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Warbands changes: RIP Altbands


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Hi all,

 

The next system update will include some changes to the way the Wilderness Warbands D&D works.

  • When looting from a warband camp you will not be attackable until you either finish looting, or stop interacting with the camp. This immunity is removed if you find the Wand of Treachery as usual.
  • If you are carrying any type of warband supply, you can be attacked by any amount of people regardless of their combat level or wilderness zone(single-way or multi-way wilderness zone).
  • Dying to NPCs with warband supplies will now destroy them, PKing supplies will remain the same as before.
  • The warning message for your PK skull timer refreshing when looting from a camp will now only display once per 2mins to avoid chat box spam.

http://services.runescape.com/m=forum/c=hmLtdD-JI5M/sl=0/forums.ws?15,16,233,65444935

 

Thank fudge altbands is destroyed, that was seriously getting way out of hand. 15+ level 3 skillers at every single camp is just way too stupid. I don't understand the immunity when looting, but overall a great change.

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Overall reaction is ?????? but:

 

Pros

  • Multizone sort of works for ELM again and we can pile people with 70+ gear
  • Leeches get overconfident and try to make it back with no food? Hopefully this pans out.

Cons

  • Immunity????
  • With the pvp changes that came out alongside Legacy 80-90% of them are gonna get away since it's impossible to kill someone anyways.

 

Also how do you die to a NPC with supplies?

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Good update, but the looting immunity makes no sense...

 

Also how do you die to a NPC with supplies?

How do you NOT DIE to the BLACK UNICORNS???? Obviously someone has never done warbands. -.-

Edited by Sobend
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AHAHAHAHAHAHAHAHA

 

Jagex pulled a Jagex again, and broke it even further.

When looting from a warband camp you will not be attackable until you either finish looting, or stop interacting with the camp.

Which means that the first 40 people to get to the camp win that camp. No more crashing, and probably no more 3 camps per wave.

 

If you are carrying any type of warband supply, you can be attacked by any amount of people regardless of their combat level

Seems like jagex forgot that pures exist. Max cb or gtfo.

 

or wilderness zone(single-way or multi-way wilderness zone).

So looters at ELM and DWF can't even fight back if they wanted to because they are multi while their attackers are single. Okay.

 

Dying to NPCs with warband supplies will now destroy them, PKing supplies will remain the same as before.

lol ok jagex. Do you not read your own writing?

If you are carrying any type of warband supply, you can be attacked by any amount of people regardless of their combat level

 

Pros

  • Multizone sort of works for ELM again and we can pile people with 70+ gear

 

So looters at ELM and DWF can't even fight back if they wanted to because they are multi while their attackers are single. Okay.

Also how do you die to a NPC with supplies?

It's an intentional death, done in order to transfer/sell loot.

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