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Sliske's Endgame


Sobend

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Sliske's Endgame

By: Sobend

Special Thanks to: Reepicheep

 

Essential info

 

Quest requirements: The Death of Chivalry, One of a Kind, Nomad's Elegy, Kindred Spirits, Hero's Welcome, Children of Mah

Recommended skills: 115 Combat

Recommended items: Combat equipment, food potions

 

Getting Started

 

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Once you have all the required quests complete, you will eventually get a message from Relomia that Sliske's endgame is about to commence. Teleport to Draynor and speak with Relomia at length. She will tell you that you are invited as a participant in Sliske's game. She will also ask you to personally invite all of the gods. Accept the quest.

 

God Invitations

 

For whatever reason, Relomia does not want to invite the gods and instead wants you to invite them.

 

Icthlarin

 

Head north and enter Death's office through the green hourglass above the Draynor lodestone. Speak to Death or Icthlarin to invite Icthlarin.

 

Armadyl

 

Armadyl is in his tower east of the clan camp. He is on the top of the tower (but does not show up as a yellow dot on the minimap). Hand him his invitation.

 

Saradomin

 

Saradomin is in the White Knight's castle in Falador. He is by the altar and Sir Vyvin.

 

Zamorak

 

Zamorak is in the Black Knight's fortress. To get in you'll need either an iron chainmail and bronze helmet OR elite black knight armour OR black knight captain gear (from the Death of Chivalry). He will be on the first floor (one up from the ground floor). Speak with him and hand him his invitation.

 

Seren and Zaros

 

Seren is where she always is, in the Prifddinas tower of voices. Conveniently, Zaros will be there as well. Hand them both their invitations.

 

The Labyrinth

 

For those who have just joined us for this very difficult section, welcome to the program! Speak to Relomia again and she will tell you to meet her at the Heart of Gielinor (God Wars 2). You're going to need some decent combat gear for this part. The Heart of Gielinor is situated west and slightly south of Nardah. After a bunch of drama,Sliske will summon an undead Nomad. Despite his previous ferocity, this nomad will be a fairly easy kill as he has no abilities.

 

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Now you will find yourself in a maze. The objective here is to get the the northeastern most room. The maze has two floors, so you basically have to complete two mazes with the same objective. Each maze requires you to complete a few puzzles and watch a few cutscenes.

 

Upon entering the maze, you will essentially find yourself in the southeastern corner of the maze. It may not appear this way, but the rooms to the south and west are only there to distract you. Head north, through some stepping stones, and you will eventually find Icthlarin. You will find him incredibly weak. You can have him follow you if you wish. Now head back, over the stepping stones again, and head east, north, south

 

THIS MAZE IS REALLY DIFFICULT. I will need to map it out on a replay, meaning this quest will take awhile for me to put up (maybe before Christmas if I'm lucky). I will worry about the maze on a replay and then do the rest of the quest today.

 

First puzzle- stand under the spotlight until the bar on your head is full.

 

Second puzzle- You will find yourself in a room with shadow casters and faces projected onto sheets of cloth. For this, make all of the faces on the cloth sad by rotating the shadow casters until this happens.

 

The Race

 

You will find yourself with Armadyl - who has completed the maze before you. Sliske will tell you to race for it. You can try to win the race by pulling delay switches that will hurt his progress, but Armadyl has fewer natural obstacles in his path and will have an easier time than you.

 

After the cutscene, you will find yourself in a battle with Sliske's wights. The goal here is to keep killing the wights until the bar is completely green. This should be fairly simple. After you have done this, you should bank if you are running low on food because the next battle will be much more difficult. In the next battle, you will have to face Nomad, Gregorovic, and Linza the Disgraced. It is suggested to kill Nomad first, then Greg, then Linza.

 

Nomad will have a special attack involving dropping mines. If you are around one of these mines when it explodes, you will be hit with heavy damage. Once you have killed him, turn to Greg. This version of Greg will be much tamer than the one found in normal play; you should be able to get away with nothing but soul split if you have weapons over tier 90. Greg will summon a red spirit to heal him 20,000 LP, which you can stop by killing it. After Gregorovic, turn to Linza. Linza will have two special attacks: one where she gets into a healing position. To stop this, keep attacking her. Her second, more dangerous position is a charge position. When she begins to charge, immediately hit the freedom ability and run in the opposite direction.

 

With his minions down, Sliske will decide to go after you himself. It is suggested to use magic attacks and protect from magic here, and make sure you bring 5-7 prayer potions. Attack Sliske, and watch out for the what we will call "shadow hands" because there is truly no other way to describe them. He will spawn these under you five times in a row. When he spawns one of them under you, run around until you see all of the shadow hands spawned and then begin to attack him again. One hit by these shadow hands will reduce your lifepoints by around 25% of your maximum lifepoints, so avoid them like the Ardougne Plague. Sliske spawns these hands at regular time intervals, so you should be able to anticipate the spawns. Generally he spawns the hands 2-3 seconds after he shouts something, such as "DIE." Make sure you pay attention to your prayer points as he seems to decrease prayer at an accelerated rate.

 

After you have damaged Sliske to around 10,000 life points, he will jump up on a ledge where you cannot reach him. At this stage you will have to either

  • Go into the portal to teleport back into the normal plane (as opposed to the shadow realm)
  • Kill the power source
  • Jump up on his ledge using the protruding rock below Sliske

When you do this, he will return to the field of battle. At 10,000 life points he again will return to his ledge, and you will have to do another option. After the third time, he will return to the ledge again and you will have to use the final option you have not used. After this, Sliske will have no option to fight you and will not teleport at 10,000 lifepoints. In all, you will have four fights with Sliske that must be fought continuously.

 

Once you get him to 0 lifepoints, you and Sliske will return to the normal plane of existence. You will have to kill him again, but this time you will have unlimited adrenaline. This should not be difficult. After this fight, you will kill Sliske in a cutscene.

 

Conclusion

 

With Sliske extinguished, you will find yourself with the elder god Jas. After a discussion, you will return to the surface where several other gods speak to you. Icthlarin will ask you to return to Relomia, where you will mysteriously black out before getting your reward. Congratulations, Quest Complete!

 

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Rewards

Edited by Sobend
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When I first started writing quest guides, I was glad that Jagex no longer had the nerve to put in puzzles like MEP2 because I would never be able to explain them properly. Well here we are... there is an incredibly difficult maze that has (intentionally?) has no sense to it. I did not properly map it out the first run through because to even begin doing that I would need to download the NXT client. I'm not sure my computer can take that but if it can't I'm getting a new computer imminently so maybe I can get the new one to work then.

 

Honestly though, I am not sure if I'm going to be able to do this regardless. If this quest were not replayable it would be impossible because I already did it. Now that it's replayable it probably is feasible, but it's going to take 10 hours or something given the rate I was working it today. Don't expect this any time soon, if at all from me.

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that terrible a puzzle?

 

ugh

 

maybe some tips on how to complete it instead of a step by step "guide"?

I thought about that but 99% of the reason for this guide is a step by step solution to the maze so it would be pointless.

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Well, all I can say is that I feel your frustration. It took Neo, Simple and myself ages to solve those damned puzzles in Mourning's End p.II. It usually is not something one does solo. Errr... good luck. You are doing amazing work nonetheless. :ice:

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So apparently the quest is not even replayable yet. That means I can't do this maze map immediately, which actually is nice because there's a bit less pre-Christmas stress for me :P.

 

I've been thinking about it more and I think I should be able to make a maze map. Probably take 4-6 hours because I sort of a have a general feel and indications on how to solve it. But if anyone else wants to do it in the mean time, FEEL FREE ! :P

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