Magic
Magic is a unique skill in RuneScape, allowing you to cast spells using magical Runes imbued with special powers. You can do so many things with this skill, from teleporting to cities instantly, changing a stack of bones into tasty bananas, or even sending a fiery missile towards your opponent!
Table of Contents
- Runes
- The Spellbooks
- Magic Equipment
- Temporary Magic Boosters
- Using Magic
- Types of Magic Spells
- Related Links
- [{"link":"448","title":"Magic Skill Training","type":"resource","order":0},{"link":"603","title":"Magic Skill Calculator","type":"resource","order":1},{"link":"234","title":"Wizards' Guild","type":"resource","order":2},{"link":"544","title":"Ancient Magicks","type":"resource","order":3},{"link":"531","title":"Lunar Magic","type":"resource","order":4},{"link":"76","title":"Mage Arena","type":"resource","order":5},{"link":"83","title":"Mage Training Arena","type":"resource","order":6},{"link":"79","title":"Shades of Mort'ton","type":"resource","order":7}]
Runes
Rune Stones, or Runes for short, are imbued with magical powers from the land, and they were created many ages ago by the ancestors of RuneScape. When you hold enough of a specific combination of Runes, you can cast a magical spell. Runes can be found throughout RuneScape, lying on the ground, looted from enemies, and crafted using your RuneCrafting skill. They can also be bought from Magic Stores such as the ones in Varrock, Port Sarim and the Magic Guild.
Rune Stones | ||
---|---|---|
Picture | Rune | Locations |
Air | Bought: Varrock, Port Sarim, Magic Guild & Mage Arena. Respawn: West of Lumbridge; behind Luthas' house on Karamja. |
|
Water | Bought: Varrock, Port Sarim, Magic Guild & Mage Arena. Respawn: Al Kharid mine. |
|
Mist | Craft: At level 6 Runecrafting with air and water Runes. | |
Earth | Bought: Varrock, Port Sarim, Magic Guild & Mage Arena. Respawn: North of Varrock; Varrock Sewer. |
|
Dust | Craft: At level 10 Runecrafting, with Air and Earth Runes. | |
Mud | Craft: At level 13 Runecrafting with Water and Earth Runes. | |
Fire | Bought: Varrock, Port Sarim, Magic Guild & Mage Arena. Respawn: Al Kharid mine; Karamja Volcano. |
|
Smoke | Craft: At level 15 Runecrafting with Air and Fire Runes. | |
Steam | Craft: At level 19 Runecrafting with Water and Fire Runes. | |
Cosmic | Respawn: Wilderness Ice Plateau in level 48 Wilderness. | |
Law | Bought: Mage Arena. | |
Nature | Bought: Mage Arena. Respawn: An island in level 45 Wilderness; treasure chest in Ardougne; island north of Rellekka. |
|
Mind | Bought: Varrock, Port Sarim, Magic Guild & Mage Arena. Respawn: Lumbridge Castle. |
|
Body | Bought: Varrock, Port Sarim, Magic Guild & Mage Arena. Respawn: West of Varrock Castle; Varrock Sewers, 2nd floor of the Al Kharid Scimitar Shop, level 6-8 Wilderness. |
|
Lava | Craft: At level 23 Runecrafting with Earth and Fire Runes. | |
Chaos | Bought: Varrock, Port Sarim & Magic Arena. Respawn: Level 36-38 Wilderness; sledding mountain during the Troll Romance Quest; Dark Knights' Castle in level 15 Wilderness. |
|
Death | Bought: Varrock, Port Sarim & Magic Arena. Respawn: Southwest of Yanille. |
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Blood | Respawn: Treasure chest in the Chaos Druid Tower. | |
Astral | Bought: Baba Yaga's Magic shop in Lunar Isle. Reward: Lunar DiplomacyQuest. |
|
Soul | Bought: Magic Guild. |
Rune Notes
- Combination Runes - these include the Mist, Dust, Mud, Smoke, Steam and Lava Runes. They are Members-Only, and are made by combining Runes. More info can be found in the RuneCrafting - Combination Runes section.
The Spellbooks
There are three spellbooks in RuneScape, each containing a unique set of spells available to the caster. To use the spells in a given spellbook, you must first activate the spellbook. Only one spellbook can be active at a time.
Spellbook Interface
This is where you'll be casting all of your magical spells from; the Spell Book. By clicking on the book icon to the right of your screen, it will bring up a list of all your magic. Depending on how many spells you've learned and the number of runes you're holding, you may see 2 different colored symbols:
Colored-in Icon: You have a high enough magic level and the required Runes to cast the spell.
Blacked-out Icon: You can't use the spell until you reach a high enough level, or you don't have the required Runes.
When you hover over a spell's icon, you will see some important info about it, such as the required Runes to cast it, a description of the spell, and the needed magic level to cast it. In the picture, it shows how many runes I'm holding at the time, and how many I need to cast the spell. The first number is how many Runes I have, and the second is how many are needed to use the spell. I have 5 Nature, 5 Water, and 5 Earth Runes.
Standard Spells
The Standard Spellbook is available to all players, and contains a combination of attack spells, jewelry enchantments, teleportation spells and curses. This is the default spellbook available to all players when they begin the game, and can be used at level 1 Magic.
Standard Spellbook | ||
---|---|---|
Magic Level | Magic Spell | Runes |
0 | Lumbridge Home Teleport | None (30 minute cooldown) |
1 | Wind Strike | 1 Air, 1 Mind |
3 | Confuse | 3 Water, 2 Earth, 1 Body |
5 | Water Strike | 1 Water, 1 Air, 1 Mind |
7 | Enchant Lvl-1 Jewelry | 1 Water, 1 Cosmic |
9 | Earth Strike | 2 Earth, 1 Air, 1 Mind |
10 | Mobilising Armies | 1 Air, 1 Water, 1 Law |
10 | Mobilising Armies Teleport | 1 Air, 1 Water, 1 Law |
11 | Weaken | 3 Water, 2 Earth, 1 Body |
13 | Fire Strike | 3 Fire, 2 Air, 1 Mind |
15 | Bones to Bananas | 2 Earth, 2 Water, 1 Nature |
17 | Wind Bolt | 2 Air, 1 Chaos |
19 | Curse | 3 Earth, 2 Water, 1 Body |
20 | Bind | 3 Earth, 3 Water, 2 Nature |
21 | Low Level Alchemy | 3 Fire, 1 Nature |
23 | Water Bolt | 2 Water, 2 Air, 1 Chaos |
25 | Varrock Teleport | 3 Air, 1 Fire, 1 Law |
27 | Enchant Lvl-2 Jewelry | 3 Air, 1 Cosmic |
29 | Earth Bolt | 3 Earth, 2 Air, 1 Chaos |
31 | Lumbridge Teleport | 3 Air, 1 Earth, 1 Law |
32 | Bounty Locate | 1 Air, 1 Fire, 1 Law |
33 | Telekinetic Grab | 1 Air, 1 Law |
35 | Fire Bolt | 4 Fire, 3 Air, 1 Chaos |
37 | Falador Teleport | 3 Air, 1 Water, 1 Law |
39 | Crumble Undead | 2 Earth, 2 Air, 1 Chaos |
40 | House Teleport | 1 Earth, 1 Air, 1 Law |
41 | Wind Blast | 3 Air, 1 Death |
43 | Superheat Item | 4 Fire, 1 Nature |
45 | Camelot Teleport | 5 Air, 1 Law |
47 | Water Blast | 3 Water, 3 Air, 1 Death |
49 | Enchant Lvl-3 Jewelry | 5 Fire, 1 Cosmic |
50 | Iban Blast | 5 Fire, 1 Death, Iban Staff |
50 | Magic Dart | 4 Mind, 1 Death, Slayer Staff |
50 | Snare | 4 Earth, 4 Water, 3 Nature |
51 | Ardougne Teleport | 2 Water, 2 Law |
53 | Earth Blast | 4 Earth, 3 Air, 1 Death |
55 | High Level Alchemy | 5 Fire, 1 Nature |
57 | Enchant Lvl-4 Jewelry | 10 Earth, 1 Cosmic |
58 | Watchtower Teleport | 2 Earth, 2 Law |
59 | Fire Blast | 5 Fire, 4 Air, 1 Death |
60 | Saradomin Strike | 4 Air, 2 Fire, 2 Blood, Staff of Saradomin |
60 | Claws of Guthix | 4 Air, 2 Blood, 1 Fire, Staff of Guthix |
60 | Flames of Zamorak | 4 Fire, 2 Blood, 1 Air, Staff of Zamorak |
60 | Bones to Peaches | 2 Nature, 4 Water, 4 Earth |
61 | Trollheim Teleport | 2 Fire, 2 Law |
62 | Wind Wave | 5 Air, 1 Blood |
64 | Ape Atoll Teleport | 2 fire, 2 Water, 2 Law and 1 Banana |
65 | Water Wave | 7 Water, 5 Air, 1 Blood |
66 | Vulnerability | 5 Earth, 5 Water, 1 Soul |
68 | Enchant Lvl-5 Jewelry | 15 Water, 15 Earth, 1 Cosmic |
70 | Earth Wave | 7 Earth, 5 Air, 1 Blood |
73 | Enfeeble | 8 Earth, 8 Water, 1 Soul |
74 | Teleother Lumbridge | 1 Earth, 1 Law, 1 Soul |
75 | Fire Wave | 7 Fire, 5 Air, 1 Blood |
79 | Entangle | 5 Earth, 5 Water, 4 Nature |
80 | Stun | 12 Earth, 12 Water, 1 Soul |
80 | Charge | 3 Fire, 3 Blood, 3 Air |
81 | Wind Surge | 1 Blood, 1 Death, 7 Air |
82 | Teleother Falador | 1 Water, 1 Law, 1 Soul |
85 | Water Surge | 1 Blood, 1 Death, 7 Air, 10 Water |
85 | Teleblock | 1 Law, 1 Chaos, 1 Death |
87 | Enchant Lvl-6 Jewelry | 20 Fire, 20 Earth, 1 Cosmic |
90 | Earth Surge | 1 Blood, 1 Death, 7 Air, 10 Earth |
90 | Teleother Camelot | 2 Soul, 1 Law |
95 | Fire Surge | 1 Blood, 1 Death, 7 Air, 10 Fire |
Ancient Magicks
After completion of Desert Treasure, the Ancient Magick Spellbook will be unlocked. Level 50 Magic is required to use this spellbook, and while this spellbook primarily contains attack spells, it also offers several teleportation spells. There are four main groups of attack spells which has an additional effect on top of inflicting damage:
- Smoke: Poisons your opponent.
- Shadow: Lowers your enemy's Attack level.
- Blood: Heals the caster by a percentage of the damage dealt.
- Ice: Freezes your opponent in place.
Some combat spells also have the ability to hit multiple enemies.
For more information about this spellbook, please see our Ancient Magicks guide.
Ancient Magicks Spellbook | ||||
---|---|---|---|---|
Picture | Spell | Magic Level | Runes | Max Hit |
Smoke Rush | 50 | 2 chaos, 1 fire, 2 deaths and 1 air | 15 | |
Shadow Rush | 52 | 2 chaos, 2 deaths, 1 air and 1 soul | 16 | |
Paddewa (Edgeville Dungeon) Teleport | 54 | 2 laws, 1 fire, and 1 air | - | |
Blood Rush | 56 | 2 chaos, 2 deaths and 1 blood | 17 | |
Ice Rush | 58 | 2 chaos, 2 deaths and 1 water | 18 | |
Senntisten (Digsite Exam Centre) Teleport | 60 | 2 laws and 1 soul | - | |
Miasmic Rush | 61 | 2 chaos, 1 soul, 1 earth, Zuriel's Staff | - | |
Smoke Burst | 62 | 4 chaos, 2 deaths, 2 fires and 2 airs | 19 | |
Shadow Burst | 64 | 4 chaos, 2 deaths, 2 soul and 2 airs | 20 | |
Kharyll (Canifis Bar) Teleport | 66 | 2 law and 1 blood | - | |
Blood Burst | 68 | 4 chaos, 2 deaths and 2 bloods | 21 | |
Ice Burst | 70 | 4 chaos, 2 deaths and 4 waters | 22 | |
Lassar (Ice Mountain) Teleport | 72 | 2 laws and 4 waters | - | |
Miasmic Burst | 73 | 4 chaos, 1 soul, 2 earth, Zuriel's Staff | - | |
Smoke Blitz | 74 | 2 deaths, 2 bloods, 2 fires and 2 airs | 23 | |
Shadow Blitz | 76 | 2 deaths, 2 bloods, 2 airs and 2 souls | 24 | |
Dareeyak (Level 23 Wilderness) Teleport | 78 | 2 laws, 3 fires and 2 airs | - | |
Blood Blitz | 80 | 4 bloods and 2 deaths | 25 | |
Ice Blitz | 82 | 2 deaths, 2 bloods and 3 waters | 26 | |
Carrallanger (Wilderness Graveyard) Teleport | 84 | 2 laws and 2 souls | - | |
Miasmic Blitz | 85 | 2 blood, 3 soul, 1 earth, Zuriel's Staff | - | |
Smoke Barrage | 86 | 4 deaths, 2 bloods, 4 fires and 4 airs | 27 | |
Shadow Barrage | 88 | 4 deaths, 2 bloods, 4 airs and 3 souls | 28 | |
Annarkal (Demonic Ruins) Teleport | 90 | 2 laws and 2 bloods | - | |
Blood Barrage | 92 | 4 bloods, 4 deaths and 1 soul | 29 | |
Ice Barrage | 94 | 4 deaths and 2 bloods and 6 waters | 30 | |
Ghorrock (Ice Plateau) Teleport | 96 | 2 laws and 8 waters | - | |
Miasmic Barrage | 97 | 4 blood, 4 soul, 4 earth, Zuriel's Staff | - |
Lunar Magic
The Lunar Spellbook is initially unlocked after completing the Lunar Diplomacy quest, and completion of the Dream Mentor quest grants access to an additional seven spells. Players may also unlock up to eight more spells as rewards from the Livid Farm Activity. Level 65 Magic is required to use the Lunar Magic Spellbook, and all spells require Astral Runes to cast.
Many of the Lunar Spellbook's spells are focused on assisting players by healing Life Points, curing poison, sharing potions or teleporting yourself or others. The Spellbook Swap spell is notable here, as it allows you to cast a spell from either the Standard Spellbook or the Ancient Magick Spellbook
For more information about this spellbook, please see our Lunar Magic guide.
Lunar Spellbook | ||||
---|---|---|---|---|
Picture | Spell | Magic Level | Runes | Magic Experience |
Home Teleport | 0 | None | None | |
Bake Pie | 65 | 1 Astral,5 Fire,4 Water | 60 + relevant Cooking exp. | |
Cure Plant | 66 | 1 Astral, 8 Earth | 60 | |
Monster Examine* | 66 | 1 Astral, 1 Cosmic, 1 Mind | 61 | |
NPC Contact | 67 | 1 Astral, 1 Cosmic, 2 Air | 63 | |
Cure Other | 68 | 1 Astral, 1 Law, 10 Earth | 65 | |
Humidify* | 68 | 1 Astral, 3 Water, 1 Fire | 65 | |
Moonclan Teleport | 69 | 2 Astral, 1 Law, 2 Earth | 66 | |
Tele Group Moonclan | 70 | 2 Astral, 1 Law, 4 Earth | 67 | |
Hunter Kit* | 71 | 2 Astral, 2 Earth | 70 | |
Cure Me | 71 | 2 Astral, 2 Cosmic, 1 Law | 69 | |
Ourania Teleport** | 71 | 2 Astral, 1 Law, 6 Earth | 69 | |
Waterbirth Teleport | 72 | 2 Astral, 1 Law, 1 Water | 71 | |
Tele Group Waterbirth | 73 | 2 Astral, 1 Law, 5 Water | 71 | |
Cure Group | 74 | 2 Astral, 2 Cosmic, 2 Law | 74 | |
Stat Spy* | 75 | 2 Astral, 2 Cosmic, 5 Body | 76 | |
Barbarian Teleport | 75 | 2 Astral, 2 Law, 3 Fire | 76 | |
Tele Group Barbarian | 76 | 2 Astral, 2 Law, 6 Fire | 55 | |
Superglass Make | 77 | 2 Astral, 6 Fire, 10 Air | 78 + 10 Crafting exp per glass made | |
Khazard Teleport | 78 | 2 Astral, 2 Law, 4 Water | 80 | |
Dream* | 79 | 2 Astral, 1 Cosmic, 5 Body | 82 | |
Tele Group Khazard | 79 | 2 Astral, 2 Law, 8 Water | 81 | |
String Jewelry | 80 | 2 Astral, 10 Earth, 5 Water | 83 + 4 Crafting exp per amulet | |
Stat Restore Pot Share | 81 | 2 Astral, 10 Earth, 10 Water | 84 | |
Magic Imbue | 82 | 2 Astral, 7 Fire, 7 Water | 86 | |
Fertile Soil | 83 | 3 Astral, 2 Nature, 15 Earth | 87 + 18 Farming exp | |
Boost Potion Share | 84 | 3 Astral, 12 Earth, 10 Water | 88 | |
Fishing Guild Teleport | 85 | 3 Astral, 3 Law, 10 Water | 89 | |
Tele Group Fishing Guild | 86 | 3 Astral, 3 Law, 14 Water | 90 | |
Plank Make* | 86 | 2 Astral, 15 Earth, 1 Nature, Coins*** | 90 | |
Catherby Teleport | 87 | 3 Astral, 3 Law, 10 Water | 92 | |
Tele Group Catherby | 88 | 3 Astral, 3 Law, 15 Water | 93 | |
Ice Plateau Teleport | 89 | 3 Astral, 3 Law, 8 Water | 96 | |
Tele Group Ice Plateau | 90 | 3 Astral, 3 Law, 16 Water | 99 | |
Energy Transfer | 91 | 3 Astral, 2 Law, 1 Nature | 100 | |
Heal Other | 92 | 3 Astral, 3 Law, 1 Blood | 101 | |
Vengeance Other | 93 | 3 Astral, 2 Death, 10 Earth | 108 | |
Vengeance | 94 | 4 Astral, 2 Death, 10 Earth | 112 | |
Heal Group | 95 | 4 Astral, 3 Blood, 6 Law | 124 | |
Spellbook Swap* | 96 | 3 Astral, 2 Cosmic, 1 Law | 130 |
Magic Equipment
There are a variety of magical items that can help to make your magic stronger, and your spells more likely to succeed, including robes, staffs, and amulets.
Amulets
Amulets are worn around your neck and will offer additional magic bonuses. Most of them can be crafted with gold and cut gems, and then must be enchanted in order to make them powerful. The exceptions are with the Lunar Ring, Lunar Amulet (both obtained during Lunar Diplomacy), and the Third Age Amulet (Treasure Trails reward)
Jewelry | |||
---|---|---|---|
Picture | Item | Magic Attack Bonus | Magic Defence Bonus |
Third Age Amulet | 15 | 10 | |
Amulet of Glory | 10 | 3 | |
Amulet of Fury | 10 | 15 | |
Amulet of Magic | 10 | 0 | |
Amulet of Power | 6 | 6 | |
Lunar Ring | 2 | 2 | |
Lunar Amulet | 1 | 1 |
Clothing & Armor
Some articles of clothing such as robes, and hats will increase your magic. These are the best types of armor for Mages, since they allow your magical energy to "flow" freely. Some can be looted from Wizards, and others can be bought in a magic shop. Still, other kinds of magic armor can be made, or obtained by other various methods.
Clothing, Robes, & Magical Armors | ||||
---|---|---|---|---|
Picture | Item | Magic Attack Bonus | Magic Defence Bonus | Where to Obtain |
Dragonfire Shield | 0 | 2 | From Duke Horacio in Lumbridge Castle, while doing the Dragon Slayer Quest. | |
Black Robe | 3 | 3 | Dark Wizards | |
Wizard Hat (Black) | 2 | 2 | Dark Wizards; Bought in Port Sarim Magic Shop. | |
Wizard Robe | 3 | 3 | Wizards | |
Wizard Hat (Bue) | 2 | 2 | Wizards; Bought in Port Sarim Magic Shop. | |
Wizard Boots | 4 | 4 | Treasure Trail reward. (level 20 Magic) | |
Robe of Zamorak | 2 | 3 | Necromancer | |
Robe of Zamorak | 2 | 3 | Necromancer | |
Gnome Hat | 3 | 3 | Bought in Tree Gnome Stronghold Clothing Shop. | |
Farseer Helm | 6 | 6 | Bought from the Helmet Shop in Rellekka after completing the Fremennik Trial Quest. | |
Mystic Robe | 20 | 20 | Bought for 120,000gp in the Magic guild. (level 20 Defence & 40 Magic) | |
Mystic Robe | 15 | 15 | Bought for 80,000gp in the Magic guild. (level 20 Defence & 40 Magic) | |
Mystic Hat | 4 | 4 | Bought for 15,000gp in the Magic guild. (level 20 Defence & 40 Magic) | |
Mystic Gloves | 3 | 3 | Bought for 10,000gp in the Magic guild. (level 20 Defence & 40 Magic) | |
Mystic Boots | 3 | 3 | Bought for 10,000gp in the Magic guild. (level 20 Defence & 40 Magic) | |
God Capes | 10 | 10 | Obtained from defeating Kulodion in the Wilderness Mage Arena. | |
Splitbark Helm | 2 | 3 | Bought from the wizard in the tower near Port Sarim. Requires 2 pieces of Fine Cloth, Bark & 6,000gp. (level 20 Defence & 40 Magic) | |
Splitbark Body | 8 | 15 | Bought from the wizard in the tower near Port Sarim. Requires 4 pieces of Fine Cloth Bark & 37,000gp. (level 40 Defence & 40 Magic) | |
Splitbark Legs | 6 | 10 | Bought from the wizard in the tower near Port Sarim. Requires 3 pieces of Fine Cloth Bark & 32,000gp. (level 40 Defence & 40 Magic) | |
Splitbark Gauntlets | 1 | 2 | Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defence & 40 Magic) | |
Splitbark Greaves | 1 | 2 | Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defence & 40 Magic) | |
Elemental Shield | 0 | 6 | Reward from the Elemental Workshop Quest. | |
Elemental Helm | 0 | 4 | Reward from the Elemental Workshop Quest. | |
Mind Shield | 0 | 9 | Reward from the Elemental Workshop Quest. | |
Mind Helm | 0 | 6 | Reward from the Elemental Workshop Quest. | |
Ahrim's Hood | 6 | 6 | Found in the Barrows. | |
Ahrim's Robetop | 30 | 30 | Found in the Barrows. | |
Ahrim's Robeskirt | 22 | 22 | Found in the Barrows. | |
Infinity Hat | 6 | 6 | Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic) | |
Infinity Top | 22 | 22 | Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic) | |
Infinity Bottom | 17 | 17 | Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic) | |
Infinity Gloves | 5 | 5 | Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic) | |
Infinity Boots | 5 | 5 | Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic) | |
Mage's Book | 15 | 15 | Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic) | |
Ghostly Hood | 3 | 3 | From the Ghostly Robes Mini-Quest | |
Ghostly Cloak | 5 | 5 | From the Ghostly Robes Mini-Quest | |
Ghostly Top | 5 | 5 | From the Ghostly Robes Mini-Quest | |
Ghostly Bottom | 4 | 4 | From the Ghostly Robes Mini-Quest | |
Ghostly Gloves | 2 | 2 | From the Ghostly Robes Mini-Quest | |
Ghostly Boots | 2 | 2 | From the Ghostly Robes Mini-Quest | |
Lunar Helmet | 3 | 2 | Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest (level 40 Defence and 65 Magic). |
|
Lunar Cape | 0 | 0 | Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest (level 40 Defence and 65 Magic). |
|
Lunar Torso | 10 | 12 | Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest (level 40 Defence and 65 Magic). |
|
Lunar Legs | 7 | 9 | Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest (level 40 Defence and 65 Magic). |
|
Lunar Gloves | 4 | 2 | Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest (level 40 Defence and 65 Magic). |
|
Lunar Boots | 2 | 2 | Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest (level 40 Defence and 65 Magic). |
|
Enchanted Hat | 4 | 4 | A possible reward from level 3 Treasure Trail clues (20 Defence and 40 Magic). | |
Enchanted Top | 20 | 20 | A possible reward from level 3 Treasure Trail clues (20 Defence and 40 Magic). | |
Enchanted Bottom | 15 | 15 | A possible reward from level 3 Treasure Trail clues (20 Defence and 40 Magic). | |
Skeletal Helm | 2 | 3 | Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info. | |
Skeletal Body | 8 | 15 | Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info. | |
Skeletal Legs | 6 | 10 | Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info. | |
Skeletal Gloves | 0 | 0 | Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info. | |
Skeletal Boots | 0 | 0 | Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info. | |
Moonclan Helm | 3 | 3 | Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece. | |
Moonclan Hat | 3 | 3 | Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece. | |
Moonclan Cape | 2 | 2 | Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece. | |
Moonclan Armour | 5 | 5 | Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece. | |
Moonclan Skirt | 5 | 5 | Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece. | |
Moonclan Gloves | 2 | 2 | Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece. | |
Moonclan Boots | 2 | 2 | Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece. | |
Third Age Mage Hat | 8 | 8 | Treasure Trails reward. (30 Defence and 65 Magic) |
|
Third Age Robe Top | 19 | 19 | Treasure Trails reward. (30 Defence and 65 Magic) |
|
Third Age Robe Bottom | 19 | 19 | Treasure Trails reward. (30 Defence and 65 Magic) |
|
Gloves [Barrows] | 6 | 6 | Can be bought from Culinaromancer's Chest after completing Recipe for Disaster. |
Staffs
Staffs can be a Wizard's best friend during battles (and for walking long distances!). There are 3 main kinds of Staffs: Elemental Staffs, Battle Staffs, and Mystic Staffs. There are also special Staffs that you can obtain from monsters or other quests.
Before explaining those kinds of staffs, there is some info that you should know. First, there are 2 basic staffs: Staffs and Magic Staffs. Staffs are just like a regular carved stick, and they add no bonuses to your stats. Magic Staffs add a slight amount of Magic Attack & Defence, but they have no special abilities.
All Staffs will allow you to continually use an attack spell on your enemy until it dies, or you run out of Runes. To use this option, go into your Fighting Style menu while you are wielding your staff. Near the top on the right side you'll see a spell button; click it to select your choice of several elemental attack spells, ranging from low to high. You'll now attack with that spell, rather than with a melee attack.
Elemental Staffs
These include Air, Water, Earth and Fire. They can be bought at Zaff's Staff Shop in the northwest part of Varrock for 1,500gp each, and they will be equal to an infinite number of that type of Rune when the staff is wielded. So, if you use a lot of one type of Rune, it would be wise to buy that kind of staff. Each of these add 10 to both your Magic Attack and Defence bonuses.
Battlestaffs
These staffs are much like regular Elemental Staffs, but they have a Charged Orb attached to them. Battle Staffs are much stronger than regular staffs, and they will still allow you to use an unlimited number of Runes of that type. The Orb can be Crafted with glass, and then you need to cast the appropriate Charge spell on its Obelisk to power it up. Then just attach the Orb to the Staff to get a Battle Staff.
Mystic Staffs
These types of staffs are actually just enchanted Battle Staffs. They are much stronger than normal staffs (comparable to a Rune Longsword), and still take the place of a Rune. To get a Battle Staff enchanted into a Mystic Staff, you first need to complete the Scorpion Catcher Quest. Thormac the Wizard, located south of the Seers Village, will enchant your staff for 40,000gp.
Special Staffs
These staffs can be obtained from a quest or a monster.
Special Staffs | ||
---|---|---|
Image | Item | Effect |
Iban's Staff | Received after completing the Underground Pass Quest. This allows you to use the Iban Blast spell when equipped. Adds 10 to your Magic Attack and Defence bonuses. | |
God Staffs | These include the Staff of Saradomin, Zamorak and Guthix, and you can choose one after defeating Kolodion in the Mage Arena. When wielded, you have the ability to use their specific God spell: Saradomin Strike, Flames of Zamorak, or Claws of Guthix. They also add 6 to your Magic Attack and Defence bonuses. | |
Lava Battlestaff | This staff is a rare drop from the Kalphite Queen, and it will give you an unlimited amount of Fire and Earth Runes. | |
Mud Battlestaff | This staff is a rare drop from the Dagganoth Kings on Waterbirth Island, and it will give you an unlimited supply of Earth and Water Runes. | |
Steam Battlestaff | This staff is a rare drop from K'ril Tsutsaroth and his bodyguards in the God Wars Dungeon, and it will give you an unlimited supply of Fire and Water Runes. | |
Slayer Staff | Bought from any Slayer Master. Used to cast Magic Dart to kill specific Slayer Monsters. Provides 12 to your Magic Attack and Defence bonuses. | |
Ancient Staff | Can be bought from Elbis for 80,000gp after completing the Desert Treasure Quest. Provides 15 to your Magic Attack and Defence bonuses. | |
Ahrim's Staff | Part of Ahrim the Blighted's set. Requires 70 Attack and Magic to use. Provides 15 to your Magic Attack and Defence bonuses. | |
Obsidian Staff (Toktz-mej-tel) | You can buy this using TokKul from the Fight Pit equipment shop for 52,500 TokKul. | |
Lunar Staff | Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest. Allows for autocasting attack spells, and it has better magic attack than regular Elemental staffs (+13 Magic Attack), as well as a +3 Prayer bonus. | |
Void Knight Mace | This weapon can auto-cast Claws of Guthix, and can be bought from Pest Control for 250 Pest Points. |
Wands
Wands are another type of Mage weapon, which you can buy from the Mage Training Arena using Pizazz Points. These are particularly useful, as they give decent Magic Attack and Defence bonuses, and you can autocast regular spells with them.
One particular note about wands, is that you must own them in order before being able to move onto the next one. for instance, you can't use a higher-up wand before using a Beginner Wand.
Wands | |||
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Image | Item | Magic Level | Effect |
Beginner Wand | 45 | +5 to your Magic Attack and Defence bonus | |
Apprentice Wand | 50 | +10 to your Magic Attack and Defence bonus | |
Teacher Wand | 55 | +15 to your Magic Attack and Defence bonus | |
Master Wand | 60 | +20 to your Magic Attack and Defence bonus |
Temporary Magic Boosters
There are numerous drinks, potions, and other items which give a temporary boost to your Magic level.
Magic Boosters | ||
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Picture | Item | Increase Amount |
Magic Potion | +4 | |
Extreme Magic Potion | +7 | |
Overload Potion | +7 | |
Magic Essence Potion | +3 | |
Wizard's Mind Bomb | Level < 50: +2 Level > 50: +3 |
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Mature Wmb | Level < 50: +4 Level > 50: +5 |
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Magic Focus Scroll | +7 |
Using Magic
Before you begin to use some Magic, you should gather all the Runes you need to cast the spell you want to use, by either buying them, making them with your RuneCrafting skill, or fighting enemies. You should also bring any magic items discussed above, if you want those bonuses. Now once you've found a target, choose your attack spell and click on your opponent to cast the spell.
Sometimes when you cast a spell, it will miss your target and "splash." There will be no effect on your opponent, but the Runes required for casting the spell will still be used up, and you will still gain the base experience for the spell. Likewise, when an attack spell deals 0 damage, you will still earn the base experience for casting the spell.
Other Types of Spells
Of course, there are other different kinds of magic spells to use, but you need to reach a high enough level to cast them. Depending on the kind of spell, you need to use it on a specific target. For instance, you can only cast Teleport spells on yourself, and an Enchant spell is only used on rings and amulets. For more info about different kinds of magic, please see the Spell List section.
Types of Magic Spells
There are a number of different types, or categories of Magic spells, each with their own special effects.
Attack Spells
This type of spell is what you'll probably be using in combat (if you're a Mage). It's best to wear gear such as Robes or any of the equipment outlined above, which is specifically designed for a Mage. Wearing armor such as Platebodies and Helmets not only make you more suceptible to magical attacks, but will decrease your ability to use your own attack spells.
Alchemy & Conversion Spells
These spells allow you to turn an ordinary item, such as armor or bones into gold or other items.
Bones to Bananas will cause any bones in your inventory to become edible Bananas. This is useful for when you're low on health and need some food in a hurry, although it isn't a very commonly used spell.
Bones to Peaches is similar to the "Bones to Bananas" spell. It will turn any bones in your inventory into Peaches, which heal 80 Life Points. Although, you can only use this spell once you've bought the Bones to Peaches spellbook from the Mage Training Arena.
Low Level Alchemy will turn an item into the amount of gold it sells for in a General Store, while High Level Alchemy will yield the amount of gp it sells for in a specialty shop. If you're trying to High Alchemize large amounts of a certain item, it's best to put the item into Bank Notes and cast the spell on the notes. It only alchemizes 1 item at a time, but it's much faster than having to run back to the bank!
Superheat Item will act as a Furnace and smelt a bar of ore for you. Just cast the spell on the ore of the bar you wish to make (if you want to make a Mithril Bar, cast it on a Mithril Ore).
Enchantment Spells
This kind of spell can be cast on Rings, Amulets, and certain Necklaces with gems inside. First just craft the item, and then cast the correct Enchant spell on it:
- Level 1 Enchant - Sapphire Rings, Amulets, Necklaces and Bracelets.
- Level 2 Enchant - Emerald Rings, Amulets, Necklaces and Bracelets.
- Level 3 Enchant - Ruby Rings, Amulets and Bracelets.
- Level 4 Enchant - Diamond Rings, Amulets and Bracelets.
- Level 5 Enchant - Dragonstone Rings, Amulets and Bracelets.
- Level 6 Enchant - Onyx Rings, Amulets and Bracelets.
After you enchant your Amulet, Ring, Necklace or Bracelet, it will be powered up, bringing out magical abilities.
Most jewelry containing gems have the ability to be enchanted to have special effects when worn.
Enchantment Properties | ||
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Picture | Enchanted Jewelry | What it Does |
Ring of Recoil | Effect: 10% of the damage inflicted on you is inflicted back to your enemy. Limit: 40 Damage. |
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Games Necklace | Effect: Teleports you to the Burthorpe Games Room or Barbarian Assault Activity when used. Limit: Eight Uses. |
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Bracelet of Clay | Effect: Allows you to mine Soft Clay instead of Hard Clay. Limit: 28 Clay. |
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Amulet of Magic | Effect: +10 To Magic Limit: None. |
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Ring of Duelling | Effect: Teleports you to the Duel Arena or Castle Wars Arena when used. Limit: Eight Teleports. |
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Necklace of Binding | Effect: 100% chance of combining Runes. Limit: 15 Uses. |
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Castlewars Bracelet | Effect: Wielder does 20% added damage to any opponent carrying his or her teams flag. Bandages heal 50% more. Limit: Three Charges (one charge lost per Castlewars game). |
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Amulet of Defence | Effect: +7 To Defence. Limit: None. |
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Amulet of Nature | Effect: Allows you to check on the status of your crops at a farming patch. Limit: None. |
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Ring of Forging | Effect: 100% chance of smelting Iron. Limit: 140 Uses. |
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Bracelet of Inoculation | Effect: Protects against Disease. Limit: 275 damage limit. |
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Amulet of Strength | Effect: +10 To Strength. Limit: None. |
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Ring of Life | Effect: Teleports you to your chosen respawn location (initially Lumbridge) once your hits fall below 10%. Limit: One Use. |
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Phoenix Necklace | Effect: While wearing it, if your Life Points drop below 20% of their max, the Life Points will then be restored to 30% of their max. Limit: One use. |
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Forinthry Bracelet | Effect: Prevents the wearer from being 'skulled' when entering the Abyss. The charges will also counter any Teleblock spells casted on the wearer. Limit: 5 Charges. |
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Amulet of Power | Effect: +6 To Attack Stats, +6 To Defence Stats +6 To Strength, +1 To Prayer. Limit: None. |
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Ring of Wealth | Effect: Increases the drop rate of rare items. Limit: None. |
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Bracelet of Combat | Effect: Allows you to teleport to the Champions', Warriors', Ranging, and Prayer (Monastery) Guild. Updates the wearer with new Slayer totals after every tenth creature killed. Limit: 4 Charges; Recharged at the totem in the Legends' Guild. |
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Necklace of Skills | Effect: Allows you to teleport to the Cooking, Crafting, Fishing and Mining Guild. Increases the chance of getting a Casket while fishing. Limit: 4 Charges; Recharged at the totem in the Legends' Guild. |
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Amulet of Glory | Effect: +10 to Attack Stats; +3 to Defence Stats; +6 To Strength' +3 To Prayer; Increased Chance of Finding Gems; 4 Teleport Uses to Al Kharid, Draynor Village, Edgeville, and Karamja. Limit: 4 Charges; Recharged at the Heroes' Guild fountain. |
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Ring of Stone | Effect: Morphs the wearer into stone. Limit: None. |
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Bracelet of Regeneration | Effect: Cuts your Life Point recovery time in half. Limit: None. |
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Berserker Necklace | Effect: -10 to Stab, Slash and Crush Attacks; -20 Stab, Slash, Crush, Magic and Ranged Attacks; +7 Strength; +20% Damage dealt when wielding an Obsidian melee weapon. Limit: None. |
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Amulet of Fury | Effect: Increases Attack, Defence, Strength, Ranged & Magic. Limit: None. |
Teleportation Spells
There are 2 different kinds of Teleportation spells: regular Teleport spells, and Members-Only Teleother spells. Teleport spells will teleport you to a location, while Teleother spells will teleport another player to a location. Teleport spells that require a quest include:
- Ardougne Teleport - You must have already finished the Plague City Quest.
- Watchtower Teleport - You need to complete the Watchtower Quest.
- Trollheim Teleport - You need to complete the Eadgar's Ruse Quest.
- Ape Atoll Teleport - You must complete Awogowei's dish from Recipe for Disaster.
Teleother Spells are only available on Members servers and will allow a player to teleport you to another location. Of course, you need to give permission for them to use the spell on you, and you must have the Accept Aid option (in your controls menu) set to "Yes" for it to work. A menu will pop up asking if you want the other player to teleport you and you'll be able to choose "yes" or "no."
There is also the Telekinetic Grab spell. Although it doesn't teleport a player, it instead allows you to "grab" an item that you can see but can't reach.