A Fairy Tale Part II: Cure a Queen

By: Cameron
Special Thanks to: 123Man, Mrcsupertrain, Nasty Jenny, Neo Avatars, SaNjI, Teacuptime

This page references an aspect of RuneScape from 2007, also known as "Old School RuneScape." This content may have changed since then.

If you are looking for the modern RuneScape guide for this content, please see our A Fairy Tale Part II: Cure a Queen guide.

Official Briefing

Quest Release Date: 11 July 2006

The Fairy Queen should be awake and back in charge of the Lost City by now, but what is happening in Zanaris? Why hasn't the Fairy Godfather abdicated the throne?

What is happening to all the fairy inhabitants and where has Fairy Nuff gone? Can you rise to the challenge of using the fairy rings to search the other planes and Cure a Queen, in the second part of the Fairy Tale trilogy?

Essential Info

Start Point

Begin by speaking to Martin the Master Gardener, north of Draynor Market.

Required

  • Skills: None.
  • Quests: None.
  • Items: Armour, Food, Weapon

Ratings

  • Difficulty: Experienced
  • Length: Medium

Quest Walkthrough

Getting Started

To start this quest, speak with Martin the Master Gardner, over by the pig pen in Draynor. You'll ask about his crops, and he'll tell you that he hasn't had time to harvest them. Go do something else and come back in a while, and he'll complain that the crops are getting worse, and it's all your fault!

A Fairy Tale Part II: Cure a Queen - Martin the master gardener

A Fairy Tale Part II: Cure a Queen - Healing CertificateTime to get out your Dramen Staff and make the short walk southeast to Zanaris. Head west to the Fairy Nuff's room and a cutscene will start when you step inside. It seems as if the room has been totally ransacked, and the Fairy Queen and Fairy Nuff are nowhere to be seen. Take the Fairy Nuff's Healing Certificate from the eastern wall (studying the smashed shelves won't yield anything). If you read it, you see the front side, which looks fairly normal. Studying it will show you the back side, which has strange symbols on it.

A Fairy Tale Part II: Cure a Queen - Fairy Nuff

Head to the throne room and speak with the Fairy Godfather. After talking to him for a while and not really getting anything out of him, he'll tell you to go speak with the coordinator about the "Fairy Rings."

A Fairy Tale Part II: Cure a Queen - Fairy godfather

Head up the hallway north to find the fairy coordinator. You can talk to her about the certificate, but she doesn't seem to know anything about it. When you ask her about the fairy rings, she tells about the history of Zanaris, and how it's a nexus between all the planes. (Yeah, doesn't make much sense in the context of Runescape to me, either) She says that there are three rings in Zanaris - One in the market, one by the entrance, and one by the fountains (the strongest one).

A Fairy Tale Part II: Cure a Queen - Coordinator

Head down to the Cosmic Altar. If you go to the south wall, you'll notice a small sign. If you read it, it's written in the same language as the writing on the back of the Fairy Nuff's certificate. The sign says "Cosmic Rune Altar."

A Fairy Tale Part II: Cure a Queen - The cosmic altar

If you want, I think you can just skip actually doing the cryptogram and do the rest (you can't do the other stuff before even looking at the sign, though). If you're curious how to do it, I'll include help for that at the bottom of the guide.

The message says: "The Godfather attacked us. We have fled to safety. If you are loyal to Her Majesty, find us by using coordinates AIR, DLR, DJQ, AJS."

A Fairy Tale Part II: Cure a Queen - Fairy ring

Head north, until you see a transportation sign on the minimap. Here's the Fairy Ring. When you use it, it asks for three coordinates, and what you enter determines where you'll go. Use the coordinates from the message in the Fairy Ring. Don't worry if you don't get sent to very encouraging places - you'll go to an island near Ardougne, a swamp, practically nowhere, and then to where you want to go.

A Fairy Tale Part II: Cure a Queen - Choose a combination

You'll find yourself in another part of Zanaris. Head up the pathway and go east, into a hospital-looking room. Fairy Nuff will be in there, talk to her. She tells how the Fairy Godfather has been trying to take over Zanaris, and how the queen was moved to safety. A "Fairy Very Wise" figure will appear and get upset at you for "helping" the Godfather. After talking with her, take the Fairy Ring back to Zanaris.

A Fairy Tale Part II: Cure a Queen - Firy VEry Wise

Go back to the fairy throne room and try to pickpocket the godfather. If you fail, you'll get knocked out and wake up over by the 4 adventurers by Lumbridge Swamp. When you finally get them, head back to the alternate part of Zanaris by using the AJS coordinate (you don't have to use the three before it). Talk to the Fairy Nuff and she'll tell you that she needs a Star Flower and a Gorak Claw to bring the Fairy Queen back to life.

A Fairy Tale Part II: Cure a Queen - Star flower To get the Star Flower, use the fairy ring to go to CKP. Look around for some Flowers that are fully grown, because they grow and die quickly, and pick it.

A Fairy Tale Part II: Cure a Queen - Odd scenery...A Fairy Tale Part II: Cure a Queen - Odd scenery...

I thought some free players and folks who haven't done the quest might be interested to see the odd scenery in this area.

A Fairy Tale Part II: Cure a Queen - Gorak clawUse the ring to get back to Zanaris. Go to the bank and stock up on any weapons and food you may need to battle a level 145 (protection prayers don't work against them). When you're ready, go to the coordinates DIR. Be careful - as soon as you step out of the fairy ring, the Goraks will attack you. To get them off your back, I suggest going straight north, and go into the cloud bank by choosing "enter-cloud." The Goraks can't attack you in there, so wait until they go away and you can fight one-on-one.

A Fairy Tale Part II: Cure a Queen - Gorak

A Fairy Tale Part II: Cure a Queen - Fairy cureAfter killing one, pick up the claw (and the big bones and coins, if you want) and go back into the fairy ring. Use the newly-obtained claws with a pestle and mortar to grind them up. Use the flower with a vial of water and use the claws with that. Go back to Fairy Nuff by using the Fairy Ring (combination "AIR, DLR, DJQ, AJS") and tell her you have the potion.

Use it on the Fairy Queen and then talk to her, and you're done.

A Fairy Tale Part II: Cure a Queen - Congratulations, Fairy Tale Part 2: Cure a Queen Quest complete!

Rewards

  • 2 Quest Points
  • A Skill Lamp which gives 2,500 experience to any skill above level 30. Ability to use the Fairy Rings. 3,500 Herblore experience 2,500 Thieving experience

Extras

Cryptogram

First, you'll want to fill in the letters from "Cosmic Rune Altar" into the back of the certificate.

After filling all those in, it looks something like this:

A Fairy Tale Part II: Cure a Queen - Altar message

Now, we look for some easy words. Look down on the second-to-last row, and you'll see USIN_. What letter could go there besides G?

Look at the very first word. The logical letter to put in that space is H, because "the" is a very common word.

Look at the second line from the top, the first word. ATTAC_E_. Except for "attaches," which is a word that not too many people use, the only word that can fit is "attacked." You can fill in the rest of the Ks and Ds in the cryptogram now.

Keep going like this and you'll have it done!

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Published on: April 14, 2013 06:08 AM UTC by Salmoneus
Updated on: April 14, 2013 07:13 AM UTC by Salmoneus