Battle of Lumbridge
Table of Contents
- Introduction
- Choosing Sides
- Saradominist and Zamorakian Tokens
- Collecting Tears
- Rewards
- The Duke's Dilemma

Introduction

The Battle of Lumbridge is the first Runescape "world event" released with Runescape 3 on July 22, 2013. Players were automatically teleported to the battle upon login to Runescape 3. It is the first weekly event in a series of battles that will span 10 weeks with a new challenge every week.
The battle explained the presence of a mysterious portal that had been increasing in size behind Lumbridge Castle. A cutscene that all players were required to watch showed that Zamorak used the portal to Gielinor. Saradomin appears shortly afterwards and the two begin to fight. While Saradomin and Zamorak are currently at a stalemate, their followers have taken the fight to the battlefield and can be seen running from their respective camps or teleported by their gods to random areas.
Kara-Meir can be found near the Lumbridge lodestone. Players do not need to talk to her to continue although talking to her will provide some background information as to what is going on.
Note: If you missed the cutscene at the beginning or want to watch it again, you can see it again by speaking to Kara-Meir.

Choosing Sides
Players can choose a god to side with by heading over to either the Zamorakian or Saradomin encampment. Once players choose a side, they will be given a token of their god. Players can upgrade this token by collecting more Tears. The first upgrade to a Silver token requires 1000 tears. A Gold Token requires 2000 tears. A Runite Token requires 3000 tears. Players can switch sides, but they will lose their renown in doing so. The symbol of their chosen side will also be displayed above their character. Once a side is chosen, walking into the opposing side's camp will result in heavy damage!
Note: You can disable the allegiance by clicking the quest icon and the "Battle of Lumbridge" tab and unchecking the Display Allegiance tick.

Saradominist and Zamorakian Tokens
Saradominist Tokens
Saradominist Tokens | ||||
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Item Name | Examine Text | Effects | Image | Next Tier |
Bronze Saradominist Token | A bronze token from Saradomin. |
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1000 renown |
Silver Saradominist Token | A silver token from Saradomin. |
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2000 renown |
Gold Saradominist Token | A gold token from Saradomin. |
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3000 renown |
Runite Saradominist Token | A runite token from Saradomin. |
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4500 renown |
Dragon Saradominist Token | A dragon token from Saradomin. |
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Saradominist Token Emote

Zamorakian Tokens
Zamorakian Tokens | ||||
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Item Name | Examine Text | Effects | Image | Next Tier |
Bronze Zamorakian Token | A bronze token from Zamorak. |
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1000 renown |
Silver Zamorakian Token | A silver token from Zamorak. |
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2000 renown |
Gold Zamorakian Token | A gold token from Zamorak. |
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3000 renown |
Runite Zamorakian Token | A runite token from Zamorak. |
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4500 renown |
Dragon Zamorakian Token | A dragon token from Zamorak. |
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Zamorakian Token Emote

Players must collect divine tears for their side which must then be deposited at each side's respective camps. These tears will help determine which god is victorious.
Collecting Tears
Tears can be obtained both on and off the battlefield. Tears can be found around the battlefield and must be mined, chopped, or netted. Killing opposing followers also yields tears for the player. Off the battlefield, Tears can be obtained from both combat and skilling, although this method is noticeably slower.
Depositing Tears rewards the player with Renown as well as votes. Votes can be used to determine the future battle plans. Renown can be used to purchase rewards from the quartermaster.
Players can vote for an offensive or defensive strategy every week.
Battlefield Random Events
While collecting tears on the battlefield, random events may occur that can either affect you or an entire faction at once.
God's Curse: The affected will deal 15% less damage to opposing troops for three minutes. Game Messages:
- Saradomin curses the followers of Zamorak, decreasing their might for a short while.
- Saradomin has afflicted you with a terrible curse. You will deal 15% less damage to Saradomin's troops for the next three minutes.
- Zamorak curses the followers of Saradomin, decreasing their might for a short while.
- Zamorak has afflicted you with a terrible curse. You will deal 15% less damage to Zamorak's troops for the next three minutes.

God's Favour: The affected will take 15% less damage from opposing troops for three minutes. Game Messages:
- Saradomin has blessed his followers, decreasing their damage taken for a short while.
- Saradomin has blessed you. You take 15% less damage from Zamorak's troops for the next three minutes.
- Zamorak empowers his followers, decreasing their damage taken for a short while.
- Zamorak has blessed you. You take 15% less damage from Saradomin's troops for the next three minutes.

God's Power Surge: The affected will gather extra Divine Tears for a short amount of time. Game Messages:
- Saradomin's blessing infuses his followers.
- Zamorak's zealous hatred infuses his followers with a singular purpose.

Rockfall: Shadows appear at several battlefield locations and, after a few seconds, rocks fall and deal damage to players standing under said locations. The rocks can be mined for Divine Shards , worth 30 Divine Tears each. You can only have one Divine Shard at a time. To mine more from the rocks, you have to deposit the shards. Game Message: Rocks are falling from the sky. Avoid them!
Obelisks
- Saradomin's obelisks are charging with a deadly energy.
- Zamorak's obelisks are charging with a deadly energy.

Unstable Nodes: The colour of several resource nodes will change to orange or yellow for a small amount of time. Gathering resources from unstable nodes deals damage and grants no Divine Tears. Game Message: Several resource gathering points have become unstable. Be careful!
Unstable Nodes 2: The colour of several resource nodes will change to a brighter green for a small amount of time. Gathering resources from unstable nodes grants three times more resources. Game Message: Several resource gathering points have become unstable. Be careful!
Sacred Metal Nodes: The colour of several resource nodes changes to grey for a small amount of time. Gathering from grey nodes grants Sacred Metal fragments , used in cosmetic weapon creation, instead of Divine Tears. Game Message: Several resource points have turned to sacred metal.
Sharpshooter Incursion: A squad of Sharpshooters join the battle. Killing them rewards the player with an extra 50% of Divine Tears. Game Messages:
- Saradomin's sharpshooters have joined the conflict.
- Zamorak's sharpshooters have joined the conflict.
Healer Incursion: A squad of Field Medics enter the battlefield and begin healing friendly troops. Killing them rewards the player with an extra 50% of Divine Tears. Game Messages:
- Saradomin's healers have joined the battle.
- Zamorak's healers have joined the battle.
Minelayer Incursion: A squad of Minelayers enter the fray and begin placing mines that deal heavy damage to opposing faction NPC soldiers and players. Killing Minelayers allows the player to loot and use their Sacred Mines . Game Messages:
- Saradomin's sapper has joined the battle.
- Zamorak's sapper has joined the battle.
Thief Incursion: Rogues join the battle and begin pickpocketing enemy soldiers. Killing them rewards the player with any Divine Tears the Rogues had sucessfully pickpocketed. Game Messages:
- Saradomin's rogues have joined the battle to steal resources from Zamorak's forces.
- Zamorak's forces storm the field to steal resources from Saradomin.
Gatherer Incursion: Gatherers enter the battlefield and begin gathering resources for their faction. They can bank their Divine Tears and increase their faction score by a small amount. Killing them rewards the player with a large amount of Divine Tears. Game Messages:
- Saradomin has sent out a devout follower to gather resources for him.
- Zamorak has sent out a devout follower to gather resources for his army.
Rewards
Players can speak to each side's quartermaster to see possible rewards. New tiers of rewards will be unlocked as the battle continues.
Hybrid Armour
Armor scales up to 75 defense. New tiers will be unlocked as the battle continues.
Hybrid Armour | |||||||||
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Item Name | Examine Text | Image | Level | Type | Armour | Life Bonus | Tier | Shop Price | Token |
Warpriest of Saradomin boots | Boots blessed by Saradomin himself. | ![]() |
75 | Hybrid | 56 | 180 | 1 | 1500 renown / 600 renown | Bronze |
Warpriest of Saradomin gauntlets | Gauntlets blessed by Saradomin himself. | ![]() |
75 | Hybrid | 56 | 180 | 1 | 1500 renown / 600 renown | Silver |
Warpriest of Saradomin greaves | Armour blessed by Saradomin himself. | ![]() |
75 | Hybrid | 249 | 1080 | 2 | 3000 Renown / 1200 Renown | Silver |
Warpriest of Saradomin cuirass | Armour blessed by Saradomin himself. | ![]() |
75 | Hybrid | 260 | 1440 | 2 | 4000 Renown / 1600 Renown | Gold |
Warpriest of Zamorak boots | Boots blessed by Zamorak himself. | ![]() |
75 | Hybrid | 56 | 180 | 1 | 1500 renown / 600 renown | Bronze |
Warpriest of Zamorak gauntlets | Gauntlets blessed by Zamorak himself. | ![]() |
75 | Hybrid | 56 | 180 | 1 | 1500 renown / 600 renown | Silver |
Warpriest of Zamorak greaves | Armour blessed by Zamorak himself. | ![]() |
75 | Hybrid | 249 | 1080 | 2 | 3000 Renown / 1200 Renown | Silver |
Warpriest of Zamorak cuirass | Armour blessed by Zamorak himself. | ![]() |
75 | Hybrid | 260 | 1440 | 2 | 4000 Renown / 1600 Renown | Gold |
Consumables
Consumables | |||||
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Item Name | Image | Tier | Effect | Shop price | Token |
Divine Fury | ![]() |
0 | Increases the damage dealt to opponents on the battlefield by 20%. Lasts 5 minutes. | N/A - Dropped by Saradomin and Zamorak soldiers | N/A |
1 | Increases the damage dealt to opponents on the battlefield by 20%. Lasts 10 minutes. | 100 Renown | Bronze | ||
2 | Increases the damage dealt to opponents, on the battlefield, by 20%. Lasts 15 minutes. | 125 Renown | Silver | ||
Divine Inspiration | ![]() |
0 | Increases the amount of divine tears harvested by 50%. Lasts 5 minutes. | N/A - Dropped by Saradomin and Zamorak soldiers | N/A |
1 | Increases the amount of divine tears harvested by 50%. Lasts 10 minutes. | 400 Renown | Bronze | ||
2 | Increases the amount of divine tears harvested by 50%. Lasts 15 minutes. | 500 Renown | Silver | ||
Guardian Angel | ![]() |
0 | The next successful attack from an opponent on the battlefield will deal only a single point of damage, if the damage is greater than your combat level. Lasts 5 minutes. | N/A - Dropped by Saradomin and Zamorak soldiers | N/A |
1 | The next two successful attacks from an opponent on the battlefield will deal only a single point of damage, if the damage is greater than your combat level. Lasts 10 minutes. | 50 Renown | Bronze | ||
2 | The next tree successful attacks from an opponent on the battlefield, will deal only a single point of damage, if the damage is greater than your combat level. Lasts 15 minutes. | 60 Renown | Silver | ||
Smite | ![]() |
0 | Smites the target opponent on the battlefield dealing 20% of their maximum health in elemental damage. Single use only. | N/A - Dropped by Saradomin and Zamorak soldiers | N/A |
1 | Smites the target opponent, on the battlefield dealing 30% of their maximum health in elemental damage. Single use only. | 100 Renown | Bronze | ||
2 | Smites the target opponent, on the battlefield dealing 40% of their maximum health in elemental damage. Single use only. | 125 Renown | Silver |
The Duke's Dilemma
It isn't easy to perform damage control when you have two of the most powerful beings in Runescape duking it out on your doorstep. While Saradomin and Zamorak may not care where their battle is taking place, or what human hovels they destroy, the reality of the destruction they leave in their wake is a serious problem for the town of Lumbridge. The castle walls have very nearly been reduced to rubble, houses have been leveled, and the earth itself has been blasted into a sizable crater.
Because of this, the Duke needs help defending and rebuilding Lumbridge and has been forced to dip into the town's emergency treasury. In order to ensure the most critical aspects of Lumbridge are preserved, the Duke is asking players interested in helping to vote for one of four choices each week, and whichever choice gets the most votes will be implemented, changing the face of Lumbridge forever.
Players will be compensated with bonus experience in the skill of their choice for participating, but the allure of having a say in the fate of one of Runescape's most famous towns should prove to be the strong enough. The battle of Zamorak and Saradomin clearly has implications beyond who will simply emerge victorious.
Week One
Two crafters, each with a wife and child, have lost their homes in the destruction. There is a damaged house in Lumbridge which could be restored.
Option 1 - Restore the house, moving the Zamorakian herbalist in. Cost: 20,000
Option 2 - Restore the house, moving the Saradominist summoner in. Cost: 20,000
Option 3 - Restore the house as a refugee shelter, moving both families in. Cost: 40,000
Option 4 - Leave the house alone. Cost: 0
Winning Option: 3
Week Two
We could expand our private army to help in the defence of Lumbridge, in case the fighting spills from the crater.
Option 1 - Recruit more guardmen. Cost: 30,000
Option 2 - Form a people's militia. Cost: 15,000
Option 3 - Legitimise the Thieves' Guild in exchange for aid in battle. Cost: 15,000
Option 4 - Do not take any action. Cost: 0
Winning Option: 1
Week Three
We could request aid from our political allies in other cities.
Option 1 - Ask for assistance from the White Knights in Falador. Cost: 10,000
Option 2 - Ask for assistance from the politically neutral Varrock. Cost: 10,000
Option 3 - Send a delegation to Al Kharid. Cost: 25,000
Option 4 - Do not ask for anyone's help. Cost: 0
Winning Option: 1
Week Four
Our guardsmen are not currently up to the task of facing the knights and beasts if they leave the battlefield.
Option 1 - Improve their weapons. Cost: 20,000
Option 2 - Train them at the Combat Academy. Cost: 25,000
Option 3 - Do both of these. Cost: 45,000
Option 4 - Do not take any action. Cost: 0
Winning Option: 3
Week Five
Should we request magical protection for the town and castle?
Option 1 - Bring in ZMI mages. Cost: 10,000
Option 2 - Ask the druids for wardsmen. Cost: 10,000
Option 3 - Ask Papa Mambo for help. Cost: 20,000
Option 4 - Do not get anyone involved. Cost: 0
Winning Option: -