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O hai im KAMIL

The Lord of Vampyrium

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The Lord of Vampyrium

By: O hai im KAMIL

Special Thanks to: GemmaBee


Quest Essentials



Quests: Branches of Darkmeyer

Skills: 75 Attack, 75 Strength, 75 Defence, 75 Constitution, 76 Hunter, 78 Slayer, 79 Construction

Items: House Drakan outfit (quest obtained)



Skills: 110+ Combat


Items: Drakan's medallion, Blisterwood weapons, Darkmeyer Outfit


Getting Started:

To begin, speak to Vanescula near southern Burgh de Rott by the boat.


She will ask you to return Safalaan to Meiyerditch, also confirming his Icyenic heritage. Fetch him by boarding the boat directly south of her.



Upon arriving at the Icyene graveyard, talk to Safalaan near the crypt. He explains that he cannot leave until he finds what he's looking for; being the kind-hearted adventurer you are, you offer to help. He goes on to say that the crypt belongs to Queen Efaritay and King Ascertes, and that he is their son. He wishes to pay his respects, however Lord Drakan placed a vampyric seal barring his entrance.



To remove the seal, you must rotate the five rings until they all line up with each other (a ring will turn blue once it rotates to the correct spot). Align each ring as shown, and then talk to Safalaan before inspecting the statue - you will receive Efaritay's pendant. Take this back to Safalaan, who promptly performs a spirit-bomb.



He claims that he could feel the connection with his mother through the pendant, and that he feels protected. After thanking you, he will teleport to the Sanguinesti Myreque HQ. You too should travel there.


The Plan

Teleport to the Meiyerditch Laboratories using your Drakan's medallion and head up the stairs. Walk through the door, and the tapestry after that, then run all the way south. Just north of the base, you will need to climb a ladder, and then jump across the floorboards.




Upon entering the base you will notice a bunch of vyres grouped up. Fortunately, they are with Vanescula, who can be found in the operations room with Veliaf Hurtz and Safalaan. Speak with her, and before proceeding with the plan Veliaf will promote you to lieutenant, thereby unlocking the 'of the Myreque' title. Congratulations!


After some bickering, Vanescula says that Drakan is returning due to Ranis's death and that you must kill him. She goes on to say that he has called a gathering of the true-borns, which is where you will attack him. Veliaf reluctantly agrees, and so Vanescula instructs you to rendezvous outside the castle gate in Darkmeyer.





Ensure you have your Darkmeyer disguise equipped, and teleport to Darkmeyer using your medallion. Enter the Arboretum, and the rest of the Myreque will follow suit. Talk to Veliaf, and he will voice some concerns over the plan and Safalaan's well-being, and hence will play it safe during the attack. He will then explain that your Darkmeyer disguise will not work on the nobels, and so you should talk to Mornid on getting some better attire.


Leave the Arboretum and head west, where you will find Mornid along with Vanescula. Mornid will inform you that she left House Drakan uniforms in the storage of Vanstrom's old mansion. Head south-east to the mansion and enter it. Loot the Vyrewatch crate inside and you will receive several uniforms, which you should take back to Veliaf.




After talking to Veliaf he will hand you a set of House Drakan clothing. He will then instruct you to meet up with Vanescula. Equip your House Drakan uniform and head east to Vanescula. You are only able to smuggle the following items inside: your Darkmeyer and House Drakan outfit, Drakan's medallion, blisterwood weapons/ammo, Ivandis' flail, and runes, so if you have any additional items deposit them into the bank. Speak to Vanescula and she will outline the plan. Since the meeting is held on the roof, you will have to fly up there which Mornid aids you with.



Unfortunately, your status below is disregarded by the elitist nobles on the roof, and so you will need to refill your status bar. You can do this by completing the following actions:

  • Talk to Lord Mischa Myrmel, found south-east. When asked about his blood tithe, tell him to snack on her anyway.
  • Shoo the bat to the west.
  • Talk to Lord Alexei Jovkai and have him take a tithe from the couple.
  • Talk to Lady Nadezhda Shadum, found north, and have her humiliate the werewolf.
  • You can shoo more bats around the area to earn your last portion of status.



Once you have gained enough status, Vanescula permits you to talk with her, however this is interrupted by Drakan entering the party. He muses about Vanescula's failed leadership and the sorry state of the vampyres, before issuing a decree promising a new land with fresh blood - Vampyrium. Soon after he asks you to step forward. After inquiring about Vanstrom, tell Drakan that you killed him yourself. Next, tell him you think humans taste delicious, and finally tell

him that you think the human-vyre conversion process should be stopped


After some further discussion, Drakan ousts you as a human and you have the option of springing the trap or calling the retreat. It doesn't matter which option you choose.


Prison Break

Drakan will lock you and the Myreque up, and take Safalaan away. Open your cell door and you will take 10% of your total lifepoints as damage. Go around each cell and unlock all the doors, freeing the Myreque. Head west and you will find another puzzle on the ground, along with Mornid and Vanescula trapped inside vampyre torture devices.



Solve the puzzle as above to free them.


Safalaan will speak out from the north, and the gate will open. Go and talk to him, and you will hear a voice speak out from the oubliette. After some discussion on whether you should help this mysterious person, they convince you to leave them be. Climb up the stairs and exit the dungeon. Veliaf will once again ask you to scout ahead.



Enter the butcher's room east and take from the butcher's table - you will receive ten pieces of jerky (which heal 2,000 lifepoints each) and a book. Eat some jerky to regain all your lifepoints, then restock from the table.


Head south and enter the large circular room. This puzzle requires you to feed the correct type of blood to the eight blood locks around the room. Each House has a specific taste of blood, and these tastes are replicated through the Myreque members. Reading through the book and talking to each of the Myreque will guide you to the answers, or just read on below:

  • House Alzeph - Radigad
  • House Drakan - Ivan
  • House Ghrazi - Veliaf
  • House Jovkai - Safalaan
  • House Myrmel - Mekritus
  • House Pyrah - Kael
  • House Shadum - Vertida
  • House Vitur - Polmafi

Once you have matched all eight, unlock the door and escape.


In the House, in a Heartbeat



Polmafi attempts to teleport away, however is unable to due to Drakan's block. Attempt to leave via the tunnel east, at which point Drakan will show up and summon a few Venators. He will throw his spear at Mornid, killing her, which triggers Kael into attacking and promptly getting eaten. Safalaan calls a retreat, and after doing so you should brace the door by vandalising the statue. By doing this, a level 126 Venator penetrates through and you must kill it. After you have killed it, run up the stairs. If you ever require more jerky, just ask Ivan for some.




Go around the room smashing up the furniture and collecting the debris - you require nine pieces in total. Barricade the windows using the debris. If you fail to barricade all three windows before the bar reaches zero, a Venator will smash through and you must defeat it before barricading the window. Upon barricading the windows, unlock the door to the north by offering a tithe to the lock. Smash the bookcases and tables until you have six pieces of debris and barricade the two windows.




Continue on south-east and offer another tithe. Attempt to lift the table and a Venator will smash through and kill Mekritus. Kill it, then lift the table again.




Offer another tithe west and enter the room. Grab six pieces of debris and barricade the two windows. After doing this, you will be presented with another puzzle on the floor. This one is more complex, as rotating a ring will also rotate a ring directly outside of it (rotating ring 'E' will also rotate ring 'A'). To start off, align both ring 'A' and ring 'B' with each other, before aligning the rest of the rings in ascending order like so.


After you match up all the rings the magical barrier will dispel and you can climb up the stairs. Upon doing so the Myreque (and Vanescula) split off into pairs to search the rooms. Climb up the stairs west and open the blood valve - doing so will cause a Venator to smash through the window, knocking out Ivan. After killing it, check out Ivan and he will awaken. Climb down the stairs and go into the room east. You will see Safalaan and Vanescula exchanging a mysterious item. Open the blood valve and head back down.




Head north and enter the door. Open the blood valve once again and head back to the seal, however before you can do that Drakan will appear and engage in a fight with Radigad. Go to the seal and you will be presented with a final puzzle, almost identical to the previous one. Solve it as above.


Brave New World

Upon completion, climb the stairs. As you ascend to the top you realise that you are no longer in Darkmeyer, but have travelled all the way to Vampyrium. Polmafi, channeling his inner Sherlock Holmes, figures that the entire castle is a portal and thinks he can work out how to use the pylons to focus the energy and activate it. At this point Drakan will appear, and after detailing how much of a monster he is, will spawn three Venators which you must kill. During the fight, be sure to avoid Drakan as he flies around, as standing underneath him will result in large damage taken.




After killing the Venators, Drakan will land and attempt to kill Polmafi, however Valescula saves him by sacrificing herself. This is where you must fight Drakan, who is level 666 and has 50,000 lifepoints. Using magic or ranged attacks are recommended, due to providing distanced between you and Drakan. During the fight he performs several special attacks, which include:

  • Turning green, healing any damage he takes
  • Throwing fiery orbs, which deal large damage if they hit you
  • Performing rapid-fire melee attacks
  • Teleporting him to you if you run too far away

It is advised that you not run far away from him as he will constantly teleport you back, stunning you in the process. Keep running around the middle of the roof to avoid the orbs and protect against melee attacks.


After 'defeating' him, he will transform into a smoke monster and destroy Vertida. He will respawn with 50,000 lifepoints and you must defeat him again. This time, his two special attacks consist of:

  • Transforming into a puff of smoke
  • Charging a fireball which deals fatal damage

It is advised that you run away from him when he is in his smoke form, as you cannot deal any damage to him, and when he begins charging his fireball you should immediately run to Safalaan as he will protect you with his force-field.




After defeating him again, the final pylon will be charged and the portal will be open. Jump through it and you will arrive back in Darkmeyer.


The Final-Final Battle

Congratulations, quest complete! Err, not quite. Drakan resurfaces, knocking everyone out, and you must battle him one final time. This battle is much like the first one, only this time he will also transform into a puff of smoke along with his other special attacks.



Finally, after defeating him one last time, it is over. Valescula jumps through the portal and spears Drakan, finishing him...


...Heh, only kidding. Enraged, Drakan snaps the spear and utilizes the pointy bit as a sword. You must defeat him once again; this time he only has 20,000 lifepoints however will constantly throw fire orbs. On completion of this battle, Drakan will finally yield and you will execute him mercilessly.



Talk to the Myreque. Vanescula claims her throne atop House Drakan, and in doing so promises to bring peace between the humans and the vyres, what could go wrong? In an unexpected twist Vanescula kills Safalaan and inherits his icyenic powers. This now allows her to cross the Salve, and will facilitate her plans in taking over Misthalin. She will teleport away, and you and the Myreque will return to the hideout.


This is the End

After some discussion in the hideout, Veliaf reveals the the Myreque leader, Calsidiu, was a lie this whole time, and admits defeat by sulking into a corner and crying. Talk to Ivan and escort him back to Paterdomus, where he will catch up Drezel on the events that transpired.


Head to King Roald in Varrock castle and tell him everything that has happened. He will suggest heading over to Paterdomus in order to stop the encroaching vyre army, although that's a quest for another day.


Congratulations, Quest Complete!



  • 2 Quest Points
  • 3x 75,000XP tomes
  • 75,000 Construction XP
  • 50,000 Hunter XP
  • 50,000 Slayer XP
  • Sunspear
  • House Drakan outfit
  • Drakan's wings cosmetic override
  • Ability to create new blisterwood weapons
  • spin2win

Edited by O hai im KAMIL

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You probably already have some pictures, but if you need any more you can tell me. I intend to run through this guide during the quest to check it before or shortly after it's put up on the site.

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You probably already have some pictures, but if you need any more you can tell me. I intend to run through this guide during the quest to check it before or shortly after it's put up on the site.


I think I'm good for pictures, though if you feel there are any others worthy to add then just post em :) Only part that really needs fixing (from my initial writeup) is the third and fourth puzzles, I kinda fluked my way through them and didn't really figure out how to solve them properly.


Anyway it's 3am now and I'm going to bed, I'll proofread everything and transfer it to the site tomorrow.

Edited by O hai im KAMIL

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Did this earlier today using your guide (got it done right before the Eagles game, huzzah!). For the puzzles, you can speak to Polmafi to reset the puzzle. I didn't know this until the very last puzzle, so I don't know the solutions for the first three.


I don't have the exact turn by turn moves, but for the last puzzle I more or less solved the inner ones first and then the outer ones. I solved A-D, then solved E, D, C, B, and A. When solving E and D (after doing the inner four rings) I did counter-clockwise rotations (which I generally avoided doing for all puzzles cause of the left click :P) but for everything else I did clockwise rotations. Sorry, not a great guide, but hopefully it helps someone.

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