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Plague's End

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I didn't plan on writing this because I had to work, but I got sick today at 3 AM and decided to just take today off.

 

Plague's End

Written By: Yours Truly

Special Thanks to: Roy

Reqs:

Skils:

Items: Combat equipment, full set of Mourner Gear, Rune bar, plant cure potion OR ability to cast plant cure spell, 10 magic logs, 200 spirit shards, one charm of each color, and super defence potion.

 

J9YcH1C.png

 

To begin, speak to Arianwyn in East Lleyta. He will tell you that the dwarves have cleared the path to Prifddinas! Congratulations, Quest Complete!

 

Nevermind, it appears Arianwyn still needs your help to investigate further into the Prifddinas underground. Accept the quest and grab a mourner outfit (if you don't already have one, you can get one from killing a mourner at Arandar pass) and Arianwyn will teleport you straight to the Corridor of Light. You and Arianwyn will arrive shortly thereafter. If you wish, you can speak to the Dwarf for a report x8jvaYD.gif which discusses the state of the Elven City.

 

Head to through the elvish looking door to the west and then the door to the north. You will be stopped by the Deathguard Captain, who is pretty much your stereotypical boss (get used to it if you haven't already). She will ask what you were doing in the storeroom. Tell her you saw a mouse and thought it might get into the food stores. When she asks why you didn't tell her, say you thought she looked busy. She will let you off the hook and tell you to relieve the guards in the next room. Go to the westernmost area and speak to one of the mourners to relieve them.

 

Now ask Iestin Edern (the archaeologist) what he's doing. Go through the options and then tell him to hurry. He tells you he needs a report of what is actually going on before he can finish his project. He tells you to go find a plan of what Iowerth is doing and gives you a report xq7N9qS.gif that details his work. Climb up the stairs to the north and you will wind up in Prifddinas.

 

LZdr6k4.png

 

After getting over the disappointing fact that Prifddinas looks like a third world country, head north and speak to the Mayor of Prifddinas. She will refuse to give Iestin a master plan of the project and take Iestin's report, but will ask you to check up on the gnomish cuisine she ordered. Head south and speak to the Mourner guarding the gnomish cuisine. Tell him that the mayor wants the food to be distributed to the crowd. Now run back up to the Mayor's office and tell her that the guards are distributing food to the crowd. She will run off to stop them, at which point you can grab a Iowerth Master plan. tDxxmMG.gif

 

Head back to Iestin and give him the report. He will reveal the plans: the genocide of the people of West Ardougne! Ask him what you can do to stop it, and then Arianwyn will step in to the conversation.

 

LeazRxP.png

 

Lodestone teleport to Ardougne and walk south of the church and speak to Councillor Halgrive. Tell him about the document and he will obviously appear shocked. He will tell you that he will begin supporting a rebel army and will give you a proclamation 852r0ER.gif which you can show to King Lathas' men in case of emergency. Now head through the gates to the west to enter West Ardougne. Enter the building in the center of Ardougne and climb up the stairs and speak to Bravek. Again, tell him about the news. He will appear saddened and yet not too shocked. Tell him you need to overthrow the Mourners and he will give you a list of names nERNefU.gif of people that could help in a revolution. Talk to them. You will need to take off at least one piece of Mourner gear to do this.

 

[map]

 

Elena - Elena is the girl you rescued in Plague City and also the person who discovered the Plague was a hoax. You can find her just west of the log balance on the river of East Ardougne. She is the only revolutionary outside of West Ardougne.

Koftik - Koftik is the man who lead you through the Underground Pass and eventually went insane until you defeated Iban. Speak to him just outside the Underground Pass.

Ted and Martha Rehinson - These two are the people that Elena stayed with before she went missing in Plague City. They can be found just north of Bravek's building.

Nurse Sarah -The nurse of West Ardougne. She can be found in the southeastern most building of West Ardougne.

Jethik - A man who helped you find Elena in Plague City. He can be found in the West Ardougne square.

Carla - A woman dressed in purple who had a son die to the "plague." She can be found west of the West Ardougne town square.

 

All of the revolutionaries will appear in the Ardougne Church. Explain exactly what is happening to them and tell them it's time to strike. They will head to the Mourner HQ in West Ardougne. Head to the Mourner HQ in northeast West Ardougne yourself and kick down the door. Kill all of the Mourners on the top level and then head below. Continue killing all of the Mourners here and then open the door and kill the head mourner. He puts up a better fight than the others, but he is still easy picking. Once on his last leg, interrogate him. He will tell you only the higher-ups (such as Lathas) truly know who the Dark Lord is. Kill him or spare him.

 

Following this, Elena will appear and give you a flag YfcwC2o.gif to hang on the Mourner HQ. Before you leave, take both the new r90ttxo.gif and tarnished vBcMfYC.gif keys on the desk and take the broken device bRSrfGd.gif in the chest. Head back outside the underground area and climb to the top floor of the Mourner HQ. Replace the standard.

 

You will immediately gain the attention of a paladin and a knight, Sir Hugo and Sir Edmond. You will show them your proclamation and they will run back to Ardougne Castle. Grab some combat equipment and follow them to the Castle. Speak to Sir Edmond outside. He will tell you that you will need to defeat a few paladins to get to his throne room. If you are ready, tell him so and begin the coup. Run through the combat and head upstairs to King Lathas' throne. Confront the King and he will get Sir Hugo to fight for him. Hugo is slightly stronger than the head mourner, but should still be an easy fight.

 

TH9O7Oz.png

 

Once he is done, interrogate Lathas. Following this, you can either kill or exile him. Sir Edmond will appear and tell you to head back to the Elves. Teleport to Lleyta and then speak to Arianwyn, who will teleport you back to the Prifddinas underground. Speak to Iestin again and ask him what needs to be done. He will tell you that you have to find the eight leaders of the Elven Clans to regrow the city. Only six more need to be found; Iowerth's location is known (and he's not helping out) and Arianwyn reveals himself to be the lord of the Cadarn clan. Arianwyn will teleport you back to Lleyta where you should speak to Gwir the scribe. Pick up the The Lost Elders QrouICC.gif book on the bookshelf in the room, read it, and then speak to Gwir again. Go through all of the chat options.

 

Lady Trahaearn - Trahaearn is located in the Underground Pass. Bring combat equipment and a runite bar. Enter via the Elf Lands entrance and mine the tunnel south of the Well of Voyage. Upon entering the tunnel you will face three level 70 elven automations. Once you have dispatched them, try to wake Trahaearn and then repair her using your runite bar.

Lord Crwys - To find Crwys, chop down any tree in Tirannwn. You should see a beam of light towards his area. You eventually will come across a diseased tree in the middle of some dense forest. Use your plant cure on it and send him to Prifddinas.

Lady Ithell - As Ithell was the one who created Lleyta, she also decided to leave her mark on the town.

 

OGREoMM.png

 

There are five symbols around town, each of which you should inspect. One is in the bank, another in the ranging shop, one in Goreu's building, another upstairs in the clothing store, and the last one on the outside wall of the church (directly above Arianwyn). Once you have found all five symbols, a statue hotspot will appear in Lleyta.

 

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Using 10 Magic logs, build the statue. Speak to Kelyn (who becomes Lady Ithell) on the balcony and send her to Prifddinas.

Lord Amlodd - Amlodd is also in the Underground Pass. Bring the amlodd charm, one gold charm, one green charm, one crimson charm, one blue charm, 200 spirit shards, and an empty summoning pouch. Create an Amlodd pouch using the obilesk and then summon Amlodd. Tell him to go to Prifddinas.

Lady Helfin - Lady Helfin is located near the Poison Waste. You will have to traverse the poison waste to get to her. Run outside Lleyta and then run south. Jump on stepping stones and continue west. You may hit a few dead ends. When you get to her, do not ask if she is Lady Helfin. Instead, ask her about Seren. She will ask several questions:

 

Q: What does a crystal's hardness represent?

A: Seren's faithfulness to the elves

 

Q: What represents Seren's harmonious nature?

A; The symmetry of crystals.

 

Q: What represents Seren's humility?

A: I don't know.

 

Once done, tell her you are rounding up the elven clan leaders.

Lady Meiylr - Lady Meiylr is the only elder not located in Tirannwn. She has fled to "the dungeon of the kin," which is Daemonheim (Daemonheim was originally a Dragonkin fortress). Before heading there, you must create her potion. Grab a vial of water and cadantine OR take three doses of a super defence potion. Teleport to the Tirannwn lodestone and take whiteberries to the north (if you don't have a super defence potion; you will have to pass a trap), pick blue mushrooms around the lodestone, and then pick red mushrooms to the west of the lodestone. Grind the mushrooms, create the super defence potion if you don't have one already, and then place the mushrooms in the super defence potion. You will create a Meilyr potion UPu1SXB.gif. Teleport to Daemonheim using a Ring of Kinship and drink the potion in the Daemonheim lobby. A portal will appear. Enter and speak to Meiylr. She will leave for Priffdinas.

 

The Regrowing

 

Once you have met all of the elders, talk to Arianwyn again and he will teleport you to the underground. Speak with Iestin who says that you need a diversion so the city can be regrown without interruption. Either walk to or take a charter to Tyras Camp and speak with General Hining. Convince him to attack the Iowerth Elves. Now teleport back to the underground and speak with Arianwyn. Now head through the door to the west and you will be in the Grand Library.

 

KpxUBmC.png

 

Now, you will have to solve a light puzzle (saving the best for last!). To accomplish this, you will need to place light from the seals of each Elven clan into the seal of Seren in the center of the Library. To angle the beams into the seal, you will need mirrors. You have an unlimited supply of mirrors at your disposal and you can rotate the mirrors.

 

Cadarn puzzle

Place a mirror two plinths (including the low plinth) west of the Cadarn seal, a second two squares north of this plinth, and a third two squares west of this plinth. Angle the mirrors as seen in the picture below.

 

Jx6wKyJ.png

 

Trahaearn Puzzle

 

Once you have completed this, two shadows will appear out of the ground. They are level 98 yet easy to kill with only 1000 lifepoints. To complete the puzzle, place a mirror two squares north of the Trahaearn Seal, a second directly east of this mirror, a third mirror four plinths to the north of this mirror, and the last mirror two plinths west of the third mirror.

 

jDrIwD7.png

 

Iowerth Seal

 

This time, a greater shadow will appear. It will attack with a strong magic attack, so try to get into melee range. Kill the other shadows when you have killed it.

 

For this puzzle, place a mirror on the plinth directly north of the seal, and then a second mirror on the plinth to the west of the seal. Now, head north and place a mirror on the plinth on the northern most row adjacent to the second mirror. Place a mirror four plinths east of the this mirror, another one plinth south of this mirror, and then another two plinths west of the second to last mirror.

 

Rxk3bAu.png

 

Ithell Seal and the Dark Lord

 

Once you have completed this seal, the Dark Lord will be summoned!

 

6mOwGEc.png

 

The Dark Lord is level 107 and you must defeat him to complete the puzzle. He is not terribly difficult to fight, but not a pushover either. He will frequently summon dark portals which consistently hit for 10% of your maximum lifepoints He will also summon several other shadows. Pray protect from magic and attack the dark lord. Using a range or magic based attack may be wise as it will aid in attacking and avoiding the dark portals. You must constantly attack him; if at any time you stop attacking him for a certain amount of time he will regenerate his life points. Once he is dead, kill the other shadows.

 

Now, onto the puzzle. Place a mirror to the plinth east of the seal of Ithell. Place another mirror two plinths north of this first mirror and place the third mirror two plinths east of this mirror. Place the fourth mirror two plinths north of the third mirror and the fifth mirror two plinths east of the fourth mirror. Place the sixth mirror two plinths south of the fifth mirror. Activate the three mirrors to the north and east of the sixth mirror and then have the light coming from the ninth mirror be directed into the tenth mirror, which is directly east of the seal of Seren.

 

5ITk6x7.png

 

Amlodd Puzzle

 

You will have to fight the Dark Lord after every puzzle. You are allowed to bank. His fight mechanics do not change, although you will have to deal with more greater shadows. Remember, if you die your grave will appear next to Arianwyn in Lleyta.

 

For the Amlodd Seal, place a mirror on the plinth directly east of the seal. Place a second mirror directly north of this seal and then a third mirror directly east of this mirror. Now, place a fourth mirror four plinths south of the fourth mirror. Place a fifth mirror two plinths east of the fourth mirror. We won't get into every single mirror from here for the sake of time. Just work around the four pillars nearby until you get to the mirror directly east of Seren's seal (where the Dark Lord is). From here, rotate this mirror so the light enters Seren's seal.

 

gPB2Dyq.png

 

Hefin Seal

 

For this next seal, two mirrors will be locked in place and you will be unable to rotate them. Due to this, you will have to use every single mirror. The path the light takes is so large that you cannot see it in one screen. However, the path the light takes is very simple. The light travels in a clockwise manner, and every rotation it gets closer to Seren's seal. Simply rotate the northeastern most mirror to begin.

 

Meiylr Seal

 

The Dark Lord will now realize that he's not doing too hot against the battle of light. To help, he summons Lord Iowerth, who he promptly kills, gaining more power. Despite his alleged increase in power, he does not gain any strength or fight mechanics.

 

For this seal, set up a mirror directly southeast of the seal (the mirror directly south is locked). Set up a third mirror directly south of the second mirror you just placed, but angle it so that any light that hit it goes toward the west. Set up a fourth mirror four plinths west of the third, and then set up a fifth mirror to the plinth south of the fourth mirror. Set up a sixth mirror two squares to the west of this mirror. From here on, work around the pillars and locked mirrors until you reach your destination.

 

Crwys and final seal

 

After the Dark Lord reveals himself to be the corrupt part of Seren which has long been cast out, continue on with the puzzle. This is the hardest puzzle, as you might expect. Many mirrors are locked. You should start out by arranging the light to go north and then south. This will take the light towards the west, and then north again. The light will enter Seren's seal through the North.

 

Finishing

 

After you have completed the last seal and defeated the Dark Lord, the Elder Elves will be joyful. They say that they will begin to regrow the city, and once it has been regrown it will be open to all races, not just elves. He will give you 15 items as a reward and offer a deposit box so you can make inventory space.

 

Rewards

 

W6bG8f6.png

 

Rewards:

2 QP

50,000 experience lamps in Agility, Crafting, Construction, Dungeoneering, Herblore, Mining, Prayer, Ranged, Summoning, and Woodcutting.

A Trahaearn exoskeleton, gives you a 25% chance to avoid being stunned in pickpocketing and pyramind plunder and also reduces your weight by 2kg for each piece. The exoskeleton bracers provide a +5% success bonus when pickpocketing as well. This outfit stacks with the black ibis outfit from Pyramid Plunder, if you have obtained that.

"Of the Elves" title

Access to Priffdinas

Two TH Keys

Edited by Sobend

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This took quite some time but the rough draft is done. Will have to edit tonight.

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Reqs:

Skils:

Items: Combat equipment, full set of Mourner Gear, Runite bar, plant cure potion OR ability to cast plant cure spell, 10 magic logs, 200 spirit shards, one charm of each color, and super defence potion.

Lady Trahaearn - Trahaearn is located in the Underground Pass. Bring combat equipment and a runite bar. Enter via the Elf Lands entrance and mine the tunnel south of the Well of Voyage. Upon entering the tunnel you will face three level 70 elven automations. Once you have dispatched them, try to wake Trahaearn and then repair her using your runite bar.

This is just a minor thing, but Jagex recently renamed Runite bar to Rune bar. They still have it wrong in the quest description, but in-game it's called Rune bar.

Meiylr Seal

 

The Dark Lord will now realize that he's not doing too hot against the battle of light. To help, he summons Lord Iowerth, who he promptly kills, gaining more power. Despite his alleged increase in power, he does not gain any strength or fight mechanics.

 

For this seal, set up a mirror direcly southeast of the seal (the mirror directly south is locked). Set up a third mirror directly south of the second mirror you just placed, but angle it so that any light that hit it goes toward the west. Set up a fourth mirror four plinths west of the third, and then set up a fifth mirror to the plinth south of the fourth mirror. Set up a sixth mirror two squares to the west of this mirror. From here on, work around the pillars and locked mirrors until you reach your destination.

direcly => directly

Rewards

 

HjVQIbU.png

 

Rewards:

2 QP

50,000 experience lamps in Agility, Crafting, Construction, Dungeoneering, Herblore, Mining, Prayer, Ranged, Summoning, and Woodcutting.

A Trahaearan exoskeleton, gives you a 25% chance to avoid being stunned in pickpocketing and pyramind plunder and also reduces your weight by 2kg for each piece. The exoskeleton bracers provide a +5% success bonus as well.

"Of the Elves" title

Access to Priffdinas

Two TH Keys

pyramind => pyramid

Trahaearan => Trahaearn

The exoskeleton bracers provide a +5% success bonus when pickpocketing as well.

And you should mention that if you obtained black ibis from Pyramid Plunder, then the exoskeleton will act as black ibis. I think this is piece per piece (so if you have the black ibis mask, you'll get a 1% boost to thieving exp from the exoskeleton headband; and for the black ibis boots it's the exoskeleton bracers). Might want to check that if you have the black ibis outfit.

I also made a reward scroll that shows all of the text (and there was also a column of background to the left).

W6bG8f6.png

[img=http://i.imgur.com/W6bG8f6.png]

Edited by Roy

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Good looking guide so far. You should mention that you can summon Lord Amlodd while you already have a Summoning familiar active, so you won't have to dismiss anything.

(If you didn't already know)

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Good looking guide so far. You should mention that you can summon Lord Amlodd while you already have a Summoning familiar active, so you won't have to dismiss anything.

(If you didn't already know)

clutch pick up there thanks.

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It's worth mentioning that both the Head Mourner and Sir Hugo can be safespotted.

 

Few things you should add to the dark shadow:

You can tell when he's going to spawn a portal because a white circle starts to form around the square where your character is standing. This happens exactly 3 seconds before the portal spawns. Moving 2 squares in any direction makes you not take any damage.

One of the better ways to dispatch the shadow is to use fragmentation shot/combust when you see the circles forming under you. This ensures the dark shadow can't heal up.

 

And this might be a glitch, but when I used ^ this strategy, he took triple damage when he turned to hit me. Also, dreadnips work against him, and do hit very well.

 

Good job!

~Rene the Derp

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ty added (to the unpublished guide on the site).

Edited by Sobend

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