsword > Saradomin Sword > Dharok's Greataxe > Dragon 2 Handed Sword

Saradomin Sword is actually a Crushing weapon.

cheers mic ill update soon

 

Kick and Binding shot are both useless, they actually reduce your damage rate

They are generics just there to show filled spots, there isnt enough abilities to fill the bar

Edited by Azarath

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Quite a guide you got there. Good luck.

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I dont know how Sal would want it, but in the UK and on runescape beserker ring is spelt with a s not a z.

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Mention Abilities vs Momentum - EG, Momentum is click and wait, but hits harder and benefits from a combination between faster/stronger weapons (DPS), but abilities can be activated at regular intervals regardless of weapon and therefore should be used with slow, harder-hitting weapons.

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Mention Abilities vs Momentum - EG, Momentum is click and wait, but hits harder and benefits from a combination between faster/stronger weapons (DPS), but abilities can be activated at regular intervals regardless of weapon and therefore should be used with slow, harder-hitting weapons.

DPS is a discussion for the combat guide and as a general rule abilities will always outhit momentum which is why I only note them in this guide.

 

yeh this is done now

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Cape: Ava's Alerter > Skillcape > Ardougne Caoe > Ava's Accumulator > Obsidian Cape > Ava's Attractor

 

Just noticed this in the Arrow section.

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Mention Abilities vs Momentum - EG, Momentum is click and wait, but hits harder and benefits from a combination between faster/stronger weapons (DPS), but abilities can be activated at regular intervals regardless of weapon and therefore should be used with slow, harder-hitting weapons.

DPS is a discussion for the combat guide and as a general rule abilities will always outhit momentum which is why I only note them in this guide.

 

yeh this is done now

 

Just because it's in depth in another guide doesn't mean it shouldn't be put in, in depth, in this guide. If you're going to mention it, mention it.

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Mention Abilities vs Momentum - EG, Momentum is click and wait, but hits harder and benefits from a combination between faster/stronger weapons (DPS), but abilities can be activated at regular intervals regardless of weapon and therefore should be used with slow, harder-hitting weapons.

DPS is a discussion for the combat guide and as a general rule abilities will always outhit momentum which is why I only note them in this guide.

 

yeh this is done now

 

Just because it's in depth in another guide doesn't mean it shouldn't be put in, in depth, in this guide. If you're going to mention it, mention it.

this is a slayer help guide, not a this is how the combat in the game works guide. leaf has said he was working on a combat guide when he is done a link can be put into this guide.

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