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Posted

For those interested in training either Attack or Strength, we now have an updated Melee Training Guide for you!

 

As a precursor to our updated Thieving Training Guide, we now have a Prifddinas Thieving Guide at your disposal, which will answer your questions to thieving in the Elven City. (This guide will be combined with the Thieving Training Guide when ready). Thanks to @Luvandpower for this.

Posted

Maybe one of these days somebody in game be like hey didn't you make that awesome guide? ! :D

 

lol jk...

 

I kind of disagree with parts of the Combat guide honestly (no offence Sobend)

 

Such as the EOC vs. Legacy statement. I can kill KBD for example faster in Legacy using a Nox Scythe/Bow than I could in eoc with ascensions/dual wield drygores.

Posted (edited)

Such as the EOC vs. Legacy statement. I can kill KBD for example faster in Legacy using a Nox Scythe/Bow than I could in eoc with ascensions/dual wield drygores.

This is an incredibly niche situation. For one, it has nothing to do with melee. Second, it's because you're using (I'm guessing) dragonbane bolts/arrows. Bane has more of an impact on auto-attacks than it does for abilties, which is where possible discrepancies arise. Even with this, from my personal experience, I find the difference of Legacy vs EOC with bane so minimal that it doesn't make up for the fact that you're going to be using healing abilities, stuns, and the ease of an ability bar with EOC, so I prefer/suggest EOC even when using bane.

 

If you're not using dragonbane then I think your testing is flat out wrong.

 

Edit: Now I see you mentioned a Scythe too. Dual Drygores on EOC>>>>>Noxious Scythe on either EOC or Legacy. Dual Wield abilities are far better than anything the scythe can do outside of pvp.

Edited by Sobend
Posted (edited)

Such as the EOC vs. Legacy statement. I can kill KBD for example faster in Legacy using a Nox Scythe/Bow than I could in eoc with ascensions/dual wield drygores.

This is an incredibly niche situation. For one, it has nothing to do with melee. Second, it's because you're using (I'm guessing) dragonbane bolts/arrows. Bane has more of an impact on auto-attacks than it does for abilties, which is where possible discrepancies arise. Even with this, from my personal experience, I find the difference of Legacy vs EOC with bane so minimal that it doesn't make up for the fact that you're going to be using healing abilities, stuns, and the ease of an ability bar with EOC, so I prefer/suggest EOC even when using bane.

 

If you're not using dragonbane then I think your testing is flat out wrong.

 

Edit: Now I see you mentioned a Scythe too. Dual Drygores on EOC>>>>>Noxious Scythe on either EOC or Legacy. Dual Wield abilities are far better than anything the scythe can do outside of pvp.

Would you like to come to kbd with me? I can prove to you that nox bow and nox scythe are faster in legacy kill wise than EOC abilities with any weapon.

 

Now I will say this also it depends on the situation. I.e. legacy won't be as great with qbd but in kbd legacy is faster. I don't know if I would go as far as to state 10-15% better. I would probably say 5% better EOC for the most part is better in some certain specific fights though legacy is better.

 

i.e. another example that comes right off the topof my head it would take two basic abilities probably to take down an aquanite I can one hit an aquanite with a nox bow. see it just varies by situation.

Edited by Luvandpower
Posted (edited)

Such as the EOC vs. Legacy statement. I can kill KBD for example faster in Legacy using a Nox Scythe/Bow than I could in eoc with ascensions/dual wield drygores.

This is an incredibly niche situation. For one, it has nothing to do with melee. Second, it's because you're using (I'm guessing) dragonbane bolts/arrows. Bane has more of an impact on auto-attacks than it does for abilties, which is where possible discrepancies arise. Even with this, from my personal experience, I find the difference of Legacy vs EOC with bane so minimal that it doesn't make up for the fact that you're going to be using healing abilities, stuns, and the ease of an ability bar with EOC, so I prefer/suggest EOC even when using bane.

 

If you're not using dragonbane then I think your testing is flat out wrong.

 

Edit: Now I see you mentioned a Scythe too. Dual Drygores on EOC>>>>>Noxious Scythe on either EOC or Legacy. Dual Wield abilities are far better than anything the scythe can do outside of pvp.

Would you like to come to kbd with me? I can prove to you that nox bow and nox scythe are faster in legacy kill wise than EOC abilities with any weapon.

I'm going on a break tomorrow, but if you want to test this, come up with statistics, and prove me wrong that's fine.

Edited by Sobend
  • 2 weeks later...
Posted

This melee guide feels very much like it was written before 2011.

 

Now I would like to stress that I am not personally very knowledgable about low level training, but even so, I can tell that most of the suggested training methods are outdated.

 

Unlike legacy, finding the ideal monster to fight is not quite as important, as long as you stay close to 100% accuracy and minimize time spent outside combat running around. Several other points that popped up in my head (this is by no means comprehensive):

 

Weaknesses are relevant before hitting 70 attack or so. Due to the highly flawed accuracy formula, the first few levels can be highly frustrating if you do not do everything you can to maximize your accuracy.

 

Abilities are unlocked by leveling up. This is one key detail that high level players tend to forget. Legacy is significantly more useful at lower levels when you don't have enough basics for a full revolution cycle.

 

Power armour. Many people forget that Rockshell armour exists.

 

Bonus XP and sources of alternate xp. Stealing creation is well over 200k bonus xp per hour from level 1.

 

Hardmode DG, one of the best endgame training spots in the game due to the higher than normal combat xp per kill. Pretty sure your xp rates for fight cauldron are severe underestimates too.

 

 

I don't see any easy way to improve this guide without completely rewriting it, and that's a task that may not be worth the limited manpower we have unfortunately.

  • 4 weeks later...
Posted

This melee guide feels very much like it was written before 2011.

 

Now I would like to stress that I am not personally very knowledgable about low level training, but even so, I can tell that most of the suggested training methods are outdated.

 

Unlike legacy, finding the ideal monster to fight is not quite as important, as long as you stay close to 100% accuracy and minimize time spent outside combat running around. Several other points that popped up in my head (this is by no means comprehensive):

 

Weaknesses are relevant before hitting 70 attack or so. Due to the highly flawed accuracy formula, the first few levels can be highly frustrating if you do not do everything you can to maximize your accuracy.

 

I guess I can go into more detail about different weapon types for each level. I agree with you on the ideal monster part, which is why I stressed slayer. At the same time some people just want examples of what to kill, which I provided.

 

I don't think this is a 2011-era personally. I didn't play in that era so it's not like I'm stuck in the past.

 

Abilities are unlocked by leveling up. This is one key detail that high level players tend to forget. Legacy is significantly more useful at lower levels when you don't have enough basics for a full revolution cycle.

Agreed, didn't go into that as much as I could have due to time restraints

Power armour. Many people forget that Rockshell armour exists.

I agree again - which is probably why I put it in the guide.

 

Hardmode DG, one of the best endgame training spots in the game due to the higher than normal combat xp per kill. Pretty sure your xp rates for fight cauldron are severe underestimates too.

Didn't think about Hardmode DG, I'll add it if you don't mind.

 

I don't think I undervalued XP/hr at Fight Cauldron although I agree it is possible to get past those XP rates if you're an EOC master. But I didn't write that guide with those in mind.

 

I don't see any easy way to improve this guide without completely rewriting it, and that's a task that may not be worth the limited manpower we have unfortunately.

I think you are greatly exaggerating the uselessness of this guide.

 

I agree that it's not some super comprehensive thing, but at the moment I'm just trying to get us out of our outdated guides. After I feel we are updated, I will go back into a more comprehensive study of training. Until then I believe this guide will suffice. I plan on rewriting magic and ranged training too if no one else is interested, in case you want to help with that or write the guide yourself.

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