Grim Tales

By: Neo Avatars
Special Thanks to: chrisnguyen7, Erebus, Hawk, Johnny, L0rd Vega, Morty, Mrcsupertrain, Nerdman

This page references an aspect of RuneScape from 2007, also known as "Old School RuneScape." This content may have changed since then.

If you are looking for the modern RuneScape guide for this content, please see our Grim Tales guide.

Official Briefing

Quest Release Date: 10 April 2007

"Once upon a time in a land far, far away..." Sylas, a collector of items both wondrous and unusual seeks out the latest additions to his trove with a somewhat unusual prize for the finder.

Terrors and towers await; fierce battles with giant beasts; striding boldly to rescue a dwarf in distress! Not a quest for the meek or faint-hearted, prepare yourself for a feast of fairytale fun with rewards aplenty! The Brothers Grimm could never have foretold a tale such as this...

Essential Info

Start Point

Speak to Sylas who can be found south of the Taverly House Portal.

Required

  • Skills: None.
  • Quests: None.
  • Items: Armour, Falador Teleport, Food, 2-4x Prayer Potion

Ratings

  • Difficulty: Master
  • Length: Medium

Quest Walkthrough

Grim Tales - Sylas

Head to Sylas who can be found south of the Taverly House Portal, and speak to him. He will tell you that you need Beans, however to get them you will need to get 2 items for him, the first being a Griffin Feather.

Grim Tales - Sylas

The Griffin Feather can be obtained from the Griffin that is found in its nest on White Wolf Mountain. See map below for location of nest and how to get there from Sylas.

Grim Tales - Route from the griffin nest to sylas

Talk to the Griffin and it will say that it is hungry and wants to eat your legs. When there is a multiple-choice option, choose that "I heard you were a great and mighty Griffin!" and you can go straight onto the story, otherwise you will get hit 10-20 damage and have to start talking to him again.

Grim Tales - The griffinGrim Tales - Grimgnash lashes out at you...

If you chose the wrong option, talk to him again and he will say that he wants a bed time story told to him with lots of death, fire and destruction.

Grim Tales - Grimgnash

You will start telling a story, and at 6 points will have to choose an option to make Grimgnash like it. If you choose the wrong option you will get hit similar to when you first talked to him (if you chose the wrong option). The correct options have a box around them in the below image.

Grim Tales - The correct story options

If you get anything wrong, you won't have to start all over again, but just carry on from the point that you last got something correct.

Once you have finished the story he will fall asleep and you can take the Griffin Feather beside him.

Grim Tales - Take feather

Grim Tales - FeatherTake this Feather back to Sylas and he will tell you about the other item he wants you to get.

Grim Tales - Sylas

There will then be a number of options, and he will tell you that his prized possession is a horn-less Unicorn! More talking will reveal the location of Rupert, the owner of the Helmet, to be south of the Mind Altar, east of Goblin Village and west of Ice Mountain.

Grim Tales - Sylas

Teleporting to Falador would slightly speed up your journey, otherwise a basic walk will do the job.

Grim Tales - Route from sylas to the tower

Once you are there climb over the crumbling wall found between the 2 Bushes on the east side of the tower. Now that you are over, speak into the Drain Pipe.

Grim Tales - Talk into the drain pipe

You will find that Rupert is at the top of the tower, and you will offer to help him. Unfortunately you are overheard by Miazrqua, princess of Asgarnia.

Grim Tales - Drain pipe

Head back over the wall, head north of the tower and talk to Miazrqua - somebody who is holding Rupert prisoner! Once you have talked to her, head back to the Drain Pipe, and speak into it again, saying "I could try and climb up." and "Is there anything up there that can help?" when there are multiple choice options.

Rupert will release his Beard and you should climb up it.

Grim Tales - Climb up beard

Talk to Rupert who will explain his situation and tell you to speak to Miazrqua. Head back down the Beard, over the Wall, and talk to her, even if the introduction isn't wonderful.

Grim Tales - Pleased to meet you...Grim Tales - Miazqra

Grim Tales - DoorkeyShe will explain her problem, and tell you that her 2nd cousin twice removed is the Witch encountered during the Witch's House Quest. When she was visiting her cousin's house, she dropped her Pendant and a mouse took it. More talking will get her to give you the Key to enter the house.

Grim Tales - Water-filled vialHead to the long house in Taverly used during the Witch's House Quest, bringing Grim Tales - Tarromin2 Water Filled Vials and 2 Tarromin with you to save time later. Another helpful thing to bring is a teleport of some kind to save you having to walk through a maze again in the opposite direction.

Grim Tales - A helpful map

Grim Tales - Leather glovesHead down the ladder in the northern part of the house and search the Crates, Boxes and Stacks until you find a pair of Leather Gloves.

Grim Tales - Music sheetEquip the Gloves, go through the Gate, and search the Music Stand to find a Music Sheet.

Read the Music Sheet, and remember the order of the notes. Writing them down on a piece of paper is one way to do this, while taking a screenshot is another.

Grim Tales - Sheet music

Head back through the Gate and choose to play the Piano, playing the notes that are on the Music Sheet in the order they are in on the sheet.

Grim Tales - Piano

Grim Tales - Shrinking recipeGrim Tales - Todo listGrim Tales - Shrunken ogglerootOnce you have played the notes correctly, a compartment on the Piano will open that you can search to find a Shrinking Recipe, To-do List and 2 Shrunk Ogleroot.

Reading the Shrinking Recipe will come up with the recipe that you need.

Grim Tales - Shrink me quick recipe

Grim Tales - Unfinished potionAdd the Tarromins to the Vials of Water to get 2 Unfinished Potions.

Grim Tales - Shrink me quick potionAdd the Ogleroots to get 2 Shrink-me-quick Potions.

If you accidentally drink, or lose, either of these Potions, you can get more Ogleroots by killing the level 109 Experiment No.2s which are found below the manhole outside the Witch's House. They will drop Ogleroots as well as Unidentified Herbs - several Herbs at a time.

Grim Tales - Experiment #2

Climb up the ladder out of the Basement, and head to the small room to the south of the house that leads into the garden as well as having a Mouse hole in it. Once in this room, drink one of the Potions and you will view a cut-scene in which you shrink and walk into the hole.

Grim Tales - A miniature of yourself!

Once through the hole, you will be in a strange world where everything looks large. If you decide to kill one of the level 95 Mice, the drops that appear will appear to be massive!

Grim Tales - Look at the size of this loot!

Although they may be there, there isn't a need to kill any of the Mice that are around, but instead you will have to navigate through a maze consisting of climbing up nails.

Grim Tales - Climb up nails

All the Nails you need to navigate to find the Pendant go up bar one, and all the passages are fairly short, although each one has its own level 95 Mice as inhabitants. The directions to find the Pendant are:

  1. North
  2. Up
  3. South
  4. West
  5. Up Northern Nails
  6. South
  7. Up
  8. East
  9. North
  10. Down
  11. North
  12. Up

Grim Tales - PendantAt the end of the maze you will find the Pendant.

Grim Tales - Pendant

Take the Pendant, then make your way out of the maze. The easiest way is to Teleport out, although if you don't have a teleport, just follow the maze back in the opposite direction.

Take the Pendant to Miazrqua, and there will be a cut-scene showing Rupert coming out of the tower, shouting 'FREEDOM' in the process.

Grim Tales - Rupert the beard

Grim Tales - Rupert's helmetHe is grateful for you freeing him, and will give you some armor as a token of thanks. You will ask for the Helmet, which he will give to you, and you should take to Sylas.

Grim Tales - Magic beanNow that he has got the 2 items he wanted, he will talk about what he now wants you to do. Legend has it that once upon a time there was a Goblin called Gubblebak that was in the Smithing industry, and one day he fell into a pot of molten Gold. The natural instinct for him was a jump into cold water, however all this did was harden the Gold so that he got trapped. This Golden Goblin is what is wanted from you now, and Magic Beans will help you find it.

The Beans will need to be Planted in a patch south-east of Sylas, and south-west of the Taverly Wood Tree Farming Patch, and watered. The grown plant will then be climbed, the Giant at the top slayed, and the loot brought back down.

Grim Tales - Recapping...

Once the Beans have been planted in the Earth Mound, water them with a Watering Can, and a fast growth will happen in the form of a cut-scene.

Grim Tales - A beanstalk!

Now that the Beanstalk has grown, you will need to get ready for battle before climbing it.

The monster at the top is a level 138 Giant called Glod who uses a Melee attack.

During the battle if you are using Prayers such as Protect from Melee, they will randomly be turned off a certain points, and a number of Prayer Points, about 20, will be taken away from your Prayer. Due to this, taking Prayer Potions along with a few pieces of good Food with you is a helpful thing. When your Prayer is off, you will be at danger from hits hitting into the high teens, so high healing Food will mean that less time is wasted eating. The Prayer Potions are suggested since Prayer Points will be removed, and it is a lot easier to try and keep Prayer on as much as possible than eating after every hit.

If you don't want this problem to occur, you can hide behind the rocks that are scattered around the battleground and Mage or Range from behind them. When you get called towards Glod, quickly turn on Protect from Melee to stop damage being hit, then run back to your safe spot to carry on killing.

He also has other effects that will take place during the battle. He will heal himself, so the battle will last even longer, and relying purely on Food is even less sensible. He also will make chants that will bring you towards him in anger to fight, and also make you run away. When you are running away, it is wasting time, so having Auto-Retaliate on is helpful.

Grim Tales - At glod's cry, you run in fear

If you do want to escape, but don't have the ease of a Teleport, climbing down the Beanstalk is an option, although you may get stuck on the rocks scattered around, or on Glod himself, so leaving a couple of pieces of food before an escape run is sensible.

Grim Tales - Climb down beanstalk

Before heading into battle, drinking a Super Set will help speed up the Battle, and get you hit less if you don't have Prayer above your head.

Once you have all the Armour, Weapons, Food and Potions you want, climb the Beanstalk and be prepared to fight hard.

Grim Tales - Climb beanstalk

As long as you have the right equipment, the battle shouldn't be too hard, and you will come out victorious with Glod dead.

Grim Tales - Glod

Grim Tales - Golden goblinOnce he is dead he will drop an Uncut Ruby, Uncut Sapphire, 2 Big Bones, a Watering Can (4) and the Golden Goblin.

Pick up the Golden Goblin, and if you wish to do so, pick up the rest of the items that he dropped. Climb down the Beanstalk and take the Golden Goblin to Sylas who will tell you that the Beanstalk needs to be cut down incase any of Glod's friends try to come down it.

With the second Shrink-me-quick Potion and a Woodcutting Axe, head back to the Beanstalk and use the Potion with it.

Grim Tales - Use shrink me quick with beanstalk

It will become thinner, and you will be able to cut it down with a Woodcutting Axe, showing another cut-scene.

Grim Tales - Cut the beanstalk down

Now that the Beanstalk has been chopped down, head back to Sylas and talk to him. He will explain about the helmet, and the secrets of how it made Rupert's hair so strong. He will also say that you can keep the Helmet.

Quest Complete!

Grim Tales - Congratulations, Grim Tales Quest complete!

Rewards

  • 1 Quest Point
  • Dwarven Helmet 14,000 Woodcutting experience 6,000 Agility experience 6,000 Thieving experience 5,000 Herblore experience 5,000 Constitution experience 4,000 Farming experience

Extras

Dwarven Helmet

Grim Tales - The dwarven helmet equipment stats

Fast Quest Walkthrough

  1. [^] Speak to Sylas
  2. [^] Head to the Griffin Nest found on White Wolf Mountain
  3. [^] Talk to the Griffin - telling him he is a great and mighty Griffin
  4. [^] If you chose the wrong option, talk to him again, if not, it will carry on with no need to speak again, and tell him a story with lots of death, fire and destruction in - choose the most scary option from the ones that come up at each point
  5. [^] Take the Griffin Feather once he is asleep
  6. [^] Take the Griffin Feather to Sylas
  7. [^] Head to the tower found south of the Mind Altar, east of Goblin Village and west of Ice Mountai8n
  8. [^] Climb over crumbling wall
  9. [^] Talk into drain pipe and offer to help
  10. [^] Talk to Miazrqua
  11. [^] Talk into the drain pipe again, offering to climb up, asking whether there is something up there to help
  12. [^] Climb up the Beard
  13. [^] Talk to Rupert
  14. [^] Climb down the Beard
  15. [^] Talk to Miazrqua
  16. [^] Head to the house used in the Witch's House Quest, taking 2 Water Filled Vials and 2 Tarromin with you
  17. [^] Head down the ladder
  18. [^] Search the Crates, Boxes and Stacks to find some Leather Gloves
  19. [^] Equip the Gloves
  20. [^] Go through the Gate
  21. [^] Search the Music Stand
  22. [^] Read the Music Sheet you find, taking note of the order of the notes
  23. [^] Head back through the gate
  24. [^] Play the notes that are on the Music Sheet on the Piano in the basement
  25. [^] Search the compartment that opened
  26. [^] Read the Recipe
  27. [^] Add the Tarromin to the Vials of Water, then add the Ogleroot
  28. [^] Stand in the southern room of the Witch's House (the one with the mouse hole) and drink one of the Potions to make you small
  29. [^] Follow the maze of nails until you find the Pendant - north, up, south, west, up northern nails, south, up, east, north, down, north, up
  30. [^] Take the Pendant to Miazrqua
  31. [^] Take the helmet Rupert give you to Sylas
  32. [^] With the Magic Beans he gives you, head south-east and plant them in the Earth Mound
  33. [^] Water the mound
  34. [^] Get equipment to kill a level 138 monster that heals itself, and will randomly turn off your prayer, lowering it slightly at the same time
  35. [^] Climb up the Beanstalk
  36. [^] Kill Glod
  37. [^] Pick up the Golden Goblin that is dropped
  38. [^] Take the Golden Goblin to Sylas
  39. [^] Use a Shrink-me-quick Potion on the Beanstalk
  40. [^] Chop down the Beanstalk
  41. [^] Head back to Sylas and talk to him
  42. [^] Quest Complete!

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Published on: April 14, 2013 06:53 AM UTC by Salmoneus
Updated on: April 14, 2013 07:15 AM UTC by Salmoneus