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-Leaf-

Dungeoneering: Items, Tiers, and Binds

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dis is still incomplete go away

 

 

This was originally part of my incomplete guide for Dungeoneering: Low Complexity Skilling but I decided to separate this because it really deals with an entirely different topic.

 

Dungeoneering: Items, Tiers, and Binds

Written by -Leaf-

 

There is a vast assortment of strange weapons, equipment, and items to be found within the dungeons of Daemonheim.

With this handy guide, you will never again be at a loss as to what these items do!

 

Table of Contents:

0. Introduction

1. Format

 

 

Introduction to Tiers:

 

Equipment in Daemonheim follows a rigid tier system. All standard weapons, armour, resources, familiars, and food are ranked in tiers from 1 to 10 or 11, corresponding to a specific skill level:

 

[This should be formatted as a table in the final version of the guide, along with all similar lists below]

Tier - Skill level

1 - 1

2 - 10

3 - 20

4 - 30

5 - 40

6 - 50

7 - 60

8 - 70

9 - 80

10 - 90

11 - 99

 

The relevant skill varies by resource, and will be listed in detail in the sections below.

 

An item in a higher tier is objectively better than a counterpart in a lower tier, in terms of stats. This means that in general, one should always use the highest tier item that they able to use.

 

The downside is that higher tier items require higher skill levels to create and use, and cost more money to buy from the Smuggler. This problem of cost is generally circumvented through the use of item binding, which allows you to permanently keep the bound equipment to use when entering new dungeons.

 

Tier 11 equipment cannot be made by players, and can only be acquired through defeating bosses in Daemonheim, each of which drops a certain type of item.

 

There are some special pieces of equipment that cannot be made by players, and are found through uncommon drops from certain monsters that require the Slayer skill to kill. These items do not follow the tiering system, and may fall inbetween tiers in terms of stats. Although many of these items are outclassed by standard equipment that is easier to obtain, many players choose to bind or keepsake these for the rarity factor alone.

 

Standard Weaponry and Equipment:

 

Melee weapons:

All melee weapons require an Attack level corresponding to tier to use, with the exception of Mauls which use the Strength skill instead.

 

Available melee weapon types: Dagger (Stab fastest 1h) Rapier (Stab fast 1h), Longsword (Slash fast 1h), Warhammer (Crush average 1h), Battleaxe (Slash average 1h), Spear (Stab average 2h), 2h Sword (Slash average 2h) Maul (Crush average 2h)

 

Pickaxes and Hatchets are usable as weapons but are significantly weaker than "real" weapons of the same tier, and have no offhand equivalent.

 

Weapon damage for Fastest speed 1-handed weapons (Dagger, Throwing Knife, Wand/Orb):

Tier - Skill level - Accuracy - Damage (mainhand) - Damage (offhand)

1 - 1 - 150 - 48 - 24

2 - 10 - 202 - 96 - 48

3 - 20 - 316 - 192 - 96

4 - 30 - 454 - 288 - 144

5 - 40 - 628 - 384 - 192

6 - 50 - 850 - 480 - 240

7 - 60 - 1132 - 576 - 288

8 - 70 - 1486 - 672 - 336

9 - 80 - 1924 - 768 - 384

10 - 90 - 2458 - 864 - 432

11 - 99 - 3031

 

Weapon damage for Fast speed 1-handed weapons (Rapier, Longsword):

Tier - Skill level - Accuracy - Damage (mainhand) - Damage (offhand)

1 - 1 - 150 - 61 - 30

2 - 10 - 202 - 122 - 61

3 - 20 - 316 - 245 - 122

4 - 30 - 454 - 367 - 183

5 - 40 - 628 - 490 - 245

6 - 50 - 850 - 612 - 306

7 - 60 - 1132 - 735 - 367

8 - 70 - 1486 - 857 - 428

9 - 80 - 1924 - 980 - 490

10 - 90 - 2458 - 1102 - 551

11 - 99 - 3031

 

Weapon damage for Average speed 1-handed weapons (Battleaxe, Warhammer):

Tier - Skill level - Accuracy - Damage (mainhand) - Damage (offhand)

1 - 1 - 150 - 74 - 37

2 - 10 - 202 - 149 - 74

3 - 20 - 316 - 298 - 149

4 - 30 - 454 - 447 - 223

5 - 40 - 628 - 596 - 298

6 - 50 - 850 - 745 - 372

7 - 60 - 1132 - 894 - 447

8 - 70 - 1486 - 1043 - 521

9 - 80 - 1924 - 1192 - 596

10 - 90 - 2458 - 1341 - 670

11 - 99 - 3031 - 1475 - 737

 

Weapon damage for Average speed 2-handed weapons (Spear, 2h sword, Maul):

Tier - Skill level - Accuracy - Damage (mainhand) - Damage (offhand)

1 - 1 - 150 - 111

2 - 10 - 202 - 223

3 - 20 - 316 - 447

4 - 30 - 454 - 670

5 - 40 - 628 - 894

6 - 50 - 850 - 1117

7 - 60 - 1132 - 1341

8 - 70 - 1486 - 1564

9 - 80 - 1924 - 1788

10 - 90 - 2458 - 2011

11 - 99 - 3031 - 2212

 

Range weapons:

All range weapons and ammo require a Range level corresponding to tier to use.

 

Available range weapon types: Throwing knives (Fastest 1h), Shortbow (Fast 2h), Longbow (Average 1h + shield)

 

Magic weapons:

All magic weapons require a Magic level corresponding to tier to use.

Available magic weapon types: Wand and Orb (Fastest 1h), Staff (Average 2h)

 

Armour:

All armour requires a Defence level corresponding to tier to use. No Attack, Strength, Range, or Magic level are required.

All armour in Daemonheim are of the "Tank armour" class. Chainbodies are weaker than Platebodies of the same class by 5 levels.

 

Defence bonuses:

Tier - Skill level - Defence (Body) - Defence (Legs) - Defence (Helmet / Shield) - Defence (Gloves / Boots)

1 - 1 - 25 - 24 - 22 - 5

2 - 10 -

3 - 20 -

4 - 30 -

5 - 40 -

6 - 50 -

7 - 60 -

8 - 70 -

9 - 80 -

10 - 90 -

11 - 99 -

 

 

Special Weaponry and Equipment:

 

This format will be used throughout most of this guide, except for the Keys section.

 

Tier 11 Weaponry and Equipment:

 

This format will be used throughout most of this guide, except for the Keys section.

 

Items:

 

This format will be used throughout most of this guide, except for the Keys section.

 

Hoardstalker room

 

Hoardstalker at ne

 

hammer, feather, headless arrow, bow string nw

blood rune, coins, fishing rod, needle, unholy symbol nw chest

 

banana, firebreath whiskey, gissel mushroom, weapon poison, cave eel, vial of water sw barrel

 

bones, novite kiteshield, ashes se

 

Binds:

 

This format will be used throughout most of this guide, except for the Keys section.

 

 

 

Edited by -Leaf-

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