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Posted

We've already completed one world event and we're more than halfway through the second, so I think it's a good time to make comparisons and decide which one we like better.

 

I liked the first one better, partly because it was new and I had more of a reason to participate (get warpriest, which I thought was going to be the best freeplay armor. Got nerfed though). Here are some other reasons:

  1. The loser is not killed off. I think various storylines (such as the cave goblin one) will lose some of their potency if you kill off Bandos. Sure, the quests happen in the past, but why is it important if he is just going to die anyway? In the first one, Zamorak was kicked out, but I assume he is still hanging around Runescape and has a strong and loyal following. He is nowhere near irrelevant/dead and appears in Missing Presumed Death (which I presume takes place after the first world event).
  2. Central location. I don't like how the Bird and the Beast event is spread all over the freeplay world. It's harder to get a concept of what is going on if some parts of the event are taking place across the world. I understood what had to be done immediately with the Lumbridge event, while I screwed around for an hour in the Bird and the Beast and didn't figure out much. Maybe I'm mentally slow and the complexity is good, but I think simplicity is something that is usually undervalued in life.
  3. Experience: Most people like the free construction xp. When I did it I only got 1 xp at a time and probably at a rate of 5k/hour or so. Maybe it's because I only have 26 construction?
  4. Even sides. I know this is something none of us or Jagex can control, but an event is really a lot more fun when the sides are sort of even. Everybody knew Saradomin would win in the first one too, but at least it was closer. The lopsided margin also rears its ugly head in PvP more, which might be one of the reasons why many more people are complaining this time around.

I really like the PvP aspect of Armadyl vs. Bandos, problems with EoC player versus player combat aside. I just wish it was taken a step farther. Everybody should be fair game. At this point most of the players are high-leveled, so it's not as if some newbies are going to be preyed upon. If you are worried about this, maybe there should be a +/- 40 combat levels to attack, similar to the Wilderness (unless you turn PvP on, then everybody can attack everybody). You may insist that skillers should be exempt from PvP, but you must agree that people attacking the convoys should be fair game for PvP.

 

So, what do you think.

Posted

Missing Presumed Death takes place after the first world event. Zamorak and Tsutaroth (sp?) even talk about it, basically saying "he's down but not out."

 

I personally think everybody should be attackable. I mean there should be some sort of risk for trying to take over an area. However I like that the event takes place over a large area. It makes it feel like a "world" event.

 

I really thought this was going to be a blast. One of the first things I did was I led a group of people trying to take over some area and we won. Felt like great teamwork, something that is missing now that clans (in RS3) are gone. I think the gameplay aspect is much better than the previous world event, but it hasn't turned out all great because, like you mentioned, there are uneven sides.

Posted (edited)

I like both, and it's hard for me to choose which one I like the most.

 

The first world event had Zamorak in it, you could train more than one skill and it was fun seeing new soldiers being introduced every two weeks or so (hero and siege units). I also love how it was some sort of massive battle between two armies, with the battlefield always full of soldiers.

 

The second world event has PvP, and everything is better with PvP. It has some problems of course, the teams being extremely uneven for example and the option to turn PvP off which is pretty stupid considering you have no effective means to defend your convoys due to this. Bandos has the best PvPers though, so I guess that evens out the event a bit when it comes to PvP. Just a pity we don't stand a chance to win points-wise due to the sheer number of followers the Armadyl team has, a number augmented by the glory seekers who joined the team leading just to be able to say they won the event. I dislike how in this event a god is going to die (especially because it's Bandos, and he is a very interesting and cool looking god) yet it doesn't look like there's any battle going on. There's always a couple PvP fights here and there, but they're not massive enough to give you that "wow this is war" feeling.

Edited by Micael Fatia
Posted (edited)

Last world event was vastly superior, simply because it didn't have PvP.

This event does have PvP, but it was implemented in the worst way possible: it's optional across the entire event.

They tried to put in a risk vs. reward factor to having PvP on and getting more experience per action and the ability to get Skulls, but the end result is this: you are allowed to do caravans even if your PvP is off. You can still contribute directly to your god's energy level.

And you can't die.

The NPCs are so weak that if your PvP is turned off during a caravan, odds are, you're never going to die.

Thus, there is no risk, but massive reward.

They should have either made PvP mandatory across the whole event or just left it out entirely. If you are going to risk nothing, then you deserve nothing. You have earned nothing.

Edited by Amber Pyre
Posted

I found that I liked this one a lot more likable than the last World Event:

 

1. This sounds a little hypocritical for me to say but the renown was a lot easier to get and most importantly AFK'able; I could pretty much tab back and forth between my character hammering away at a site and episodes of Homeland. I also thought the warpriest armour looked better than in BoL.

2. The stuff that wasn't AFK'able (i.e. caravans, PVP) was a lot of fun. One thing about the BoL was that the task of getting divine tears felt really grindy (fishing, mining, woodcutting), while in Bird and the Beast you were always on the move and making sure your bodyguards didn't die as quickly, stunning the other side' diviners, etc.

 

 

I do agree with you guys about the PVP-caravan problem; Jagex should've added a message or requirement if an Armadyl Follower tried to help their caravan out directly saying like 'To aid/attack this caravan you must have PVP enabled.'

Posted

I only experienced the tail-end of the BoL event so I can't comment too much, but I'm having a ton more fun with the Bird and the Beast. The PvP aspect combined with hunting/protecting caravans is a joy to do (especially in a group) and you can always just sit back and AFK some easy construction xp. I do have a couple of gripes with it though:

- The introduction to the event. It would be much better if there were two miniquests or something that you had to do before starting the event. These quests would give a lot of information in regards to the two Gods and better help the player in making their choice. Since one God is going to die (Bandos) it would be better to have informed players making the decision rather than simply bandwagoning.

 

-You can turn PvP off and still attack caravans. This leaves you with pretty much nothing to do if a group is attacking a caravans as they will easily out-DPS your heals.

Posted

I've played the Bird and the Beast a little more since I posted this and I think this event is more fun to play with a group than the BoL. The first one was more independent, while this one invokes more camaraderie because what happens with your own participation is partially dependent on the people around you (whether you get pked or not, whether you can kill the convoy, etc.).

 

Is that fair?

Posted

Is that fair?

No, only due to the fact that PvP is not mandatory. One non-PvP can destroy a whole army of PvP during convoys simply because they're invincible.

Posted

Is that fair?

No, only due to the fact that PvP is not mandatory. One non-PvP can destroy a whole army of PvP during convoys simply because they're invincible.

Yeah, that echoes the problem with the option to turn off PvP. Still, it seems more group oriented than the last one which was basically skilling in a vacuum.

Posted

I really don't think they will kill off bandos, if it were this easy to kill the gods then I would of thought several of the gods would have been killed off in the previous Godwars. I mean we all know that Zaros is immensly powerful compared to the other gods, if Armadyl is able to kill a fellow god at that level of power just by getting bolstered by its followers surely Zaros, bolstered by his followers, could of just ended the godwars himself.

Posted

I really don't think they will kill off bandos, if it were this easy to kill the gods then I would of thought several of the gods would have been killed off in the previous Godwars. I mean we all know that Zaros is immensly powerful compared to the other gods, if Armadyl is able to kill a fellow god at that level of power just by getting bolstered by its followers surely Zaros, bolstered by his followers, could of just ended the godwars himself.

I agree it doesn't make logical sense, but do you really think Jagex would go against their word? They have advertised this as a fatal fight, I don't think people would be thrilled if they said "Just Kidding!"

Posted

I really don't think they will kill off bandos, if it were this easy to kill the gods then I would of thought several of the gods would have been killed off in the previous Godwars. I mean we all know that Zaros is immensly powerful compared to the other gods, if Armadyl is able to kill a fellow god at that level of power just by getting bolstered by its followers surely Zaros, bolstered by his followers, could of just ended the godwars himself.

I agree it doesn't make logical sense, but do you really think Jagex would go against their word? They have advertised this as a fatal fight, I don't think people would be thrilled if they said "Just Kidding!"

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Posted

They'll just say Armadyl became powerful enough to kill Bandos because of all the player support, which is the purpose of the event. Same thing happened in the first one, they weren't powerful enough to hurt each other alone.

Posted

It's still incredibly silly though, during the first part of the previous Godwar it was just Zamorak vs three other gods + Zaros remaining followers and he managed to survive. And now because of a couple players a god dies so easily? Ehhhh...

 

I'm sure it's what going to happen, but it's a little stupid tbh.

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