The Grand Tree

By: Samsara
Special Thanks to: Ambo100, Desireful, Helm Lardar, Jethraw, Joyful Lemon, redmonke, Roy, Sobend
Original Guide by: Jonse

The Grand Tree, home to the peaceful Tree Gnomes, has become ill and appears to be dying. Can you find out the cause and save the tree before it's too late?

Table of Contents



Official Briefing

Quest Release Date: 12 December 2002

The Grand Tree, which shelters the majority of RuneScape's small gnome population, is dying.

Is it human sabotage or an inside job?

Help King Shareen to find the true cause and save the tree gnomes from an uncertain fate.

Essential Info

Start Point

Begin by speaking to King Narnode Shareen in the Grand Tree.

Required

  • Skills: Ability to defeat a Black Demon (level 140), 25 Agility
  • Quests: None.
  • Items: None.

Ratings

  • Difficulty: Experienced
  • Length: Long

Quest Walkthrough

Getting Started

To begin the quest, head to the Tree Gnome Stronghold, which is northwest of East Ardougne. Enter the Tree Gnome Stronghold and go to The Grand Tree near the back of the stronghold. Enter the doors in the center and speak to King Narnode Shareen.

Talk to King Narnode Shareen to begin The Grand Tree quest.

Ask him what's wrong and he'll ask to speak to you in confidence. He'll take you downstairs and show you the roots of the Grand Tree. The King will explain that the Grand Tree is showing signs of sickness and asks you to help. Say that you will to begin the quest. Narnode says that his top tree guardians, Glough, suspects human sabotage. But to confirm this, Narnode asks you to find Hazelmere, one of the mages that helped create the Grand Tree. Hazelmere can be found to the east of Yanille. The king give you some sample tree bark and a translation book to understand what Hazelmere says.

Hazelmere

If you have the Ardougne Cloak 1, use it to teleport to the Kandarin Monastery. If you have a Ring of Dueling, use it to teleport to Castle Wars. If you have an Ardougne Teleport tablet or a Watchtower teleport tablet, use it now. From these points, walk to the peninsula east of Yanille. If you have access to Fairy Rings, use the code CLS to arrive right outside Hazelmere's house. If you have none of these, you can walk all the way.

Once you arrive on the peninsula, walk across the two bridges and run past the jungle spiders into the hut. Climb up the ladder to find Hazelmere and talk to him. At first it'll seem like he's speaking gibberish but then he mentions something about “Daconia.”

Hazelmere: Blah, blah... Daconia... blah, blah.

Your character will ask Hazelmere to write down what he says. He gives you a scroll once he's done.

Hazelmere's scroll

If you use your translation book you find out that it means: “A man came to me with the King seal. I give human Daconia rocks and Daconia rocks will kill trees!”

Go back to King Narnode Shareen in the Tree Gnome Stronghold and talk to him. He'll ask you what Hazelmere said, and a list of options will show up. Click “none of the above” until the correct option shows up. The dialogue should look like this:

<You>: A man came to me with the King’s seal.
<You>: I gave the man Daconia rocks.
<You>: And Daconia rocks will kill the tree!

The king realizes someone forged his seal to obtain the Daconia stones. The Daconia stones are safety measures to kill the tree in case something went wrong. The king will send you to inform Glough, who lives right in front of the Grand Tree.

Glough

Go southeast of the Grand Tree and there should be a ladder. Climb it to find Glough inside the tree house. Speak to Glough and he'll tell you that he will take care of everything and sends you back to the king. Talk to the king, he tells you that they have captured a human who had Daconia rocks and are keeping him prisoner. Climb the ladder and keep climbing it until you get to the top floor. Talk to Charlie the prisoner, and the conversation reveals that Glough is up to something.

Charlie: Glough paid me to go to this gnome on a hill.
<You>: Sounds like Glough is hiding something!

Charlie suggests that you go search Glough's house to find something. Go back to Glough's house and search the cupboard, it's directly north from the ladder you climb to get in. In it you'll find Glough's journal. If you read through his journal you find that Glough is gathering support to launch an attack on humans!

Talk to Glough about the case with Charlie and what you found in his journal and he will deny it. Once your character accuses him of poisoning the Grand Tree, Glough calls his security and has you arrested! You'll end up in the prison cell next to Charlie. Talk to him and he'll tell you to go to Karamja and talk to the shipyard Foreman if you want to learn more about Glough's plans. He gives you the password “Ka-Lu-Min” to use. At this point the king arrives and apologizes for your arresting and sets you free. However, Glough has set up guards to prevent you from escaping, so the king tells you to hitch a ride with one of the Gnome Gliders.

More Evidence

Make sure you have an emergency teleport before this part! Once the king finishes talking to you, walk a few steps north to Captain Errdo. Tell him you want to go to Karamja, and you'll both set off. 

The glider will crash in the midst of many level 82 Jogres. Run east and try to open the gate. A shipman will stop you. Tell him that Glough sent you and give him the password of “Ka-Lu-Min.” Once past the gate head all the way east until you reach the docks. Go on the more southern dock and near the end of it is a level 40 Foreman. You can either kill him or talk to him. If you choose to kill him he will drop a lumber order. Pick it up. If you talk to him, he will ask you to follow him to his office. He will then ask you three questions to which the answers are:

  1. Sadly, his wife is no longer with us.
  2. He loves worm holes.
  3. Anita

He then reveals that Glough assigned him to built 30 battleships to take over RuneScape!

Head back to the entrance of Tree Gnome Stronghold. Because Glough has guards stationed to keep you from entering again, you have to find another way of getting in. Talk to the gnome Femi and she can help you find a way in. Femi is standing right by the entrance. She'll sneak you in through her food cart and then you can go see the king. Even with the added evidence the king is stubborn as ever, and refuses to believe that Glough is behind everything.

<You>: Your Highness, I believe Glough is killing trees in order to make a mass fleet of warships!
King Narnode Shareen: That's enough, Traveller, you sound as paranoid as him!

Go to the top and talk to Charlie once more. He tells you to go see Glough's girlfriend Anita for some help.

Charlie: Hmm... you could be in luck!

Glough's girlfriend can be found northwest of the Grand Tree, just west of the swamp. Go up the most north-western set of stairs to enter Anita's house. Talk to her and she'll give you the key to Glough's chest. Now head over to Glough's house and find the chest at the east end of the house. Use the key on the chest to open it up and find a scroll detailing Glough's invasion plans! Go to the king and talk to him but, surprise surprise, he still doesn't believe you! However, he gives you four sets of twigs that he found when searching Glough's home. If you rearrange these, they appear to spell the word “tuzo.” By looking in the translation book from earlier in the quest, we can see that “tuzo” means “open.”

Twigs spell out " TUZO"

Now go to Glough's house for the last time, but this time be prepared for a tough fight. You will be facing off against a level 140 Black Demon. It's suggested to Mage (the demon is weak to water spells) and if you plan on Meleeing regularly it is suggested to have 43 Prayer (for Protect from Melee), lots of food and/or prayer potions.

Now climb the tree at the east end of Glough's house (requires 25 Agility), and you'll come to a watch tower with four stands. Place the twigs on the stands so they spell “tuzo.” It should look like this:

Place the sticks on the stands to spell out "TUZO"

A trapdoor will then appear behind you. Make sure you are prepared before you enter the trapdoor, as this is where the big fight happens.

The Black Demon

Once you enter the trapdoor, a short cutscene will occur. The camera will zoom out and Glough will appear. He will confess that it was him behind everything and that you can't stop him. He then reveals his secret weapon... a black demon!

The vicious, powerful Black Demon

If you are safespotting, run past the demon as fast as you can onto this point (shown on the minimap. You may need to run further back and then return for this to work):

Minimap safespot location

After that, start whittling away at his health. If you are safespotting it shouldn't take you long to kill him. If you are meleeing or are fighting him directly, keep a close eye on your health! The demon can hit very high so you want to keep your health pretty high. The use of protection prayers can make this fight easier.

After you've killed the demon, Glough will run away. Go to the end of the tunnel and you'll find King Narnode Shareen. After talking to him, despite everything that's transpired, he still doesn't believe you!

King Narnode sends out a guard to check out what's in the passage. The guard comes back and reports that Glough was hiding under a pile of Daconia stones. The king apologizes heavily for not listening to you, but there is still the Daconia rocks to take care of. Search all of the roots until you find the Daconia rock, and then bring it back to the king.

Congratulations, quest complete!

Congratulations! You have completed the Grand Tree Quest!

Rewards

  • 5 Quest Points
  • 18,400 Attack experience 7,900 Agility experience 2,150 Magic experience Ability to use the Gnome Gliders transport system. Ability to use the Grand Tree Mine. Ability to use the Spirit Tree inside the Tree Gnome Stronghold. Ability to use the Agility shortcut from the Grand Tree to the Barbarian Outpost.

Fast Quest Walkthrough

  1. [^] Talk to King Narnode Shareen to start the quest.
  2. [^] Talk to Hazelmere on the island east of Yanille.
  3. [^] Translate his scroll with the translation book.
  4. [^] Talk to King Narnode.
  5. [^] Talk to Glough.
  6. [^] Talk to King Narnode.
  7. [^] Talk to Charlie.
  8. [^] Search Glough's cupboard to find his journal.
  9. [^] Talk to Glough.
  10. [^] Talk to Charlie.
  11. [^] Take the glider to Karamja.
  12. [^] Open the gate with the password.
  13. [^] Answer the Foreman's questions or kill him for his lumber orders.
  14. [^] Go back to Tree Gnome Stronghold.
  15. [^] Talk to Femi to get back in.
  16. [^] Talk to King Narnode.
  17. [^] Talk to Charlie.
  18. [^] Talk to Anita.
  19. [^] Open Glough's chest.
  20. [^] Talk to King Narnode.
  21. [^] Arrange the twigs on the stands in Glough's house.
  22. [^] Go down the trapdoor, make sure you're prepared for a tough fight.
  23. [^] Defeat the Black Demon.
  24. [^] Talk to King Narnode.
  25. [^] Search the roots for the Daconia rock.
  26. [^] Talk to King Narnode.
  27. [^] Quest Complete!

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Published on: December 09, 2011 04:46 AM UTC by Salmoneus
Updated on: February 21, 2014 03:26 AM UTC by Sobend