O hai im KAMIL Posted August 4, 2014 Share Posted August 4, 2014 Hi all, The next system update will include some changes to the way the Wilderness Warbands D&D works. When looting from a warband camp you will not be attackable until you either finish looting, or stop interacting with the camp. This immunity is removed if you find the Wand of Treachery as usual. If you are carrying any type of warband supply, you can be attacked by any amount of people regardless of their combat level or wilderness zone(single-way or multi-way wilderness zone). Dying to NPCs with warband supplies will now destroy them, PKing supplies will remain the same as before. The warning message for your PK skull timer refreshing when looting from a camp will now only display once per 2mins to avoid chat box spam. http://services.runescape.com/m=forum/c=hmLtdD-JI5M/sl=0/forums.ws?15,16,233,65444935 Thank fudge altbands is destroyed, that was seriously getting way out of hand. 15+ level 3 skillers at every single camp is just way too stupid. I don't understand the immunity when looting, but overall a great change. Quote Link to comment Share on other sites More sharing options...
Leo Posted August 4, 2014 Share Posted August 4, 2014 Overall reaction is ?????? but: Pros Multizone sort of works for ELM again and we can pile people with 70+ gear Leeches get overconfident and try to make it back with no food? Hopefully this pans out. Cons Immunity???? With the pvp changes that came out alongside Legacy 80-90% of them are gonna get away since it's impossible to kill someone anyways. Also how do you die to a NPC with supplies? Quote Link to comment Share on other sites More sharing options...
Sobend Posted August 4, 2014 Share Posted August 4, 2014 (edited) Good update, but the looting immunity makes no sense... Also how do you die to a NPC with supplies? How do you NOT DIE to the BLACK UNICORNS???? Obviously someone has never done warbands. -.- Edited August 4, 2014 by Sobend Quote Link to comment Share on other sites More sharing options...
tea pls Posted August 4, 2014 Share Posted August 4, 2014 They clearly have no idea what they are doing and are throwing random mechanics at the game to see what happens. Seems like a better chance for rogue players to get loot, trouble is making it back, as always :P Quote Link to comment Share on other sites More sharing options...
-Leaf- Posted August 4, 2014 Share Posted August 4, 2014 AHAHAHAHAHAHAHAHA Jagex pulled a Jagex again, and broke it even further. When looting from a warband camp you will not be attackable until you either finish looting, or stop interacting with the camp. Which means that the first 40 people to get to the camp win that camp. No more crashing, and probably no more 3 camps per wave. If you are carrying any type of warband supply, you can be attacked by any amount of people regardless of their combat level Seems like jagex forgot that pures exist. Max cb or gtfo. or wilderness zone(single-way or multi-way wilderness zone). So looters at ELM and DWF can't even fight back if they wanted to because they are multi while their attackers are single. Okay. Dying to NPCs with warband supplies will now destroy them, PKing supplies will remain the same as before. lol ok jagex. Do you not read your own writing? If you are carrying any type of warband supply, you can be attacked by any amount of people regardless of their combat level Pros Multizone sort of works for ELM again and we can pile people with 70+ gear So looters at ELM and DWF can't even fight back if they wanted to because they are multi while their attackers are single. Okay. Also how do you die to a NPC with supplies? It's an intentional death, done in order to transfer/sell loot. Quote Link to comment Share on other sites More sharing options...
Sobend Posted August 4, 2014 Share Posted August 4, 2014 Ideally they should make it a 100+ combat activity, or something along those lines. Quote Link to comment Share on other sites More sharing options...
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