-Leaf- Posted March 28, 2014 Author Posted March 28, 2014 What's going to be rarer: the comp cape or a 120 skillcape? My guess (you can check if you're that interested by siphoning through the hiscores) is that having a comp cape would be rarer than having a 120 cape, but having a specific 120 cape would be rarer than having a comp cape. Getting a 120 cape is easier than getting a max cape, but more people have max because that's a more tangible goal. Quote
Josh Posted March 29, 2014 Posted March 29, 2014 (edited) 8012 people have the skills required for a Completionist cape, as it currently stands. That doesn't take into account whether they have all the non-skill requirements as well, so we can probably safely assume that under 8012 people meet the requirements for it. The following people have enough XP for a 120 cape (excluding Dungeoneering, which has 11,479): Attack: 525 Strength: 752 Defence: 574 Ranged: 352 Prayer: 78 Magic: 529 Runecrafting: 89 Construction: 52 Constitution: 846 Agility: 35 Herblore: 95 Thieving: 135 Crafting: 60 Fletching: 225 Slayer: 149 Hunter: 83 Divination: 38 Mining: 111 Smithing: 78 Fishing: 186 Cooking: 1002 Firemaking: 539 Woodcutting: 290 Farming: 193 Summoning: 165 That comes to a total of 7181. Excluding Dungeoneering, and presuming everyone with the skill requirements to obtain a comp cape has all the other requirements, we're looking at a difference of just over 800 people. If we get rid of Cooking, that difference jumps to 1800 - looks like 120 capes will be rarer (on release, at least) than Completionist capes. Edit: And it's quite interesting, under 100 people will have the following capes: Herblore (95) Runecrafting (89) Hunter (83) Smithing (78) Prayer (78) Crafting (60) Construction (52) Divination (38) Agility (35) Edited March 29, 2014 by Josh Quote
Sobend Posted March 29, 2014 Posted March 29, 2014 Interesting. Only 35 people can get a 120 cape for agility. Quote
-Leaf- Posted March 29, 2014 Author Posted March 29, 2014 Yeah, its rarer but not harder to get. People just haven't had incentive to train past 99 yet. Quote
Shooter585 Posted March 29, 2014 Posted March 29, 2014 Josh your list will have some repeats I'm assuming (ie someone with 2 120s would count as two people). Quote
Army of One Posted March 29, 2014 Posted March 29, 2014 (edited) Interesting. Only 35 people can get a 120 cape for agility. When I last checked it was 33 :o I wonder if many if any more will return with free play being added to the hiscores I dibs any spot in between there and 100! Edited March 29, 2014 by Army of One Quote
djpailo Posted March 29, 2014 Posted March 29, 2014 (edited) Absolutely pointless update. Not sure why the rest of the community agreed to it. Dungeoneering has a purpose to reach 120 and that was to keep getting tokens to get all the possible rewards. This update just has no purpose other than bragging rights and there are already items in-game to brag, party hats, completionist cape etc. This will only drive more players to train harder for no reason other than cosmetic value and ultimately people will reach those levels and think, why did I do that? Don't agree with this whatsoever. The game should be about enjoying the skills you train, enjoying training with friends, fighting bosses, playing mini-games etc. It should never be about grinding for the sake of getting a purely cosmetic item - we already have that at level 99 but at least most skills have a reason for getting level 99. Edited March 29, 2014 by djpailo Quote
Army of One Posted March 29, 2014 Posted March 29, 2014 And ultimately people will reach those levels and think, why did I do that? I disagree with this. There's more than just the cape behind goals. "You put those hours in, and look at what you get, nothing that you can hold, but everything that it is" -Ben Haggerty, 2012 The sense of achievement when you finally reach the goal that you've wanted for so long can be incredible. Say you got 120 Agility today. You'd be the 36th person IN THE WORLD to ever have done that. (give or take maybe 3 or 4 people). That would be beyond overwhelming! Like I said, its more than just the cape, but im not saying the cape doesn't play a value at all, it just opens people's eyes to the idea "hey, why don't I go for this 120 cape? I never would of thought of that before!" Quote
Sobend Posted March 29, 2014 Posted March 29, 2014 (edited) The game should be about enjoying the skills you train What if you enjoy a skill so much that you get to the 120 cape? I think that's the real purpose of these capes. Edited March 29, 2014 by Sobend Quote
Josh Posted March 29, 2014 Posted March 29, 2014 Josh your list will have some repeats I'm assuming (ie someone with 2 120s would count as two people). Yea, didn't think about that - that just makes the difference between Comp owners and 120 cape owners even bigger. :P Quote
Make Max GP Posted April 1, 2014 Posted April 1, 2014 Support :) *Really need 200M Skill Capes to. Quote
-Leaf- Posted April 1, 2014 Author Posted April 1, 2014 Support :) *Really need 200M Skill Capes to. Support? It's already upon us. Quote
Sobend Posted April 1, 2014 Posted April 1, 2014 I'm surprised by the amount of people who are against this idea. The common complaint is that people will train for these stupid rewards... like people already don't train for stupid rewards. Anyway, my two cents. And it's coming this month. Quote
-Leaf- Posted April 1, 2014 Author Posted April 1, 2014 I'm surprised by the amount of people who are against this idea. The common complaint is that people will train for these stupid rewards... like people already don't train for stupid rewards. Anyway, my two cents. And it's coming this month. Standard 99 skillcapes will be devalued. 120 capes will probably be slightly less prestigious than the Max cape, depending on what skill the 120 is in. 120 is approximately the same amount of XP as 8 99s. This may result in elitist attitudes by 120 cape owners toward players with 99 in the corresponding skill, and may discourage newer players. This opens up the possibility of Milestone capes above 99 in the future. There is a lot of controversy behind this idea, with the main argument being that it promotes excessive, unhealthy gameplay. The community will become even more efficiency and XP focused rather than "fun" focused. Production skills will become more expensive to train, since the richest players now have incentive to buy and use massive amounts of supplies. If you voted with the expectation that it would not affect you, you are very wrong. Quote
Sobend Posted April 1, 2014 Posted April 1, 2014 I honestly doubt that many people will be going for these capes though. I could be wrong. Quote
djpailo Posted April 2, 2014 Posted April 2, 2014 (edited) The game should be about enjoying the skills you train What if you enjoy a skill so much that you get to the 120 cape? I think that's the real purpose of these capes. You can enjoy a certain skill yes. But at what point does the enjoyment of the skill become just an xp-chore instead? If I look at the top players, I can't see how they would enjoyed getting 200m exp in all those skills they have done. It seems highly unreasonable to me. Granted a few people are like that, but the whole community? Nah. RS was already an xp-chore fest. Many are already in a hurry to get a 99, talking about "what 99 they are going to get". This, for me, is like the final nail in the coffin for the ideal of training skills for fun. And ultimately people will reach those levels and think, why did I do that? I disagree with this. There's more than just the cape behind goals. "You put those hours in, and look at what you get, nothing that you can hold, but everything that it is" -Ben Haggerty, 2012 The sense of achievement when you finally reach the goal that you've wanted for so long can be incredible. Say you got 120 Agility today. You'd be the 36th person IN THE WORLD to ever have done that. (give or take maybe 3 or 4 people). That would be beyond overwhelming! Like I said, its more than just the cape, but im not saying the cape doesn't play a value at all, it just opens people's eyes to the idea "hey, why don't I go for this 120 cape? I never would of thought of that before!" That is what the highscores is for though and that was the original reason for people putting the effort into continuing to train skills past 99. BTW, for the supporters: What happens when the exp limit is raised again, to say 500m exp? Will we then get 200m capes? Edited April 2, 2014 by djpailo Quote
Jna Posted April 2, 2014 Posted April 2, 2014 BTW, for the supporters: What happens when the exp limit is raised again, to say 500m exp? Will we then get 200m capes? The current max it can be raised to is 214m because of programming limitations, I doubt we'll be seeing higher xp caps in the near future. Plus I think they'd raise the actual levels to 120 before raising the xp cap even if they said they would never do it. Quote
Army of One Posted April 10, 2014 Posted April 10, 2014 A bit of a bump, but w/e since the return of free players to the hiscores, and some logging into their free play accounts to get those back on, it seems we've now got 40 people eligible for the 120 Agility Cape. I wonder how many f2p accounts are yet to log in and return to the hiscores? It was so cool to see Islam Peace (formerly Lover Romeo) back at rank one. Quote
O hai im KAMIL Posted April 10, 2014 Posted April 10, 2014 This may result in elitist attitudes by 120 cape owners toward players with 99 in the corresponding skill, and may discourage newer players Lol as if the Runescape community can get any more elitist. Basically anyone in higher level gear, or wearing max/comp capes already have an elitist attitude.* Heck even those with 99's are elitists. Back when I had my untrimmed Fishing cape I got so much flak for "not being trimmed". After finally trimming it, the new insult is "lol noob doesn't even have max or comp". * I'm hyperbolising here, but it's what has stood out for me Quote
O hai im KAMIL Posted April 16, 2014 Posted April 16, 2014 Summoning and Slayer look sick as hell, it's a shame I'll never get one lol Quote
Army of One Posted April 16, 2014 Posted April 16, 2014 Defence and Agility just look weird without their old icons, I just have to say. But Mining, Farming (omq Farming) Summoning and Divination look pretty slick. Quote
tea pls Posted April 16, 2014 Posted April 16, 2014 They have come a long way from a circle and a small img of the skill on the back haha Quote
O hai im KAMIL Posted April 16, 2014 Posted April 16, 2014 Also the image doesn't show the particle effects for each cape, which greatly enhance them. E.g. thieving & crafting: Quote
Shooter585 Posted April 17, 2014 Posted April 17, 2014 They look nice, it looks like the hood is incorporated into the cape rather than a separate item. You might not be able to toggle it on though. Quote
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