-Leaf- Posted June 2, 2014 Share Posted June 2, 2014 (edited) The Dungeoneering Dictionary Written by -Leaf- Special thanks to DGS Ever found yourself at a loss when your Dungeoneering teammates start spouting streams of strange words in an alien language? Never fear, for this guide will give a comprehensive breakdown of every acronym and abbreviation ever used in Dungeoneering! Table of Contents: 0. Introduction 1. Format 2. Keys 3. Gatestones 3a. Personal gatestones 3b. Group gatestone General Format of the Dictionary: This format will be used throughout most of this guide, except for the Keys section. Abbreviations/Alternate terms(a number if there are multiple entries for the same abbreviation) <additional context if applicable>: Definition - Explanation. "Examples if applicable." (meaning in plain English.) / "Other examples" (meaning in plain English.) Here is an example entry in this dictionary: Dung / dg(1): Dungeoneering - The Dungeoneering skill. "What is your dung level?" (What is your level in the Dungeoneering skill?) / "Come dg with me." (Come train the Dungeoneering skill with me) Dung / dg(2): Dungeon - Refers to a single instance of a Dungeon. "That dg was terrible." (That dungeon which we just did was terrible.) Firstly, in bold are the terms used. When there is more than one abbreviation, I will list them separated by slashes, in order from least abbreviated to most abbreviated. In this case, "Dung" is closer to the original word than "dg", so it is listed first. Note that multiple abbreviations will be listed under a single entry if and only if they can be used interchangably in all situations. For example, the terms "dg" for dungeon and "fl" for floor often have a similar meaning, but cannot always be substituted for each other, so they have separate entries. Since this abbreviation has 2 different definitions, I have separated them into 2 entries. The definition is the word which the abbreviation stands for. The explanation gives the details of what this means. Finally, examples are given in Italics. Multiple examples may be given if there are different ways to use the term. Keys: Colours of Keys: Go - Gold Gr - Green B - Blue C - Crimson O - Orange P - Purple S - Silver Y - Yellow Shapes of Keys: Co - Corner Cr - Crescent D - Diamond P - Pentagon T - Triangle R - Rectangle S - Shield W - Wedge When calling a Key, first say the abbreviation for the colour, then the abbreviation for the shape, without any spaces in between. For example, to call the crimson diamond key say "cd". Generally the abbreviation is the first letter, but there are a few things to take note of. - Gold and Green both start with G, so you must specify by saying Go or Gr. - Corner and Crescent both start with C, so you must specify by saying Co or Cr - Silver Wedge shares an acronym with "South-west" for sw, so always specify that you are referring to the key or door by saying "sw k" or "sw d". Alternately, use a less abbreviated form such as "swe" or "s wedge". - The Gold diamond is the holiest of all keys. - The Gold shield is a lie. Key is generally abbreviated as k and door is generally abbreviated as d. These one-letter abbreviations should never be used on their own. Always say the name of the key first, for example "Gocr k" and "Gocr d". Gatestones: Personal Gatestones: Gate / g8 / gs: Gatestone - Usually refers a teammate's personal gatestone. "My gate is at boss." (My personal gatestone is dropped in the boss room) Gate/g8 <door>: Place your gatestone at <door> - A command to tell a teammate to drop their personal gatestone at a door or room. "Gate goco." (Drop your personal gatestone at the gold corner door.) <door> Gated/gate/g8ed/g8d/g8: I have placed my gatestone at <door> - Used to tell your team that you have dropped your personal gatestone at a door. For effective communication, this should be said whenever you drop your gatestone, no matter whether it is in response to a command or done by your own judgment. "Goco g8d." (I have placed my personal gatestone at the Gold corner door) <door> gate dir / <door> dir: I have placed my gatestone directly at <door> (DGS term) - This is said when you drop your gatestone literally right next to a door, with no running needed to get to the door and open it. Rarely used except on very experienced teams doing extremely fast floors, where every second counts. "Goco dir." (I have placed my personal gatestone directly at the Gold corner door) Pgt <door or teammate name>: Personal gatestone teleport (DGS term) - A command to tell a teammate to teleport to the location of their personal gatestone. This is usually called to tell them to open the door at their gatestone, but can also be used to tell a teammate to teleport away from the group and solo the path at their personal gatestone. <door> go: Go to <door> and open it (3BO term) - Practically the same as pgt but is more limited in that you are just telling them to open a door. <door> gate1/g1: Gatestone 1 - Used in place of Gated/gate/g8ed/g8d/g8 when you have access to 2 personal gatestones. Can be useful as a personal reminder of which of your gatestones leads to which door. "Bcr g1 Ct g2" (My first personal gatestone is dropped at the Blue crescent door and my second personal gatestone is dropped at the Crimson triangle door) Rarely used and can lead to confusion. Avoid using this term. <door> gate2/g2: Gatestone 2 - See above. Rarely used and can lead to confusion. Avoid using this term. Fg: Free gatestone - I have a gatestone in my inventory, not yet dropped at any location and ready for use. 2Fg: 2 free gatestones - I have 2 gatestones ready for use. Nfg: No free gatestone - All of my gatestones have already been placed. Wyg?: What's your gate? - Used to ask a teammate where their gatestones are currently placed. In response to this question, make sure to state the status of both your gatestones if you have access to 2 gatestones. "Leaf wyg?" "Yd and fg." (The player named Leaf, where are your gatestones placed? Yellow diamond door and a free gate.) Broke <door>: Created a new gatestone and destroyed the gatestone which is already placed at <door> - Used when you do not have any free gatestones but need to gate something more important. Break <door> for <new door>: Imperative form of Broke - To command a teammate to gate something instead of their current gate. "Break gor for bd." (Destroy your gate that has been placed at the Gold rectangle door and instead place your gate at Blue diamond.) Cover <door>: Keep a gatestone placed near <door> - To cover a door means to have your personal gatestone dropped not directly at the door, but within close distance to it such that you can quickly run there. This is usually said to a teammate who has a nearby location gated and has no free gatestones. "Cover bs, I'm breaking bs gate." (Keep a personal gatestone placed near the Blue shield door and be ready to run to it if needed, because I am destroying my gatestone that is placed there) / "Sd gate, bs covered." (I have placed my personal gatestone at the Silver diamond door, and I am within close running distance to the Blue shield door.) Double / Doub / Dub: Double gated - This is called when you are placing your personal gatestone at a door where a teammate already has their personal gatestone. This lets your teammates know that more than one person has that location gated, in the case that either of you need to break your gatestone for something else. "Cw gate" "Cw doub" (The first player placed their gatestone at the Crimson wedge door, then the second player placed their gatestone at the same door.) Triple / Trip: Triple gated - An extension of the above, with 3 players gating the same door. It is rare to have more than 2 players gate the same door, except in the case of a long one-way path at the start of the dungeon and no other doors to gate. "Cw gate" "Cw doub" "Cw trip" "lol dat one-way" (The first player placed their gatestone at the Crimson wedge door, then the second and third players placed their gatestone at the same door. The fourth player complains about the one-way path.) Group Gatestone: GT / ggs(1): Group gatestone - Refers to the Group gatestone as an item. "Carry GT west" (Pick up the Group gatestone and take it west) GT / ggs(2): Group teleport - Refers to the spell to teleport to the Group gatestone. "GT go west" (Teleport to the Group gatestone and run west) Gtgd: Group Teleport for Guardian Door - Teleport to the Group gatestone and kill the monsters in the room. This is a combination of GT and GD, but has its own entry because of how commonly used this command is. Note that this is usually used without a space inbetween GT and GD. Move gt / mgt <location>: Move the Group gatestone to the called location - This command is used to tell a teammate to move the Group gatestone to their location by using their personal gatestone. "Use your personal gatestone" is implied - do not move the Group gatestone by running with it or home teleporting with it in response to a "mgt" command. "Mgt 95 div" (Pick up the Group gatestone and teleport it to your personal gatestone which should be at or near the 95 Divination door.) Buy gt / bgt: Request to take the Group gatestone - Tells the Group gatestone holder to drop it so you can move it. "Bgt boss" (Drop the Group gatestone so I can take it to the boss) Sell gt / sgt / mgt: Request for someone to move the Group gatestone - Used by the Group gatestone holder when the Group gatestone is no longer needed on their path, and they want someone to take it to a more useful place without knowing exactly where. "Sgt, gt is on bonus" (Someone please move the Group gatestone somewhere more useful, because it is currently on a bonus path.) Hgt <location and/or teammate's name>: Hold the Group gatestone - Pick up the Group gatestone and carry it with you along the path, and be ready to teleport it to your personal gatestone when the path dies or when a further command is given. The difference between this and mgt/sgt is that you do not instantly teleport away once you pick up the Group gatestone. "Hgt boss" (Hold the Group gatestone in preparation to teleport to the boss after this path dies) Cgt <direction and/or teammate's name>: Carry the Group gatestone (DGS term) - Pick up the Group gatestone and carry it with you along your path. Usually used if the current Group gatestone carrier needs to solo a small sidepath while the other teammates progress along a larger path. The person carrying the Group gatestone will continue to carry it until a further command is given. "Leaf cgt north." (The player named Leaf, pick up the Group gatestone and hold it as you travel along the north path.) Dgt <direction and/or teammate's name>(1): Drag the Group gatestone (3BO term) - Practically the same as cgt, but with less trust in the ability of the carrier to path properly. The previous Group gatestone carrier will likely want to pick up the Group gatestone again as soon as they can, whereas with cgt the previous carrier might never ask for it back. Rarely used and can lead to confusion. Avoid using this term. Dgt(2): Drop the Group gatestone - Practically the same as bgt. Always use bgt instead. Rarely used and can lead to confusion. Avoid using this term. Doors, Rooms, Pathing: Base: Starting room - The room where the smuggler is when you first enter a dungeon. Ht: Home teleport - Can refer to either the spell or the room. "HT run south." (Use the Home Teleport spell then run south) / "Boss is at HT." (Boss room is right next to the starting room.) Gd: Guardian door - A room where you must kill every monster except dinosaurs and wisps in order to proceed through a door. Gdm: Guardian door marked - The leader has marked a monster within a guardian door and is telling teammates to go to the marker and kill everything. Generally used when the Group gatestone is not in the guardian door that is marked. Ngdm: Next Guardian door marked - The leader has marked another guardian door to clear while the team is currently busy. <room> -> <new room>: <room> leads to <new room> - Used to communicate what rooms are on your path when you are pathing away from the rest of your team. "Grr -> gd." (Green rectangle door leads to a guardian door.) Enters / ents: Rooms where you can proceed by simply clicking "enter" on the next door - Practically, this can be used to refer to any room that takes less than 10 seconds to complete, be it a plain door, empty or near-empty gd, key doors for which you have the key, skill doors for which you have the required skills, or fast puzzles. B: Boss room - Interchangable with End/E but preferable when the boss is alive. "Gtb" (Group teleport to the boss.) End / E: End of dungeon - Interchangable with Boss/B but preferable when the boss is dead. "Gte" (Group teleport to the boss room and end the dungeon.) Fork / Branch: A room where the path splits - Rarely called since it's easy to see splits in the path on the map. <teammate name> wya?: What are you at? - A question directed toward someone that is soloing a path, to inquire as to whether they need help on their path. Dead / De: Dead end - When a path leads to a dead with no other branches in the path nearby. Crit: Critical - The rooms that are required in order to reach the boss and finish the dungeon. Bon: Bonus - Rooms that are not required in order to finish the dungeon. Skip <room>: End the dungeon without bothering to complete <room>. Ds <door>: Doorstand - Stand at <door> and wait for the key to be found. Gk(1): Get key - This command tells a teammate to grab the key in the room, while the person who says this instead continues onward. Special Rooms: Emotes / Emo: Room with 5 statues that perform emotes for you to mimic Gt emotes / Gt emo: Group teleport to emotes room - This command tells your teammates to immediately stop what they are doing and teleport to the emote room. The emote room requires all members of the team. Levers / Levs: Room with 5 switches to pull Gt levers / Gt levs / Gtl: Group teleport to levers room - This command tells your teammates to immediately stop what they are doing and teleport to the lever room. On some more experienced teams, a teammate may respond saying that they are not coming, since levers can be completed with only 4 people. Ports: Warped portals room Gt ports / Gtp: Group teleport to portals room - This command tells your teammates to immediately stop what they are doing and teleport to the portals room. The portals room requires all members of the team. Gtp is very rarely used and can lead to confusion. Always say Gt ports instead. <direction> Opps: Start at the portal in <direction> then go in the opposite portals from where you appear Slidy room: Icy floor with pressure pads - avoid confusing this with Slidy puzzle. Seeker room: Seeker sentinel + Seeker spawn - avoid confusing this with the attackable Seeker monster. Guards room / Brutes room / pp brutes: Room with sleeping Brutes to pickpocket for keys Books: Room with 4 coloured bookshelves to rotate Slidy puzzle / Slidy tiles: 3x3 sliding puzzle - avoid confusing this with Slidy room. Push stats: Room with statues to push around. - avoid confusing this with Colour blocks. 3stat / 3s: 3 statues arranged in a triangle - 1 stone weapon. 10stat / 10s: 10 statues arranged in 2 lines - 5 stone weapons. Flip tiles / RC tiles: Tile puzzle with yellow and green tiles which must be flipped to become a single colour Mono: Monolith room Ghosts / Goats: Room full of ghosts where only one is attackable at a time Grooves: Suspicious grooves - investigate or step on the grooves to activate the spike traps and find the correct path through the traps Lights: 4 coloured lights which must be synchronized to activate the central lodestone Maze: Maze with a timer, yellow barriers, and a chest in the centre Skaters: Pool in centre of room with 4 pondskaters Cfers / Cfs: Coloured ferrets - direct coloured ferrets onto pressure pads. Ffer / Ff: Fishing ferret - fish, cook, and throw vile fish to direct the ferret onto the pressure pad. Hfer / Hf: Hunter ferret - chase and trap a ferret. Robot: Damaged construct which must be fixed for it to open barriers in the room Jump lodes: Platforms across which a power crystal must be taken Mining room: Room full of collapsed rocks which must be mined to clear a path through Rope bridge / grapple / bridge: Room with a gap requiring a grappling hook to cross - There are two variations, one where you must balance across the thrown grappling hook and one where you must pull a winch to activate the bridge. Avoid confusing this with the Con bridge. Ramo: Ramokees and large summoning obelisk Merc: Mercenary leader Fremmy / Frem: Fremmenik scout who requires items to be cooked/fletched/smithed Riddle: Enigmatic hoardstalker Barrels: Room with several barrels to be pushed Agil: Obstacle course requiring agility to pass through Con bridge: Construction bridge - can refer to several different types of bridges. Carved keystone bridges, plank bridges, and push statue bridges can all be referred to with this term. Fountain / Pillars: Red liquid flowing from pillars to a central fountain Polt: Room with a central coffin and burners to be lit with special herbs, and a poltergeist walking around Sad ghost: Room with a central coffin, antique ring, and several things in the room to be fixed Colour blocks / Blocks: 4 Blocks which must be coloured and pushed onto pressure pads Flower / Vines / Wines: Central coloured flower and several vines with smaller coloured flowers to chop down Monsters/bosses: Glut: Gluttonous behemoth Horde: Skeletal horde Curse: Unholy cursebearer Trio: Skeletal trio Creeper / GC: Gravecreeper - avoid confusing this with Gravecreeper logs Necro boss / Necro: Necrolord - avoid confusing this with standard Necromancer enemies Flesh: Flesh-Spoiler Haasghenahk Thund: Yk'lagor the Thunderous Dread: Dreadnaut Hope: Hope devourer Gorger / George: World-Gorger Shukarhazh Kalger / Kalg: Kal'ger the Warmonger Fake zombie: Zombies summoned by a Necromancer Reborn: Reborn warrior or Reborn mage Gazer: Soulgazer Trollgazer: Seeker Eddi: Edimmu Nech: Nechryael Dino: Mastyx-type monster Items: P2h: Primal 2-handed sword Ssb: Saggitarian shortbow Ccs: Celestial catalytic staff Hex: Hexhunter bow Hood: Shadow silk hood Bn: Blood necklace Gh: Got herb Nh: No herb - Used in response to a call for a door/room that requires a potion to boost skills Nf: No feathers - Only used when talking about the Fishing Ferret puzzle Val / Mb / Lyco / vml: valerian / magebane / lycopus Sage / Worm / Wint / sww: sagewort / wormwood / winter's grip Gath: Gatherer's potion - Divination, Fishing, Mining, Woodcutting Art: Artisan's potion - Construction, Crafting, Firemaking, Fletching, Smithing Surv: Survivalist's potion - Agility, Hunter, Thieving, Slayer Nat: Naturalist's potion - Cooking, Farming, Herblore, Runecrafting Laws: Law runes Lobby: Dung / dg(1): Dungeoneering - The Dungeoneering skill. "What is your dung level?" (What is your level in the Dungeoneering skill?) / "Come dg with me." (Come train the Dungeoneering skill with me) Dung / dg(2): Dungeon - Refers to a single instance of a Dungeon. "That dg was terrible." (That dungeon which we just did was terrible.) Flr / FL(1): Floor - Refers to a single instance of a Dungeon. "That fl was terrible." (That dungeon which we just did was terrible.) Flr / FL(2): Floor - Floor number. "What fl are we doing?" (What floor number are we doing?) DG/FL + X: Dungeon/Floor - In this context, the host is advertising a dungeon of any theme. DG/FL may be replaced with something more specific: F__: Floor number __ - A specific, single floor. "F35" (Floor number 35) Froz / Fr: Frozen floor (f1-11) Ab1 / A1: Abandoned 1 floor (f12-f17) Furn / Fu: Furnished floor (f18-f29) Frafu: Low floors (f1-30) Ab2 / A2: Abandoned 2 floor (f30-f35) Occ / O: Occult floor (f36-47) Locc: low occult floor (f36-41) Hocc / Tf: High Occult / Thunderous floor (f45-47) Warp / W: Warped floor (f48-60) LW: Low Warped floor (f48-50) HW / Kalg: High Warped / Kal'ger floor (f57-60) +X: X is the number of remaining spots for players to join the dungeon team. Pot / Ovl: Potion/Overload - Drink your Overload and Prayer renewal potions now and bank your items. Other: N / E / W / S: North, East, West, South NE / NW / SE / SW: Northeast, Northwest, Southeast, Southwest RQ: Ragequit - Leave the current dungeon. RG: Regroup - Leave the current dungeon and re-form the dungeon team in the Daemonheim lobby. Archaic and Obsolete: Keyer: Person who carries the keys - Prior to the shared keys update, keys were physical objects the job of carrying keys and opening doors was allocated to one person, usually the leader of the dungeon. In modern use, keyer is synonymous with leader or host, the player who starts off with the Group gatestone. Gto: Group teleport and open - Prior to the shared keys update, a command directed at the keyer to teleport to the group gatestone and open a door. In modern use, this may be used to tell a player with the required skill levels or potion boost to open a skill door. "Gt 103 Herb." / "Gto 103 Herb." (Teleport to the Group gatestone and open the 103 Herblore door.) It is always preferred to simply say gt instead of gto to avoid confusion. Tk: Toolkit - Prior to the toolbelt update, a physical item to be bought from the smuggler containing an array of tools. In modern Dungeoneering, the only tools that are ever required to be bought from the smuggler are Feathers, which serve a purpose in only one specific puzzle room the Fishing Ferret puzzle. Denk: Dead end no key - Prior to the shared keys update, this would be called by a teammate who is doing a solo path to tell their team that their path has ended at a dead end with no key. There is rarely any need to call a dead end, but if you want to call it for whatever reason, simply say de. Dewk: Dead end with key - This term should never be used. If you see a key, just call it and pick it up. Csb: Celestial surgebox - Prior to EoC, the Celestial surgebox was the easiest way for a magic user to bind spells to cast. EoC has rendered it completely and utterly useless. Gk <key>(2): Got key <key> - Prior to the shared keys update, this was used by a teammate that picked up a key if they are not the designated keyer. Keys are now automatically announced when picked up. work in progress buy/sell/sold as general terms duo 10s direction terms crayons ports opps Edited June 12, 2014 by -Leaf- Quote Link to comment Share on other sites More sharing options...
-Leaf- Posted June 10, 2014 Author Share Posted June 10, 2014 (edited) Requesting proofreaders and feedback by people who are not experienced with dungeoneering terminology. Also need to figure out a better way to order the terms. log of time spent guidewriting: >10h Livid farm 7.5h Dungeoneering dictionary Edited June 10, 2014 by -Leaf- Quote Link to comment Share on other sites More sharing options...
O hai im KAMIL Posted June 12, 2014 Share Posted June 12, 2014 I think at the start it'd be a good idea to have a 'frequently used abbreviations' section - things that are essential when beginning Dungeoneering, such as 'gtgd', 'mgt', 'gtb', 'end/gte' etc. Other than that I don't see how you could improve this, awesome job! Quote Link to comment Share on other sites More sharing options...
-Leaf- Posted June 12, 2014 Author Share Posted June 12, 2014 Yeah, the organization is what I'm stuck on. I'm trying to order it from most basic and common to most complex, but that's kind of a subjective thing. I want feedback from people about which ones they feel are most important to know, and which ones are hardest to understand. I will probably order the puzzle rooms alphabetically since they are generally equal priority, except maybe I'll keep emote/lever/portal at the top since they are important to know. Also, please be on the lookout for inconsistent capitalization or punctuation marks. Quote Link to comment Share on other sites More sharing options...
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