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Posted
Hey guys,

 

The Ring of Wealth has been a pretty controversial and hot topic of conversation across the RuneScape community for many, many years. With loads of different theories, conspiracies and misconceptions about what the ring does, how it interacts with drops and with what you can use it with - it's time to clarify it once and for all. I will only be talking about how it effects drops from monsters in terms of PvM - the effects of it in skilling is pretty well known by now and doesn't require explanation (but feel free to say otherwise and could update it in future).

 

I posted about it before in this forum but I'll briefly run through how the Ring of Wealth works in terms of drops.

 

The loot system in RuneScape is a random roll of a certain number, for example 100, and depending on what number you "roll" when the monster dies depends on what loot you get from it. Typically, all of the good or rare loot in this example would require you to roll a 1 out of 100. What the Ring of Wealth does is to decrease the roll number so that you have a better chance of getting the good stuff. For example, it would decrease the roll from 100 to 90 meaning that you have a 1/90 chance at rare stuff instead of 1/100.

 

There are two different scenarios that the Ring of Wealth does this, it is either only on specific rare drops or it is for the entire drop table where the rare drops are on 1/2/3/4/5 rolls. So for some real examples of this:

 

The chance of getting an Abyssal Whip is 1/1024 but with a Ring of Wealth it is 1/1017 and none of the regular drops are affected.

The bodyguards at Armadyl God Wars (Flockleader Geerin, Flight Kilisa and Wingman Skree) have a 1/128 chance to have another chance at the rare items from Kree'arra. With the Ring of Wealth equipped, this then becomes a 1/127 chance but it also reduces the chance at 1,000-2,000 coins because it decreased the whole drop table and not just the rare items.

 

For this reason, I'll be splitting the list of monsters effected by the Ring of Wealth into two: one that only has its rare drops effected by the Ring of Wealth and another that has its entire drop table effected as a result of wearing the ring.

 

Only rare drops effected

 

Skeletal Horror - Increased chance at obtaining a Crystal Triskelion piece

Cave Horror - Increased chance at a Black Mask

Mutated Jadinko Male - Increased chance at a Crystal Triskelion piece and Vine Whip

Tormented Demons - Increased chance at obtaining Dragon Platebody clumps

Dark Beast - Increased chance at obtaining a Crystal Triskelion piece and Dark Bow

Aquanite - Increased chance at obtaining an Amulet of Ranging

Glacor - Increased chance at obtaining Glaiven, Steadfast or Ragefire Boots

Automatons - Increased chance at Cresbot pet and Pneumatic, Static or Tracking Gloves

Tormented Wraith - Increase chance at obtaining Holy Elixir

Mithril Dragon - Increased chance at obtaining a Dragon Full Helm

Legio bosses - Increased chance at obtaining a Crystal Triskelion piece

Dust Devil - Increased chance at obtaining a Dragon Chainbody

Skeletal Wyvern - Increased chance at obtaining Granite Legs

Strykewyrms - Increase chance at all rare drops (Focus Sight, Hexcrest and Staff of Light)

Ice Strykewyrm - Increased chance at obtaining a Crystal Triskelion piece

Ganodemic Beast - Increased chance at obtaining a Crystal Triskelion piece

Rare Drop Table (Super) - Increased chance at obtaining a Crystal Triskelion piece

Abyssal Demon - Increased chance at obtaining a Crystal Triskelion piece, Abyssal Wand/Orb or Abyssal Whip

Gargoyle - Increased chance at obtaining a Granite Maul

Nechryael - Increased chance at obtaining Rune Boots

 

Whole drop table effected

 

Daggannoth Kings - Increased chance at Dragon Hatchet

GWD Bosses - Increased chance at each bosses respective rare loot (doesn't work with WE2 abilities or warpriest pieces)

GWD Bodyguards - Increased chance at each bosses respective rare loot (doesn't work with WE2 abilities or warpriest pieces)

Spiritual Mages - Increased chance at Dragon Boots

Chaos Elemental - Increased chance at Dragon 2h Sword

Exiled and normal Kalphite Queens - Increased chance at Dragon Chainbody

Kalphite King - Increased chance at Drygore weaponry

Exiled Soldier and Guardian - Have no rare drops but RoW does affect drop tables

Tormented Demons - Increased chance at Dragon Claws and Dragon Limbs

Corporeal Beast - Increased chance at a sigil drop

Nex - Increased chance at all rare drops

Rare Drop Table (Gem Table) - Increase chance at Dragonstones and chance to get on to rarer RDT items

 

 

I hope all of that made sense and those people who are interested in drops, the Ring of Wealth etc find it useful. If there's any questions or comments, let me know here or feel free to ask on @JagexTimbo on Twitter.

 

Timbo

 

Source: http://services.runescape.com/m=forum/forums.ws?19,20,606,65469068

 

If you have ever wondered what is concrete and what is fiction regarding the ring of wealth, give that a nice read over :) He explains how random number generators are used to determine drops and how the ring affects them and which monsters :P

 

I, personally, never take off my ring of wealth unless drops are not involved, i figure it is better to be safe than sorry :P

Posted

That's pretty interesting to know, but despite having one or two wealth rings somewhere my bank I much prefer the Daggannoth Kings rings or the Leaviathan ring so it's not something that will be of much use to me. I'm the sort of player who believes every little bit helps when it comes to combat. :P

Posted

Yeah I'd rather use a combat ring but my best ring right now is an explorer's ring 4. Maybe I should use a ring of wealth.

 

I think this has been explained several times, but in less detail. It's good they gave the specific drop rates this time.

Posted

I thought I already knew how it worked but this just made me more confused. I might consider using a row now for glacors and such though the effects seem pretty small so I'm not sure it's worth it.

Posted

I think the difference is really negligible, and in the long run is better to just use some sort of combat ring. If a drop chance is reduced from 1/128 to 1/127, then the combat ring would've provided more use as you would be able to kill things faster, thus you killing say 130 monsters in an hour opposed to 120.

Posted (edited)

Well i will continue to use my RoW, nobody is being forced to wear it. I feel i get enough of a boost from armour and ovl/turm to sacrifice the ring for a small boost in drops.

 

You do also realise the example he used was the "Bodyguards" of kree, all of which have terrible drop rates for their gear, i think they used a bad example for that one since it may only budge 1 digit, the fact that they even drop the gear at all is arguably odd in it's own nature. Anyone that GWD's regularly will know that the minions RARELY drop gear pieces and that the Boss itself is a much better rate.

 

Not to mention, the ring on some monsters affects their entire drop table, for bosses with slow kill rates, I find that to be somewhat of a big deal. Considering instead of the increased chance at a single drop, all the drops are affected thus actually giving you a waaaaaaaaay better chance at receiving loot. I'll take that over a small str boost (or whichever skill)

Edited by Iamyouronly
Posted (edited)

People overestimate combat rings. Sixth age circuit provides only about a 1% increase to ability damage (depending on your weapon tier), which turns out to be less than 1% extra kills per hour (since you spend some time between kills). I do think the ring of vigour increases kill rates somewhat more, making to worthwhile using over a ring of wealth but it would be difficult to prove.

 

Definitely worth brining a row switch for nex and kk though.

Edited by iLiek2fap

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