tea pls Posted September 1, 2014 Posted September 1, 2014 Hey guys, The Ring of Wealth has been a pretty controversial and hot topic of conversation across the RuneScape community for many, many years. With loads of different theories, conspiracies and misconceptions about what the ring does, how it interacts with drops and with what you can use it with - it's time to clarify it once and for all. I will only be talking about how it effects drops from monsters in terms of PvM - the effects of it in skilling is pretty well known by now and doesn't require explanation (but feel free to say otherwise and could update it in future). I posted about it before in this forum but I'll briefly run through how the Ring of Wealth works in terms of drops. The loot system in RuneScape is a random roll of a certain number, for example 100, and depending on what number you "roll" when the monster dies depends on what loot you get from it. Typically, all of the good or rare loot in this example would require you to roll a 1 out of 100. What the Ring of Wealth does is to decrease the roll number so that you have a better chance of getting the good stuff. For example, it would decrease the roll from 100 to 90 meaning that you have a 1/90 chance at rare stuff instead of 1/100. There are two different scenarios that the Ring of Wealth does this, it is either only on specific rare drops or it is for the entire drop table where the rare drops are on 1/2/3/4/5 rolls. So for some real examples of this: The chance of getting an Abyssal Whip is 1/1024 but with a Ring of Wealth it is 1/1017 and none of the regular drops are affected. The bodyguards at Armadyl God Wars (Flockleader Geerin, Flight Kilisa and Wingman Skree) have a 1/128 chance to have another chance at the rare items from Kree'arra. With the Ring of Wealth equipped, this then becomes a 1/127 chance but it also reduces the chance at 1,000-2,000 coins because it decreased the whole drop table and not just the rare items. For this reason, I'll be splitting the list of monsters effected by the Ring of Wealth into two: one that only has its rare drops effected by the Ring of Wealth and another that has its entire drop table effected as a result of wearing the ring. Only rare drops effected Skeletal Horror - Increased chance at obtaining a Crystal Triskelion piece Cave Horror - Increased chance at a Black Mask Mutated Jadinko Male - Increased chance at a Crystal Triskelion piece and Vine Whip Tormented Demons - Increased chance at obtaining Dragon Platebody clumps Dark Beast - Increased chance at obtaining a Crystal Triskelion piece and Dark Bow Aquanite - Increased chance at obtaining an Amulet of Ranging Glacor - Increased chance at obtaining Glaiven, Steadfast or Ragefire Boots Automatons - Increased chance at Cresbot pet and Pneumatic, Static or Tracking Gloves Tormented Wraith - Increase chance at obtaining Holy Elixir Mithril Dragon - Increased chance at obtaining a Dragon Full Helm Legio bosses - Increased chance at obtaining a Crystal Triskelion piece Dust Devil - Increased chance at obtaining a Dragon Chainbody Skeletal Wyvern - Increased chance at obtaining Granite Legs Strykewyrms - Increase chance at all rare drops (Focus Sight, Hexcrest and Staff of Light) Ice Strykewyrm - Increased chance at obtaining a Crystal Triskelion piece Ganodemic Beast - Increased chance at obtaining a Crystal Triskelion piece Rare Drop Table (Super) - Increased chance at obtaining a Crystal Triskelion piece Abyssal Demon - Increased chance at obtaining a Crystal Triskelion piece, Abyssal Wand/Orb or Abyssal Whip Gargoyle - Increased chance at obtaining a Granite Maul Nechryael - Increased chance at obtaining Rune Boots Whole drop table effected Daggannoth Kings - Increased chance at Dragon Hatchet GWD Bosses - Increased chance at each bosses respective rare loot (doesn't work with WE2 abilities or warpriest pieces) GWD Bodyguards - Increased chance at each bosses respective rare loot (doesn't work with WE2 abilities or warpriest pieces) Spiritual Mages - Increased chance at Dragon Boots Chaos Elemental - Increased chance at Dragon 2h Sword Exiled and normal Kalphite Queens - Increased chance at Dragon Chainbody Kalphite King - Increased chance at Drygore weaponry Exiled Soldier and Guardian - Have no rare drops but RoW does affect drop tables Tormented Demons - Increased chance at Dragon Claws and Dragon Limbs Corporeal Beast - Increased chance at a sigil drop Nex - Increased chance at all rare drops Rare Drop Table (Gem Table) - Increase chance at Dragonstones and chance to get on to rarer RDT items I hope all of that made sense and those people who are interested in drops, the Ring of Wealth etc find it useful. If there's any questions or comments, let me know here or feel free to ask on @JagexTimbo on Twitter. Timbo Source: http://services.runescape.com/m=forum/forums.ws?19,20,606,65469068 If you have ever wondered what is concrete and what is fiction regarding the ring of wealth, give that a nice read over :) He explains how random number generators are used to determine drops and how the ring affects them and which monsters :P I, personally, never take off my ring of wealth unless drops are not involved, i figure it is better to be safe than sorry :P Quote
Micael Fatia Posted September 1, 2014 Posted September 1, 2014 That's pretty interesting to know, but despite having one or two wealth rings somewhere my bank I much prefer the Daggannoth Kings rings or the Leaviathan ring so it's not something that will be of much use to me. I'm the sort of player who believes every little bit helps when it comes to combat. :P Quote
Shooter585 Posted September 1, 2014 Posted September 1, 2014 Yeah I'd rather use a combat ring but my best ring right now is an explorer's ring 4. Maybe I should use a ring of wealth. I think this has been explained several times, but in less detail. It's good they gave the specific drop rates this time. Quote
iLiek2fap Posted September 1, 2014 Posted September 1, 2014 Great find, thanks for posting this. I used to always use RoW because I didn't know how crit % contributed to dps. Quote
Sobend Posted September 1, 2014 Posted September 1, 2014 Going from 1/128 to 1/127 seems super OP. Quote
Not Dead Yet Posted September 2, 2014 Posted September 2, 2014 I thought I already knew how it worked but this just made me more confused. I might consider using a row now for glacors and such though the effects seem pretty small so I'm not sure it's worth it. Quote
O hai im KAMIL Posted September 3, 2014 Posted September 3, 2014 I think the difference is really negligible, and in the long run is better to just use some sort of combat ring. If a drop chance is reduced from 1/128 to 1/127, then the combat ring would've provided more use as you would be able to kill things faster, thus you killing say 130 monsters in an hour opposed to 120. Quote
Dimosthimise Posted September 5, 2014 Posted September 5, 2014 Eww he said "effecting" instead of "affecting" Quote
Egghebrecht Posted September 5, 2014 Posted September 5, 2014 Going from 1/128 to 1/127 seems super OP. aye in short using a combat boosting ring makes you get it faster because you can get kills faster the effect is almost completely negligable Quote
Shooter585 Posted September 5, 2014 Posted September 5, 2014 Plus you will get more xp if you use a combat ring, so use a combat ring. Quote
tea pls Posted September 6, 2014 Author Posted September 6, 2014 (edited) Well i will continue to use my RoW, nobody is being forced to wear it. I feel i get enough of a boost from armour and ovl/turm to sacrifice the ring for a small boost in drops. You do also realise the example he used was the "Bodyguards" of kree, all of which have terrible drop rates for their gear, i think they used a bad example for that one since it may only budge 1 digit, the fact that they even drop the gear at all is arguably odd in it's own nature. Anyone that GWD's regularly will know that the minions RARELY drop gear pieces and that the Boss itself is a much better rate. Not to mention, the ring on some monsters affects their entire drop table, for bosses with slow kill rates, I find that to be somewhat of a big deal. Considering instead of the increased chance at a single drop, all the drops are affected thus actually giving you a waaaaaaaaay better chance at receiving loot. I'll take that over a small str boost (or whichever skill) Edited September 6, 2014 by Iamyouronly Quote
iLiek2fap Posted September 6, 2014 Posted September 6, 2014 (edited) People overestimate combat rings. Sixth age circuit provides only about a 1% increase to ability damage (depending on your weapon tier), which turns out to be less than 1% extra kills per hour (since you spend some time between kills). I do think the ring of vigour increases kill rates somewhat more, making to worthwhile using over a ring of wealth but it would be difficult to prove. Definitely worth brining a row switch for nex and kk though. Edited September 6, 2014 by iLiek2fap Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.